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Stolen Pixels #116: An Existentialist Crisis

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Pixel Thief
Posts: 535
Joined: 7 Jul 2008

Stolen Pixels #116: An Existentialist Crisis

To chainsaw, or not to chainsaw: that is the question.

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Gone Gonzo
Posts: 3834
Joined: 3 Apr 2008

I'm liking the change from Left4Dumb now

I also choose chainsaw

Infamous Scribbler
Posts: 643
Joined: 26 Sep 2008

I have to agree with the scoring system gripes. I find it amazing that no one was play-testing the game and pointed-out that it felt a little off-balance for there to be 50 ways to kill guys, but only 3 ways that scored any decent points. A direct violation of Rule 1 in my design philosophy for what makes a good game.

Press Junketeer
Posts: 476
Joined: 27 Jul 2009

My, that game does look indesipherable. It is a good thing that I have banished my wii into the corner to cry the rest of it's pitiful existence away. While I flog it for humiliating gamers worldwide with its painfully self-parody yet unironic adverts. So I dont need to suffer this game.

Whoa I have some issues with Nintendo, That was a nasty little rant right there. No worries, cool off, deep breaths.

Gone Gonzo
Posts: 2186
Joined: 13 Feb 2009

I wish they chose a better color scheme. I can't see anything!

On the Record
Posts: 5663
Joined: 28 Apr 2008

Eh, I wasn't really bothered by the color scheme, I could see things just fine.

And I never noticed that the scoring system was like that. I was too busy gleefully killing people in so many ways, and haveing lots of fun to care.

In retrospect, I wonder how much points I got for impaling a guy, dropping a tire on him, ripping out his heart, and launching him into the moon with a catapult was worth.

Anonymous Source
Posts: 8
Joined: 17 May 2008

But you've got it the wrong way round. I could see the damage I was inflicting on bad guys just fine. What I really COULDN'T see was what that guy was saying. The writing was so small!

As for the 'scoring system gripes', the point of the system was that killing bad guys using the right items in the in the correct order to get a big score was considerably more difficult than just killing them in the way that looks coolest. Naturally just slicing the bad guys to pieces looks awesome, but if you want to score well you are going to have to follow the rules. Sounds fair to me...

Pulitzer Laureate
Posts: 830
Joined: 20 Sep 2007

I haven't played Madworld, but if the score for the various moves is fixed then that's kind of retarded, especially since DMC had already solved that problem. Rather than reward certain moves it rewards mixing up your moves as much as possible.

BANNED
Posts: 206
Joined: 9 Jul 2008

you know despite what this guy says. i really liked Madworld. granted i never actually finished the game and I'm still stuck on the gigantic kick as Frankenstein boss. ill finish it eventually

Anonymous Source
Posts: 9
Joined: 19 Aug 2008

"All of this could be fixed if they had adopted a "Tony Hawk" style scoring system. All moves are worth full points the first time you do them, and diminish in value each time after that. This would encourage the player to use their imagination a bit."

Yes yes yes. I often describe the gameplay to others as "like a skateboarding game, only instead of doing tricks, you're committing murder." Making the scoring system even more skate-like would improve the game.

Gone Gonzo
Posts: 1576
Joined: 27 Feb 2009

Hehe true on not moving pictures you can't tell stuff apart. I smell a MadWorld series coming? :D

Gone Gonzo
Posts: 1577
Joined: 25 Nov 2007

That's not even black-and-white. It's black-and-beige. Is this game so old-school that it takes place on papyrus or something?

On the Record
Posts: 5786
Joined: 21 Aug 2008

Well the game does look a lot clearer when you are actually playing it, it's nowhere near that bad. As for the scoring system, I do agree somewhat. But to get the highest kill rating you do have to be doing something ludicrous, otherwise you just won't be getting it.

Gone Gonzo
Posts: 4072
Joined: 15 Aug 2008

Jagyr Ebonwood:
"All of this could be fixed if they had adopted a "Tony Hawk" style scoring system. All moves are worth full points the first time you do them, and diminish in value each time after that. This would encourage the player to use their imagination a bit."

Yes yes yes. I often describe the gameplay to others as "like a skateboarding game, only instead of doing tricks, you're committing murder." Making the scoring system even more skate-like would improve the game.

That reminds me of something Dethklok would say: "It's like skateboarding, only... with murder..."

Paperboy
Posts: 24
Joined: 22 Jul 2009

I'd admit that the scoring system is pretty zonked out (I really don't think I've actually ever reached the highest level of "Violence" and don't have any intention). I do enjoy Howard and Bender-I mean Kreese's commentary and the Soundtrack is pretty good in my opinion even despite the lyrics being gleefully ultraviolent.

Beat Writer
Posts: 144
Joined: 15 Jul 2009

yea.... thats kinda completely wrong you can see yourself and other enemies fine in the game. cmon first bad stolen pixels? hopefully this wont be a recurring trend because i've been loving the rest

...the bus thing was pretty funny tho :p

Copy Clerk
Posts: 64
Joined: 21 Dec 2008

The scoring system wasn't perfect, but it never gets in the way. I'm not the kind of guy who gets too hyped up about high scores. Unlike Tony Hawk, in MadWorld, you never really need to worry about piling on the points to continue. All you have to do is focus on exploring each area of the arena participating in the BloodBath Challenges when they are unlocked. The boss gets unlocked before you know it. I'd still rather a more refined system, but it doesn't get in the way too much.
Also, the game doesn't look nearly that bad. They actually did a pretty good job of defining each aspect of the environment. Truth be told, considering the concept, I don't think any other color scheme would have been as effective.

Gone Gonzo
Posts: 2532
Joined: 14 Oct 2008

That last panel was the best you have ever done
"Yey I Get to be a bus! Vroom Vroom Meep Meep!"

 
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