Red Faction: Guerilla

 Pages 1 2 3 4 NEXT
 

Red Faction: Guerilla

Yahtzee details why Red Faction:Guerilla isn't guerilla at all.

Read Full Article

Good article. Maybe if it was called "Red Faction:Blow Shit Up" you would be more liking to it. I hoped it would be tense and stealthy too, but there's always Splinter Cell.

So is it more of an example of bad advertising? If the "guerrilla" was taken out of the title and replaced with... say... "revolution" (which sounds a bit cliche) would it have been more enjoyable?

I don't know, maybe the title and use of "guerrilla warfare" was what kept this game from being more of a Mercenaries clone?

The minds-eye is a demanding misstres.

Woah..he reads the comments of the forums?

I'm kinda blown away here. I should watch my mouth.

Also, does anyone remember that fucking joke of a mission where they say you need to use stealth to destroy some planes? There was no way to go through without being detected because everyone has a wireless "alarm button" as if it was a life alert on their wrist, and you could only use your hammer (and you can't use the cover button with that) - so what did I do? I ran through planting the altimeter charges right in front of those idiots and they still got in the planes and died.

I'm almost certain that if I didn't already trigger the alert, my next objective would have been to cause an alert to get someone to fly the planes.

So this will be done regularly? Awesome. It's a fun little aside. And he is pretty right about the stuff he says.

Good article, these elaborations on the reviews are actually quite interesting.

The videos for Red Faction: Guerrilla were never that impressive to me.

I'm really starting to like these articles, they make some nice points and are a good laugh.

Probably pointless, but just in case he is reading...

Felt a bit as though this weeks ZP was designed to be a two parter with this EP. The ZP alone didn't quite feel complete as the rest of them have. Could be that it's just me reading into it too much though.

Anyways, definitely agree with the argument and I'll expect an awesome stealth section when your game is released ;)

I still don't understand the whole Overlord is being a dick because he can arguement. It is Gnarl who is all bent on destroying the Empire because he is evil not The Overlord. The Overlord's motivation is simple revenge and he is gaining a profit to boot. Simple and straightforward. And if anyone had beat the first you would know Gnarl is a dick for the sake of being a dick. He is after all the wizard behind the curtain.

And we are doomed now that it has been revealed you read comments.

He Always Reads comments and Questions, its his choice if he cares enough to answer, most cases he has better things to do then answer id wager

Woah, I didn't notice all that extra punctuation in the picture until now. Nice touch.

Uh oh... he responded to a comment from the forums, the writings on the wall now...

Oh, and about your proposed game; I'd buy 8.

I'm going to agree this time (unlike last time, Fable sure, Overlord NOT)

Guerrilla is an incorrect term I suppose, but it could have been worse. They could have said it had stealth sections and other features (Assassin's Creed I'm looking at you!) and of course didn't. It still advertised what the game is about IE blowing s**t up!

And it did that well!

ElArabDeMagnifico:
Woah..he reads the comments of the forums?

I'm kinda blown away here. I should watch my mouth.

Also, does anyone remember that fucking joke of a mission where they say you need to use stealth to destroy some planes? There was no way to go through without being detected because everyone has a wireless "alarm button" as if it was a life alert on their wrist, and you could only use your hammer (and you can't use the cover button with that) - so what did I do? I ran through planting the altimeter charges right in front of those idiots and they still got in the planes and died.

I'm almost certain that if I didn't already trigger the alert, my next objective would have been to cause an alert to get someone to fly the planes.

I remember that mission. Although, for me it was less of a "plant bombs on the planes before they take off and watch them explode in the air" and more of a "fail to plant the bombs on the planes before they take off and then watch slightly amused as they crash into each other midair and careen into that machine gun nest, blowing it to hell and completing the mission."

Red Faction: Guerilla was awesome fun, but not very tactical at all. Steath would have been a good addition...even adopting the camouflage system from Mercenaries 2 wherin driving a faction's vehicle would disguise you as that faction would have been welcome. But no, all of the EDF forces have x-ray vision and can see right through solid sheetmetal.

On a side note: I actually havn't finished the game. I could stand the plot taking a shit dive after five seconds into the game. I could stand there being no visible difference in ANYTHING after the guerilla base is completely destroyed and you're supposed to be one of the few survivors. I could stand the hastily takked on subplot with the raiders. But the exceedingly long final mission with several thousand enemies armed with rocket launchers blowing your tank to hell, numerous sniper and machinegun nests, culminating in a boss fight, and then another rocket launcher gauntlet, with NO CHECKPOINTS at ANY point? Fuck you, Red Faction. I liked you better when you didn't challenge me.

I had no problem with the game not being a stealth game. But then, outside of the worshipped-by-me Thief series, I find stealth games to be boring as whale poop. If I wanted to lie under a dumpster while idiots walk by saying the same things over and over, I'd go to a family reunion. I'm in games for fun.

But I can see his point.

What I can't get behind, however, is the casual tossing off of the first Red Faction being crap. I'm sorry but I loved that game. Yeah, I know it had issues, but here's some of my highlights:

1. The opening. You're a miner, you're mining. You take one too many biffs up the head from the supervisor, you smack the crap out of him with your pick, take his gun, and start the revolution. That is seriously one of the most immersive openings to a video game of all time.

2. Save anywhere on a console. Up until that point, all fps, in fact all games, I had ever played on a console were save point games. Red Faction allowed me to save anywhere. No more throwing the controller across the room when I messed up right before a totally arbitrarily placed save point. Sweet relief.

3. The variety of missions. I totally thought of this the first time I played Halo. And actually, is the thing I miss most in the new RF. It's funny that Yahtzee should complain about the lack of a stealth mechanic because that was one of my favorite moments in RF1. You steal an executive outfit and go through the offices. As long as you don't get to close to anyone you're fine. Reminded me (in a totally small way) of Thief. Plus, there were sniper moments, run for your life moments, etc.

4. Explosives and GeoMod. Oh sure, the destructible environments weren't quite as cool as they touted, but there were several times in that game that I avoided key card hunts by blowing holes around the doors. Oh god I wish I could do that in other fps.

Okay rant over. Yahtzee, you're the tops of your field, keep on shining you crazy foul-mouthed diamond.

Paulrus_Keaton:
So is it more of an example of bad advertising? If the "guerrilla" was taken out of the title and replaced with... say... "revolution" (which sounds a bit cliche) would it have been more enjoyable?

Probably not more enjoyable but more truthful as for what to expect.

Overall though it was a decent sandbox game with a broken physics engine.

this is the perfect case of a game where the advertising and labeling make it out to be "guerrilla", while the tv commercials just show shit blowing up and rampaging. id say they just threw guerrilla on the title to make it sound cool, without actually thinking that players would evaluate or read into the situation much

Maybe they meant the "ambush/raid" & "small irregular army" part of guerrilla warfare, rather than the "covert" tactics guerrilla fighters use to accomplish the goal of ambushing and raiding.

Man, I really wish the game was like that. I really do. I was really excited for being sneaky super dick to the EDF, but I'm satisfied with just getting to tear down buildings with nothing but a sledgehammer. It's just annoying that the fun buildings always even a battalion of EDF shocktroops intent on introducing to their friends and their bright blue bullets, making it very, very difficult to have just tearing buildings down.

Red Faction: Guerilla? Only thing I heard about that was the ostrich hammer.

I remember the first game as kind of decent atleast, definetly nothing childhood ruining atleast. The destroying walls gimmick was short lived but it still was alright.

I really enjoy these articles, it helps burn a good 3 minutes of my friday and I like reading them with an air of superiority as I speak aloud to myself.

"Yes Mr Yatzhee, guerilla warfare is a delightfully deadly practise that has yet to be encapsulated within the medium, and whilst I agree with your ideology, I also find the action genre to be shallow and pedantic".

And I'm also smoking a pipe as I say these things.
Just because.

I completely agree with the comments about Gurellia! About the only game I've ever played that allowed you to really act like a gurellia was Operation Flashpoint: Resistance; but that went too far into realism for me, and had the familar Operation Flashpoint bugs.

I would so totally buy that kind of game Yahtzee talked about.

A proper Guerilla Warfare game would be pretty fucking awesome. I'd like to see a Vietnam war game where you play as the Vietcong. Setting traps, escaping into tunnels, assimilating yourself into local villages, ambushing people - it would be pretty fun.

It'll never get done mind you, for the same reason why some Americans have a problem with a game based around the American Civil War (yet they have no problem gunning down Germans or Japanese).

ElArabDeMagnifico:
Woah..he reads the comments of the forums?

I'm kinda blown away here. I should watch my mouth.

Also, does anyone remember that fucking joke of a mission where they say you need to use stealth to destroy some planes? There was no way to go through without being detected because everyone has a wireless "alarm button" as if it was a life alert on their wrist, and you could only use your hammer (and you can't use the cover button with that) - so what did I do? I ran through planting the altimeter charges right in front of those idiots and they still got in the planes and died.

I'm almost certain that if I didn't already trigger the alert, my next objective would have been to cause an alert to get someone to fly the planes.

I remember that one, eventually I just got bored of the alarm dodging and just ran in, putting remote chargs on all the planes and watching the blow up in middair, good times

but I didnt like that the buildings didnt come back after being destroyed, I know that may be unrealistic but that was my favorite part of the game, blowing shit up and when there was no shit for blowing up I got bored

also the nano thingy needed more uses than just the rifle, mabye a nano bamb + the should of let us fly the planes

last thing, while I was blowing up the final base in the end with a walker, I was thinking, that they designed these nice buildings for nothing but rubble

(if anyone couldnt see the last part coming, with the base and everything, wow)

EDIT:

FightThePower:
A proper Guerilla Warfare game would be pretty fucking awesome. I'd like to see a Vietnam war game where you play as the Vietcong. Setting traps, escaping into tunnels, assimilating yourself into local villages, ambushing people - it would be pretty fun.

It'll never get done mind you, for the same reason why some Americans have a problem with a game based around the American Civil War (yet they have no problem gunning down Germans or Japanese).

whoever wrote that article blog thing is an idiot, I still say the war originated because the south wanted a confederate government, not because of slaves (although that was a big reason, but not the biggest and definatly not the sole reason)

Since his main problem is the gameplay not being stealthy.

Let me ask anyone who played the game this.

Would you have liked the game more if it was named something different?

You should really put together a solid game pitch, one day, and send it out to some of your Developer friends, Yahtzee. It would be extremely fun to play a few of these ideas you've mentioned, and a gameplay mechanic that involves bad puns as part of the dialogue, but in a meaningful, dickish way would actually be interesting. We know you have at least sarcastic pull with a few teams, so why not exert a little bit of influence, and put forth something we could all get beind.

I have been searching forums for Red Faction Guerrilla for a post I once wrote detailing exactly how I stealthed into a heavily guard enemy base and leveled a building before the alert even went above green, unfortunately I can't find it. It's a shame too, because it is a perfect retort to this Extra Punctuation article (as my post in the review's comments was to that).

Just because there aren't light/sound meters on the UI, or enemies with exclamation points over their heads, doesn't mean you can't play stealthy. Notice that alert level icon on the corner of the mini-map? Yeah, keep that in the green and your stealthing. Even if it goes to yellow, kill any guards that noticed without any others seeing and hide out for a minute. It will drop back down to green.

This is an open world game and yet it is getting criticized for having a difficult wanted meter, you know the 6 star meters alert levels in Saint's Row and GTA. It's guerrilla if you choose to play it guerrilla, and it is difficult to do so as attacking an overwhelmingly powerful force would be. Yes there are some missions that demand all out frontal assault, but many others can be stealthed from clever angles in the terrain and with the right weapons (Hammer and Nano Rifle).

ElArabDeMagnifico:
Also, does anyone remember that fucking joke of a mission where they say you need to use stealth to destroy some planes? There was no way to go through without being detected because everyone has a wireless "alarm button" as if it was a life alert on their wrist, and you could only use your hammer (and you can't use the cover button with that)...

False. I stealthed that mission quite easily. I snuck in from the mountains to the east, I then killed every soldier in the visible area one at a time, making sure to do so when no other guard would see. And of course, I used silent weapons like the Hammer and Nano Rifle. Of course using a Rail Gun or Assault Rifle would alert guards, they're loud.

pimppeter2:
Since his main problem is {his inability to play the game stealthy with any degree of success}...

Let me ask anyone who played the game this.

Would you have liked the game more if it was named something different?

First let me just say I fixed your statement with what's within the {}.

Now for you question, it could have been named "Farmer John Rapes a Cow" and it still wouldn't change the fact that this is one of the most pure fun games I have played in a long time (something Volition is great at, as Yahtzee even noted in the Saint's Row 2 review), and my favorite open-world sandbox game to date. This is finally some of that emmergent gameplay that was so hyped up for this generation of game consoles prior to their release.

Well that clarifies the inconsistency, and I thank Yahtzee for answering the question without making fun of me too much. I maintain my belief that dickishness simulators have a place in our pantheon of gaming genres. It was Overlord's poor implementation of the concept rather than the concept itself that caused it to be such a mediocre game.

ElArabDeMagnifico:
Woah..he reads the comments of the forums?

I'm kinda blown away here. I should watch my mouth.

Also, does anyone remember that fucking joke of a mission where they say you need to use stealth to destroy some planes? There was no way to go through without being detected because everyone has a wireless "alarm button" as if it was a life alert on their wrist, and you could only use your hammer (and you can't use the cover button with that) - so what did I do? I ran through planting the altimeter charges right in front of those idiots and they still got in the planes and died.

I'm almost certain that if I didn't already trigger the alert, my next objective would have been to cause an alert to get someone to fly the planes.

Oh I fucking hated that mission. All the fucking planes flew off for me after first few bombs. Just took the piss.

i didn't even bother going past the demo on the game i could see a shitty mercinaries wanna be with more destroyable terrain in the demo alone. also i agree with Yahtzee i want to see a game with TRUE guerrila warfare

i remember playing Red Faction multiplayer back when that meant other people in your house, besides the mislabeling did the new game have a fun variety of guns? multi payer value? a crazy cluster sticky grenade shooter thingy? i dunno i feel like me and my friend's(and others like us) over-play of the 1st one caused this sequel, if its as sad as you make it sound, i am sad now as well

One of the reasons I value Yahtzee's opinion on games (rather than just finding him to be a funny reviewer) is that his likes and mine tend to align a good percentage of the time. We're both Thief aficionadoes; we both enjoy stalking up behind a clueless guard and giving them a good thwack on the bonce (I love that word, bonce. Bonce bonce bonce). There's a beauty in using tactics and careful maneuvering to place one's self in proper position to finish an objective.

I have to agree with his argument here, as well. I haven't played Red Faction: Guerilla (in fact, I only ever played the demo for the original), but the widespread view of guerilla warfare is of infiltration, sneak attacks and hit-and-run, jabrwock's ultimately correct definition notwithstanding. Games that force you into their own method of combat by letting the enemy automagically know where you are at any given moment are bad enough (there's a reason that almost all games these days have at least some sort of "where did he go" AI routines for its enemies), but when it blows the expected premise out of the water that thoroughly, I could see where it would be doubly disappointing.

 Pages 1 2 3 4 NEXT

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Registered for a free account here