Alt+Escape: Bunni: How We Met

Alt+Escape: Bunni: How We Met

Bunni is kind of like an RTS, only adorable.

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I'm sorry, but "adorable" and "RTS" have never gone together before in my mind... this could take some getting used to >.>

Although I suppose Advance Wars is borderline on that... just its more stripped-down for retards like me ^-^"

swytchblayd:
I'm sorry, but "adorable" and "RTS" have never gone together before in my mind... this could take some getting used to >.>

Although I suppose Advance Wars is borderline on that... just its more stripped-down for retards like me ^-^"

Its a great game. I thought it would be horrible but its actually great and rather hilarious at one point when one of the girls does this dance for you.

Torque669:
I thought it would be horrible but its actually great and rather hilarious at one point when one of the girls does this dance for you.

0_o
Sounds like fun.

Played it, Fun! ^_^

Can't stop playing MAKE IT STOP. I HATE THE DEER. I have all the islands... to much stuff to managggeee. To much gold to spend. Inventory to big. Need to stop.

Finally..... I've escaped. I just spent 2 hour playing that damn game and now the music wont stop. MAKE IT STOP

Aww, poor pirate peach
I wanted to marry her

What is with the dance?

The mechanics are really simple, the controls comes natural, the gameplay is sublime. I absolutely love it :)

A fairly interesting game from a design standpoint in that you essentially start with 1 character on an empty island and eventually grow it to include resources, harvesting nodes, harvesters, and possibly threats. It's a fair poster child for the idea of dynamic content.

It's just a little too kinky to be a kids game, in my opinion, but then again the risque factors might be over their heads.

geldonyetich:
A fairly interesting game from a design standpoint in that you essentially start with 1 character on an empty island and eventually grow it to include resources, harvesting nodes, harvesters, and possibly threats. It's a fair poster child for the idea of dynamic content.

It's just a little too kinky to be a kids game, in my opinion, but then again the risque factors might be over their heads.

Is it really meant to be a kids game? Or is it just an adult game with cutesy graphics? Happy Tree Friends, for example, is obviously not meant for children, despite its cute appearance. I haven't played it, yet, so I'm just trying to get an idea of the feel of the game.

Generator:
Is it really meant to be a kids game? [...] I haven't played it, yet, so I'm just trying to get an idea of the feel of the game.

It's generally a kid-friendly game, there's not even any blood and violence is comical at best, but there's an occasional naughty joke that most kids probably won't get. There's this dance sequence that involves a lot of overt sexual behavior but it's not inherently adult because it's not like the character itself is all that sexual. So, overall, it's pretty much just what I said.

Good to know I'm not the only one with my mind in the gutter. This is adorable, risqué, and adorably risqué. Yet at the same time, it's not just the flirty and romantic elements that make it a little unsettling - I know ghosts are a staple of kid's stories, both fantasy and horror, but the references to "Cataclysm" and some of Coriander's earlier comments are really quite dark!

Still, I guess the resulting cheeriness more than makes up for that. Gotta get dark before it gets light again! A very good game, certainly took three hours of my time.

And then you realize Pirate Peach is prancing around in a sheer babydoll-looking thing and thong.

John Smyth:
Aww, poor pirate peach
I wanted to marry her

Same 'ere, boyo, if only fo' ye chance to 'ave a Pirate Wench for me wife!

The dance made me laugh my ass off though.

For some odd reason, I can't get the game to register that I have found the fox. I have five working for me and the game registers I have FIVE, but not ONE.

Odd, that.

Good game, and I've wasted 3 hours, it seems.

John Smyth:
Aww, poor pirate peach
I wanted to marry her

She was just a fake, she admit to it later on.

I passed the games, and didn't see a single deer except when the missions introduced you to them. I ended up leaving the game over dinner and buying everything in one shot afterwards.

Man, I don't want to get my ass kicked by Bambi.

That game tuck up 3 hours of my life to complete. By god it was addictive. Also dont get me started on *that* dance video.

Dorian Cornelius Jasper:
And then you realize Pirate Peach is prancing around in a sheer babydoll-looking thing and thong.

yes but look at what ur love to be is wearing underneath her dress

great game

It was those damn terrorists that killed all the bunnies, I'll tell you what. I'm not going to start the process of rebuilding until the threat that caused all this is gone forever. I'm going back to ArmA 2. Then, maybe when all the Chedaki are dead, then I'll play this game.

This is quite a great game. Is there anything to do after you collected all the hearts?

HK_01:
This is quite a great game. Is there anything to do after you collected all the hearts?

Well, you can reorganize your continent endlessly, achieving that perfect teeter totter of resource accumulation, fruit trees, statues, everything in just the right place. Just drop a bomb on anything you want to move.

MaxTheReaper:
Man, I don't want to get my ass kicked by Bambi.

Bullets are his weakness.

MasterSqueak:

MaxTheReaper:
Man, I don't want to get my ass kicked by Bambi.

Bullets are his weakness.

Bombs, actually.
Bombs...muahahah!

Sadly, the bunny king plundered the island's resources and left on a ship made of gold. This game could be invaluable to teach children about dictatorships.

That was a fairly disturbing dance sequence. O.o;

Shorter game than I expected, but not bad. Seemed to lack any broken mechanics, too, which is nice. One slight exception: sometimes if you have a bunch of fruit trees together and one drops an item it will be hidden behind another fruit tree, meaning you have to blow up the grove to get the item since you can't click through fruit trees (it just shakes them). Other than that, I could think of plenty of worse ways to kill an hour or two.

About the deer: if your lumberjacks never run out of regular trees to cut you won't see any other than the quest deer. They only show up if you cut down fruit trees. Easy way to avoid this: never put fruit trees near your sawmills. Voila, no random deer.

Last time I talked to a pirate he said 'I'd love to drop me anchor in your lagoon'

Thank you for that little anecdote wife!

 

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