Pixel Thief Posts: 535 Joined: 7 Jul 2008 | |
Gone Gonzo Posts: 3834 Joined: 3 Apr 2008 | I'm liking the change from Left4Dumb now I also choose chainsaw |
Infamous Scribbler Posts: 643 Joined: 26 Sep 2008 | I have to agree with the scoring system gripes. I find it amazing that no one was play-testing the game and pointed-out that it felt a little off-balance for there to be 50 ways to kill guys, but only 3 ways that scored any decent points. A direct violation of Rule 1 in my design philosophy for what makes a good game. |
Press Junketeer Posts: 476 Joined: 27 Jul 2009 | My, that game does look indesipherable. It is a good thing that I have banished my wii into the corner to cry the rest of it's pitiful existence away. While I flog it for humiliating gamers worldwide with its painfully self-parody yet unironic adverts. So I dont need to suffer this game. Whoa I have some issues with Nintendo, That was a nasty little rant right there. No worries, cool off, deep breaths. |
Gone Gonzo Posts: 2186 Joined: 13 Feb 2009 | I wish they chose a better color scheme. I can't see anything! |
On the Record Posts: 5663 Joined: 28 Apr 2008 | Eh, I wasn't really bothered by the color scheme, I could see things just fine. And I never noticed that the scoring system was like that. I was too busy gleefully killing people in so many ways, and haveing lots of fun to care. In retrospect, I wonder how much points I got for impaling a guy, dropping a tire on him, ripping out his heart, and launching him into the moon with a catapult was worth. |
Anonymous Source Posts: 8 Joined: 17 May 2008 | But you've got it the wrong way round. I could see the damage I was inflicting on bad guys just fine. What I really COULDN'T see was what that guy was saying. The writing was so small! As for the 'scoring system gripes', the point of the system was that killing bad guys using the right items in the in the correct order to get a big score was considerably more difficult than just killing them in the way that looks coolest. Naturally just slicing the bad guys to pieces looks awesome, but if you want to score well you are going to have to follow the rules. Sounds fair to me... |
Pulitzer Laureate Posts: 830 Joined: 20 Sep 2007 | I haven't played Madworld, but if the score for the various moves is fixed then that's kind of retarded, especially since DMC had already solved that problem. Rather than reward certain moves it rewards mixing up your moves as much as possible. |
BANNED Posts: 206 Joined: 9 Jul 2008 | you know despite what this guy says. i really liked Madworld. granted i never actually finished the game and I'm still stuck on the gigantic kick as Frankenstein boss. ill finish it eventually |
Anonymous Source Posts: 9 Joined: 19 Aug 2008 | "All of this could be fixed if they had adopted a "Tony Hawk" style scoring system. All moves are worth full points the first time you do them, and diminish in value each time after that. This would encourage the player to use their imagination a bit." Yes yes yes. I often describe the gameplay to others as "like a skateboarding game, only instead of doing tricks, you're committing murder." Making the scoring system even more skate-like would improve the game. |
Gone Gonzo Posts: 1576 Joined: 27 Feb 2009 | Hehe true on not moving pictures you can't tell stuff apart. I smell a MadWorld series coming? :D |
Gone Gonzo Posts: 1577 Joined: 25 Nov 2007 | That's not even black-and-white. It's black-and-beige. Is this game so old-school that it takes place on papyrus or something? |
On the Record Posts: 5786 Joined: 21 Aug 2008 | Well the game does look a lot clearer when you are actually playing it, it's nowhere near that bad. As for the scoring system, I do agree somewhat. But to get the highest kill rating you do have to be doing something ludicrous, otherwise you just won't be getting it. |
Gone Gonzo Posts: 4072 Joined: 15 Aug 2008 |
That reminds me of something Dethklok would say: "It's like skateboarding, only... with murder..." |
Paperboy Posts: 24 Joined: 22 Jul 2009 | I'd admit that the scoring system is pretty zonked out (I really don't think I've actually ever reached the highest level of "Violence" and don't have any intention). I do enjoy Howard and Bender-I mean Kreese's commentary and the Soundtrack is pretty good in my opinion even despite the lyrics being gleefully ultraviolent. |
Beat Writer Posts: 144 Joined: 15 Jul 2009 | yea.... thats kinda completely wrong you can see yourself and other enemies fine in the game. cmon first bad stolen pixels? hopefully this wont be a recurring trend because i've been loving the rest ...the bus thing was pretty funny tho :p |
Copy Clerk Posts: 64 Joined: 21 Dec 2008 | The scoring system wasn't perfect, but it never gets in the way. I'm not the kind of guy who gets too hyped up about high scores. Unlike Tony Hawk, in MadWorld, you never really need to worry about piling on the points to continue. All you have to do is focus on exploring each area of the arena participating in the BloodBath Challenges when they are unlocked. The boss gets unlocked before you know it. I'd still rather a more refined system, but it doesn't get in the way too much. |
Gone Gonzo Posts: 2532 Joined: 14 Oct 2008 | That last panel was the best you have ever done |
Stolen Pixels #116: An Existentialist Crisis
To chainsaw, or not to chainsaw: that is the question.
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