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Alt+Escape: Bullet Time

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Features Editor
Posts: 325
Joined: 11 Jan 2008

Alt+Escape: Bullet Time

It's not just for Max Payne anymore ...

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Gone Gonzo
Posts: 1812
Joined: 8 Apr 2008

29.36... man is that background distracting. O.O

Honorable Mention: Escapist Film Festival
Posts: 57
Joined: 2 Oct 2008

18.23 at the moment.

Gone Gonzo
Posts: 1086
Joined: 25 May 2008

35.16 for me.

Gone Gonzo
Posts: 1111
Joined: 18 Feb 2009

Lvl 64 Klutz:
29.36... man is that background distracting. O.O

Tell me about it. Hurts brain when trying to keep up with that veritable pixel hell. Otherwise, pretty addicting, for a game done in two days. Mechanically reminds me of Touhou games. I also very much like the title song.

Oh, and currently 40.73

Gone Gonzo
Posts: 2501
Joined: 15 Aug 2008

I can't get past 18.10. Those damn red exploding things get me every time.
Edit: 27.10

here's some advice: shoot at everything. It's safer to fly if nothing's shooting at you.
The purple circles are the most dangerous. Try to destroy them when they're at the right of the screen. If they get past you, activate bullet time and move to the right to avoid their blast.

On the Record
Posts: 5125
Joined: 13 Dec 2008

About seven seconds then I decided it wasn't fun any more. I just don't like that style of game, personally. Normally I like Alt+Escape's choices, this time round it was mediocre at best. Just my opinion there, of course...

Gone Gonzo
Posts: 2501
Joined: 15 Aug 2008

Trivun:
About seven seconds then I decided it wasn't fun any more. I just don't like that style of game, personally. Normally I like Alt+Escape's choices, this time round it was mediocre at best. Just my opinion there, of course...

I'd think the same. I played for.. mm... 5 minutes.
I mean, seriously, there must be something better. We're talking about the people who introduced us to Scarygirl and Today I Die!

Features Editor
Posts: 325
Joined: 11 Jan 2008

Clashero:

Trivun:
About seven seconds then I decided it wasn't fun any more. I just don't like that style of game, personally. Normally I like Alt+Escape's choices, this time round it was mediocre at best. Just my opinion there, of course...

I'd think the same. I played for.. mm... 5 minutes.
I mean, seriously, there must be something better. We're talking about the people who introduced us to Scarygirl and Today I Die!

Hey man, if you know a reliable source of weekly interactive poetry, I'm all ears.

Gone Gonzo
Posts: 1287
Joined: 18 Jun 2008

God damnit! What is this thing?

It's ridiculously dificult, that's for sure.

Now I can't stop playing...

Gone Gonzo
Posts: 1151
Joined: 7 Dec 2008

32.4 seconds no bullet time. Seriously, this game without bullet time is amazingly fun.

Pulitzer Laureate
Posts: 768
Joined: 9 Apr 2008

Ha, I can see why this is addictive. Been playing 10 minuets now and I can still only survive 30.23 seconds at best!

Infamous Scribbler
Posts: 665
Joined: 10 Feb 2009

Loads at 16kBps, too slow for me to bother.

Gone Gonzo
Posts: 2501
Joined: 15 Aug 2008

Jordan Deam:

Clashero:

Trivun:
About seven seconds then I decided it wasn't fun any more. I just don't like that style of game, personally. Normally I like Alt+Escape's choices, this time round it was mediocre at best. Just my opinion there, of course...

I'd think the same. I played for.. mm... 5 minutes.
I mean, seriously, there must be something better. We're talking about the people who introduced us to Scarygirl and Today I Die!

Hey man, if you know a reliable source of weekly interactive poetry, I'm all ears.

Frankly, it'd be lovely.
Too bad most flash games today are insipid no-brainers, and gems like those I mentioned pass under the radar. In fact, if it weren't for your weekly feature, I would have never heard of them.

Games Editor
Posts: 4259
Joined: 20 Dec 2005

Wooo! 48.53!

BANNED
Posts: 2473
Joined: 26 Apr 2009

I think I see how they did it, my score was 30.50

At least, for bullet time. Not bad considering that it was made in 48 hours. After playing this game I've figured out how to achieve bullet time in all my vector games. Even though the game doesn't interest me that much, it was an educational experience.

Thank you

User was banned for: Poll: The Internet Ruined Gaming!!!. (Permanent)
Gone Gonzo
Posts: 1225
Joined: 25 Nov 2007

Heh. 35.73 before I pretty much got sick of it.

Gone Gonzo
Posts: 1426
Joined: 22 Feb 2008

38.23

My Jedi senses fail me.

Gone Gonzo
Posts: 1111
Joined: 18 Feb 2009

CantFaketheFunk:
Wooo! 48.53!

Damn! Need to beat that. 1min, I will break you, Grrr!!

If my eyes can handle that.

Beat Writer
Posts: 176
Joined: 5 Nov 2007

43.43 seconds! Man, this requires monk like reflexes and concentration.

Press Junketeer
Posts: 440
Joined: 24 Apr 2008

0_o my eyes!

at the moment, my best time is 22.5 seconds, which is pretty shameful, but I got distracted by seeing how long I could survive without actually moving. The result: 13.75 seconds so far. Since the assortment of enemies is random each time, I think that's pretty impressive...in an odd, lazy kind of way... =)

Pretty cool, and wonderfully addictive!

Gone Gonzo
Posts: 1040
Joined: 13 Dec 2008

19.26...I think that's basically the best I can do, especially at this time of night...morning even.

Infamous Scribbler
Posts: 533
Joined: 19 Mar 2009

I've been playing for about a minute, and my best thus far is 21.70. Honestly, using the "bullet time" ability causes me to die almost immediately... I like this game... It... Works for me.

Beat Writer
Posts: 204
Joined: 22 Jan 2009

I did pretty good! 48 so far.

Pulitzer Laureate
Posts: 879
Joined: 14 Jan 2009

At the moment 48.60 seconds.

Gone Gonzo
Posts: 1860
Joined: 27 Apr 2009

29.86 so far. Fun game!

Clashero:

Trivun:
About seven seconds then I decided it wasn't fun any more. I just don't like that style of game, personally. Normally I like Alt+Escape's choices, this time round it was mediocre at best. Just my opinion there, of course...

I'd think the same. I played for.. mm... 5 minutes.
I mean, seriously, there must be something better. We're talking about the people who introduced us to Scarygirl and Today I Die!

See, this is a whole different discussion - Today I Die and Scarygirl were more artistic games, while this is a mindless shooter/reaction speed test. I found this fun, Today I Die mentally stimulating, and Scarygirl quite boring so I guess it's all aubjective :)

Anonymous Source
Posts: 9
Joined: 1 Jan 2008

64.something on a lucky run. Commodore rank >=D. Those green things rock. Bullet time is a double edged knife in that using it causes the game flow to jerk in and then out of sync with how you're playing. It's just long enough to throw you off but not long enough to be much use. There are some nice safe spots. The back line is pretty good for dodging the exploding purple things so long as you stay a decent distance away from them.

All in all, as a quick concept game it was kinda cool but yeah, it would be nice to have artsier games.

Gone Gonzo
Posts: 2231
Joined: 16 Aug 2008

that game is SOO addictive. best time was just under 25 seconds.

Muckraker
Posts: 255
Joined: 21 Dec 2008

My best is 30.46 at the moment. Nice little time killer, but I doubt I will be spending a lot of time with it in the future.

Beat Writer
Posts: 170
Joined: 18 Jan 2009

TIME: 38.36
SCORE: 144750
RANK: Leader

Thanks for sharing! I love this little game. :)

Gone Gonzo
Posts: 2018
Joined: 2 Nov 2008

This game is so fun. Thanks for the info.

Beat Writer
Posts: 174
Joined: 25 Feb 2008

40.53. Kazow!

Muckraker
Posts: 339
Joined: 18 Dec 2008

51.16! Whoo!

Gone Gonzo
Posts: 1754
Joined: 23 Apr 2009

24.66 baby!
jeez this game is hard...

Muckraker
Posts: 274
Joined: 8 Jun 2008

Man, I got 47.03 my first time, and without bullet time, now I can't beat that, or even get half that.

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