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Features Editor Posts: 383 Joined: 11 Jan 2008 | |
Gone Gonzo Posts: 1854 Joined: 8 Apr 2008 | 29.36... man is that background distracting. O.O |
Honorable Mention: Escapist Film Festival Posts: 67 Joined: 2 Oct 2008 | 18.23 at the moment. |
Gone Gonzo Posts: 1186 Joined: 25 May 2008 | 35.16 for me. |
Gone Gonzo Posts: 1308 Joined: 18 Feb 2009 |
Tell me about it. Hurts brain when trying to keep up with that veritable pixel hell. Otherwise, pretty addicting, for a game done in two days. Mechanically reminds me of Touhou games. I also very much like the title song. Oh, and currently 40.73 |
Gone Gonzo Posts: 2519 Joined: 15 Aug 2008 | I can't get past 18.10. Those damn red exploding things get me every time. here's some advice: shoot at everything. It's safer to fly if nothing's shooting at you. |
On the Record Posts: 6987 Joined: 13 Dec 2008 | About seven seconds then I decided it wasn't fun any more. I just don't like that style of game, personally. Normally I like Alt+Escape's choices, this time round it was mediocre at best. Just my opinion there, of course... |
Gone Gonzo Posts: 2519 Joined: 15 Aug 2008 |
I'd think the same. I played for.. mm... 5 minutes. |
Features Editor Posts: 383 Joined: 11 Jan 2008 |
Hey man, if you know a reliable source of weekly interactive poetry, I'm all ears. |
Gone Gonzo Posts: 1693 Joined: 18 Jun 2008 | God damnit! What is this thing? It's ridiculously dificult, that's for sure. Now I can't stop playing... |
Gone Gonzo Posts: 1601 Joined: 7 Dec 2008 | 32.4 seconds no bullet time. Seriously, this game without bullet time is amazingly fun. |
Pulitzer Laureate Posts: 779 Joined: 9 Apr 2008 | Ha, I can see why this is addictive. Been playing 10 minuets now and I can still only survive 30.23 seconds at best! |
Pulitzer Laureate Posts: 730 Joined: 10 Feb 2009 | Loads at 16kBps, too slow for me to bother. |
Gone Gonzo Posts: 2519 Joined: 15 Aug 2008 |
Frankly, it'd be lovely. |
Games Editor Posts: 5831 Joined: 20 Dec 2005 | Wooo! 48.53! |
BANNED Posts: 2473 Joined: 26 Apr 2009 | I think I see how they did it, my score was 30.50 At least, for bullet time. Not bad considering that it was made in 48 hours. After playing this game I've figured out how to achieve bullet time in all my vector games. Even though the game doesn't interest me that much, it was an educational experience. Thank you User was banned for: Poll: The Internet Ruined Gaming!!!. (Permanent) |
Gone Gonzo Posts: 1578 Joined: 25 Nov 2007 | Heh. 35.73 before I pretty much got sick of it. |
Gone Gonzo Posts: 1573 Joined: 22 Feb 2008 | 38.23 My Jedi senses fail me. |
Gone Gonzo Posts: 1308 Joined: 18 Feb 2009 |
Damn! Need to beat that. 1min, I will break you, Grrr!! If my eyes can handle that. |
Muckraker Posts: 255 Joined: 5 Nov 2007 | 43.43 seconds! Man, this requires monk like reflexes and concentration. |
Press Junketeer Posts: 460 Joined: 24 Apr 2008 | 0_o my eyes! at the moment, my best time is 22.5 seconds, which is pretty shameful, but I got distracted by seeing how long I could survive without actually moving. The result: 13.75 seconds so far. Since the assortment of enemies is random each time, I think that's pretty impressive...in an odd, lazy kind of way... =) Pretty cool, and wonderfully addictive! |
Gone Gonzo Posts: 1166 Joined: 13 Dec 2008 | 19.26...I think that's basically the best I can do, especially at this time of night...morning even. |
Infamous Scribbler Posts: 550 Joined: 19 Mar 2009 | I've been playing for about a minute, and my best thus far is 21.70. Honestly, using the "bullet time" ability causes me to die almost immediately... I like this game... It... Works for me. |
Beat Writer Posts: 204 Joined: 22 Jan 2009 | I did pretty good! 48 so far. |
Gone Gonzo Posts: 1199 Joined: 14 Jan 2009 | At the moment 48.60 seconds. |
Gone Gonzo Posts: 2550 Joined: 27 Apr 2009 | 29.86 so far. Fun game!
See, this is a whole different discussion - Today I Die and Scarygirl were more artistic games, while this is a mindless shooter/reaction speed test. I found this fun, Today I Die mentally stimulating, and Scarygirl quite boring so I guess it's all aubjective :) |
Paperboy Posts: 12 Joined: 1 Jan 2008 | 64.something on a lucky run. Commodore rank >=D. Those green things rock. Bullet time is a double edged knife in that using it causes the game flow to jerk in and then out of sync with how you're playing. It's just long enough to throw you off but not long enough to be much use. There are some nice safe spots. The back line is pretty good for dodging the exploding purple things so long as you stay a decent distance away from them. All in all, as a quick concept game it was kinda cool but yeah, it would be nice to have artsier games. |
Gone Gonzo Posts: 2527 Joined: 16 Aug 2008 | that game is SOO addictive. best time was just under 25 seconds. |
Muckraker Posts: 259 Joined: 21 Dec 2008 | My best is 30.46 at the moment. Nice little time killer, but I doubt I will be spending a lot of time with it in the future. |
Beat Writer Posts: 171 Joined: 18 Jan 2009 | TIME: 38.36 Thanks for sharing! I love this little game. :) |
Gone Gonzo Posts: 2055 Joined: 2 Nov 2008 | This game is so fun. Thanks for the info. |
Muckraker Posts: 253 Joined: 25 Feb 2008 | 40.53. Kazow! |
Press Junketeer Posts: 363 Joined: 18 Dec 2008 | 51.16! Whoo! |
Gone Gonzo Posts: 2106 Joined: 23 Apr 2009 | 24.66 baby! |
Muckraker Posts: 276 Joined: 8 Jun 2008 | Man, I got 47.03 my first time, and without bullet time, now I can't beat that, or even get half that. |
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Alt+Escape: Bullet Time
It's not just for Max Payne anymore ...
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