Review: The Path

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Tenmar:
Becareful it's a trap!

So about that wolves comment...were you talking about yourself Susan or the game?

RIMSHOT

That game still makes my skin crawl and I haven't even played The Path. Horror games and me don't mix well(left 4 dead loses its horror factor very quickly). Good to know it takes the subtle route and gives each girl their own "wolf" to have a conflict with. Of course I've always been a compared to a wolf so you will forgive me if I haven't shown my claws yet because those girls look delicious.

P.S.

I love making ponies into glue.

Well, you said "insert rimshot here" so I couldn't resist.

Ah, my old nemesis symbolism we meet again.

I'm an anylitical person so artistic stuff goes right over my head.

EDIT: fixed the spelling.

Eric the Orange:
Ah, my old nemessis(sp) simbolism(sp) we meet again.

I'm an anylitical person so artistic stuff goes right over my head.

Symbolism:
Dude, you are not my nemesis!

I've got you dead to rights, anyway, you post on the Homestar Runner wiki forums and everyone knows that stuff defies analysis. :D

GyroCaptain:

Eric the Orange:
Ah, my old nemessis(sp) simbolism(sp) we meet again.

I'm an anylitical person so artistic stuff goes right over my head.

Symbolism:
Dude, you are not my nemesis!

I've got you dead to rights, anyway, you post on the Homestar Runner wiki forums and everyone knows that stuff defies analysis. :D

A: Thank you for helping with my spelling.

B: I never denied that I post other places. But I do think that humor can be analysed at least to the degree of, if you found it funny or not.

I guess It says something about my mind that as soon as Susan said "not all wolves have fur and claws" And I saw the girl sitting down next to that dude, I just kinda stared at the screen for a moment wide eyed and said "Oh FFFFFFFFFFFFuuuuu..."

But then, I guess that's the whole point of the game.

Thanks Susan for this review without it I most likely would have never heard of this game. This style of horror appeals to me more than the shock horror used in most games and movies today.

vivaldiscool:
I guess It says something about my mind that as soon as Susan said "not all wolves have fur and claws" And I saw the girl sitting down next to that dude, I just kinda stared at the screen for a moment wide eyed and said "Oh FFFFFFFFFFFFuuuuu..."

But then, I guess that's the whole point of the game.

Yep, that is exactly the point of it.
Whatever your own mind makes up is more scary than anything that can be shown. Old horror stories (Poe and Lovecraft to a degree) uses this to great effect and now at long last a computer game as well.

EDIT: Yes, Thanks Susan. I would not have discovered this game if it wasn't for this review.

Hmm, this sounds very interesting. Especially considering how dark the old tales really were before Disney got their hands on them. ;-)

yes, they were not fun or light stories. They were educational stories in the sense that they told children what not to do and that it was dangerous to not obey.
Most of the old "fairy"tales has a lot of death and violence in them, most are actually horror stories.
Read the original Little Mermaid and compare it to Disneys version to se what I mean (and that is a new fairytale, Little Red Ridinghood is much old as is most of the stories collected by the brothers Grimm).

Bought it based off this review, only played for about 10 minutes but I think its great so far, very atmospheric, reminds me a bit of Yahtzee's "trilby's notes" game if anyones played that.

It seems like there's this whole movement going on in the indie development scene, centered on using minimalist design (ie Braid = basic platforming) to comment on the form.
Or is that just me?

Hmm...not sure what to make of this game. Personally, I think the game is getting off a poor control set and the lack of a map because its an art game. Ok, it has a map that pops up every hundred metres or so. But its barely up for a second before it vanishes again. I found an area I was looking for, noticed a collectable out of the area a few metres, before trying to return. The return took me an hour before I found it again.

Doug:

Then I'm afraid I won't be playing this game as that is something so repulsive to me that it would drive me off fullstop. Even if there is a UK retailer.

The original Red Riding Hood is far worse.

And there's no real graphics, just an implication.

If you've had fun and really don't want to meet the wolf, you don't have to. A lot of people won't want to finish it "properly", and there's nothing lost from just living the memories and going to grannys. Some might say you even gain from it.

Doug:
Hmm...not sure what to make of this game. Personally, I think the game is getting off a poor control set and the lack of a map because its an art game. Ok, it has a map that pops up every hundred metres or so. But its barely up for a second before it vanishes again. I found an area I was looking for, noticed a collectable out of the area a few metres, before trying to return. The return took me an hour before I found it again.

Being an "art game" hardly is an excuse. Rather, it should pose a different standard of critique. Elements like controls and map (first thing you do, when you embark on a journey without aim, you burn the map, right) seem to be more like a necessary evil in an art game than a core part of the gameplay, thus developers tend to disregard them, or at least give them very little attention.

Iīm not saying youīre wrong or mistaken, heaven forbid. I was just wondering, how evaluating an art game differs (or should differ) from evaluating, for example, a mainstream game. Since art games usually arenīt focused on controls or even graphics, should these things be overlooked in a review? Or are said elements so essential, that a video game isnīt a game, if it doesnīt have proper controls and graphics? If I understood correctly, The Path kinda questions the traditional concept of video game. How do you then criticize it?

Incredible Bullshitting Man:

Doug:
Hmm...not sure what to make of this game. Personally, I think the game is getting off a poor control set and the lack of a map because its an art game. Ok, it has a map that pops up every hundred metres or so. But its barely up for a second before it vanishes again. I found an area I was looking for, noticed a collectable out of the area a few metres, before trying to return. The return took me an hour before I found it again.

Being an "art game" hardly is an excuse. Rather, it should pose a different standard of critique. Elements like controls and map seem to be more like a necessary evil in an art game than a core part of gameplay, thus developers tend to disregard them, or at least give them very little attention.

Iīm not saying youīre wrong or mistaken, heaven forbid. I was just wondering, how evaluating an art game differs (or should differ) from evaluating, for example, a mainstream game. Since art games usually arenīt focused on controls or even graphics, should these things be overlooked in a review? Or are said elements so essential, that a video game isnīt a game, if it doesnīt have proper controls and graphics? If I understood correctly, The Path kinda questions the traditional concept of video game. How do you then criticize it?

True, but I work from the point of view that if a game is sacrificing fun for artistic merits, something is wrong with the game. To be honest, if they just made the map a tad bolder and keep it on screen for a few seconds more, it'd work nicely.

As for the controls, there is no excuse for the character getting stuck on world geometry.

To be honest, there is good stuff here, but it doesn't really 'grip' me to be honest, and I don't really want to discuss the stuff on their forums as they seem eager to link everything to the worse, most unpleasant possible interpretations they can. In a normal game, the geometry thing and the map thing probably wouldn't bother me as much, but in a normal game there are many of other elements that distract or compensate for the lack I perceive.

Lvl 64 Klutz:
So, uh... what platform is this game for?

PC exclusive, all hail the master race.

lacktheknack:

Lvl 64 Klutz:
So, uh... what platform is this game for?

PC exclusive, all hail the master race.

Indeed, those dirty unwashed console playing peasants ;).

Doug:
True, but I work from the point of view that if a game is sacrificing fun for artistic merits, something is wrong with the game. To be honest, if they just made the map a tad bolder and keep it on screen for a few seconds more, it'd work nicely.

As for the controls, there is no excuse for the character getting stuck on world geometry.

To be honest, there is good stuff here, but it doesn't really 'grip' me to be honest, and I don't really want to discuss the stuff on their forums as they seem eager to link everything to the worse, most unpleasant possible interpretations they can. In a normal game, the geometry thing and the map thing probably wouldn't bother me as much, but in a normal game there are many of other elements that distract or compensate for the lack I perceive.

Yeah, itīs true that getting stuck on world geometry really is a crippling flaw, but the question is, can the core audience tolerate it, if the game otherwise manages to offer them a decent "artistic" gaming experience. Again, I personally donīt know, how bad a flaw it is. Secondly, whether or not the blood of fun has been shed for the sake of artistic merits, is a matter of opinion, I presume. Apparently many have enjoyed playing The Path, so itīs not completely void of fun. Well, at least not to everyone. Anyway, if the game doesnīt grip you like it does the other guy, thatīs fine. I have no objection, to anything, ever.

Incredible Bullshitting Man:

Doug:
True, but I work from the point of view that if a game is sacrificing fun for artistic merits, something is wrong with the game. To be honest, if they just made the map a tad bolder and keep it on screen for a few seconds more, it'd work nicely.

As for the controls, there is no excuse for the character getting stuck on world geometry.

To be honest, there is good stuff here, but it doesn't really 'grip' me to be honest, and I don't really want to discuss the stuff on their forums as they seem eager to link everything to the worse, most unpleasant possible interpretations they can. In a normal game, the geometry thing and the map thing probably wouldn't bother me as much, but in a normal game there are many of other elements that distract or compensate for the lack I perceive.

Yeah, itīs true that getting stuck on world geometry really is a crippling flaw, but the question is, can the core audience tolerate it, if the game otherwise manages to offer them a decent "artistic" gaming experience. Again, I personally donīt know, how bad a flaw it is. Secondly, whether or not the blood of fun has been shed for the sake of artistic merits, is a matter of opinion, I presume. Apparently many have enjoyed playing The Path, so itīs not completely void of fun. Well, at least not to everyone. Anyway, if the game doesnīt grip you like it does the other guy, thatīs fine. I have no objection, to anything, ever.

Oh, I wasn't implying anything was other than my own personal opinion - I just hate getting lost and wondering around the forest without sign of anything interesting for an hour or so. Also...well, the plot just has me confused at the moment. Maybe it'll all make sense at the end, although apparently according to the 'scoring system' I've missed quite a few things already.

Donīt worry; I read the "I work from the point of view" part. Oh, and I rather enjoy wandering around without purpose, so we both work from quite different points of view. That is fine, too.

EDIT: Well, the quote wasnīt really needed.

ThaBenMan:
Hmmm, this game looks very, very interesting - I'll have to check it out sometime. I love artsy, experimental stuff like this ^__^

i have to say its great that people are still making clever and atmospheric games like this.I don't play many PC games but i will too be looking out for this....Hope it comes to the UK =[

I just played the first chapter. It was really interesting. I just happened to wander upon the wolf while just exploring the forest (and trying to go the opposite direction the girl in white was going). I'm really like it so far though.

It seems to be one of those games/stories where you have to play it over and over again to really figure out what's going on.

Doug:

Incredible Bullshitting Man:

Doug:
True, but I work from the point of view that if a game is sacrificing fun for artistic merits, something is wrong with the game. To be honest, if they just made the map a tad bolder and keep it on screen for a few seconds more, it'd work nicely.

As for the controls, there is no excuse for the character getting stuck on world geometry.

To be honest, there is good stuff here, but it doesn't really 'grip' me to be honest, and I don't really want to discuss the stuff on their forums as they seem eager to link everything to the worse, most unpleasant possible interpretations they can. In a normal game, the geometry thing and the map thing probably wouldn't bother me as much, but in a normal game there are many of other elements that distract or compensate for the lack I perceive.

Yeah, itīs true that getting stuck on world geometry really is a crippling flaw, but the question is, can the core audience tolerate it, if the game otherwise manages to offer them a decent "artistic" gaming experience. Again, I personally donīt know, how bad a flaw it is. Secondly, whether or not the blood of fun has been shed for the sake of artistic merits, is a matter of opinion, I presume. Apparently many have enjoyed playing The Path, so itīs not completely void of fun. Well, at least not to everyone. Anyway, if the game doesnīt grip you like it does the other guy, thatīs fine. I have no objection, to anything, ever.

Oh, I wasn't implying anything was other than my own personal opinion - I just hate getting lost and wondering around the forest without sign of anything interesting for an hour or so. Also...well, the plot just has me confused at the moment. Maybe it'll all make sense at the end, although apparently according to the 'scoring system' I've missed quite a few things already.

There is a solution, but this is a fairly big spoiler, so read at your own peril.

sorry user name taken.:

ThaBenMan:
Hmmm, this game looks very, very interesting - I'll have to check it out sometime. I love artsy, experimental stuff like this ^__^

i have to say its great that people are still making clever and atmospheric games like this.I don't play many PC games but i will too be looking out for this....Hope it comes to the UK =[

Available on Steam, in the UK.

Doug:

sorry user name taken.:

ThaBenMan:
Hmmm, this game looks very, very interesting - I'll have to check it out sometime. I love artsy, experimental stuff like this ^__^

i have to say its great that people are still making clever and atmospheric games like this.I don't play many PC games but i will too be looking out for this....Hope it comes to the UK =[

Available on Steam, in the UK.

i think its time to get steam back >]

Susan Arendt:

Doug:

Incredible Bullshitting Man:

Yeah, itīs true that getting stuck on world geometry really is a crippling flaw, but the question is, can the core audience tolerate it, if the game otherwise manages to offer them a decent "artistic" gaming experience. Again, I personally donīt know, how bad a flaw it is. Secondly, whether or not the blood of fun has been shed for the sake of artistic merits, is a matter of opinion, I presume. Apparently many have enjoyed playing The Path, so itīs not completely void of fun. Well, at least not to everyone. Anyway, if the game doesnīt grip you like it does the other guy, thatīs fine. I have no objection, to anything, ever.

Oh, I wasn't implying anything was other than my own personal opinion - I just hate getting lost and wondering around the forest without sign of anything interesting for an hour or so. Also...well, the plot just has me confused at the moment. Maybe it'll all make sense at the end, although apparently according to the 'scoring system' I've missed quite a few things already.

There is a solution, but this is a fairly big spoiler, so read at your own peril.

I won't call that a spoiler myself, to be honest.

Anyway...

sorry user name taken.:

Doug:

sorry user name taken.:

ThaBenMan:
Hmmm, this game looks very, very interesting - I'll have to check it out sometime. I love artsy, experimental stuff like this ^__^

i have to say its great that people are still making clever and atmospheric games like this.I don't play many PC games but i will too be looking out for this....Hope it comes to the UK =[

Available on Steam, in the UK.

i think its time to get steam back >]

Well, its only Ģ7, although I felt disappointed with the game myself.

Pfff, they walk too slowly.
Plus i play games to relax, so i don't like deep thinking for them.

Doug:

sorry user name taken.:

Doug:

sorry user name taken.:

ThaBenMan:
Hmmm, this game looks very, very interesting - I'll have to check it out sometime. I love artsy, experimental stuff like this ^__^

i have to say its great that people are still making clever and atmospheric games like this.I don't play many PC games but i will too be looking out for this....Hope it comes to the UK =[

Available on Steam, in the UK.

i think its time to get steam back >]

Well, its only Ģ7, although I felt disappointed with the game myself.

not your type of though

I'm definitely interested. I loved the plot of Shadow of the Colossus, and I like the idea of horror that implies rather than chainsaws your face off (for the bazillionth time). Assuming I own the system this game is on, I'll probably get it.

Also, this game reminds me A LOT of Jin-Roh: Wolf Brigade. To this day, certain scenes in Jin-Roh affect me emotionally (scare, terrify, shock me) like very few movie moments do. Well, and there is the whole Little Red Riding Hood theme played up for horror in both that movie and this game, apparently. You know, the original version of that story was pretty scary and violent.

Most of the original fairy tales are hideously brutal. Snow White is about necrophilia, Sleeping Beauty is about rape, Cinderella is about mutilation; AFAICR, Red Riding Hood has all those and cannibalism.

Let's face it, it all depends on what is implied...


It's games like this that make me love the indie game market so much..

It gave me a wicked case of the heebie jeebies, and as much as I wanted to at times, I couldn't put it down.

I think I might buy it :D

Lvl 64 Klutz:

Slycne:

Lvl 64 Klutz:
So, uh... what platform is this game for?

PC and with a port to Mac OS X coming shortly.

Cool beans. Kind of figured since there was the scene with the controls displayed in the video, but figured I'd ask since I thought I saw a Playstation-esque controller there, too.

Nice, I'll be able to play this baby.

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