Review: inFamous

 Pages PREV 1 2 3
 

Slycne:
Not in the least, but those are the only PS3 exclusives that we have reviewed. Your quote seemed to suggest that we have some kind of bias against the PS3 and I was simply stating that our reviews of PS3 exclusives show quite the opposite.

Hmmm perhaps I exaggerated then (spending too much time in the News Room has probably warped my P.o.V.)

But I seem to remember the Killzone 2 review being pretty critical despite the "Buy it" recommendation. And the negative review for Siren annoyed me because it was evidently written by someone who didn't like survival horror. Resistance 2's review I thought was harsh because it focussed almost entirely on the single player when the main appeal is the multiplayer.

Just out of interest, why have you covered so few PS3 retail games? You seem to do a lot of network titles and tons of niche 360 titles (Samurai Squad, Star Ocean, Infinite Undiscovery) but a lot of well-known PS3 titles like Uncharted, Disgaea 3, Genji, Resistance, Heavenly Sword, Folklore, Hot Shots Golf, Haze, GT5 Prologue, Motorstorm 1/2, Lair, Ratchet & Clank & Warhawk are not featured.

I am expecting a review of X-edge btw...
:D

lol it seams that D&D is still the only game that has like a neutral option =)
and yes we are lucky.

Sounds to me that susan had a bottle of wine on this review, or what ever interesting video game reviewing babes drink lmao.
I'm assuming though.... She still sounds pisses off about velvet assassin.

Crazy

The66Monkey:
lol it seams that D&D is still the only game that has like a neutral option =)
and yes we are lucky.

\

Crazy, thought I was the last person that still played D&D and not some online rpg.

I'm not going to comment on the gameplay elements or the storyline as I haven't played the game myself and don't have a Playstation 3 but from what I've seen of the morality system and what it gives to the game itself is rather disappointing and seems to be getting unfortunately common. Gaming companies that keep touting their amount of "choice" in their games that ultimately boils down to in the gamer's mind into "What makes me stronger?" or "What gets me the most stuff?" is bad design, along with the fact that it always seems to be two very, very, VERY obvious good/evil choices.

It seems to me the only people who can get the idea of "choice" correct in a game is Bioware, especially the Star Wars: KOTOR games. Though the answers can sometimes be a bit obvious, the consequences of your choices are more set in stone and have different results. Gameplay wise, if you chose to follow the Dark Side, you gained more money and equipment then a true Jedi would, at least in the short term. Though a Light Side Jedi would be spending more of his cash towards charity and sacrificing items instead of keeping them for himself, he'd gain better powers or better equipment down the line then the Sith so it was rather balanced whichever side you chose. Even Bioshock gave the idea that your choices had consequences to them if you needed that ADAM fix you JUST couldn't afford and all you needed was to kill one Little Sister. Even if you saved every other Little Sister, that one little slip into selfishness would result in the Bad Ending.

But Bioshock also screwed up in that you never really needed to kill any of the Little Sisters in the first place as their is no incentive to do so. You might not get as much ADAM if you save them but along they way you'll be given packages that gave you more ADAM and items then you could possible get if you were to play a child-killing ADAM fiend. And from my perspective, inFamous, Fable and even Spiderman: Web of Shadows makes the whole idea of choice in a game pointless if its so easy to go back and forth in being considered good or evil.

I guess all I'm saying is make the choices less obvious, the rewards for playing either side have its good and bad points and if you can't do that, just give us a linear story.

P.S. Also, would it hurt to have a game that shows that Evil doesn't equal ugly? Being evil should be enticing, something that looks like not such a bad idea. Because I'd rather not have my skin turn ash grey, get all crinkly and scared and have red, veiny eyes, thank you very much.

I would get this game. Kinda has the Good and evil like fable which I enjoyed. Loved kicking the little kids. This game look pretty tight.

Interesting review, though I disagree on a few points, mostly regarding the open-world aspect.

I got the feeling from the demo that the morality system could be a bit flawed, and that missions were likely to get repetitive. But then, in a game like this, I'm not all that concerned with the main storyline. I'm the kind of person who loves side missions, or better yet, making up my own tasks. The various gangs of the GTA series have spent countless hours patiently awaiting my arrival at the next shootout, while I'm off joyriding around the city in a stolen garbage truck. I really appreciate a game that lets me mess around in the world, especially if I can explore rooftops and attempt deadly stunts. Blend GTAIV and Mirror's Edge and I'll be a happy camper.

So, from the demo, I have to say that I'm pretty impressed with the free-roaming abilities of InFamous. I find it incredibly satisfying to climb up a building, grind down a power line, do a flip off the end and land in a cloud of dust on the roof of a passing train. It actually manages to feel quite fluid, and the game seems to take momentum into account nicely when jumping between moving objects (leaping from a speeding train to something else). I'm still not sure if Prototype or InFamous will better pull this off, but I'll be considering both. Any advice on the matter is welcome.

darknight910:
It seems to me the only people who can get the idea of "choice" correct in a game is Bioware, especially the Star Wars: KOTOR games. Though the answers can sometimes be a bit obvious, the consequences of your choices are more set in stone and have different results. Gameplay wise, if you chose to follow the Dark Side, you gained more money and equipment then a true Jedi would, at least in the short term. Though a Light Side Jedi would be spending more of his cash towards charity and sacrificing items instead of keeping them for himself, he'd gain better powers or better equipment down the line then the Sith so it was rather balanced whichever side you chose.

No kotor would be a good example of what was being railed against. Kotor2 would be an even worse example mostly because despite the main plot seeming to be about your being thought not to look at the force in a 2 dimensional manner and to consider the light and the dark side as one you where screwed out of the bonus classes unless you went one way or the other. Kotor was like this its self, you go to one side of the force and get reward for it, in the end your choices boil down to long term or short term rewards and what force powers you want to use. Neutral was not rewarded in either and I know kotor 2 was not bioware but the point still stands.

xxhazyshadowsxx:
I see that my $60 investment was just. Thanks :D
It's good to see some generally negative, Non-Biased reviews of a game. But even from what I've seen, it still looks great.

you got it early?

knightguy123:

xxhazyshadowsxx:
I see that my $60 investment was just. Thanks :D
It's good to see some generally negative, Non-Biased reviews of a game. But even from what I've seen, it still looks great.

you got it early?

Naw, just put all the money down on my Pre-order. :P

Play the demo its good...the person obviously can't review if their life depended on it...here's hoping Yahtzee will give it a whirl....

Also the peacefrog is a dumb Xbot...hence why I stay off Live to avoid retards like yourself

Really do not know. I am terribly hyped about this game cause it's a new franchise, cause I am NOT a GTA and have been looking for a good superhero game and reviews so far have been positive. I do not have a problem with morale, since I always fight the good fight but can I just say what the other guys said? This guy only concentrated on the cons. And if you ask me, the karma system is really good, but for this game only. The way it was implemented it was meant to look like a comic book game and most of the characters in comic books,(with few exceptions that are worth reading like Deadpool)are straight up good and evil. Spidey, Cap, Iron Man etc. And being neutral? Why? Yeah, because it would be nice to have a third option but I do not play like that. Apart from D&D, I do not think another game could get the neutral thing well and the developers have realised that.

I see the problems a more "flexible" person would have with the system but it is their problem. Cole is going to rock anyways and Yahtzee will beat him to death. But I am still gonna get this.

Gameplay looks great, I'm just tad disappointed with the ambiguity of the moral choices and the banal environment. You're right, rescuing/draining civilian is only based on what can give you faster upgrades.

I enjoyed this game quite a bit, actually. However, it felt like it was just training me for Prototype.

harhol:

Slycne:
Not in the least, but those are the only PS3 exclusives that we have reviewed. Your quote seemed to suggest that we have some kind of bias against the PS3 and I was simply stating that our reviews of PS3 exclusives show quite the opposite.

Hmmm perhaps I exaggerated then (spending too much time in the News Room has probably warped my P.o.V.)

But I seem to remember the Killzone 2 review being pretty critical despite the "Buy it" recommendation. And the negative review for Siren annoyed me because it was evidently written by someone who didn't like survival horror. Resistance 2's review I thought was harsh because it focussed almost entirely on the single player when the main appeal is the multiplayer.

Just out of interest, why have you covered so few PS3 retail games? You seem to do a lot of network titles and tons of niche 360 titles (Samurai Squad, Star Ocean, Infinite Undiscovery) but a lot of well-known PS3 titles like Uncharted, Disgaea 3, Genji, Resistance, Heavenly Sword, Folklore, Hot Shots Golf, Haze, GT5 Prologue, Motorstorm 1/2, Lair, Ratchet & Clank & Warhawk are not featured.

I am expecting a review of X-edge btw...
:D

Most of the titles you mention were released before we really started doing reviews in earnest. For the record, I am a huge fan of Folklore and Uncharted. You can count on us reviewing Uncharted 2 and if we're ever lucky enough to get a Folklore sequel, damn skippy I'll be all over that like Godzilla on Tokyo.

I have to say that taking the morality system into account probably wasn't the wisest of ideas. Yes, it's an easy way to tack replayability onto a game, but I don't know of a game that has a morality system that wasn't tacked on or cliche. Morality, by definition, is based off of cliches... good and evil, right and wrong. The only way to have a morality system that isn't cliche is not to include it, and then there's no point in the choices at all.

Only game I know of that had a morally unbiased system was The Witcher, and that was just a case of picking a side, not good or evil. I'll be picking up this game after work, and I've played the demo, so I know I like it. But I'm not playing it for the morality system. It's not that important if the ending isn't changed... it changes the gameplay just enough to make it interesting the second time around. In that respect, it did what it was intended to do.

I'm still really unsure about this game. The Giant Bomb guys posted a Quick Look, and the reviewer kept saying how much fun it was. But it did not look all that fun. He was constantly getting shot at from random directions, and it just did not look all that interesting. But I haven't played it yet, so...

I dont own a 360 but both my brothers own a PS3. If one of them doesn't get it then no more Gears for them

Hahahaha, "ElectroChrist"...sounds intriguing.

Bioshock actually ended up much the same way...it's just you didn't know how important your moral choices were as you made them.

The flashy electricity-based attacks kind of hurts my eyes and I wonder how playing this for hours on end in a dark living room would affect my vision as well as mental stability.
I like the ability to either finish off or heal wounded NPCs, and the sandbox exploration looks interesting.

Just can't get over all those damn electrical visual effects.

Yayyy, I watched this because I wanted to know what the game would be like, but I was very happy when I heard Susan start talking. looks a reasonable game. one however that I dont think I'll buy.
if fable2 ever hits PS3 however....

I heard about this game when I was trying to find more info about Prototype.
I believe that most game designers would like to create a sandbox game but it's probably pretty hard to create one.

Take "Metal Saga" for the PS2 for an example of a sandbox rpg. You could end the game in so many ways. I ended my first game by agreeing with the playable characters mother and settled down to be a mechanic like her. The problem with the game was that there was nothing really driving you to play through the game other than to find more tanks you could drive and endnings you can get. You really didn't acquire an attachment to the character(s).

The x-box game "Crackdown," while fun in some ways that you actually do get one grand jungle gym for you to play in, you never feel for the guy you play. Story feels like it was put in only after they finished tweeking the gameplay and the control.s

in the upcoming Prototype game... oh god. I hope this game is like crackdown but with a great story.

I think at this point, I should bring up one of the only game series which has used a Karma system properly. Well, apart from number 3. That was mostly rubbish.

I bought the game as it came out, without having played the demo, but based on several reviews as well as PS3 Magazine's "People, we have another must buy!" comment and 9/10 score.
And I have to say...Wow! Are they paying PS3 magazine to write good reviews or what? This game is a big disappointment. With so few games out for the PS3, I mainly stick to 360 and PC, so I was looking forward to the first decent game since MGS4. Looks like I'll have to wait a bit longer. I wish....oh how I wish I had read Jordan's review before buying this waste of time. This has to be one of the most frustrating games I've played this year.
First of all, let's talk a little bit about how it looks. It looks...awful. Aside from some nice lighting effects, and fairly decent explosions, the city itself as well as the character designs might as well be on a PS2. Load up GTA4 or Assassin's Creed...then load up inFamous and see just how poor it looks. I had to drag my chair three feet from my massive TV just so I could see what was going on. Not that there was much to see. It seems that the main character Cole needs glasses, because aside from being able to see the next building over, the city surrounding him is just a complete blur. Surely this isn't down to a lack of draw distance processing power of the PS3! So I can only put this down to half-heartedness on the developer's part.
Okay, so it looks pretty awful, but what does that matter if it plays well? Well...it doesn't. I believe PS3 Magazine said that the climbing aspect put Assassin's Creed and POP to shame. Which is true, if your idea of complex free running is holding down the X button and watching your character scale with impossible agility and complete lack of challenge as he changes direction mid-air Sonic style and can literally climb anything! At first, I was being careful to time my jumps and balance on beams. Than I realised that you need not put any thought into it what-so-ever. You can literally hold down the X button, watch him jump and land with precision on practically anything with zero challenge to the player. Although Assassin Creed's free running was also fairly easy, you at least had to put some thought into what you could climb. And there was a feeling that it was somewhat of a struggle for Altair as he pulled himself up onto a ledge. There's no feeling of realism with Cole's climbing.

But at least the city is colourful, diverse, interesting and just feels 'alive'. Oh no, wait a minute, I'm thinking of GTA4. The city in inFamous is dull and bland, with no atmosphere or consequence to any actions. The people who inhabit it aren't people at all, but simply mannequin like fodder who I found myself beating and shooting with no satisfaction or point other than the fact they were in my way. They might as well not even be there. The cars move without purpose of realism, as you stand in front of one just watch as it jolts pathetically forward waiting for you to get out of the way or until you send it hurtling across the street with once again, no consequence to such action.
OMFG! How boring can this game be? Within ten minutes I was trying to explore the city while snipers lined every rooftop taking random pot shots at me. I mean, what the fuck are they all doing up there? Waiting for me? Just running through the city is frustrating as you are shot from every direction from various ledges by bland growling enemies who all seem to shop at the exact same store and buy the exact same fucking clothes. That's what a game needs to add a little flavour...copy & paste enemies. Fucking laziness!
Oh...but at least the lighting powers are fun...right! Right? Wrong! Running around like a blue arsed fly while multiple enemies shoot at you with sniper rifles (with superb accuracy considering how fast you can run I might add) while you shoot a bolt of lighting in their vague direction and wait for the little writing to pop up saying 5xp Take Down just so you know you killed the annoying faceless little cretins. And why bother ducking behind cover? Cause you're only going to get shot from behind, and as you scan the blurry horizon for the hooded little fuck for 20 seconds and you finally see him on a rooftop fucking miles away, you let loose you shitty little lightning bolt and wait for the 5xp Take Down again so you know the cunt's dead. Just give me a fucking gun! Screw the lighting! Their guns are better than my shitty little lightning bolt!
Well...at least there's variety with the missions. Go into the sewer, jump the gaps, restore the power...then ten minutes later, just do it all again in a slightly different sewer. Find the gold citizen who wants you to help him kill the reapers so his medical clinic (beds on a rooftop...) can operate properly. Oh yeah, sure...I mean, I'm an evil mutherfucker with red lighting and negative karma cause I go around mercilessly killing anything that gets in my way...but sure, yeah, I'll help you! Just then I receive a phone call from who-ever-the-boring-ass-sidekick-guy-is telling me they're putting posters of me up and that crime is reducing in the city. What?! I'm a total chaos causing nuclear explosion of a criminal nightmare for this city...and that's turning out to be a good thing?! NO CONSEQEUNCE!

I've talked about this too much. The only reason I'm even talking so much about it is because for some reason game reviewers seems to be praising this pathetic lazy turd of a game.
Remember how Spiderman was fun - swinging through a detailed city for a couple of hours though every other aspect of the game was shit, but the swinging was so fun you could forgive the rest of the game? Well inFamous is like that...but without the fun swinging part.
Rent it, explode a few cars, traverse a few rooftops, complete a couple of missions, try your hardest to feel evil and then throw the controller down in frustration and break the DVD in two using the case of a better game.
A generous 7 out of 10, and one of those points is kudos for managing to somehow get good reviews from supposedly unbiased game reviewers.

Its a safe game. Its not a world shattering epic game but its better than most of the stuff out there. I say get it because the game its cool the environments are great but if you Didn't like FALLOUT3 or got tiered of it really quickly you wont like this game. Trust me i LOVED Fallout3, But After 20 hours of BLAND BLAND grayish green coloring brown skies and a lack of compelling story I had to step away. The game has that sense of GREAT monotony that fallout3 has. Yeah to some extent that Constant elements are good but you will see your self starting all over again about half way trough because your skill choices where "Boring" then you do it again because you get bored of your skill choices. The karma system is very similar to that of fallout as well. not as appose to the skills but some of the missions and enemies you will be facing are very influenced by how hard you blew up megaton :P.

I personally liked infamous but i felt too much dejavu when playing and reminded me Waaay too much of the Exhausting-thrill-experience that was fallout3.

First, the negatives : the graphics are good but not great and feature too much Next-Gen Grey. You'll hate Zeke. The sewer bits feel out of place, though they're quite short. Like every video game ever made, the story sucks. The much-maligned Karma system isn't that bad, but the choices lack weightiness, and like must good/evil games the story's structure basically assumes that you're a good guy, which is too bad since I'm trying to play as the nastiest SOB on the planet (why would such a mean dude care about finding Zeke's friend? Well, the story says I must.) But really, if you want to explore the dynamics of good and evil on the human psyche, why are you playing a video game? Go read Dostoevsky or something.

Topher complained about pot-shotting enemies and climbing mechanics...the former's a bit annoying at the beginning, when your character is underpowered, but this subsides after a few hours when you've got some XP. As for climbing, I'm a bit bewildered by his complaints, but whatever...it's not Assassin's Creed, but for me it doesn't need to be (why on earth one would expect realism there is beyond me).

The real fun of Infamous begins when you begin chaining together Cole's powers in massive, gleeful bouts of destruction. Playing on the second island today, I jumped off a high building and electro-glided near a gas station, where I was unexpectedly met by half a dozen baddies. Being without cover and under heavy fire I reacted quickly, throwing two electro-grenades (which stick to living targets) and using a "force push", which took out several baddies, some civilians, and a few cars. Then the grenades exploded, killing more baddies and civvies and simultaneously setting off the gas pumps, which leveled the entire station. Suddenly three more baddies arrived, and I, drained of power and nearing death, zapped wildly and dove behind a nearby car for cover. Just as I regained my health one of their grenades caused my cover to explode, again leaving me in dire straights as I desperately picked off the remaining enemies. It was just a Big Dumb Video Game Moment, and it was altogether pretty awesome.

Normally I dislike repetitive games (aka most of them), but Infamous passes because the encounters are lighting quick (pun!) and you can chain together attacks creatively to mix things up. I suspect that Topher won't get far enough to do that...shame. Basically, if you're looking for a solid Michael-Bay-of-a-game (I mean The Rock Michael Bay, not Transformers), you'll like Infamous. Also, if you measure your self-worth by your chosen console's sales figures, Infamous is an appropriate standard to overhype ridiculously or flame jealously!

worst review i have seen. You can get to the best powers with a mix and match of good and evil. Shows how much reviewer actually knows... sheesh...

I got it, and i like it, alot. Soon as i cleared it, i started a new game. I never usually do that!

My girlfriend was away and a mate lent me his Xbox 360 & Gears of War 2 for the weekend. It was like discovering Quake II all over again - just awesome. Then my girlfriend came home and - surprise! She had bought me a PS3 with inFamous, which she assured me had come highly recommended by the Sony sales assistant. Playing infamous after Gears of War 2 was like being called out of your New Year's party to help clean bed pans at an old age home.

I am not going to bang on about it. Suffice to say I think it will eventually live up to its name.

Seems like a average game. Great review as always

That video review proves my point that women are not funny.

Neither is the escapist, for that matter.

 Pages PREV 1 2 3

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Register for a free account here