The Escapist Presents: Escapist On: Frustrating Gaming Experiences

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My most frustrated moment was in The Legend of Zelda: The Wind Waker. I was trying to do the "Take all the pictures to get all the trophies" challenge. Well, for those of you who are familiar with the game, you had to take a picture of each of the little woodland creatures, of whose general name I can't remember because it's been such a long time.

Well, I took a picture of every one of them except this utterly random, completely insiginficant character. I begin looking for him, and I've scoured every island, only to find that, after consulting GameFAQs, that this is the only character that disappears for no reason whatsoever after you complete an entirely unrelated dungeon.

This required me to replay the entire game to get all the pictures. I almost broke my Wavebird in half.

Gameplay is getting more convoluted bad gameplay or just poor gamepaly makes modern gaming worse than film, its abotu time they invent AI played games all you have to do is watch, maybe it would expand the market so much games would be 10-30 a pop....

Without wide and varied Single player cheating or modding you can't make a game better than out of the box and that out of the box experience is getting less and less worth while...

I know just how you feel, John - I was at the part where you go along this long, loooong set of two long, loooong roads with two save points, and an aeon battle with a fellow aeon summoner half-way through. I got through mind-numbing random battles, the main battle and more battles, the save point was in sight and ZIP, power surge. I loaded back up, went through it all again, and got to the save point - this time, close enough to press X to save. ZIP, another surge.

And then it happened a third time.

Russ? That level annoyed me SO MUCH as well! Eventually I worked out that there's a road that cuts from one side of the track to the other, and if you take it you get the message that you're going backwards, but then come out near the end and beat everyone. It took me two days of trying to resort to that, but resort I did. I regret nothing!

Yep, there are plenty of frustrating gaming experiences out there. Susan's is especially true for me.

Most frustrating ever? Prince of Persia: sands of time. I have no sense of rhythm and have delayed reactions, so I tend to avoid platforming games, but I was given this. There's this one bit in the second part, where you have to jump from wall to wall to reach the dagger of time (yes, it's that early on) and I simply could not do it. 5 years later I did it first time and the game wasn't actually that hard from then on...

The other annoying things for me are quicktime events (I constantly fail at them) and not being rewarded for completing a game and getting everything (although achievements now mean that isn't the case as much).

Star Wars Force Unleashed. OH GOD. BALARKLASDAGKLJHAkhsakdjhaskjh!!!! I don't know how many times I threw down the controller in a fit. I hated that game so much!

The Star Destroyer bit took forever, I just couldn't frigging pull the ship down. The on-screen prompts were LYING TO ME. I did what they said and it wouldn't work. I ended up just mashing on the sticks and it finally crashed down but oh god. I hated that so bad.

chenry:
Star Wars Force Unleashed. OH GOD. BALARKLASDAGKLJHAkhsakdjhaskjh!!!! I don't know how many times I threw down the controller in a fit. I hated that game so much!

The Star Destroyer bit took forever, I just couldn't frigging pull the ship down. The on-screen prompts were LYING TO ME. I did what they said and it wouldn't work. I ended up just mashing on the sticks and it finally crashed down but oh god. I hated that so bad.

The annoying part was the waves of TIE fighters. If you just missed one or two on a run, and had to take more time to shoot the rest down, the stupid Star Destroyer would be almost completely back to its original position. The part of the game I'd been eagerly awaiting was the part of the game that made me want to throttle the designers with something painful.

Also, for the folks who've been asking, yes, I was talking about Mirror's Edge. :)

I usually get extremely frustrated during online games, but the most frustrated I've been was during my playing of "Metal Gear Online"

I gotta tell you, MGO is so fucking LAGGY. The lag in MGO is so severe that it affects the entire match and you don't even know what goes on.

To further emphasize how bad the lag was when I played it, once my opponent and I went into a little dogfight with each other. I emptied 2 whole clips into his face (did I mention it's extremely easy to get headshots in that game?) and then all of a sudden I died. Five seconds after I died, my opponent died from a head shot.

What. The. Fuck?

That's actually one of the more tame instances actually, there was one time where no matter how many times I shot a person in the head, I always died/got knocked out by them because of the lag (skill whoring servers are the WORST) God damnit, I know I shot the damn guy in the face, like, 20 times already! Why the hell am I being punished for that?!?!

Nonetheless, I liked it for what it was worth. But god damnit, the lag in that game!

I agree with [Prototype] that game may be fun but... GAAA, some of those side missions are impossible!

Russ I don't think I would ever want to be on your bad side, and Susan that was a scary look you had after you said 'lives don't depend on it.' The look said 'Or maybe they do.'

I don't know if it's just me but when the music is playing along with you people talking it's kinda hard to hear you. If you could take the music down a notch that would be Au.
Yay, stupid science reference!

Landslide:

chenry:
Star Wars Force Unleashed. OH GOD. BALARKLASDAGKLJHAkhsakdjhaskjh!!!! I don't know how many times I threw down the controller in a fit. I hated that game so much!

The Star Destroyer bit took forever, I just couldn't frigging pull the ship down. The on-screen prompts were LYING TO ME. I did what they said and it wouldn't work. I ended up just mashing on the sticks and it finally crashed down but oh god. I hated that so bad.

The annoying part was the waves of TIE fighters. If you just missed one or two on a run, and had to take more time to shoot the rest down, the stupid Star Destroyer would be almost completely back to its original position. The part of the game I'd been eagerly awaiting was the part of the game that made me want to throttle the designers with something painful.

You know according to Wookieepedia a Star Destroyer shouldn't have that many TIE fighters on board.

John Funk, you preach to the choir.
Final Fantasy 10 lightning challenge
1 dodge - easy
2 dodges - easy also
10 dodges - thats alright, gives you a target
200 consecutive dodges - Why, just WHY?! The most saintly-patient underground addicted completist FF-Junkies are going to question what that task will say about thier sanity and indeed the sanity of the one who set it.

200 non-consecutive dodge - why not do that, you may actually complete the game without killing someone.

>sigh<

hmm my most frustrating moment

there was thath one time I was playing the Orkz on hard on Warhammer 40000:Soulstorm.I was playing the Dark eldar Stronghold. I was just finished ammasing a huge wave of my boyz and I was going to the Chariot thingy do destroy it , when out of nowhere it poped up with 3 of the Dark eldar Firghter jets and the Fucking raped me . 3o minutes of hard work down the drain( I had to buy a new mouse after thath).

Commandos: Behind Enemy Lines. Its one of my favourite games ever, but later on it gets so unbelievably frustrating. You make one tiny mistake and a million nazis kill you. But you've saved recently, so its ok. But then when you load you try to fit your plan into a slightly earlier gap, because you're sick of waiting for the nazis to get in the right position, and you get spotted and a million nazis kill you. So you load, and wait for the right opening, and you aren't quite sure which moment it is, so you hesistate and get spotted and get killed.

That being said, its incredibly satisfying when your plan actually comes off.

Russ Pitt = scientist from original Jaws in cunning disguise?

Anyway, Daggerfall. Long time ago, that. There was Arena, then Daggerfall, then Morrowind, then Oblivion. Morrowind, for the record, has escort quests with really big problems like the guy supposed to follow you being as thick as pig**** and unable to figure out that the way to get from SW of a big rock to SE of a big rock is to move east. Instead he runs north and south for about five minutes until you walk over and get right in his way.

Daggerfall. Well, they said reloading wasn't quick and easy because if it was people's character histories would be one long string of right decisions, lucky guesses and wins, and dealing with the wrong, unlucky and fail was part of the RPG experience. In practice, reloading meant loading an ever-growing save-file. Everything you'd ever done was saved to this file. You click a pile of treasure and the computer reboots. Yes, really. You teleport recall back to the fighters' guild building without checking the time and get there when it's shut, and because you didn't walk in through the door while it was open the inside *does* *not* *exist* and you fall out of the bottom of the town. You can't even wait until it opens and try again because that's a one-off teleport spell. You climb a wall or out of a pit and fall through the gap at the top where the surface edges meet because between the polygonal spaces on a solid map of Doom, Hexen and Dark Forces and the solids of Quake, Unreal and Half Life came the sheets of Daggerfall. If you landed on a corridor ceiling you might be able to climb a tall room and fall back into the level, but really unless you had a teleport anchor somewhere it was time to reload.

My back-up character save file was on two 3.5" floppies because one wasn't big enough. That's how many quests I'd done. Five bats in that pub, five rats in that shop, five rats in that shop, five rats in that pub, five bats in that shop, a bear or tiger in that house, five harpies in that old ruin, fetch that ingredient from there (what, no alchemist's shop in town?), fetch that ingredient from there, guard this guy while he meditates, guard this book, another five harpies in another old ruin, escort this priest, go and get the Oracle and/or kidnapped significant other of this noblebod to persuade him or her to hide before the assassins come, fetch another ingredient ... I'd hit top rank in three temples, two guilds and a knightly order and the game remembered how. Why? So I could hear about it. The latest news: <random NPC name>'s daughter (and yes, I did get the <name> rather than an actual NPC name a few times) was saved by a brave High Elf. Well, yeah. See any other high elves in the whole region? I've been all over it and seen none. I guess that must have been me. Oh look, another critical bug in the game. Reload. Ten minutes later, I'm back and finally I get a royal summons or a note or something and I'm onto the next part of the actual story quest ... until something else goes wrong and I have to reload. Twelve minutes later, ...

I found out I could delete the old quests to shorten that load time and still play, but must have taken out the wrong one, because I didn't get the next story quest, so I reinstalled from my backup disks and reloaded ... in a mere fourteen minutes ... and tried again. After a lot of running around on side-quests (Daughter, thieves' guild, gem, address, anchor, mages' guild, put me there, find the house, show him a gem and a raised middle finger, kill the bodyguard, loot the note, recall, anchor, mages' guild, put me there, find the daughter, recall, return girl and gem, all inside 20 minutes, don't they ever learn?) I finally hit The Terminal Bug.

When your primary and major skills have increased enough from use, you level up. Next time you rest, the screen goes to the Level Up screen, and you have 3-6 points to distribute among your attributes. Once you've done that, you return to the game. *Once* *you've* *done* *that*. You can't raise them above 100. If you're at 100/100/100/100/100/96 and it gives you 6 points, that's it. Locked up. Can't progress. Also: your save file's not much use because you were about to level when you saved. To continue playing, download a hack and use it to reduce your attributes.

HobbesMkii:
Escort missions ... come in two flavors: Impossibly difficult or disgustingly easy.

Also: "Behold, I am your nemesis! *urk*"

I never did figure out what I did to upset that psycho, but he, she or it just kept coming back and trying the same thing again and again ...

I reeeeally love the oldschool-adventure games or new games, that have a comparable gameplay. I like the puzzles and there is one thing, that really, really makes me angry: Usually, one guesses along with the character and some sort of combining (talking to the right person / using the right things from your inventory and so on) gets you to the next step. But there are moments, when you really figured it out and even your mom just swiftly crossing the room figures it out... but your character doesn't and there is hardly an option left, what to do to make your character not childing you about your decision. "Why should I want to do that" ...
One of the worst examples of that is Broken Sword III, a dire dissapointment that - besides really, really stupid minigames that broke the gameplay - was a desaster in comparison to the first two parts.

Wow, good video. It's odd how much Susan reminds me of a friend of mine, after actually seeing her speak.

Anyway, my (totally original) moment of frustration was CoD4 Mile High Club. Now, I had heard that this level on Veteran was difficult, so I played it on Hardened a few times and watched a few videos to get the basic feel for it. And then I actually tried it.

To the game's credit, it wasn't really bad design that made it frustrating, it was my own stupidity. After about 10 tries (it really is difficult, even if you know what you're doing) I got to the end...and then accidentally shot the hostage on what should have been the easiest part of the level. No exaggeration, it took me about 100-200 tries to just get that far again, let alone beat it. Finally got the bastard though.

Landslide:

chenry:
Star Wars Force Unleashed. OH GOD. BALARKLASDAGKLJHAkhsakdjhaskjh!!!! I don't know how many times I threw down the controller in a fit. I hated that game so much!

The Star Destroyer bit took forever, I just couldn't frigging pull the ship down. The on-screen prompts were LYING TO ME. I did what they said and it wouldn't work. I ended up just mashing on the sticks and it finally crashed down but oh god. I hated that so bad.

The annoying part was the waves of TIE fighters. If you just missed one or two on a run, and had to take more time to shoot the rest down, the stupid Star Destroyer would be almost completely back to its original position. The part of the game I'd been eagerly awaiting was the part of the game that made me want to throttle the designers with something painful.

That scene's actually surprisingly simple once you understand a few basic things. Namely:

1)Whenever the master guy who's name escapes me tells you to "pull it out of the sky", anything between that and when you stop is permanent. No matter how much it turns, it's never going to go back up, so there's always progress being made, even if it's minute

2)Ignore the on screen prompts and just make the point aim at Starkiller's head.

I toiled and suffered for that Mafia level so much..

then one time I was replaying the game with a friend.. he's playing.. he's driving round the usual checkpoints.. then he takes this shortcut.

I tell him it's pointless cause he's missed a checkpoint, then he grins at me and presses (I think it was) the "R" button, and his car gets "repositioned", even though he hadn't crashed... but the game considered the car to have passed all checkpoints to that point...

I was dumbstruck.. :O

Doug:
COMPLETELY agree about the Mafia level. That racing track level was completely ridiculous in terms of difficulty and the way it went against every other level in the game. Fortunately, the patch later on gave you the opinion to skip.

That game has a very weird difficulty curve. It bounces all over the place.

For something that is supposed to relax us, video games definitely have their frustrations. I think the one that reduced me to near psychotic rage was my first experience with Deus Ex.

First, let me state the Deus Ex is and likely will always be one of my favorite games. . . Nothing has come close to it in all these years.

However, I went to Best Buy (first mistake) and found a copy of it on sale. I swept to up immediately and started playing. I'm hooked in the first few seconds and get more and more excited by this truly amazing game. I mean I just consumed this freakin' game. (Spoiler alert) The character is on the run, his brother is dead, he has a kill-switch in his head ticking down, and he's finally on his way to Hong Kong to unravel this global mystery. The helicopter lifts off and. . . "Thank you for playing the demo of Deus Ex. If you'd like to play the full version. . . Blah, blah, blah." I'm pretty sure people in the Australia Outback looked up at when the string of profanity reached them from across the planet.

Apparently, some ass-tard at Best Buy had mislabeled and priced the FREE demo disk as the full version of the game. So, not only did I have to go back and fight to get a refund (just /love/ that open package-no refund policy), I had to reload the full version game and start from scratch. Sure, it's Deus Ex. . . it's just as fun the second time through, but talk about pissed off!

wow, I can totally relate. Games can make me want to throttle the person to my immediate left. Games like Command And Conquer 3: Tiberium Wars, the GDI level where you have to stop the Nod Nuke from launching....or the Asteroid Garden in Homeworld with the incredibly overpowered alien race that decimated me in 2 seconds. Yeah. And Susan, yes of course lives depend on it! Anyone int he room may spontaneously combust from the sheer volume of swear words spoken in the same second.....or you just throttle them with the control (wired) or bludgeon them with it (wireless)

I remember trying to get an online achievement for Steam to defeat 10 scoped in snipers as a pyro. Its impossible to do that, because any competent sniper switches to their secondary weapon when they are scoped in becuase you are too close. So I have to trick enemies into scoping in so I can kill them. Oh yeah, then there's Medic achievements...that's all I'm gonna say.....people who are trying to get them know how frustrating they are to get.

George Palmer:
Side note to my story: The guild ended up kicking the asshole out 2 weeks later. Apparently they had had enough of his bullshit. Some people just take WoW WAY WAY too seriously. I still talk to some of my old guild mates, but the whole thing really soured me on raiding and all that. Now I play a lot of solo WoW with the occasional group quests and dungeons. Do I miss the camaraderie? Yes. Do I miss being yelled at by some dick head with all the free time in the world who doesn't understand the meaning of fun? No, not at all.

The guy should've been booted for harrassing you in the first place. That's not taking the game too seriously, that's being a dick to a newbie.

There's plenty of games with frustrating experiences, but there's two types of frustration: One will make you determined to beat the git that has been roadblocking you for so long, and the other will make you ragequit and not play the game for ages.

Tougher WoW bosses fit into the first, my guild took a while to get Ulduar down, the final boss taking us about two nights of attempts to get right. Other bosses can vary among different players, we failed a lot of Thorim and as a result i detest the entire encounter. Other bosses are so insane powerful there reffered to as "guild killers", in that they'd be such a roadblock for certain guilds that it would cause them to break up as the better players left for better guilds that had more of a chance of beating said boss.

Castlevania and Megaman swing nicely in the first for me, playing through on a first time on Order of Ecclesia has reminded me that you will die to most bosses the first few times as you learn there patterns.

Mario Kart can be bloody frustrating. First place, just a few yards from the finish line.... Blue Shell, Red Shell, Red Shell, Lightning Bolt. End result: 8th place. ARGH!

And any game where you progress a great deal without saving then die. This has been my primary ragequit cause over the years, especially if i've already completed the game and am playing through again to while away some time. It will take me a good month for me to be able to go back to that game.

Versago:
John Funk, you preach to the choir.
Final Fantasy 10 lightning challenge
1 dodge - easy
2 dodges - easy also
10 dodges - thats alright, gives you a target
200 consecutive dodges - Why, just WHY?! The most saintly-patient underground addicted completist FF-Junkies are going to question what that task will say about thier sanity and indeed the sanity of the one who set it.

200 non-consecutive dodge - why not do that, you may actually complete the game without killing someone.

>sigh<

WoW's recent raiding achievements are similar to this god-awful design choice.

Basically, if you kill every boss in the Naxxramas dungeon without anyone dying in one run (The dungeon will reset every week) then you get the achievement, that also gives you a special title. This would cause a lot of drama for some players if anyone was stupid enough to mess up on the last few bosses.

The Ulduar dungeon however massively fixed this problem by not having you have to do the entire dungeon in 1 flawless run. As long as you kill a boss with no deaths, it counts. I've already got about half of those bosses done without actually aiming for it. Some would say easier, i say a lot less frustrating.

TheEndIsNear5115:
My most frustrated moment was in The Legend of Zelda: The Wind Waker. I was trying to do the "Take all the pictures to get all the trophies" challenge. Well, for those of you who are familiar with the game, you had to take a picture of each of the little woodland creatures, of whose general name I can't remember because it's been such a long time.

Well, I took a picture of every one of them except this utterly random, completely insiginficant character. I begin looking for him, and I've scoured every island, only to find that, after consulting GameFAQs, that this is the only character that disappears for no reason whatsoever after you complete an entirely unrelated dungeon.

This required me to replay the entire game to get all the pictures. I almost broke my Wavebird in half.

Reminds me of Super Mario 64. Had finally picked up 119 of the 120 possible Stars in the game... only to find out two stars come from a rabbit you catch in the basement. One before you have 50 stars and another when you catch him again after 50 stars. I'd not caught the git when i was below 50 stars and so my gamefile was ruined.

RAAAAAAAAAAAAAAAAGE!

I got one that was just here recently, when I say recently, I mean yesterday.

So there I was, Elder Scrolls Oblivion, PC, Modded as all get out, game up to peak performance, everything on, system running smooth as butter. Anyway, I had gotten pretty far, I take my time and really don't hardcore game much, so to sink 70 plus hours on a game takes a lot of time for me. So, I get out of the prison, get deep into the main quest, save Martin, become a Blade Member, and even flush out the Mythic Dawn Cult, ready to get the book back to Martin at Cloud Ruler Temple. Along the way I become Arena Champion, do hundreds of quests, discover everything in the northern and Gold Coast of the Map, and just have a field day with exploration and discovery. Level 10, finally, packed my character up to be the biggest badass with the way of the sword and just can kill every living thing that decides to look at him funny. Everything done in months and months of playing, just playing that one game, first thing I do when I'm done working, come home, play Oblivion, wife is hooked on the Sims 3, so, fine, disappear up in my office and just play the fuck out of Oblivion.

So I'm at my 7th Oblivion gate, you find them out in the wild, so, naturally, being a completist, I go there kick the shit out of everyone there and close the gate. Along the way through the hell dimension I find that my game is not running up to par with what it had been. Things are gliching frame rate goes down, and generally the game freezes a little before the computer chugs along. So I'm quick saving like a mad man here, saying to myself, "I will see what's wrong when I close this bastard." Finally get out, see my horse and BAM, blue screen of death.

The Blue Screen of Death mocks me as I hold down the power button, watch as the blue led fans and cache light shut off to a close, I figure, eh, overheat, I'm not running the air conditioner, just a ceiling fan, been playing awhile. See what's what. Windows DOESN'T boot, it mocks me, it shows my desktop, all my items, then, BAM, Blue Screen of Death. I go about being Oblivious (see) to what I eventually find that my Window's Partition on my 1TB Drive has crapped out. Ok, I said, I'll just reload the OS after formatting the drive, I'll have to reinstall Oblivion on C, but, my save file is on back up. Well, come to find out that my backup didn't quite finish the last time, matter of fact, tried to and fragmented that spare partition.

So conclusively, I have to RESTART EVERYTHING I HAD DONE FOR MONTHS OF PLAYING!!!!!!!!!

Oddly enough I don't think Oblivion will, "draw," me in as it did in the past. I figure I'm done PC gaming for awhile.

Frustration level 12. Was 10, but when you start a format partition command on a 300 Gig drive and find that at the end of all of it, 12 hours later, that windows could not partition drive due to an unknown error, makes you up the frustration level.

Regardless, I apologized to my neighbor, who had his children out on the slip n' slide that day to which heard ever curse word I could think to remember (and even created new ones that I should have wrote down). And the universe, once again, re-aligned itself.

ROFL!! Megaman rage, there was always something about waiting for a platform that could make you jittery and toss off your timing. I remember Brightman's level on MM4, since it had no momentum conservation, being particularly bad.

I have to side with Mr Funk on power outages being one of the most frustrating things of all time and always crop up at the most inopportune times. I wonder how much money Belkin or other power backup companies have made on impulse buys by frustrated gamers.

I'm surprised nobody mentioned ever quicksaving themselves into a corner without knowing it at the time, or in the games where QS and QL are being mashed with such droning fequency that you mistake one for the other and either load after an amazing feat of timing and poise or save your game in a just-before-death situation and have to start over... Oh the horrid horrid memories.

I've got one:

I was trying to go for the Speedrun and Time Trial Achievements in Mirror's Edge. Maybe i just suck at the game but MY GOD you've got to hit the buttons JUST RIGHT and land in EXACTLY the right spot and even then you only get like 2 damn stars at best! And if you screw up once, for even ONE INSTANT, you are completely screwed on a good score. I can't tell you how many times ive almost launched my controller through my tv in a blinding storm of fury.

My most frustrating game now is Lego Batman. I find that I have no choice but to play the hero side of the missions in order to unlock the villains missions. I also can't get all the Bat Canisters and Power Blocks unless I play as and unlock The Joker. I don't want to cheat by unlocking him with a code either cuz it's my first playthrough and my nephews hog the console on the weekend.

orannis62:

Landslide:

chenry:
Star Wars Force Unleashed. OH GOD. BALARKLASDAGKLJHAkhsakdjhaskjh!!!! I don't know how many times I threw down the controller in a fit. I hated that game so much!

The Star Destroyer bit took forever, I just couldn't frigging pull the ship down. The on-screen prompts were LYING TO ME. I did what they said and it wouldn't work. I ended up just mashing on the sticks and it finally crashed down but oh god. I hated that so bad.

The annoying part was the waves of TIE fighters. If you just missed one or two on a run, and had to take more time to shoot the rest down, the stupid Star Destroyer would be almost completely back to its original position. The part of the game I'd been eagerly awaiting was the part of the game that made me want to throttle the designers with something painful.

That scene's actually surprisingly simple once you understand a few basic things. Namely:

1)Whenever the master guy who's name escapes me tells you to "pull it out of the sky", anything between that and when you stop is permanent. No matter how much it turns, it's never going to go back up, so there's always progress being made, even if it's minute

2)Ignore the on screen prompts and just make the point aim at Starkiller's head.

The master's name is Rahm Kota, just for clarification. I'd also like to add something to this little aid section: The TIEs are annoying, sure, but relatively easy if you are good with timing. If all you do is grab the barrel you can charge with Force Lightning and fling at the TIEs, it'll take alot longer then just zapping them with Force Lightning as they pass, or even ripping one out of it's flight arc. These are possible if you wait, and notice the flight pattern of the TIEs. When one was about to circle back, it passed me, whereupon I grabbed it out of it's arc and flung it at another TIE. It was beautiful, but required patience on my part...and I found that aspect fun for some reason.

As for a really frustrating gaming experience, I'd have to say Biolizard's boss fight in Sonic Adventure 2. Not the final, kickass, one where Shadow and Sonic go Super Saiyan...I'm talking the one before that, where the player must defeat Biolizard as Shadow. The lizard's skin is impervious to attack, you can't go up the tail, and even the eggs that aid you in getting up to his weak point can hurt you if you aren't fast enough...and that's not to mention when you get thrown into the air and dozens of them surround you...

Lopunny:
Aww, thats the first time i've seen some of you guys. <3 Susan Arendt^^

And I can relate to the re-speccing just for a raid thing, *sigh* Molten Core... the guild wanted me to re-spec to frost cos they were low on DPS classes and I was pom-pyro for pvping, then they all get at me for SUCKING as a frost mage, despite having nevert done it before..

Which is primarily why I will NOT change my spec--no matter what. Also Raiding has gotten to the point taht anyone who does it knows that you just can't change specs like that and expect it to work and any serious raiding guild KNOWS that.

Armored Prayer:
My frustrating moment was when I just got Halo Wars and for about a week I was playing the story. A week or so later, I decided to give online multiplayer a try. The third match I get in to, I'm fighting players with the highest rank possible in that game, who do nothing but mass produce a single cheap unit like the warthog or the banshee and then rush before you can even begin to produce your own units.

And who thought it was a good idea to give Regret his shield right when he comes out. Soo many times players online would build the temple right when they start so he can quickly come out. Then immidently rush to the enemy's base and use his overpowered special to quickly decimate the place. You cant really fight back because his shield is too strong and hard to drain. And if you are able to get rid of his shield he can simply teleport back, recharge, and repeat his rush. It really ruins the game for me.

This is much the way the old Warcraft games went for me. Most opponents would send in peasants to build a tower and you lost a lost of men getting rid of the thing and then the their forces came over stomped on your head. It got so bad I simple stopped playing Warcraft online until WOW came out.

FORGOT ONE!

Anyone who's ever played GTA: San Andreas knows what I'm talking about: Supply Lines

yeah the gta sa dance mission was a pain , i wanted to steal the van or at least use the tow truck to tow it , and mercs2 button mash to hijack a vehicle was bullshit and then theres escort missions i hate them with a passion , if ya can't defend yourself don't ask to escort you

I can think of a few examples of frustration from my youth, but the first one I ever recall that made me throw my controller in frustration was Level 6-2 in the original Ninja Gaiden for NES. 6-1 & 6-3 were no problem, but that level in-between really made me mad.

Susan Arendt:
Also, for the folks who've been asking, yes, I was talking about Mirror's Edge. :)

Ah, the soothing sound of your body exploding into meaty chunks at the end of a terminal fall. A sound which you will you will hear again and again and again and again and again.

Yes I was of two minds about that game.

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