Zero Punctuation: Hunt Down the Freeman

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Hunt Down the Freeman

Yahtzee and Gordon walk into a bar...

Watch Video

Ouch. Never played Half Life, but...yeah, what? Why do that? Ok, cashing in, but that's not a great way of doing that.

Oh, and first post and all.

Yahtzee sounds almost emotional towards the end.

I just hate Valve as a company so much.

They just... do... nothing...

Like, they do nothing.They don't try to improve or advance or create or ANYTHING. They just sit on top of their platform monopoly as the situation gets worse and worse.

And where does all our complaining get us? Nowhere. Because our concerns fall on utterly deaf ears. Valve couldn't give less of a crap about improvement because they can't see through all the money they're making.

Cold Shiny:
I just hate Valve as a company so much.

They just... do... nothing...

Like, they do nothing.They don't try to improve or advance or create or ANYTHING. They just sit on top of their platform monopoly as the situation gets worse and worse.

And where does all our complaining get us? Nowhere. Because our concerns fall on utterly deaf ears. Valve couldn't give less of a crap about improvement because they can't see through all the money they're making.

We're getting a Dota 2 card game. What more can you ask for?

Did Valve actually sign off on this fan game like Sega did for Sonic Mania or does Valve just not care about their IP anymore?

Canadamus Prime:
Did Valve actually sign off on this fan game like Sega did for Sonic Mania or does Valve just not care about their IP anymore?

Nobody knows because Valve isn't talking. I'm betting the latter. Too bad they don't just auction off the Half Life IP since they know they're never going to do anything with it again.

Maybe its because I only played Half Life 1&2 like 8 years ago, but I never understood the...rapture it brings. Its an okay if slightly boring and repetitive FPS. Compared to games like Perfect Dark or even Turok, I don't understand why its some touchstone of story telling, character development and gameplay.

It'd be like if in 20 years people were like 'Wow, can you imagine what games were like before The Order: 1886? How could anyone have lived before that monumental exemplar of gameplay and graphics came to be?!'

See, shit like this is why some indie games are looking to be sold on the Switch of all things, it's not run by someone who stopped giving a shit.

Also, this main character is supposed to be a selfish monster right? That's the only explanation I can think for why we play as someone who JOINS the fucking Combine.

"Still at least that's one fifth of this year's bottom five sorted"

I know right?! How can this not be #1 on the worst list. What the fuck can top this?!

First off Yahtzee, it has been about a month Into The Breach released, strategy game by FTL developers.

Second off, I've elaborated a theory about what Yahtzee said: X Franchise/Studio goes stagnant -> X Franchise releases new game that slightly releases the strings and thinks outside the box -> Critical acclaim.

Say what you want about Breath of the Wild or Mario Odyssey, but the fact Skyward Sword and 3D World had mixed reactions helped contrast them with the new ones. After spending a decade making such shooters even Call of Duty would laugh at, the fact Guerilla released something different, namely Horizon Zero Dawn. And even Epic managed to weaponize that by taking the PUBG crowd into Fortnite.

At this point, I don't think we're ever going to get a Half-Life 3, since Valve just stopped caring. It's frustrating but maybe we should stop complaining to them if they won't listen...

I'm currently on mobile and I'm asking why did I get a 45 second video about the escapist YouTube channel back when they actually had new things to post?

Silentpony:
Maybe its because I only played Half Life 1&2 like 8 years ago, but I never understood the...rapture it brings. Its an okay if slightly boring and repetitive FPS. Compared to games like Perfect Dark or even Turok, I don't understand why its some touchstone of story telling, character development and gameplay.

It'd be like if in 20 years people were like 'Wow, can you imagine what games were like before The Order: 1886? How could anyone have lived before that monumental exemplar of gameplay and graphics came to be?!'

That's because prior Half Life 1, the closest to "storytelling" in an FPS was done with the original Doom. And leveldesign as well (basically a random maze that didn't look anything like a real location outside of maybe 'a warehouse' while claiming to be a lab of some kind). And friendly NPCs in an FPS, by then, was also completely unheard of - if it was moving, it was an enemy. And if it wasn't moving, it was still an enemy or a prop.
Similar with Half Life 2, except it also became one of the best looking games of 2004 and instead of just giving us a story and an envoirement at all (which was then more common and standard, thank god) they came along with a good story and side characters. Stuff that, in regular FPS, was again rather unheard of (but common in other genres, of course).

I've given up on Half-Life 3 a long time ago. I'm perfectly fine with the games that we have, along with the reasonably satisfying fan-fic written from the perspective of Gordon Freeman.

Aretheus:
We're getting a Dota 2 card game. What more can you ask for?

I'd rather Valve start fixing their shit and stop making Steam be an absolutely worthless platform with all of its clutter and extreme level of garbage, than have some fucking card game we don't need or asked for, for starters

Elvis Starburst:

Aretheus:
We're getting a Dota 2 card game. What more can you ask for?

I'd rather Valve start fixing their shit and stop making Steam be an absolutely worthless platform with all of its clutter and extreme level of garbage, than have some fucking card game we don't need or asked for, for starters

I think he was being facetious

I feel like the answer to his grand question at the end can be summed up as "BECAUSE MONEY".

Silentpony:
It'd be like if in 20 years people were like 'Wow, can you imagine what games were like before The Order: 1886? How could anyone have lived before that monumental exemplar of gameplay and graphics came to be?!'

That comparison makes no sense. Nobody liked The Order at all during release. Neither did it innovate on any level. Comparisology requires a fair element of practice and deeper musing to achieve effectiveness, like all of the waffling fields. Hone and respect this craft. ;)

erttheking:
Also, this main character is supposed to be a selfish monster right? That?s the only explanation I can think for why we play as someone who JOINS the fucking Combine.

Somebody probably called him a Combine supporter online and he took it so personally he decided the only way to prove them wrong is to join the Combine.

OT: Is this going to have a post ZP stream I wonder. Does it honestly deserve one?

Yeah, I too don't see why they can't hire 10 guys to play 10 to 30 minutes of each game that comes out, and say no to anything that's obviously broken like that weird sniper in the street one level thing Jim did a video about last week.

Because their current model is outright destroying their credibility, and leaving them wiiiide open to being supplanted as the place where you go to get good games.

Igor-Rowan:
First off Yahtzee, it has been about a month Into The Breach released, strategy game by FTL developers.

What, I missed that? Dammit how did that happen. *Slaps it on wishlist for the time being*

Its also been almost a year since Styx Shard of Darkness came out, and that's the best stealth game I've played since the end of the Thief trilogy.

I'd argue that people buying games on the Switch has more to do with being able to play them anywhere; see also why people are actually re-buying Skyrim again. It's especially beneficial to indie games, which don't have to scale down to run on the thing because most of the time they're built to Commodore 64 specs in the first place.

I think Yahtzee's closing sentiments are particularly appropriate and noteworthy given that GDC is this week. (Wonder if he's visiting?)

So let me get this straight; I'm supposed to be invested in someone who's upset because someone he was trying to murder had the GALL to defend himself when death squads came to execute hims and his colleagues?

Yea, this game lost me right from the concept. Glad I didn't give it a go now.

Smithnikov:
So let me get this straight; I'm supposed to be invested in someone who's upset because someone he was trying to murder had the GALL to defend himself when death squads came to execute hims and his colleagues?

Yea, this game lost me right from the concept. Glad I didn't give it a go now.

Oh but wait, it gets better. I thought that this asshole wanted revenge for his dead men. NOPE! He specifically wants revenge for Gordon injuring him. An injury that wasn't a career ending injury in anyway, it might be within the same star system as relateable if he lost a leg or something, he just got some scars on his face. Some generic anti-hero scars.

image

Seriously when he actually meets Gordon (except not, it turns out it wasn't Gordon because why the fuck not. This is nowhere near a spoiler, because apparently in the game "Gordon" wears a helmet when he attacks you, which he never did in the game and sends up so many red flags) he just says "you fucked up my face," (along with accusing him of more somewhat justified reasons for hating Not!Gordon, but ones that only happened recently.)

"Kittypryded my way out"

Ah, that was a good one. But I hope Yahtzee meant the one from Claremont/Byrne era.

Bindal:

Silentpony:
Maybe its because I only played Half Life 1&2 like 8 years ago, but I never understood the...rapture it brings. Its an okay if slightly boring and repetitive FPS. Compared to games like Perfect Dark or even Turok, I don't understand why its some touchstone of story telling, character development and gameplay.

It'd be like if in 20 years people were like 'Wow, can you imagine what games were like before The Order: 1886? How could anyone have lived before that monumental exemplar of gameplay and graphics came to be?!'

Similar with Half Life 2, except it also became one of the best looking games of 2004 and instead of just giving us a story and an envoirement at all (which was then more common and standard, thank god) they came along with a good story and side characters. Stuff that, in regular FPS, was again rather unheard of (but common in other genres, of course).

Also the physics engine, prior to 2004 there weren't many games that had that kind of physics. They even added a gun just for the physics, some sort of physics gun. That shit was mind-meltingly amazing at the time. There was also some amazing AI going on, enemies weren't just lining up to be shot, they were out to get you and would make tactical decisions like when to throw grenades. It was also maybe the first game where it was at times an escort mission where you were the one being escorted by Alyx.

This game was really something fancy way back when, so obviously every game tried to be that game and in the process HL2 became just another one of those games.

Fortunately I hear Valve is finally getting back into making actual games now.

Igor-Rowan:
First off Yahtzee, it has been about a month Into The Breach released, strategy game by FTL developers.

Second off, I've elaborated a theory about what Yahtzee said: X Franchise/Studio goes stagnant -> X Franchise releases new game that slightly releases the strings and thinks outside the box -> Critical acclaim.

Say what you want about Breath of the Wild or Mario Odyssey, but the fact Skyward Sword and 3D World had mixed reactions helped contrast them with the new ones. After spending a decade making such shooters even Call of Duty would laugh at, the fact Guerilla released something different, namely Horizon Zero Dawn. And even Epic managed to weaponize that by taking the PUBG crowd into Fortnite.

Nah plenty of people like the Killzone games.

erttheking:

*tries to watch with a straight face*

*snrk!*

Ok, that just looks hilarious. Not only did HL2 make a point of never using cutscenes that take away player control (thus this betrays the source material), but something about this screams "laughable".

I'm not an animator, so I can't tell what about it sucks (I think it's the fact everything looks weightless), but the dialogue certainly isn't helping things. XD

What a rousingly heartfelt conclusion.

Thanks for reminding me that Half-Life, Valve and Tom Petty are all dead in the same video.

RaikuFA:
I think he was being facetious

Shhhhhhh, let me be salty

Silentpony:
Maybe its because I only played Half Life 1&2 like 8 years ago, but I never understood the...rapture it brings. Its an okay if slightly boring and repetitive FPS. Compared to games like Perfect Dark or even Turok, I don't understand why its some touchstone of story telling, character development and gameplay.

Over the past few years I've come to regard Half Life 2 as the origin point for all that plagues modern Single Player shooter design, and I'm still surprised how little thought it put into how it was the true beginning of graphical showboating over actual gameplay mechanics.

Am I missing something? I could have sworn that everything in the Orange Box was always open-source. Honestly, I'm surprised it took this long for someone to stitch together the assets to make atrocious fan-fiction.

Last week Hot Coffee and this week Hunt Down the Freeman.
Yahtzee are you trying to tell us something? Should we be sending the rescue helicopters and the swat teams to some unnamed address for your rescue?

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