Anonymous Source Posts: 1 Joined: 11 May 2009 | |
Red Guard Posts: 5367 Joined: 14 Oct 2007 | That's quite an interesting and very philosophical observation. As we move closer and closer to artificial intelligence within our games, do our avatars then become mini people and we gods, both Puppeteers and Watchmakers? How far down the rabbit hole, as it were. I was surprised that the present tense worked so very well for this piece but it gave a very up-beat feeling to the writing style. |
Gone Gonzo Posts: 1072 Joined: 2 Feb 2009 | I dont think I will ever see A.I in the same way again. |
Paperboy Posts: 36 Joined: 16 Jul 2008 | I believe TVTropes refers to this sort of thing as a "Mind Screw". |
Gone Gonzo Posts: 1491 Joined: 30 Oct 2008 | After finishing that it gave me the impression of standing between two mirrors. The concept leaves me haunted, feeling almost... hollow. It's beautifully written. |
Gone Gonzo Posts: 2625 Joined: 14 Jan 2008 | whoah....just....whoah.........that was pretty awesome it has this sort of hollow feel to it. Like after spending so much time playing God with our digital creations, do we in turn loose our humanity? Very deep, I like it. |
Gone Gonzo Posts: 2419 Joined: 23 Jan 2008 | Hm, an issue I have thought of many times, and reflected upon myself as I flee the virtual world for the forests I lived in. Flee from the methods I used to flee from reality. Now this is advanced escapism. As for the work in itself, it was quite vivid, so I liked it. The writing gets a bit stale at some places where the short sentences pile up. |
Gone Gonzo Posts: 1601 Joined: 7 Dec 2008 | This is a great piece to reflect on one's gaming self - our personality given unpredictable powers in a realm that we ourselves create. And I won't be able to destroy an A.I. without reflecting on them ever again. |
Muckraker Posts: 301 Joined: 26 May 2004 |
I didn't mind the style. I just found the characters unappealing. By page two I still didn't care about Myra or anyone else, so I ditched it. |
Paperboy Posts: 30 Joined: 31 Jan 2009 | Beautiful writing. The vacancy of the character, gradual unraveling of a life and slippery grasp of time are very reminiscent of Chuck Palahniuk or Brett Easton Ellis. As the story builds to a crescendo in which the real and the artificial become inseperable, it is the skill of the writer which makes this read a real experience. I am in awe. -Bimbley |
Anonymous Source Posts: 1 Joined: 21 May 2009 | Thank you for the enjoyable read. The build up was, even though a bit slow, steady and worth the full story at the end. I felt like even though there was "resolution" at the end, I can't help from wondering if Myra is also just a player in someone else's giant game. Oh wait, she is... It shall really never end... |
Copy Clerk Posts: 68 Joined: 27 Apr 2009 |
Easy test, give in game Myra invisibility and see what happens. |
Paperboy Posts: 25 Joined: 15 Apr 2009 | For God's sake, make a distinct line between work and your life :) AI's, VR's, 3D models, textures, spawning points are nothing, and they mean nothing to you, you'll forget they existed because no one knows but you, how a multiverse of your life looks like. Unshareable. |
Copy Clerk Posts: 103 Joined: 2 Sep 2008 | Wow, I think I'm going to have to read that again, and I-- I don't do that sort of thing. Generally. Want to know the part where I was suddenly sure this was a good story? Well, I'll tell you anyway; it was right here: "Two eyes, nose in the middle, mouth under." And it only got better(?) from there. |
Copy Clerk Posts: 72 Joined: 29 Mar 2009 | I loved this, its a pity my brain isnt working today due to being flucated, otherwise I would say WHY I loved it. |
Paperboy Posts: 17 Joined: 4 May 2009 | Very good story! It also reminded me at some point at the past when i was in a coffee shop with some coworkers from a game company i worked as a coder at. For a few minutes i was staring outside at the sky and there was a long black telephone cable. For a while i was convinced that there was a texture misalignment in the skybox and this was a seam :-). |
Pulitzer Laureate Posts: 956 Joined: 13 Feb 2009 | That's deep.... If only there was a game like that world builder... |
Infamous Scribbler Posts: 582 Joined: 12 Dec 2007 | Well, it may be because of the linguistic differences, but somehow I was unable to enjoy this to it's full extent. It started out great, but somewhere in the middle it descended into a jumbled pile of short sentences that I was simply unable to fully comprehend. It was a very hard read. On the other hand, I like the story. Thanks. |
Anonymous Source Posts: 1 Joined: 22 Jun 2009 | Very interesting read. Food for thought. |
Myra Comes Into Focus
If you work in quality assurance, you're spending half your life in a game. But what if you lost track of the other half? Jennifer Estaris gives us a portrait of Myra, a game developer who takes her job a little too seriously.
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