The Escapist Presents: The Escapist On: Griefing Pages PREV 1 2 3 NEXT | |
This is a good video about griefing. People who does griefing is like dealing with trolls on the forums. They are pests. | |
I really am liking these escapist ons. I hope they keep getting made. Also, Mr. Funk, you sound eerily similar to someone I know. You also sort of look like him with shorter hair. | |
Capitulating and ignoring is two different things. Yes, you should hold your ground against the griefer in the form of total and absolute ignorance. Don't show how angry, sad or riled up you are, because that makes the griefer happy. Just simply pretend he doesn't exist at all. If you can get the whole server to act like the griefer is not even there, he will soon lose interest and leave. It works. But if you react to the griefer in any way, thus acknowledging his existence and enabling him (simply, everything you do because of him, like getting angry, cursing at him, rage quitting...etc, is enabling), he will continue ruining the game until everyone fun is ruined. That's what I meant.
No offense, but that was clearly your fault. You made an error in judgment, simple as that. As you said, "Buyer beware". In a game like this, you should expect scammers and double-checking everything should be second nature after playing as long as you say you did. Making one single bad call can end in a disaster, been there done that. I've been scammed out of quite a lot of virtual currency at the beginning of my online gaming "career" myself. But, as they say "fool me once, shame on you, fool me twice, shame on me", and I guess this wasn't the first time someone tried to scam you. I'm not trying to rub salt into the wound, but this is not griefing, this is textbook "scamming".
Well, that one way to deal with the problem, I agree, but it's not a solution. It's deflecting. I see you tend to think about online multiplayer games as "singleplayer, but with a talking AI". "If I'm not having fun, than I go, and let the others deal with the problem." I only play FPSs online, I'm not a MUMORPUGER kinda guy, so I talk about small servers here, like in CS:S. I tend to think about it as a community. If a griefer comes in and starts to ruin our fun, then we should do something about it. If the server collectively holds the ground and ignores the hell out of the griefer, he will leave eventually seeing that he won't have much fun, since clearly he can't ruin our game. By defending everyone else's fun, you help the community and will get many friends. just my $0.02 | |
If you die as well by your actions, that could be considered an accident - so you would only be marked as a betrayer if you survived. | |
The only misconseption about griefing is that it's done over self-esteem or game skill. | |
You only have to look at Sports like Soccer (i.e. the Offside rule), to see that as players of a game get more expert the game's rules have to be revised and expanded to discourage "gamesmanship". You have a referee handing out yellow and red cards, which affect that player in that game and the next - so the concept of a 'Professional Foul' has to be balanced against the worth of that player being made to sit on the benches in the next match. So many people play Halo 3 and Call of Duty 4 Multiplayer (let alone all those MMORPGs) that the issue of balance (or moderation) becomes an issue. Look at how The Escapist has a 'REPORT' button. Something like this could help the community in an MMORPG, with the game logic only reporting a 'bad' player if many unconnected players all complained and the statistics that had tracked their actions at that time (which may or may not correspond to griefing, as you would obviously get malicious reports), then an analysis could be produced for the moderator to decide upon their behaviour. These moderators may even be elected members of the community (in forced rotation, like jurors). The thing is the future of entertainment is going comprise a lot more of this multiplayer/social-network/virtual world type of thing and the developers who make a fair and balanced (and relatively griefing-free) MMORPG will gain disaffected users from MMOs that don't bother... | |
I'm amazed at how accepting the people in the interview were to griefing, and how some of them were fine with what one of them called "griefing" another person - as an example, stomping on another low level person after they got to be high level, because "someone did it to them". The interviewees seemed like nice people, but honestly, did they have to conform so much to the stereotype of "20 some year old guys full of testosterone wanting to prove themselves". (Yes, there were a couple of exceptions). Oddly enough, for being people who look at games, they seemed oddly accepting of the game mechanics that let you grief. I didn't see one idea on how game design can be changed to minimize griefing. That tells me something. What have I learned - well, I've learned that it's good that I never played the original Everquest, and watch out for FPS games, because people think it's fun to not play fair. I've learned, from another post, that there is some amount of griefing in WoW, in the PvE areas. I've learned that, at least from this interview, it never occurs to some people that there are other people out there who want to play online games, but don't want to put up with this garbage. I've learned that, for the most part, the people in this video think that griefing is something online gamers have to put up with - "that's how it is". All I can say - the game companies have a free ride here! What I'd like to know - are there MMO games out there where the game population, in general, is not as much into griefing as other game populations? In Guild Wars griefing is not much of an issue, due to the design. How about LOTRO, as an example - I like LOTRO. Is the griefing less in Everquest 2? How about Runes of Magic? What can you do to have a positive playing experience, particularly when you have very low tolerance for that sort of thing - just not play? That's a pretty sad commentary on the state of things. | |
Very nice video. Great to be able to attach faces to some of the Escapist guys and get some deeper insight into a topic in a more relaxed way. Fortunately, I haven't had much experience with griefing - then again, I don't play many online games, and I'm not that great anyway. I do fully support gaming "by the rules", especially online, but I think every gamer has griefed at least once, if you define griefing as not playing by the game's rules. The Sims is a good example. There's great fun to be had in completely destroying a Sim's life - starving them, having them catch on fire, etc. I think griefers get the same sort of pleasure, just in an online setting. Oh, and I really dug the music. Whose tunes were used? | |
This is cool, good job Russ. One of my favorite videos | |
When I played America's Army online I had a 2nd account for the hackers and griefers. He was my enforcer and I would tk them using him. I lost lots of ROE points but it worked most of the time. I would have rather been able to punch or kick them in game or else butt stroke them with my rifle or else pistol whip them but that was not possible. | |
I love GRIEFING! xD I used to do it a lot on PvP Muds I even tried it once on WoW which became pretty damn hysterical. Ahh the life of a Griefer is pure win. | |
So if I would've been lucky and survived from it, I should be classed a teamkiller? | |
Hoh hoh hoh! Imagine that the system you propose is somehow implemented. Now imagine me constantly jumping into your line of fire -- totally unproductive, but it would totally ruin your score! A very realistic scenario, no? Note: | |
I have to strongly disagree that griefers cannot be stopped. I have a good amount of experience with griefers. From a hl2 mod called Empiresmod. It had some serious griefing problems. There was a game machinsm called 9 mining, basicly you put 9 mines under a tank a HUGE force will push that thing around. No friendly fire, but that force is enough to flip the commander or move it into water where it cannot escape, that is the unit that has to be killed in order to win. The griefers were abusing 9 mining. For hours the main server was shot down by just 2 of them. 46 other players had to suffer. The community and the developers put some work against that by: 1. Changing game mechanics. Stuff that was too easy to abuse and did not add anything positive to the game were removed. Mainly 9 Mining in this case. Just some simple steps and griefing was handled. Especially in a FPS shooter it is not hard to prevent griefing. The biggest Help was from the developers though. Hardcode bans cause people to think twice if they want to ruin a game for 47 other people for several hours. And another point: Exploiting is not griefing. If someone finds a exploit and reports it to one of our developers. Its fixed in at least 1 or 2 months until the next minor release. Developers shouldn't be so stubborn and players shouldn't enable developers who don't care about their games. I only play games where I know that their devs do listen to the community. And if you are interested in Empiresmod see empiresmod.com :P. | |
// Sorry for me being to stupid to use the reload button. | |
// Sorry for me being to stupid to use the reload button. | |
Well said Brutos, I play Empires too and I do vaguely remember 9 mining. The Empires community is pretty tight these days, and is open to all kinds of stuff. The heavy punishments are saved for griefers, everyone else gets light and temporary punishments (in a game, there really is NOTHING worse than griefing... so it's only right griefers get the worst punishment). I have been a long time supporter of "bounty hunter" systems in MMOs. As for FPS, the defense against griefing is in your hands really. I was playing BF2 and some idiot kept shooting people so he could get the helicopter. So I just positioned myself on a hill overlooking the base and sniped him in the head everytime he went in the direction of the air vehicles. He eventually just left the game. On a non-team damage server, you can plant explosives on the vehicles and blow them up until he leaves. It usually works quite well because they think you're a griefer. Trollin' trolls, as they say. | |
"So I was drunk and bought 10k of ammo at 400k a piece instead of the regular 400 a piece and all my money I made in 2 years is now GONE, and the GM only said <lol, newb> to me". Heh. It's a "love it or hate it" kind of game, there's not much room for anything in the middle :) | |
I didn't know what griefing was as I don't play online , very informative video , cheers. | |
I actually registered just to reply to this thread. This video was just a pure whine. So what if you guys got griefed, it happens. I am willing to bet not a single one of you whiners on this video can say that they have never done a single bad thing to someone else. So what if some guy puts something up for sale that is very overpriced just to rip people off, its your own fault for not paying attention. If you cannot handle being griefed I would advise you to never play a game with another person online ever again. | |
More gaming companies should take advantage of their inevitable, "We can do whatever the Hell we want with your account" clause. Pull an Escapist and have a heavy hand and deal with the innocent casualties. And really, the best way to make a greifer miserable is by being kind. | |
While griefing can be particularly annoying by my experience, I did witness one unique experience. The griefers had taken advantage of a now fixed bug on the Team Fortress 2 map "Well". Using this bug, they could block the door that opened to release players from the spawn and open it again at will. The "victims" were forced to answer various trivia questions among a wide range of topics a la Jeopardy. If correct, they would be released and allowed to play the game normally. Though this infuriated many, I suppose it was somewhat admirable in its attempt to bring some education to the game. | |
The amazing thing about the internet is that it has enabled douchebags to group together and support each other to the point that they actually think THEY are the cool ones. But you know, one more griefer online playing 3 accounts in some MMO probably means someone isn't spitting in your Big Mac or procreating with their cousin. | |
Someone linked this vid on the Eve online forums, so I thought I drop by and show you what the player base at Eve thinks of this vid and your emotears. http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1066603 | |
On a side note; I would like to congratulate The Escapist on reaching 200 issues. | |
In my experience (I know a little TF2 griefing clan) griefers do it to get the feeling of bullying because they don't get that feeling in real life. The best tactic against griefers is to just ignore them :) The other thing I find highly entertaining about griefers, is that if you piss them off in any way - be it ingame or any other way over the internet, they strangely tend to be outraged. The description of griefing in this video is a little broad though, in my opinion. | |
Please show me where we whined :) Griefing happens, you deal with it. Or you partake in it. | |
There's an anti-social section of society which comes out in online gaming thanks to its anonymity, bias towards the experienced player, and lack of actual consequence. Much of what keeps humans in check are the penalties for doing wrong. Nobody wants to get locked up, or worse. Games impose fines on players which are as *nothing* to what would happen in real life. You Murder someone: You're going to hang/fry/do life. What happens in games? nothing, nothing, nothing and nothing respectively. What is there to stop the griefers when there is no sense of balance or justice? It's almost as if the online games are DESIGNED to promote dick behaviour by the omission of any form of consequence for dick behaviour. The sad fact is that the griefers think that they're superior for ruining the game for other people. The real truth is that everyone's down the pub, out at the match, or enjoying the sunshine while the griefers sit in their bedroom in their Y-fronts pretending to be cool by posting 'LOL' and 'n00b' on forums, but all the while waiting for their mum to shout "Dinner's ready love", allowing two more minutes to pi$$ off another person who just wants to play the game, before the threat of "It's going cold!" is issued and they have to boast "gtg g/f here, gng 2 da prk 4 a blwjb, l8r d00dz" on their private "pirate chat channel". Losers. | |
I know they were Escapist staff, but apart from that, I had no ideas who they were. Maybe putting the names at the bottom would help. EDIT: Sorry, I just watched the whole video. | |
Griefing is the reason i like World of Warcraft's Normal servers so much. I had a friend at college who switched from a PvP server (Where you can get attacked by any member of an enemy faction when not in a major city or low level area at any time) back in the Burning Crusade expansion. He got to about level 65 (out of 70) and literally started to get sick of levelling, but not because of the grindarific nature of the game. He got sick of it because every 5 minutes, some level 70 would swoop in on his ultra-fast flying mount, kill him with ease, and then fly back up into the sky so he could dive bomb down and kill him again when he resurrected. This griefing led him to switch to a normal server where PvP combat is voluntary (Unless in an enemy capital city) which let him play the game without douchebags ruining his fun as much. Whilst WoW does a lot of things compared to previous MMO's before it to make the game seem less cheap and annoying, such as not losing gear or experience for dying and more griefproof gameplay, people still find a way to do it. And i think that since the first expansion gave players uber-fast flying mounts, PvP ceased to exist in the open world. Any level 70 on the ground was there to kill monsters, quest, gathering materials and so on, and the rest were flying around to get to where they wanted to, very easily able to swoop down and destroy anyone who was on the ground occupied with other things. It's still much better than Diablo 2. I loved the hardcore mode on that game (Once you die, that character becomes unplayable) because it makes you a lot more careful about how you play, moreso than so-called "Survival Horror" games. However, whilst the rules still allowed PvP on hardcore mode, there were things in place to allow you to know when someone had enabled theres so you could easily quit out of the game. I however was killed due to a hacker/glitcher griefer who had bypassed one of these measures to someone enable PvP, jump through a pre-existing portal to my location (Which should have disappeared as soon as he enabled PvP) and then one shot me. Griefing is the act of getting enjoyment from pissing people off. The guy who got scammed on EVE was not griefed in my eyes as it was totally preventable if he had payed attention. Still sucks that it happened, but it was mostly his own fault for not looking. I've done the same thing in World of Warcraft a few times, i'd fished up a rare fish and accidentally tossed it out because it usually loots the fish without a confirmation box, thus the process is quick and i recast my line. By recasting my line during the confirmation box of the rare fish, i lost it. | |
Pretty sure everyone on the video who said they'd been griefed said you just deal with it. It's a fact of online play: There are dicks who get their rocks off by annoying other people. Really, it's quite flattering they take the time and effort to interact with me, when I normally would have given them no attention whatsoever. It's like a 3-year-old who desperately wants his Mommy's attention and approval when Mommy's busy working. Kind of like your signing up just to post. Very cute. /pats your head | |
You should pay more attention. Especially to the parts where I admit it was my own fault for not paying attention :) Seems like you have the same problem I do! | |
Hah, nice vid. Hope to see others.
Hmm... I think the non-gaming term for that is retarded SoB. ;) I never really got the whole griefing thing. Griefing sucks, Griefers suck as much (if not more)...but why get twisted over it? There's always another server, another game or another day. | |
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Susan is in this video.
http://www.escapistmagazine.com/videos/view/the-escapist-presents/628-Escapist-On-Gaming-Addiction