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Stolen Pixels #89: Left 4 Dumb: Part 11

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Pixel Thief
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Joined: 7 Jul 2008

Stolen Pixels #89: Left 4 Dumb: Part 11

Left 4 Dead is a lot like life; sometimes you just need someone to unlock the closet door for you.

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Pulitzer Laureate
Posts: 726
Joined: 8 Jul 2008

I was waiting for the inevitable closet-scene. Absolutely loved it, Louis had the best facial expression I've ever seen.

Not to mention poor Zoey.

Gone Gonzo
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Joined: 13 Dec 2008

And knowing Louis, he'll believe that he's been rescued and forgive Francis and all will be well in the happy-land that is his brain. Or rather, his mush. Ah well...

Gone Gonzo
Posts: 4033
Joined: 23 Apr 2008

Yay, a Left 4 Dead comic series ;) And poor Lewis - aw well, they'll get the chance to have Griefer (Francis) killed off sooner or later, heh.

Gone Gonzo
Posts: 1544
Joined: 21 Nov 2007

Good comic Shamus, I think your L4D mini series has convinced me to buy it, really looking forward to it!

Anonymous Source
Posts: 3
Joined: 23 Sep 2008

This was one of the best in the series so far, Shamus. It's funny to think about how the game would feel from the character's POV. Truly, it would be far more horrifying than a zombie movie, where at least once the Zombies eat you, YOU STAY DEAD.

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I always thought they just pretended it was a completely new survivor who happened to be hiding in the closet, who coincidentally looks and acts exactly like the dead survivor. Not such a stretch for the company that attempted to cover up the plot hole that in the entirety of Eastern Europe, everybody speaks with a North American accent.

Gone Gonzo
Posts: 2031
Joined: 14 Oct 2008

*Face Palm

*Double Face Palm

Press Junketeer
Posts: 438
Joined: 26 Sep 2008

Trivun:
And knowing Louis, he'll believe that he's been rescued and forgive Francis and all will be well in the happy-land that is his brain. Or rather, his mush. Ah well...

Nah, that would be more of a Bill thing with this story. Louis isn't the brightest, but he at least knows when he's been screwed-over.

Copy Clerk
Posts: 55
Joined: 6 Mar 2009

That was funny! Brings back memories of "I hate this campaign"...

Paperboy
Posts: 14
Joined: 8 Feb 2008

The characters do talk about the death a little, they all have an epitaph comment for the dead person. Still, funny comic.

Gone Gonzo
Posts: 2104
Joined: 30 Dec 2008

My God, I would kill Francis right there.
Nice comic.

Muckraker
Posts: 228
Joined: 24 Apr 2009

The Zombies in Left 4 Dead go with the 28 Days Later,Rage Virus http://en.wikipedia.org/wiki/28_Days_Later... They cannot do normal functions such as eating.

Muckraker
Posts: 239
Joined: 24 Oct 2007

Keep this up and you'll have more strips about Left 4 Dead than you've done about how bad DRM is.

Gone Gonzo
Posts: 2321
Joined: 14 Jan 2008

Lewis should have just blown Francis' brains out with his pistol for leaving him ;)

Gone Gonzo
Posts: 4434
Joined: 12 Feb 2009

Aw I was hopeing for a cresendo event. Oh well theres not much more to poke at in the game so it'll come eventually. Surprised that there were no friendly fire jokes yet.

On the Record
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Joined: 9 Jul 2008

Indigo_Dingo:
I always thought they just pretended it was a completely new survivor who happened to be hiding in the closet, who coincidentally looks and acts exactly like the dead survivor. Not such a stretch for the company that attempted to cover up the plot hole that in the entirety of Eastern Europe, everybody speaks with a North American accent.

Except Grigori, but yeah, point. I always assumed that the Combine just transplanted a lot of Americans there, maybe so they'd be out of their element. Maybe the Europeans are in America, who knows?

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orannis62:

Indigo_Dingo:
I always thought they just pretended it was a completely new survivor who happened to be hiding in the closet, who coincidentally looks and acts exactly like the dead survivor. Not such a stretch for the company that attempted to cover up the plot hole that in the entirety of Eastern Europe, everybody speaks with a North American accent.

Except Grigori, but yeah, point. I always assumed that the Combine just transplanted a lot of Americans there, maybe so they'd be out of their element. Maybe the Europeans are in America, who knows?

For a species intent to suck the planet dry, that would be pointlessly wasting a lot of resources.

On the Record
Posts: 5703
Joined: 9 Jul 2008

Indigo_Dingo:

orannis62:

Indigo_Dingo:
I always thought they just pretended it was a completely new survivor who happened to be hiding in the closet, who coincidentally looks and acts exactly like the dead survivor. Not such a stretch for the company that attempted to cover up the plot hole that in the entirety of Eastern Europe, everybody speaks with a North American accent.

Except Grigori, but yeah, point. I always assumed that the Combine just transplanted a lot of Americans there, maybe so they'd be out of their element. Maybe the Europeans are in America, who knows?

For a species intent to suck the planet dry, that would be pointlessly wasting a lot of resources.

They were also trying to subjugate humanity and make everyone stalkers (or soldiers, I guess). That would take a lot of time, so doing what's necessary to limit the possibility of rebellion would be, from their perspective, a good thing (although it didn't quite work out).

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Joined: 30 Jan 2008

orannis62:

Indigo_Dingo:

orannis62:

Indigo_Dingo:
I always thought they just pretended it was a completely new survivor who happened to be hiding in the closet, who coincidentally looks and acts exactly like the dead survivor. Not such a stretch for the company that attempted to cover up the plot hole that in the entirety of Eastern Europe, everybody speaks with a North American accent.

Except Grigori, but yeah, point. I always assumed that the Combine just transplanted a lot of Americans there, maybe so they'd be out of their element. Maybe the Europeans are in America, who knows?

For a species intent to suck the planet dry, that would be pointlessly wasting a lot of resources.

They were also trying to subjugate humanity and make everyone stalkers (or soldiers, I guess). That would take a lot of time, so doing what's necessary to limit the possibility of rebellion would be, from their perspective, a good thing (although it didn't quite work out).

And wouldn't work out, under any circumstances, cause settings don't mean shit if you don't seperate the people. Don't leave all the people who worked on Black Mesa within spitting distance would probably have come up in brainstorming.

And it would be a lot more fuel efficient to just take them to Mexico or something, instead of Russia.

Big. Gaping. Plot hole.

On the Record
Posts: 5703
Joined: 9 Jul 2008

Indigo_Dingo:

orannis62:

Indigo_Dingo:

orannis62:

Indigo_Dingo:
I always thought they just pretended it was a completely new survivor who happened to be hiding in the closet, who coincidentally looks and acts exactly like the dead survivor. Not such a stretch for the company that attempted to cover up the plot hole that in the entirety of Eastern Europe, everybody speaks with a North American accent.

Except Grigori, but yeah, point. I always assumed that the Combine just transplanted a lot of Americans there, maybe so they'd be out of their element. Maybe the Europeans are in America, who knows?

For a species intent to suck the planet dry, that would be pointlessly wasting a lot of resources.

They were also trying to subjugate humanity and make everyone stalkers (or soldiers, I guess). That would take a lot of time, so doing what's necessary to limit the possibility of rebellion would be, from their perspective, a good thing (although it didn't quite work out).

And wouldn't work out, under any circumstances, cause settings don't mean shit if you don't seperate the people. Don't leave all the people who worked on Black Mesa within spitting distance would probably have come up in brainstorming.

And it would be a lot more fuel efficient to just take them to Mexico or something, instead of Russia.

Big. Gaping. Plot hole.

Fair enough. Although I'm willing to bet that the Black Mesa scientists (Eli, Kleiner, Magnusson) all kind of migrated there, seeing as how that's where the main Citadel is and that only one of the three was actually in City 17.

Even if it is a plot hole though, you can't deny that it's a cool setting, especially in EP2 where you saw the old buildings with Cyrillic on them.

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Posts: 12958
Joined: 30 Jan 2008

orannis62:

Indigo_Dingo:

orannis62:

Indigo_Dingo:

orannis62:

Indigo_Dingo:
I always thought they just pretended it was a completely new survivor who happened to be hiding in the closet, who coincidentally looks and acts exactly like the dead survivor. Not such a stretch for the company that attempted to cover up the plot hole that in the entirety of Eastern Europe, everybody speaks with a North American accent.

Except Grigori, but yeah, point. I always assumed that the Combine just transplanted a lot of Americans there, maybe so they'd be out of their element. Maybe the Europeans are in America, who knows?

For a species intent to suck the planet dry, that would be pointlessly wasting a lot of resources.

They were also trying to subjugate humanity and make everyone stalkers (or soldiers, I guess). That would take a lot of time, so doing what's necessary to limit the possibility of rebellion would be, from their perspective, a good thing (although it didn't quite work out).

And wouldn't work out, under any circumstances, cause settings don't mean shit if you don't seperate the people. Don't leave all the people who worked on Black Mesa within spitting distance would probably have come up in brainstorming.

And it would be a lot more fuel efficient to just take them to Mexico or something, instead of Russia.

Big. Gaping. Plot hole.

Fair enough. Although I'm willing to bet that the Black Mesa scientists (Eli, Kleiner, Magnusson) all kind of migrated there, seeing as how that's where the main Citadel is and that only one of the three was actually in City 17.

Even if it is a plot hole though, you can't deny that it's a cool setting, especially in EP2 where you saw the old buildings with Cyrillic on them.

Meh. The setting itself never managed to give any real impression of where or what it was, to the point where it honestly felt relatively generic in the sense of sci-fi, if not the genre itself. The world of London in the Year of our Ford 632 gave a sense of a world overhauled after disaster, a true new world order and new eyes to gaze at it from. Half Life 2 just felt like someone slapped some tubing and boxes from Doom 3 around Soho and called it a day.

On the Record
Posts: 5703
Joined: 9 Jul 2008

Indigo_Dingo:

orannis62:

Indigo_Dingo:

orannis62:

Indigo_Dingo:

orannis62:

Indigo_Dingo:
I always thought they just pretended it was a completely new survivor who happened to be hiding in the closet, who coincidentally looks and acts exactly like the dead survivor. Not such a stretch for the company that attempted to cover up the plot hole that in the entirety of Eastern Europe, everybody speaks with a North American accent.

Except Grigori, but yeah, point. I always assumed that the Combine just transplanted a lot of Americans there, maybe so they'd be out of their element. Maybe the Europeans are in America, who knows?

For a species intent to suck the planet dry, that would be pointlessly wasting a lot of resources.

They were also trying to subjugate humanity and make everyone stalkers (or soldiers, I guess). That would take a lot of time, so doing what's necessary to limit the possibility of rebellion would be, from their perspective, a good thing (although it didn't quite work out).

And wouldn't work out, under any circumstances, cause settings don't mean shit if you don't seperate the people. Don't leave all the people who worked on Black Mesa within spitting distance would probably have come up in brainstorming.

And it would be a lot more fuel efficient to just take them to Mexico or something, instead of Russia.

Big. Gaping. Plot hole.

Fair enough. Although I'm willing to bet that the Black Mesa scientists (Eli, Kleiner, Magnusson) all kind of migrated there, seeing as how that's where the main Citadel is and that only one of the three was actually in City 17.

Even if it is a plot hole though, you can't deny that it's a cool setting, especially in EP2 where you saw the old buildings with Cyrillic on them.

Meh. The setting itself never managed to give any real impression of where it was, to the point where it honestly felt relatively generic in the sense of sci-fi, if not the genre itself. The world of London in the Year of our Ford 632 gave a sense of a world overhauled after disaster, a true new world order and new eyes to gaze at it from. Half Life 2 just felt like someone slapped some tubing and boxes from Doom 3 around Soho and called it a day.

I see what you're saying. It's odd though, even before I heard that City 17 was modeled after Eastern Europe, I always had a vague feeling about the setting. I couldn't place it, but I could tell it wasn't an American city, if nothing else. Seeing the Cyrillic writing in EP2, and then hearing Valve say it was modeled on Europe, in that order, came as such a shock (although not a surprise) to me, to finally have some idea where they were. Maybe it's just me and my fanboyness (although I felt that way the most when I first started playing HL2, which was the first Valve game I'd ever played), but it never really felt generic to me. Maybe I don't have proper context though. For example, what is "London in the Year of our Ford 632"? It sounds interesting.

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orannis62:

Indigo_Dingo:

orannis62:

Indigo_Dingo:

orannis62:

Indigo_Dingo:

orannis62:

Indigo_Dingo:
I always thought they just pretended it was a completely new survivor who happened to be hiding in the closet, who coincidentally looks and acts exactly like the dead survivor. Not such a stretch for the company that attempted to cover up the plot hole that in the entirety of Eastern Europe, everybody speaks with a North American accent.

Except Grigori, but yeah, point. I always assumed that the Combine just transplanted a lot of Americans there, maybe so they'd be out of their element. Maybe the Europeans are in America, who knows?

For a species intent to suck the planet dry, that would be pointlessly wasting a lot of resources.

They were also trying to subjugate humanity and make everyone stalkers (or soldiers, I guess). That would take a lot of time, so doing what's necessary to limit the possibility of rebellion would be, from their perspective, a good thing (although it didn't quite work out).

And wouldn't work out, under any circumstances, cause settings don't mean shit if you don't seperate the people. Don't leave all the people who worked on Black Mesa within spitting distance would probably have come up in brainstorming.

And it would be a lot more fuel efficient to just take them to Mexico or something, instead of Russia.

Big. Gaping. Plot hole.

Fair enough. Although I'm willing to bet that the Black Mesa scientists (Eli, Kleiner, Magnusson) all kind of migrated there, seeing as how that's where the main Citadel is and that only one of the three was actually in City 17.

Even if it is a plot hole though, you can't deny that it's a cool setting, especially in EP2 where you saw the old buildings with Cyrillic on them.

Meh. The setting itself never managed to give any real impression of where it was, to the point where it honestly felt relatively generic in the sense of sci-fi, if not the genre itself. The world of London in the Year of our Ford 632 gave a sense of a world overhauled after disaster, a true new world order and new eyes to gaze at it from. Half Life 2 just felt like someone slapped some tubing and boxes from Doom 3 around Soho and called it a day.

I see what you're saying. It's odd though, even before I heard that City 17 was modeled after Eastern Europe, I always had a vague feeling about the setting. I couldn't place it, but I could tell it wasn't an American city, if nothing else. Seeing the Cyrillic writing in EP2, and then hearing Valve say it was modeled on Europe, in that order, came as such a shock (although not a surprise) to me, to finally have some idea where they were. Maybe it's just me and my fanboyness (although I felt that way the most when I first started playing HL2, which was the first Valve game I'd ever played), but it never really felt generic to me. Maybe I don't have proper context though. For example, what is "London in the Year of our Ford 632"? It sounds interesting.

Brave New World

On the Record
Posts: 5703
Joined: 9 Jul 2008

Indigo_Dingo:

orannis62:

Indigo_Dingo:

orannis62:

Indigo_Dingo:

orannis62:

Indigo_Dingo:

orannis62:

Indigo_Dingo:
I always thought they just pretended it was a completely new survivor who happened to be hiding in the closet, who coincidentally looks and acts exactly like the dead survivor. Not such a stretch for the company that attempted to cover up the plot hole that in the entirety of Eastern Europe, everybody speaks with a North American accent.

Except Grigori, but yeah, point. I always assumed that the Combine just transplanted a lot of Americans there, maybe so they'd be out of their element. Maybe the Europeans are in America, who knows?

For a species intent to suck the planet dry, that would be pointlessly wasting a lot of resources.

They were also trying to subjugate humanity and make everyone stalkers (or soldiers, I guess). That would take a lot of time, so doing what's necessary to limit the possibility of rebellion would be, from their perspective, a good thing (although it didn't quite work out).

And wouldn't work out, under any circumstances, cause settings don't mean shit if you don't seperate the people. Don't leave all the people who worked on Black Mesa within spitting distance would probably have come up in brainstorming.

And it would be a lot more fuel efficient to just take them to Mexico or something, instead of Russia.

Big. Gaping. Plot hole.

Fair enough. Although I'm willing to bet that the Black Mesa scientists (Eli, Kleiner, Magnusson) all kind of migrated there, seeing as how that's where the main Citadel is and that only one of the three was actually in City 17.

Even if it is a plot hole though, you can't deny that it's a cool setting, especially in EP2 where you saw the old buildings with Cyrillic on them.

Meh. The setting itself never managed to give any real impression of where it was, to the point where it honestly felt relatively generic in the sense of sci-fi, if not the genre itself. The world of London in the Year of our Ford 632 gave a sense of a world overhauled after disaster, a true new world order and new eyes to gaze at it from. Half Life 2 just felt like someone slapped some tubing and boxes from Doom 3 around Soho and called it a day.

I see what you're saying. It's odd though, even before I heard that City 17 was modeled after Eastern Europe, I always had a vague feeling about the setting. I couldn't place it, but I could tell it wasn't an American city, if nothing else. Seeing the Cyrillic writing in EP2, and then hearing Valve say it was modeled on Europe, in that order, came as such a shock (although not a surprise) to me, to finally have some idea where they were. Maybe it's just me and my fanboyness (although I felt that way the most when I first started playing HL2, which was the first Valve game I'd ever played), but it never really felt generic to me. Maybe I don't have proper context though. For example, what is "London in the Year of our Ford 632"? It sounds interesting.

Brave New World

Ah, I've been hearing more and more about that book, I'll have to try it.

Pixel Thief
Posts: 423
Joined: 7 Jul 2008

I agree that C17 is an interesting setting. If nothing else, I'm glad we finally have a game which ISN'T based around the aliens taking over (sigh) New York or LA. Nothing against NY, but they've had their share of alien subjugation / destruction. Save some for the rest of us.

BANNED
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Joined: 30 Jan 2008

Shamus Young:
I agree that C17 is an interesting setting. If nothing else, I'm glad we finally have a game which ISN'T based around the aliens taking over (sigh) New York or LA. Nothing against NY, but they've had their share of alien subjugation / destruction. Save some for the rest of us.

What game had that before? To the best of my recollection, there haven't been any games set in New York after it was taken over by Aliens. All other times, it was ussually a cruel dictatorship set in London.

Gone Gonzo
Posts: 1884
Joined: 22 Jul 2008

Indigo_Dingo:

Shamus Young:
I agree that C17 is an interesting setting. If nothing else, I'm glad we finally have a game which ISN'T based around the aliens taking over (sigh) New York or LA. Nothing against NY, but they've had their share of alien subjugation / destruction. Save some for the rest of us.

What game had that before? To the best of my recollection, there haven't been any games set in New York after it was taken over by Aliens. All other times, it was ussually a cruel dictatorship set in London.

The Duke Nukem series features New York heavily if I recall, as does Alone in the Dark (technically not aliens), off the top of my head, and any Superhero game will usually have an alien turn up to destroy New York.

I'm sure there are more featuring 'aliens' specifically, but if you leave at as "New York gets invaded by [blank]" then you'll have even more. Include movies and you'll have dozens.

As for the American accents in Eastern Europe, I don't think Valve have officially tried to justify (I think they have better things to do) but as the beginning makes it clear, lots of people are being transported to City 17, making it plausible that whatever large cities or resource gathering centers the Combine have on North America (Mexico included) have been exhausted, and the citizens are then moved on to work at City 17. Perhaps the local inhabitants being absent explain the large amount of expendable Metrocops.

Oh, and Eli and the other Black Mesa scientists are all in City 17 because they chose to be there, Breen has made it his home and they are trying to take Breen down, so it would only make sense that they work from nearby.

Of course, it has no real effect on the gameplay or the plot so I really never saw it as an issue myself. I'd much rather play a fun, engaging, well designed, paced and thought out game with incorrect accents than a 2nd rate shooter with perfect geographical accuracy.

EDIT: Good comic by the way, glad you are running out a series of these.

Gone Gonzo
Posts: 4033
Joined: 23 Apr 2008

Indigo_Dingo:
I always thought they just pretended it was a completely new survivor who happened to be hiding in the closet, who coincidentally looks and acts exactly like the dead survivor. Not such a stretch for the company that attempted to cover up the plot hole that in the entirety of Eastern Europe, everybody speaks with a North American accent.

Combine relocation to break up existing social networks?

Pixel Thief
Posts: 423
Joined: 7 Jul 2008

The language thing could also simply be hand-waved by saying the ARE speaking some European language, which is simply depicted as English so the game doesn't need to be subtitled. For example, the movie Enemy at the Gates is about Russians in WWII, but rather than have Jude Law and the entire cast try to act while speaking horribly accented, mangled, and subtitled Russian, they just show everyone speaking English and trust the audience to realize they're really speaking Russian.

Although this conceit is put under some stress by the fact that there are a LOT of different languages in Europe.

Additional: Enemy at the Gates was awesome.

Copy Clerk
Posts: 55
Joined: 6 Mar 2009

Shamus Young:
I agree that C17 is an interesting setting. If nothing else, I'm glad we finally have a game which ISN'T based around the aliens taking over (sigh) New York or LA. Nothing against NY, but they've had their share of alien subjugation / destruction. Save some for the rest of us.

Well, Tokyo had the monopoly on movie destruction....

Gone Gonzo
Posts: 2847
Joined: 21 May 2008

Sean B.:
The Zombies in Left 4 Dead go with the 28 Days Later,Rage Virus http://en.wikipedia.org/wiki/28_Days_Later... They cannot do normal functions such as eating.

Umm...
A.In 28 Days later, they are infected*. A human with a disease that makes them ape-shit.
B.They are based on both Romero's zombies and 28 days later's infected..
C. Sheesh.

Muckraker
Posts: 289
Joined: 20 Nov 2008

good. i like l4d, and these past SP's have been enjoyable and funny.

Infamous Scribbler
Posts: 700
Joined: 24 Mar 2009

And there is still lots of material left. I can't wait til a witch shows up!

 
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