Zero Punctuation: Ghostbusters: The Video Game

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I find that me and yatzee have different tastes in games for example, he was very amused with inFamous where as i was Meh on it and actully traded it in for hotd overkill... wait he liked that one too. nevermind, sorry for reading

The whole video was worth it for the final sassy, if disgustingly evocative, remark.

iamq:
Knew you would complain about the AI. Although is there any game except Left 4 Dead where you cannot complain about the AI?

actually i'd like to complain about the AI in L4D as well. Prime example is when we're holding out on a rooftop and Lewis thinks it would be a better idea to fuck off to ground level and get his bollocks bitten off and then spat in his face by a horde of angry zombies, and then not stop complaining when i refuse to heroicly jump in front of the tank to save him. I guess what i'm saying is that AI are, at the end of the day, computers. And computers have no common sense!

This video made me rather nostalgic, since it reminded me of Yahtzee`s review of the F.E.A.R expansion and the Ghostbusters theme that served as it`s intro. Personally, I have always maintained that Yahtzee`s videos were better when he used various songs for intros/endings and this latest review preety much shows why. It would have been so fitting this time around! :(

I liked Extreme Ghostbusters too, within three episodes I heard references to Henry Rollins & Nine Inch Nails. Bodacious.

Loop Stricken:

Jacques 2:
On another note: Anyone else annoyed by the "outro" with the crying fans and the bit about never being thankful no matter what concession is made (Spider-man 3 poster taking forefront)? It's just a tad bit.. hypocritical for a reviewer to say...

That's the entire bloody point.

As bad as my sarcasm sensors may be, I'd like to think I could pick up on something like this, but I don't see it, and at the least it's overly repetitive

this review was pretty funny and this game does rather sucks so at least he nailed it

Jacques 2:

Loop Stricken:

Jacques 2:
On another note: Anyone else annoyed by the "outro" with the crying fans and the bit about never being thankful no matter what concession is made (Spider-man 3 poster taking forefront)? It's just a tad bit.. hypocritical for a reviewer to say...

That's the entire bloody point.

As bad as my sarcasm sensors may be, I'd like to think I could pick up on something like this, but I don't see it, and at the least it's overly repetitive

it's repetitive because it's been added to the end of every video to shill t-shirts. Just do what i do and navigate away after the credits. You can do that you know.

Ahahah, Yahtzee bitched about someone being too inlove with his own voice. That's priceless ^^,

Not that I'm complaining, I love the dude. If only I didn't love boobs as much as I do, I'd bloody marry him.

I have to admit that I enjoyed the game in spite of its MANY flaws. I saw the ghost-catching gameplay as strong point, and found it to be quite fun. My complaint here is that there was too little ghostcatching. Beyond that, there's no denying that much of the game is a campy wank-fest. Brutal review... Well-placed hog.

Love the review-have played the game and couldn't agree more with you.

Another brilliant review. Great job!

Yoda isOnline:

iamq:
Knew you would complain about the AI. Although is there any game except Left 4 Dead where you cannot complain about the AI?

actually i'd like to complain about the AI in L4D as well. Prime example is when we're holding out on a rooftop and Lewis thinks it would be a better idea to fuck off to ground level and get his bollocks bitten off and then spat in his face by a horde of angry zombies, and then not stop complaining when i refuse to heroicly jump in front of the tank to save him. I guess what i'm saying is that AI are, at the end of the day, computers. And computers have no common sense!

You know what? You win a damn cookie! I know that scene and Lewis is a fucking idiot. And AI? Hah! There's not gonna be a real and proper AI 'till we get HAL 9000 on the job. 'Till then, it's all pre-programmed robots with enough if-then statements to bury New York up to the Empire State Building.

(Say, funny question. If fans are supposedly never satisfied by whatever gaming industries put forth, then how is it that we're all here singing this game's praises? I sense a reversal of the natural order here in an ironic twist of fate.)

NotSoProBenny:
Well I'm gonna have to disagree on this one. I absolutely loved this game and yes it may be a fan service - but I'm a huge Ghostbusters fan so what do I care. I do have a couple of gripes with the game though;

Firstly why is there no co-op story mode? You nearly always have at least one NPC with you at any given time so hardly difficult to have implemented

Secondly the online mode is a huge let down. Matchmaking is a nightmare and there really isn't any sense of teamwork. Every match type is basically a competition on who can catch the most ghosts, and as such no encouragement to actually help anyone out.

But those things aside, I really did enjoy this game

This. Offline co-op mode really would've made the game better.

heh, we complain about the AI more than anything in L4D. That, and how they gimped the Hunter.

As for Ghostbusters, well, I AM a fan, so that pig's pretty attractive. Still, Yahtzee's usually right on with my own views on a game, so this review has moved it from a buy to a rental.

FalloutJack:

Yoda isOnline:

iamq:
Knew you would complain about the AI. Although is there any game except Left 4 Dead where you cannot complain about the AI?

actually i'd like to complain about the AI in L4D as well. Prime example is when we're holding out on a rooftop and Lewis thinks it would be a better idea to fuck off to ground level and get his bollocks bitten off and then spat in his face by a horde of angry zombies, and then not stop complaining when i refuse to heroicly jump in front of the tank to save him. I guess what i'm saying is that AI are, at the end of the day, computers. And computers have no common sense!

You know what? You win a damn cookie! I know that scene and Lewis is a fucking idiot. And AI? Hah! There's not gonna be a real and proper AI 'till we get HAL 9000 on the job. 'Till then, it's all pre-programmed robots with enough if-then statements to bury New York up to the Empire State Building.

(Say, funny question. If fans are supposedly never satisfied by whatever gaming industries put forth, then how is it that we're all here singing this game's praises? I sense a reversal of the natural order here in an ironic twist of fate.)

You have at least versions of "fans" the nothing is never good enough fanboy fans, the dedicated enthusiasts who see media being dragged down into casual watered down piss flavored hell and then the rabidly mindless fans that drink said watered down piss.... which Yahtzee teeters on the edge of and enthusiast..... then again begin an anime fan we all swill it from time to time....

Zefar:

Chiefmon:
Thank God we didn't have to wait a year to get the game in Australia.

Nope, this time it's Europe to take the shit. We ain't getting the game until September or something.
Why is beyond me.

Nice review though.

Reeally? It's out in the UK. (But I guess that's kind of seperate from Europe)

It's more often the case that I can't play the "new games" he reviews because they're on consoles I don't have, run on PC requirements that I don't match, or simply don't have the money/time to play them when they first come out.

Ghostbusters was an acception, because they were kind enough to release it on the PS2, where I can actually afford it. Gods more people need to make PS2 games, the system had years of life left, but noooo.. Sony had to.. well, that's an argument for another day.

MOVING ALONG... I found the game on the PS2 to be fun, addicting, and not bad at all. I loved hearing the actors (although the fact that I didn't talk was kinda boring), and in general the game was a huge nostalgia trip with some decent gameplay. I actually never bothered to try and cheat at it, because for once, a new game's come out that isn't riddled with bugs or other unbeatable problems. So for me, I found Yahtzee's review 1) hilarious and 2) not really on the mark.

Oh, I can SEE it being on the mark since I only played the PS2 version, and not whatever console version he got (probably 360 or PS3 from his Uncanny Valley comment), so I don't know if those had worse AI. But the AI in mine was pretty spot on, and I only had to revive characters maybe twice in the main game, and a couple times during the final boss which took me forever to figure out how to beat.

But yeah, I didn't really see any of the issues he had with it, because I didn't play the version he did... and I'm a big GB fan anywho and I've been missing the series since the old cartoon and the two movies came and went. However, I can understand why he might not have liked it. I, however, felt it was evidence of how good movie-based games can be when not rushed or tied to a new/upcoming release. The fact that the people who wrote the movie wrote most of the game made it easier to fit into canon. I don't know if Yahtzee is aware that the original script for Ghostbusters was so long, disjointed, and epic that they knew they'd never be able to make it into a movie, and I think that's where they drew some of the plot for this game from.

I haven't played it yet but I'm gonna try the demo first before I consider renting or purchasing the game.

I have to say I complelty disagree with this review. I loved this game and so does everyone I know who has it. I mean the actual review was good as always but I was confused on a couple of points. Mainly that Yatzee complains about the ghost-trapping process. How else are you supposed to trap ghosts, if it changed then it would ruin the point of the game.

I have it, and played it. The AI does act retarded when your working with the team. They tell you not to cross the streams and you end up doing it anyhow. x.x

he should mention the marsh mellow man battle

NotSoProBenny

"Well I'm gonna have to disagree on this one. I absolutely loved this game and yes it may be a fan service - but I'm a huge Ghostbusters fan so what do I care. I do have a couple of gripes with the game though;"

you probably like the sims as well and spank your monkey intact to your clock, but hey there is still hope for you, even people with little to none expectations may one day fight windmills

I've watched all your videos since the beginning, and I've never seen you so wrong about a game in a review before. It's just factually wrong in the way you describe many things, such as the photon beams: They really don't make it hard to see what's going on. I don't know what is wrong with you. You also fail by trying to hold ghostbusters up as an example of hollywood making games, when in reality all Akroid did was the script and consulting but left the actual game creation to the developers who were passionate about the source material.
The execution of voice and interaction was excellent in the game, raelly making you feel like a part of the ghostbusters team, and ironically what you consider cringeworthy is what all the fans of the series love. You made no attempt to understand or appreciate that angle of it.

What's the point of it all anyway? Comedy is based in truth. If you do a shitty job reviewing a game and fail to understand the underlying truths of it then you rant will not be funny.

That's so disappointing. Most movies now have the video game out before you can even buy the movie in stores. I had my hopes that this one would be different, having come out so many years ago.

...that sucks.

rayman 101:

Zefar:

Chiefmon:
Thank God we didn't have to wait a year to get the game in Australia.

Nope, this time it's Europe to take the shit. We ain't getting the game until September or something.
Why is beyond me.

Nice review though.

Reeally? It's out in the UK. (But I guess that's kind of seperate from Europe)

He may be talking about the fact that the Xbox 360 version doesn't work outside of America, and isn't sold for the 360.

PS3 is uneffected I think

I believe I'm not the only one whose feeling on Doctor Who is "Thank all that is good and decent in the world for Steven Moffat."

imkerrusin:
I have it, and played it. The AI does act retarded when your working with the team. They tell you not to cross the streams and you end up doing it anyhow. x.x

Well, unfortunately, that has to do with our own aim, if nothing else. Fortunately, a total protonic reversal doesn't insta-kill you even if it DOES happen.

Now, there are irritating points in the game, but Yahtzee didn't actually mention them much. These are problems you would have at the normal and hard difficulty at certain points of the game, more so than the occasional mission failure.

{1} The marshmellow ambush. An art studio room in Times Square with a ton of those marshmellow minions coming out of the vents with only Ray as backup. Ray probably gets overrun first and you're left alone unless you can lead off or destroy a load of bad guys to get to him, and they're coming from all the vents, Aliens style. "Game over, man!" (This is still a light problem, though.)

{2} The possessors. At the museum, a bunch of human-possessing ghosts are attacking guests and Ghostbusters. They have to be slimed out of their stolen bodies and then dealt with as you do with ghosts. The problem is they don't stay out of bodies much and they try to possess your team. Since there's four of them, that means one for each Ghostbuster, minus you. Being possessed is the same thing as an instant out for the guys, though you're somehow immune. But aha...don't you worry, because they'll blast you, quick as you like, and you'll be dead.

{3} Stone Angels. Probably the hardest part in the game. You're in the cemetary with Ray, and the others are stuck on the other side of a nigh-invulnerable gate that has 'loose hinges'. The point here is to knock these flying stone angels into the gate three times, recommended by the slime-tether. Except that using the damn thing requires precise aiming and not every tethered angel will come even close to hitting the gate while the rest are trying to kill you and there are endless crawlers coming up the path to make things worse. The whole situation there feels like the developers more or less screwing around with the players here. THIS is what Yahtzee should've been complaining about.

Aside from those exact three points, the game has no distinctive real flaws that can't be dealt with.

dls182:
Nice critique, I've been debating about getting this...

On another note, the crossword-style word jumbles are getting more and more crazy (read: impossible to follow), but, you know, in a good way.

Buy it. It's an amazing game. Yahtzee review was terribly off base I'm afraid.

I have to admit I'm really disappointed with Yahtzee's review of Ghostbusters.
I have the game for the 360, and I have to say, it's a really good game.
The controls are fine. The special effects aren't that over powering, and the story isn't bad either.
Yahtzee complained about all the parts of the game that were good, and he left out the real complaints. The game's too short, the ending's kinda lame, and Bill Murphy over acts a bit (more so in this than the movies). Yea...that's it. Those are the worst things I can say about the game.
I think Yahtzee was just having an off day, and I say try not to take this review too seriously, because he is just waaay off on this one.

Triffid:

jimClassic:
I have to admit I'm really disappointed with Yahtzee's review of Ghostbusters.
I have the game for the 360, and I have to say, it's a really good game.
The controls are fine. The special effects aren't that over powering, and the story isn't bad either.
Yahtzee complained about all the parts of the game that were good, and he left out the real complaints. The game's too short, the ending's kinda lame, and Bill Murphy over acts a bit (more so in this than the movies). Yea...that's it. Those are the worst things I can say about the game.
I think Yahtzee was just having an off day, and I say try not to take this review too seriously, because he is just waaay off on this one.

Yahtzee's issue is he can't make a review out of praising a game, because apparently his fans get pissy if he's not angry about something. If he ever has anything good to say, it's very brief, usually 30 seconds or less, and the rest is ranting.

He can use his "I'm a critic" excuse all he wants, but criticism is NOT just crucifying whatever you are assigned to critique. A critic is meant to point out the redeeming qualities along with the flaws.

There's more to it than you think. The main reason he crucifies them is because there's more issues with most of the games today than there is actually descent aspects to what makes them good or great. If the bad outweighs the good, what are you supposed to do, sugar coat it and put a cherry on top to make it look nice? No, you see the flaws as they are, then you expose them. The points he made out are true as well if you actually played it.

When it comes to being a critic, balancing is not an option. Just because a bunch of fans/magazines and the such praise the games, doesn't mean they actually critique them. Reviewers look for certain aspects that makes a game good, fans have their own standards, a Critic, looks at body of work as a whole, analyzes it then gives his or her opinion on the overall presentation. Case and point, Yahtzee. How many reviewers do you know actually sit down, play through a game and say: "Okay this was good, this was bad, this needs to be improved, etc." Answer: NONE. They only review the games and base their reviews on several categories: Sound, Gameplay, Story, Graphics, Lasting appeal, etc. They see games as they are. Games. Critics see games as artwork. Roger Ebert gets paid to critique movies, Yahtzee gets paid to critique games. Both see them as artwork. Not the format which they are in.

And just for the record, it's not Murphy, its M-U-R-R-A-Y! I was actually surprised they managed to get him to reprise his role as Peter. Plus, you got to remember one thing: It's been over 20 years since the guys did a Ghostbusters film. So obviously, they are going to get a little carried away. But who would complain about that? That makes it more the entertaining.

As for the story, its equivalent to how long a movie would run. It may seem short, but films are short too. Most last about an hour or more. Akroyd DID state in an interview that this game WAS the third film. What more do you want? An intimate scene with Peter and his girlfriend? That would go over very well. >_>;

Also, Yahtzee critiques these games in an entertaining way. There's hardly anyone else out there that has the sacks to step up to the plate and state how the games are. Besides, not all of the games are bad. Matter of fact, if you look at his other reviews, there are a handful he actually liked or recommended. Crysis, for example, he recommended for the viewers to try. So before you decide to bury Yahtzee with your "hate mail", check his other reviews and you'll see that there ARE a few games that he liked or recommended, and if you still see them as "butchering", well, maybe Yahtzee can put it in better words than I can.

As for the Critiques, this is actually helpful for the developers and publishers. With someone like Yahtzee critiquing their work, they have something to work with so they know what to look out for with their future projects. Weather or not they would actually listen, is a different story.

shame, i really enjoyed this game obviously it had its bad points (im yet to touch it since it got completed) but i got what i was expecting.

Lots of dick-sucking in that review. I think Yahtzee has got something on the brain.

I am guessing he had to be negative to keep the majority of fans happy, The game was pretty good for a film tie in (All be it a 20 year old film) However the difficulty curve was steep, especially the last 30 minutes of the game. That bit was a case of 'retard round up'. The amount of times the AI went down was insane.

Oh I imported it on Xbox360 to the UK BTW. Take that Sony and your fanboy CEO at Terminal Reality.

Ok, this will be an uncharacteristic first for me. Lately, I've been hooked on satirical, edgy, and in some cases down-right angry game review sites. *cough* Angry Video Game Nerd *cough* Having run out of current material from other sites I plugged in a few choice tokens in Google and voila, here I am.

So I ventured through around 25 different episodes from Yahtzee, starting from the beginning (after all, what's worth watching is worth watching from the beginning) and jumping from familiar title to familiar title there-after. I laughed, I cried, I had to mend multiple stitches in my side. I love the guy. I love the brutal and unflinching way in which he goes for the throat, and damn the torpedoes!

Now I won't say I don't give a rat's ass about other people's opinions, because I do. I process them, I weigh them together, I average them out. I try to find the element of truth that binds the similar opinions together to get an overall picture. But, I digress.

I normally don't even bother hitting the forums on sites like these either, because generally one way or the other, I'm here for the main content, not what other people think about it. I have my laughs and go about my day.

That being said...

This is a review that (not unlike others already pointed out) leans a bit towards the "Missing the Mark" side of things enough that I felt compelled to create an account, wait an inordinate amount of time for the registration email (30 minutes in this day and age for an automated email response is a bit of a stretch), and shovel my own foul-smelling, easily ignored, and completely ineffectual opinions upon anyone here who cares to read it.

If you are any bit of a true video gaming geek at all, you already have the bad taste of countless movie franchise game translations left upon your taste buds. With each sequel, and prequel, and sequel to a sequel, and spin-off, your hopes for a decent conversion or representation of the source material has been crushed repeatedly.

It's a tad bit masochistic actually, we know they're going to be bad, they have a history of being horrid, there are very few exceptions (read damn-near-non-existent) that haven't left us pulling out swatches of our hair, shaking our heads, and saying "What were they fucking thinking?" Of course the answer we all eventually come to is "Capitalizing on a beloved franchise, and sucking Satan's cock are not mutually exclusive notions in the gaming or movie industry."

In the instance of the Ghostbusters Franchise, you only need look back at the long and uninspired string of games released on everything from the Atari 2600 to the Super Nintendo and beyond for examples where Satan obviously got a hummer, and someone walked away with a shit-load of greenbacks. Oh, and fuck the fans.

Surprisingly, this is NOT one of those games. This is a GREAT GAME. There, I've said it, and I won't take it back. I bought it, I brought it home, I crossed my fingers, I powered up the system, I suspended my hopes and I put that receipt right there on the table within easy reaching distance next to my car keys.

And. Eight hours later, watching the closing credits, I had this feeling of wholesome completion. I felt purified from every crap-tastic piece of dog-shit software I'd every bought into in the name of Egon, Ray, Peter, and Winston.

Yeah, eight hours, I took my time, I relished every moment. Every quip, every explorable area, every answering machine message at the GB HQ. When it was over, sure I wanted more, and sure I felt like the game could have been at least a few areas longer. But then, I love the GB franchise. This thing pegged my nostalgia meter, it spun the needle.

Of course there were a few things that I could nick-pick about, so let me elaborate on them so as not to seem one-sided.

1: The inability of customizing your own character. Not a big thing, but it would have added just a little bit more immersion than just playing John Q. Ghostbuster.

2: Very short chapters, and an overall short story-arc. They could have padded this thing out just a bit more. The few "bosses" you get to fight are interesting, but the lead up to fighting them is too short to build up enough steam to get your overall nervous tension fired.

3: No side-missions. This is pretty much a linear crawl from start to finish. A handful of extra-curricular missions here and there wouldn't have hurt.

You know, I'm scratching my meager brain at this point, because try as I might I really can't find another major flaw in the execution of this game. Sure a lot of people have pointed out that the AI is has some weak moments, and in some instances you spend as much time fighting ghosts as you do reviving your fallen mates. But these cases tend to be exceptions to the rule and usually occur more highly at the increased difficulty levels than in a casual level game. And rightly so. If you increased the difficulty, and the ghosts got stronger and your mates got stronger, and you were the only one to feel like a gimp, it'd piss you off now wouldn't it?

Oh, and did I mention the multiplayer portion of the game? No. Well, step right this way. This is actually one of the areas I was biting my nails over. So many games rely on the ubiquitous multiplayer modes of Capture the Flag, Capture and Hold, Steal the Woozle, Plant the Foozle, and of course, yes, Deathmatch and Team Deathmatch. This game was a pleasant surprise. None of that overused, overdone bullshit here. Multiplayer is completely cooperative in this game. However! That doesn't mean it's not competitive, as you hustle about attempting not only to work with your mates but also try to earn the biggest score from each of the game modes.

And the game modes work well. There's your Entrapment mode where you try to catch as many ghosts as possible within the time limit, there's Survival mode where, yup, you guess it, stay alive as long as possible. There's a Thief mode where you attempt to prevent 4 artifacts from being stolen away by the pesky poltergeists that spawn wave after wave. There's even that incredibly fun Slam Dunk mode where you attempt to slam dunk differently colored (and differently valuable) Slimer clones in a race against your buddies.

I dunno, I just can't see why anyone would really have anything to nit-pick about this game. Of course in the case of Zero Punctuation, the complaints seem to be on the order of "Why couldn't it have starred new characters in a new location with completely different technology and a brand new and unrelated story line from all of the rest of the source material?"

The answer quite simply is that it wouldn't have been Ghostbusters, it wouldn't have been anything like we remember, in fact... it would have been a lot like this:

http://en.wikipedia.org/wiki/Filmation%27s_Ghostbusters

I don't care if Filmation was the first to have the name, or the general concept. To fans of the Ivan Reitman Ghostbusters legacy, it was like comparing Transformers to the Go-Bots.. same concept, just nowhere near as satisfying. Sort of like the Brand-X Ghostbusters.

Anyway, to conclude a very, very long winded post. If you generally get the concept of the Ghostbusters, but have never been big fans, at least rent the game once. It's incredibly fun even if you're NOT a hardcore fan.

However, if you are a fan (like me) of the movies, the animated series, the toys (ah, the memories), and even the damned role-playing game.... GET THIS GAME. And by get, I mean BUY. This can sit proudly on the shelf next to the movies, because that's basically what it ends up feeling like. It feels a lot like a 3rd film. Only better, because we finally get our chance to project gloriously arcing streams of protons at spooks and specters from our own unlicensed nuclear accelerator backpacks and for what has to be the first time in Ghostbusters video game history say proudly, and with conviction..

"We came, we saw, we kicked it's ASS!"

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