It's a Kind of Magic

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It's a Kind of Magic

Duels of the Planeswalkers is a temptress even the card wary Seans Sands can't avoid.

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Magic Broke with the "Door to Nothingness". Well completely broke anyway, I think the infinite squirrel combo predates it.
I prefer L5R.

YES! embrace the darkness!

Nazrel:
Magic Broke with the "Door to Nothingness". Well completely broke anyway, I think the infinite squirrel combo predates it.
I prefer L5R.

it broke with all the first turn kills in alpha.

Nazrel:
Magic Broke with the "Door to Nothingness". Well completely broke anyway, I think the infinite squirrel combo predates it.
I prefer L5R.

Have you actually played the game? DtN is the Magic equivalent of Sean or Dan from Street Fighter. There are much worse stupid broken things to do than even infinite squirrels.

Sean, is DotP challenging? It's limited, but I've heard mied things about the difficulty.

Meh, the Yu-Gi-Oh cardgame pwns Magic. Or at least I hope so.

Resistance is futile. You will be sucked in. In other words, welcome to the club!

Nazrel:
Magic Broke with the "Door to Nothingness". Well completely broke anyway, I think the infinite squirrel combo predates it.
I prefer L5R.

DtN takes a deck built around it to use. You need 5 colors, and a lot of mana. There are far more broken cards in existence. Anyway, I'm thinking about getting this. It sounds fun, except for the lack of customization options.

randommaster:

Nazrel:
Magic Broke with the "Door to Nothingness". Well completely broke anyway, I think the infinite squirrel combo predates it.
I prefer L5R.

Have you actually played the game? DtN is the Magic equivalent of Sean or Dan from Street Fighter. There are much worse stupid broken things to do than even infinite squirrels.

DtN takes a deck built around it to use. You need 5 colors, and a lot of mana. There are far more broken cards in existence. Anyway, I'm thinking about getting this. It sounds fun, except for the lack of customization options.

In practice there are worse ones, but the Door to Nothingness is the one that specifically says, "Pay X mana target player loses." This is the kind of card jokes were made about back in the day, as broken cards that would never exist.

Nazrel:

randommaster:

Nazrel:
Magic Broke with the "Door to Nothingness". Well completely broke anyway, I think the infinite squirrel combo predates it.
I prefer L5R.

Have you actually played the game? DtN is the Magic equivalent of Sean or Dan from Street Fighter. There are much worse stupid broken things to do than even infinite squirrels.

DtN takes a deck built around it to use. You need 5 colors, and a lot of mana. There are far more broken cards in existence. Anyway, I'm thinking about getting this. It sounds fun, except for the lack of customization options.

In practice there are worse ones, but the Door to Nothingness is the one that specifically says, "Pay X mana target player loses." This is the kind of card jokes were made about back in the day, as broken cards that would never exist.

Getting the ammount of effort needed to activate DtN is a feat in itself, much less being able to get to kill someone with it. There were plenty of other cards that let you win the game instantly before DtN.

I found the X-box game infuriating because of the way the computer cheats to give you bad luck. I can usually predict what my opponent will do based on what is the card that would be worst for me. I can guess what the next card I'm going to get based on which card would be the least useful. There were over 60 cards in the deck. 3 of them would were useless but I could use every other one. I got 2 consecutive useless cards.

For real life Magic I find it easier to buy card sleeves that have an opaque back and write the cards myself. It saves a lot of money.

Nazrel:
Magic Broke with the "Door to Nothingness". Well completely broke anyway, I think the infinite squirrel combo predates it.
I prefer L5R.

Well, at least standard isn't too broken. And also, if you can generate two mana of each color and prevent someone from blowing up an artifact or killing you, you probably deserve to win the next five games.

Areani:
Meh, the Yu-Gi-Oh cardgame pwns Magic. Or at least I hope so.

This makes very little sense to me. Are you inexperienced in at least one of these games? Why would you hope that Yu-Gi-Oh is better?

Haven't played M:TG since I was in grade school... Not getting into it again, unfortunately.

Meh, I went though a phase like that. I still have all my cards. Its a little unreasonable the amount I have. But I'm bored with card games. Got bored with them long long ago.

Areani:
Meh, the Yu-Gi-Oh cardgame pwns Magic. Or at least I hope so.

Nope. Yes, I played both, so I am not talking out of mere love of Magic, but Magic is far superior, however, Yu-Gi-Oh is simpler, which may appeal to more casual card players. Magic does make your eyes cross sometimes.

Duels of the Plainswalkers has NO deck editor what-so-ever, and is therefore FAIL for anyone but casual players. I came very close to buying it until I found out about the lack of that feature.

Nazrel:
Magic Broke with the "Door to Nothingness". Well completely broke anyway, I think the infinite squirrel combo predates it.
I prefer L5R.

"Panoptic Mirror" is way more broken than "Door to Nothingness"... but I still love abusing the hell out of it!

I have never been a fan of M:TG, but I have gone through trading card phases. I eventually grew out of them though for the same reason you were afraid to get started on them, the sheer addiction. They are scarily addictive though, I will say that. But I can see why they would want to put it on the XBox to help increase their audience, because a product needs to adapt for an audience to survive, and that is exactly what they're doing here.

Well, that and the fact that they were banned in both schools I went to as a child and by the time I went to secondary school I had grown out of them.

Sean Sands:
It's a Kind of Magic

Duels of the Plainswalkers is a temptress even the card wary Seans Sands can't avoid.

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i used to play (and kinda still do >.>) magic, if it helps (and if you actually read this post), the best colors for creature decks are green and white, with green keep pumping out critters, and keep building mana up untill you can drop a few big beasties and stomp you opponent, with white, put out a few flyers, and first strikers and buff them a whole lot, also, keep attacking, keep your opponent on the ropes. i play a old style bird deck :D. fear the pidgeon swarm

Areani:
Meh, the Yu-Gi-Oh cardgame pwns Magic. Or at least I hope so.

i havnt seen anyone play yugioh in 6 months its still around?

Lol. Never played magic, but TCG's in general are something I know quite well.

I'm playing a new one right now that's trying to avoid some of the common problems that make these games so expensive.

I'll resist the urge to provide any kind of link to it, but if you want to know anything about it send me a PM.

I play occasionaly. I really do try to avoid getting sucked in by the possibilities for customising a deck with varying degrees of success. For example I was shown two cards the other night, a Legendary Zombie Warrior and a Legendary Zombie Wizard card. Right now I'm trying to resist buying a whole deck just to build around them.

I'll probably have my new zombie deck inside a few weeks.

I really remember that things have gone for the worse when I saw a friend of mine play with a 250 card deck. Guess what, it was all about shuffling and grave digging and deck searching while attempting to survive the more conventional decks. The reason it won so often? The Battle of Wits.

So, he suffles the library, the searches for the card, he brings graveyeard back to the library, playes and juggles the cards and then plays the instant-victory (when combined with the Time Walk) while smiling smugly and saying 'Do you want to count the cards at my deck?' Only way to defeat that is an instant enchantment destroyer and hope that doesn't get countered.

That's just ridiculous. I thought that this

was ridiculous but these kinds of instant-win cards really take the cake.

EDIT: added the images.

Knonsense:

Areani:
Meh, the Yu-Gi-Oh cardgame pwns Magic. Or at least I hope so.

This makes very little sense to me. Are you inexperienced in at least one of these games? Why would you hope that Yu-Gi-Oh is better?

I meant "pwns" as in "a lot more popular" and also I'm just kidding ;)

randommaster:

Nazrel:

randommaster:

Nazrel:
Magic Broke with the "Door to Nothingness". Well completely broke anyway, I think the infinite squirrel combo predates it.
I prefer L5R.

Have you actually played the game? DtN is the Magic equivalent of Sean or Dan from Street Fighter. There are much worse stupid broken things to do than even infinite squirrels.

DtN takes a deck built around it to use. You need 5 colors, and a lot of mana. There are far more broken cards in existence. Anyway, I'm thinking about getting this. It sounds fun, except for the lack of customization options.

In practice there are worse ones, but the Door to Nothingness is the one that specifically says, "Pay X mana target player loses." This is the kind of card jokes were made about back in the day, as broken cards that would never exist.

Getting the ammount of effort needed to activate DtN is a feat in itself, much less being able to get to kill someone with it. There were plenty of other cards that let you win the game instantly before DtN.

After all that effort, you get ninja Brown Ouphe'd


I actually had a friend from a card shop once. He makes his opponents sign a notebook after beating them. He says it's his list of people he killed using Door to Nothingness. The ability is offset by the high cost. IMO Skullclamp was more broken


With the right mana engine, you can keep drawing cards until you get the one you needed. And this card isn't even a rare! Also imagine how easy your life will be if you can generate multiple 1/1 tokens.

Syntax Error:
*Snip-snip-snippity-snip*

I think the real issue here is why you are activating DtN while there is a Brown Ouphe active. There is truly no question more important in all of history than this.

As for Skullclamp, believe me, I know it's broken. Throw some into a deck with creatures and the deck usually becomes twice as good.

randommaster:

Syntax Error:
*Snip-snip-snippity-snip*

I think the real issue here is why you are activating DtN while there is a Brown Ouphe active. There is truly no question more important in all of history than this.

Simple really, utter carelessness. That, or your opponent put the card in the play field but on a place where he can easily hide (so you might forget that it's still in play). I suddenly remember the stories about Chaos Orb. Now that was a fun card.

Syntax Error:

randommaster:

Syntax Error:
*Snip-snip-snippity-snip*

I think the real issue here is why you are activating DtN while there is a Brown Ouphe active. There is truly no question more important in all of history than this.

Simple really, utter carelessness. That, or your opponent put the card in the play field but on a place where he can easily hide (so you might forget that it's still in play). I suddenly remember the stories about Chaos Orb. Now that was a fun card.

There's probably some way to flash out the Ouphe and give it haste. But, in a pinch, there's also Bind, Squelch, Reroute, Stifle, Trickbind, Pithing Needle, Willbender, Voidmage Husher, Null Rod, Voidslime, Angel's Mercy, Platinum Angel, and probably a few more. Willbendering a DtN is probably the most hilarious thing ever.

Too bad Chaos Orb is hard to get a hold of. There were always the rumors of the guy who ripped it up to wipe the opponent's board.

randommaster:

Syntax Error:

randommaster:

Syntax Error:
*Snip-snip-snippity-snip*

I think the real issue here is why you are activating DtN while there is a Brown Ouphe active. There is truly no question more important in all of history than this.

Simple really, utter carelessness. That, or your opponent put the card in the play field but on a place where he can easily hide (so you might forget that it's still in play). I suddenly remember the stories about Chaos Orb. Now that was a fun card.

There's probably some way to flash out the Ouphe and give it haste. But, in a pinch, there's also Bind, Squelch, Reroute, Stifle, Trickbind, Pithing Needle, Willbender, Voidmage Husher, Null Rod, Voidslime, Angel's Mercy, Platinum Angel, and probably a few more. Willbendering a DtN is probably the most hilarious thing ever.

Too bad Chaos Orb is hard to get a hold of. There were always the rumors of the guy who ripped it up to wipe the opponent's board.

If you look at Chaos Confetti, that "legend" might not be all that far from the truth.


I actually never saw a standard deck construct (at the time) for DtN. Mostly because Affinity ruled the metagame until the Artifact Lands were banned. The things that got me at the time were those anti-artifact green decks. I hated green at that point. They had Oxidize, Viridian Shaman and other things. They also usually had land generators at the time, so when your field is clear, they'll send their 20 land Rude Awakening at your ass. Rude awakening indeed.

Areani:

Knonsense:

Areani:
Meh, the Yu-Gi-Oh cardgame pwns Magic. Or at least I hope so.[/sarcastic joke type thing]

This makes very little sense to me. Are you inexperienced in at least one of these games? Why would you hope that Yu-Gi-Oh is better?

I meant "pwns" as in "a lot more popular" and also I'm just kidding ;)

Ok fixed.

I broke my addiction back in 1997 when I sold all my cards at a convention. Got like $800 total. I've been waiting for a video game version that didn't charge for cards - all the previous editions made you buy virtual booster packs. So I guess I will have to check this out.

Syntax Error:

randommaster:

Syntax Error:

randommaster:

Syntax Error:
*Snip-snip-snippity-snip*

I think the real issue here is why you are activating DtN while there is a Brown Ouphe active. There is truly no question more important in all of history than this.

Simple really, utter carelessness. That, or your opponent put the card in the play field but on a place where he can easily hide (so you might forget that it's still in play). I suddenly remember the stories about Chaos Orb. Now that was a fun card.

There's probably some way to flash out the Ouphe and give it haste. But, in a pinch, there's also Bind, Squelch, Reroute, Stifle, Trickbind, Pithing Needle, Willbender, Voidmage Husher, Null Rod, Voidslime, Angel's Mercy, Platinum Angel, and probably a few more. Willbendering a DtN is probably the most hilarious thing ever.

Too bad Chaos Orb is hard to get a hold of. There were always the rumors of the guy who ripped it up to wipe the opponent's board.

If you look at Chaos Confetti, that "legend" might not be all that far from the truth.


I actually never saw a standard deck construct (at the time) for DtN. Mostly because Affinity ruled the metagame until the Artifact Lands were banned. The things that got me at the time were those anti-artifact green decks. I hated green at that point. They had Oxidize, Viridian Shaman and other things. They also usually had land generators at the time, so when your field is clear, they'll send their 20 land Rude Awakening at your ass. Rude awakening indeed.

Yeah, Rafinity was broken. Disciple of the Vault is still banned in Extended to keep the deck fair. With Disciple, it works more like a Combo deck than aggro.

With DtN, did you try Tooth and Nail for two Composite Golems? That gives you the mana for the Door without having to wait.

randommaster:
snip

Oh, I didn't know about that. Most Tooth and Nail decks I battled with usually only plays out in two ways: either my I kill him first with my Cranial Plating'd Broodstar on turn 4 (provided, he had a bad draw and wasn't able to destroy any of my lands) or he disrupts my mana flow until he can Tooth and Nail a Triskelion and Mephidross Vampire and gives me a one sided Wrath of God. The worst was probably a Kiki-Jiki and Darksteel Colossus (dropped when I had nothing to defend with in the first place). That said, Tooth and Nail decks back then were mostly of the Beatdown variety.

And I'm willing to bet Disciple wouldn't be banned (probably restricted) if it were damage instead of loss of life (since damage can be prevented, while loss of life can't).

Syntax Error:

randommaster:
snip

Oh, I didn't know about that. Most Tooth and Nail decks I battled with usually only plays out in two ways: either my I kill him first with my Cranial Plating'd Broodstar on turn 4 (provided, he had a bad draw and wasn't able to destroy any of my lands) or he disrupts my mana flow until he can Tooth and Nail a Triskelion and Mephidross Vampire and gives me a one sided Wrath of God. The worst was probably a Kiki-Jiki and Darksteel Colossus (dropped when I had nothing to defend with in the first place). That said, Tooth and Nail decks back then were mostly of the Beatdown variety.

And I'm willing to bet Disciple wouldn't be banned (probably restricted) if it were damage instead of loss of life (since damage can be prevented, while loss of life can't).

It might be unbanned (only Vintage restricts cards, otherwise it's either banned or not) if it were damage, since Runned Halo could stop it, but first turn Disciple turns the deck from a turn four/five kill to a consistent turn three kill. Getting a first-turn Disciple is like getting another Ravager, except it doesn't need to attack to kill you.

Also, a fun thing you can do with TaN is Twincast it when your opponent plays it, and get your own combo out to stop them. Pristine Angel usually worked pretty well.

Areani:
Meh, the Yu-Gi-Oh cardgame pwns Magic. Or at least I hope so.

Uninformed poster is uninformed.
This article was written extremely well and it makes me wish that I was Sean Sands.

randommaster:
Snip

Dammit, I feel old. Is Twincast a new mechanic? Or do you mean you should just also play Tooth and Nail when your opponent plays it? I stopped at the Mirrodin Block, because of the money sink. At the time I had to choose between MuMORPuhGerS and Magic. I chose the lesser evil in terms of monetary investment.

Syntax Error:

randommaster:
Snip

Dammit, I feel old. Is Twincast a new mechanic? Or do you mean you should just also play Tooth and Nail when your opponent plays it? I stopped at the Mirrodin Block, because of the money sink. At the time I had to choose between MuMORPuhGerS and Magic. I chose the lesser evil in terms of monetary investment.

That might explain it. Twincast was from the next block, but you can think of it as "blue Fork."

As for choosing between MMORPGGDOWNFIWMGs and Magic, I prefer to play with people, even if it costs a bit more.

randommaster:

Syntax Error:

randommaster:
Snip

Dammit, I feel old. Is Twincast a new mechanic? Or do you mean you should just also play Tooth and Nail when your opponent plays it? I stopped at the Mirrodin Block, because of the money sink. At the time I had to choose between MuMORPuhGerS and Magic. I chose the lesser evil in terms of monetary investment.

That might explain it. Twincast was from the next block, but you can think of it as "blue Fork."

As for choosing between MMORPGGDOWNFIWMGs and Magic, I prefer to play with people, even if it costs a bit more.

Hey, MMO's allow you to play with people. I really got started because of the social aspect of it all. Not to mention me and my buds decided to start out in a game at about the same time (though, they've been playing MMO's years earlier). I'm planning to get back on Magic, probably once I have enough money to support it.

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