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Never having played a fallout game, i dont have any expiriance with Dogmeat, but can relate to what people apparently feel towards the lovable mutt from my expiraiance in Oblivion with Shadowmere. Anyone who has played Oblivions Dark Brotherhood quests knows what i am talking about. A reward from Lucien Lechance for a job well done, eternally faithful (except if you put armour on her... never got why she would run away when you did that), and a powerhouse, able to take down many of the games higher lvled monstocities single handedly... or hoofedly to be more precise. And her speed, making her able to run down that pesky Kajhit Marik without breaking a sweat, makes her one of the most useful beings in the game. She is even more valueable as a character after *SPOILER* your mentor eventually bites the dust *END SPOILER*, and becomes a testimate to not only the relationship with Lucien, but also your new found power once the quest line ends. the fact that she resolutely stands by your side in the face of danger, and her apparent loathing of armour make her a nice foil to your spell wielding, shadow crawling, Umbra wielding self. it also helps that she is a hero character and can never really die... | |
Just goes to show you how great game design can create emotional experiences just as well as good writing can. The original Dogmeat's strength helped forge a sense of attachment to him early on in game, and so by the time his low HP became an issue the player was usually already actively protecting him. | |
I love my Dogmeat. Having played Fallout back to front (3,2 then original) I never really realised the link. I knew from friends who played the original when it first came out that you could have a dog in your party and thought it a touch strange but now fully understand why they reloaded time and again just to try and save their Dogmeat from death. @ Gamerluck: Shadowmere was great but Dogmeat, well, I'm more of a dog person, and the fact that he was irreplacable (sp?) and individual did a lot for his appeal. Shadowmere felt the same as one of those awesome, highly sought after items/artefacts that you come across in all RPGs, more utilitarian and with less character, I feel for him in the same way as I feel for my conquorer armour set in W:AR. p.s and unfortunately I never managed to save the Worthless Mutt in Arcanum... Might have to re-install it and try. | |
awwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww | |
I never could feel an attachment to Dogmeat, though I did hope for one. I generaly love animal companions in games, but the AI of Dogmeat made him way too much of a pain to have. So as hard as I try, eventualy I just end up giving up on him. I do still have him alive in one of my Fallout 3 games, but only because I left him in Megaton and never, ever use him. So basicly he's just another NPC there for decoration. | |
I agree with the evaluation of sidekicks, the best ones are useful and don't ramble endlessly throughout the game. I know I have spent a lot of time reloading games where I try to save a character, and Dogmeat is no exception. | |
I ended up turning Dogmeat into a domesticated dog. He'd live in Megaton and always await my return eagerly. The dangers of the Capital Wasteland were so bad I wanted to keep him home where he'd be safe and well looked after. Yet, if I were out and about, I'd have no qualms about leading humans or even Fawkes to their deaths. It's funny how a mere dog can evoke such protective feelings from even a stony hearted gamer like myself. | |
I never liked Dogmeat. Give me Sulik or Cassidy or even Myron any day. | |
Dogmeat is (nearly) invincible. I treat him nicely, but I prefer 'A Familiar Piece of Brain'. | |
I love my Dogmeat in Fallout 3. So much so that I never let him leave the house, even though I have the puppys perk. Maybe I need help. I don't even treat my own dogs with that kind of love... | |
well... amazingly this dog i havn´t met in fallowt 3... where is it?? or do i have to buy an expansion to get it?? | |
If you must know, I loved Dogmeat, and still do. I usually leave him and Fawkes somewhere safe while I attempt more dangerous missions because I know that they'll either | |
FAWKES NEVER DIES :P dogmeats awesome though, hand him since the beginning, helps out a lot but wtf! you ahve to feed him???? O.o | |
I hae dogmeat, than again, I hate dogs. Dogmeat died in like a second and I didn't bother getting the puppies! perk even if it was great. I think I'll stick with my pet super mutant. | |
I hated Dogmeat. I found it once and shot it myself after about five minutes of the damn mutt attacking anything in sight. | |
When I first played through Fallout 3, I passed through the scrapyard just once. I heard scuffling coming from the far side of a cargo container and a stack of wrecked cars and - just in case - threw a grenade. One boom latter, the scuffling stopped. So I went round to check the damage and I found the bodies of two gunmen and a dog named, appropriately enough I thought, Dogmeat. And that was the first and last I saw of the thing. This explains a bit. | |
Dogmeat's great if you're a power-armoured, wade-in-blazin', gun-totin' powerhouse, but if you're a sneaker, he's a pain in the arse. I actually used the console commands to make him unkillable because it seemed like he could take on four super mutants with heavy artillery and survive, but a single bloatfly could take him down on occasion. Mostly left him home, though. | |
A great read.Just great. | |
heh i dídnt need a partner in fallout3 i was never much damaged and out of ammo so my point is i dont like people in videogames who defies my orders it al ends up the same.. | |
An article on Dogmeat! Never thought I'd come across that. Good stuff. Fallout 1/2 are just about my favorite all-time RPGs, and Dogmeat has to be one of my favorite characters from those two fantastic games. (Fallout 3: Meh.) Yet another great article on Escapist. It is interesting how attached you can get to Dogmeat, even only with the barks and yelps of communication. I don't know how many times I had to re-load battles because of Dogmeat getting wasted..and he saved my butt from Deathclaws a couple of times, with a timely knock down. | |
I never used a sidekick much in Fallout 3, and I reached level 20 without a sidekick, but when I found Sergeant RL-3 I had to buy him. A giant storage kit that has a flamethrower and spouts nonsense rhetoric? Awesome. As for Dogmeat, I kept him in Tenpenny Tower. Better a robot die than him I guess. | |
Shame he was useless in Fallout 3 | |
In Fallout 3 your character was so overpowered you never really needed any kind of party. Now in the original, I went through great lengths to keep him alive, gladly sacrificing my human party members (who never did learn to shoot straight!) just to keep him kicking- er... biting. Of course, it's a lot easier with the NPC command mod. Just like the Vault Dweller "I still miss that damn dog." | |
I would call this spam under any other circumstances. | |
A wonderful meditation on one of the most memorable, iconic characters in gaming. In the original game, I always felt like I had to get Dogmeat because it's so friggin' hard - he really helped out a lot, at least near the start. And it was just cool to have a dog that followed you around the Wastes. In Fallout 3, I have mixed feelings about him. It's awesome that they were making the reference to the original, and I was really excited when I first found him. But if you're sneaking around or get into a really intense fight, he's just such a liability. Aside from one epic shootout at the Bethesda offices, I left Dogmeat at my house in Megaton. Maybe when I get into Broken Steel, I'll use him more after I get the Puppies! perk. | |
OMG are you talking about "A FAMILIAR PIECE OF BRAIN" that i think you're talking about??? AAAARGH I NEED TO GET TO THAT DAMN BOAT RIGHT AWAY!! | |
The name of the canine character in the original Harlan Ellison short story, "A Boy and His Dog," on which the second-rate 80s film is based, is "Blood" actually - not "Dogmeat." Blood is not only a strong melee fighter in Harlan's apocryphal story, he's also telepathic. Ironically, in the story these telepathic canines have "lost the ability to hunt" and are thus 100% dependent on their 2-legger companions to find food for them. In exchange, Blood "sniffs out" 2-legger females for his human friend to rape - not very romantic, but a very Ellison-esque reversal of the usual roles of who "finds the females" for whom in human/dog relationships. Spoiler alert: in the last paragraph of the original story, the boy kills his new girlfriend and feeds her to Blood, when forced to choose between which one has earned his own true loyalty. I don't think that's how the film ended, needless to say - not very Hollywood. Oh, and Ellison wrote "A Boy and His Dog" after his beloved canine companion succumbed to stomach cancer at 11 years of age. He was a Hungarian herding breed, and Ellison has stated that he never really recovered from the loss of his canine partner. There's your random canine backstory, for those curious about such things. :-) | |
I tried to do that with the alien from the crash site. I lugged it all the way across the wasteland to Megaton, and then figured out I couldn't carry it through doors. So, I just propped it up against the door. | |
Wuffles passed away a few books ago, Mr Fusspot was his replacement. | |
The end of the film very strongly implies the same thing. | |
i had a great attachment to Dogmeat in Fallout 1 | |
Thanks for the correction, I don't think I made it to the end of the film and now I've been passing misinformation as a result. Rather impressive that the film stayed to the original Ellison story ending - glad to hear. Fausty | |
Comparing to Alyx in HL2: Episode 1, I can actually see a lot of merits to having a silent animal as a companion. - The AI might be stupid at some points, but when you yell "No, you idiot you'll get yourself killed!" it's a bit more immersive to a dog that can't understand you than an english-speaking human. I actually kind of thought for a while about the possibility of some single player game that just has a brief, one-chapter segment where a dog is following you around, offering small assistance in certain puzzles, as well as combat, etc. | |
I've only played Fallout 3, but I was lucky enough to stumble upon Dogmeat early on-and with no previous knowledge of the character. I was so lonely (Fallout does a great job of evoking a hostile wasteland that wants to kill you if anything is there at all) that keeping that dog alive became more important that completing missions. I've never restarted a game so often. No regrets. | |
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Junktown Dog
Perhaps no character in the Fallout universe is as beloved by players as Dogmeat, the canine companion to every Lone Wanderer to leave (or be thrown out of) his vault. Michael Fiegel interviews members of the original Fallout development team about how the loveable mutt came into being.
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