"Do levels suck?"

I completely missed this when it was originally published, probably due to the holidays, and I wager plenty of others did as well. Raph Koster (of Ultima Online and Star Wars Galaxies fame) has an exceptional essay titled "Do levels suck?" on his site going into detail on why, wait for it..., levels suck. This was posted to the MUD-DEV mailing list, and is aimed primarily towards designers, but any serious gamer will be able to see the merits in the argument as well just by comparing their gaming experiences.

Original Comment by: Will Hindmarch
I'm not sure how many of the almost-conclusions in there I agree with, but I think it's a great idea to ask ourselves these questions again. Good stuff.


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