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Stolen Pixels #117: The Path Will Take Her to The End

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Pixel Thief
Posts: 429
Joined: 7 Jul 2008

Stolen Pixels #117: The Path Will Take Her to The End

This week Shamus writes a villanelle about The Path. A game that, like another famous villanelle, refuses to let players "go gentle into that good night."

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Time Lord
Posts: 10062
Joined: 13 Feb 2008

Totally depressing. Awesome.

That's The Path all over. :)

Gone Gonzo
Posts: 3583
Joined: 25 Mar 2009

Well now I know what a villanelle is.

Pulitzer Laureate
Posts: 934
Joined: 15 Apr 2009

wow, as i read along eyeliner started to appear in thick lines and my cloth became tighter and darker.

great comic really captures the essence of the path.

Copy Clerk
Posts: 76
Joined: 6 Jul 2008

Wow. I can honestly say I never expected to see a Stolen Pixels featuring a poem about rape.

Press Junketeer
Posts: 397
Joined: 7 May 2008

interesting

Gone Gonzo
Posts: 4109
Joined: 23 Apr 2008

The_root_of_all_evil:
Totally depressing. Awesome.

That's The Path all over. :)

To be honest, I found the Path a poor game; you get lost and end up looping in circles so much, I ended up with a bad case of simulation sickness from the samey woods and so forth. A simple minimap could have at least allowed me to see where the hell I was going, rather than just having one pop up every 30 minutes for all of 3 seconds. It might sound like a petty gripe, but getting lost in the forest for 2 hours, constanting getting stuck in a circle of area's you've already been is a sign of a poor design.

Ploppy:
Wow. I can honestly say I never expected to see a Stolen Pixels featuring a poem about rape.

Rumoured rape; that was a joy to heard in game. Although to be honest, I doubt it was rape and think the emo's just want the most depressing view they can manage to find.

Time Lord
Posts: 10062
Joined: 13 Feb 2008

Doug:

To be honest, I found the Path a poor game; you get lost and end up looping in circles so much, I ended up with a bad case of simulation sickness from the samey woods and so forth. A simple minimap could have at least allowed me to see where the hell I was going, rather than just having one pop up every 30 minutes for all of 3 seconds. It might sound like a petty gripe, but getting lost in the forest for 2 hours, constanting getting stuck in a circle of area's you've already been is a sign of a poor design.

Now this sounds like a game versus story problem. You sound like you went in expecting a game, because from what you've described, that's EXACTLY how the girl should feel. Constantly getting stuck in a circle of areas. And a minimap would have totally destroyed the atmosphere.

Gone Gonzo
Posts: 4109
Joined: 23 Apr 2008

The_root_of_all_evil:

Doug:

To be honest, I found the Path a poor game; you get lost and end up looping in circles so much, I ended up with a bad case of simulation sickness from the samey woods and so forth. A simple minimap could have at least allowed me to see where the hell I was going, rather than just having one pop up every 30 minutes for all of 3 seconds. It might sound like a petty gripe, but getting lost in the forest for 2 hours, constanting getting stuck in a circle of area's you've already been is a sign of a poor design.

Now this sounds like a game versus story problem. You sound like you went in expecting a game, because from what you've described, that's EXACTLY how the girl should feel. Constantly getting stuck in a circle of areas. And a minimap would have totally destroyed the atmosphere.

I'm pretty sure the girl was meant to be feeling terror and fear or at least lost; I was feeling bored, annoyed, and increasingly motion sick after the 5th attempt escape the loop so I could find the items they expect you blind explore for.

Muckraker
Posts: 247
Joined: 12 Aug 2008

Thank god I just got bored and went back online to see this, downloading "The Path" right now, looks pretty good.

Gone Gonzo
Posts: 4533
Joined: 12 Feb 2009

Doug:

The_root_of_all_evil:

Doug:

To be honest, I found the Path a poor game; you get lost and end up looping in circles so much, I ended up with a bad case of simulation sickness from the samey woods and so forth. A simple minimap could have at least allowed me to see where the hell I was going, rather than just having one pop up every 30 minutes for all of 3 seconds. It might sound like a petty gripe, but getting lost in the forest for 2 hours, constanting getting stuck in a circle of area's you've already been is a sign of a poor design.

Now this sounds like a game versus story problem. You sound like you went in expecting a game, because from what you've described, that's EXACTLY how the girl should feel. Constantly getting stuck in a circle of areas. And a minimap would have totally destroyed the atmosphere.

I'm pretty sure the girl was meant to be feeling terror and fear or at least lost; I was feeling bored, annoyed, and increasingly motion sick after the 5th attempt escape the loop so I could find the items they expect you blind explore for.

See there's only one problem. Your goal is to get to grandma's house. Meaning the compass would constantly be pointing to grandma's house. And anyone who read the reviews for it knows Grandma's house causes you to fail.A map would also be useless as the game is meant to be set in the woods. NO ONE MAPS THE WOODS!

Gone Gonzo
Posts: 4109
Joined: 23 Apr 2008

maddawg IAJI:

Doug:

The_root_of_all_evil:

Doug:

To be honest, I found the Path a poor game; you get lost and end up looping in circles so much, I ended up with a bad case of simulation sickness from the samey woods and so forth. A simple minimap could have at least allowed me to see where the hell I was going, rather than just having one pop up every 30 minutes for all of 3 seconds. It might sound like a petty gripe, but getting lost in the forest for 2 hours, constanting getting stuck in a circle of area's you've already been is a sign of a poor design.

Now this sounds like a game versus story problem. You sound like you went in expecting a game, because from what you've described, that's EXACTLY how the girl should feel. Constantly getting stuck in a circle of areas. And a minimap would have totally destroyed the atmosphere.

I'm pretty sure the girl was meant to be feeling terror and fear or at least lost; I was feeling bored, annoyed, and increasingly motion sick after the 5th attempt escape the loop so I could find the items they expect you blind explore for.

See there's only one problem. Your goal is to get to grandma's house. Meaning the compass would constantly be pointing to grandma's house. And anyone who read the reviews for it knows Grandma's house causes you to fail.A map would also be useless as the game is meant to be set in the woods. NO ONE MAPS THE WOODS!

Well, 2 things then:

1) Compasses point NORTH. They don't have to point to ingame objects, they can point to fixed directions. At least that way I could see if I was changing direction enough to go where the brief glimpses of the map showed.

2) Yeah, but no-one see's a map overlayed onto their vision every 200 steps either, so maybe we shouldn't apply real world logic to this, hmmm?

Senior Editor
Posts: 2278
Joined: 9 Jan 2007

Doug:

maddawg IAJI:

Doug:

The_root_of_all_evil:

Doug:

To be honest, I found the Path a poor game; you get lost and end up looping in circles so much, I ended up with a bad case of simulation sickness from the samey woods and so forth. A simple minimap could have at least allowed me to see where the hell I was going, rather than just having one pop up every 30 minutes for all of 3 seconds. It might sound like a petty gripe, but getting lost in the forest for 2 hours, constanting getting stuck in a circle of area's you've already been is a sign of a poor design.

Now this sounds like a game versus story problem. You sound like you went in expecting a game, because from what you've described, that's EXACTLY how the girl should feel. Constantly getting stuck in a circle of areas. And a minimap would have totally destroyed the atmosphere.

I'm pretty sure the girl was meant to be feeling terror and fear or at least lost; I was feeling bored, annoyed, and increasingly motion sick after the 5th attempt escape the loop so I could find the items they expect you blind explore for.

See there's only one problem. Your goal is to get to grandma's house. Meaning the compass would constantly be pointing to grandma's house. And anyone who read the reviews for it knows Grandma's house causes you to fail.A map would also be useless as the game is meant to be set in the woods. NO ONE MAPS THE WOODS!

Well, 2 things then:

1) Compasses point NORTH. They don't have to point to ingame objects, they can point to fixed directions. At least that way I could see if I was changing direction enough to go where the brief glimpses of the map showed.

2) Yeah, but no-one see's a map overlayed onto their vision every 200 steps either, so maybe we shouldn't apply real world logic to this, hmmm?

The designs that appear around the edge of the screen act as guides, pointing you to objects or, at least, the way out. No need for a minimap.

Time Lord
Posts: 10062
Joined: 13 Feb 2008

Doug:

2) Yeah, but no-one see's a map overlayed onto their vision every 200 steps either, so maybe we shouldn't apply real world logic to this, hmmm?

True, and we should bring game logic into an experience like The Path either. If you want a walkthru then I'm sure there's one on GameFecks, but for most of us that really enjoy it, The Path deliberately ignores conventions.

If you just want to finish the game, go to Grandma's house. I'll be in the woods, getting lost, and loving it.

Gone Gonzo
Posts: 4109
Joined: 23 Apr 2008

Susan Arendt:

The designs that appear around the edge of the screen act as guides, pointing you to objects or, at least, the way out. No need for a minimap.

To some object, yeah. Not to the ones missing from your 'inventory'; and if you miss stuff out, you don't get the full end sequence. And I'm pretty sure I did go looking for...

Paperboy
Posts: 26
Joined: 22 Jun 2009

maddawg IAJI:
A map would also be useless as the game is meant to be set in the woods. NO ONE MAPS THE WOODS!

Fun fact I discovered through playing the game: you *can't* map the woods, because it's generated randomly every time you play.

Gone Gonzo
Posts: 4533
Joined: 12 Feb 2009

LeeshaJoy:

maddawg IAJI:
A map would also be useless as the game is meant to be set in the woods. NO ONE MAPS THE WOODS!

Fun fact I discovered through playing the game: you *can't* map the woods, because it's generated randomly every time you play.

Damn randomly generated woods! DAMN THE OUTDOORS! Although that would make the game diffrent.

Pulitzer Laureate
Posts: 719
Joined: 24 Mar 2009

Awesome villanelle...I could hear additional voices chime in with each frame, adding to the atmosphere.
Might just have to take a peek at this, I like getting lost in the woods.

BANNED
Posts: 11268
Joined: 3 Jan 2009

Oh the depression is so deliciously humorous.

User was banned for: Why do Many Girls take Pictures of Themselves?. (Permanent)
Gone Gonzo
Posts: 1224
Joined: 25 Nov 2007

Susan Arendt:

Doug:

maddawg IAJI:

Doug:

The_root_of_all_evil:

Doug:

To be honest, I found the Path a poor game; you get lost and end up looping in circles so much, I ended up with a bad case of simulation sickness from the samey woods and so forth. A simple minimap could have at least allowed me to see where the hell I was going, rather than just having one pop up every 30 minutes for all of 3 seconds. It might sound like a petty gripe, but getting lost in the forest for 2 hours, constanting getting stuck in a circle of area's you've already been is a sign of a poor design.

Now this sounds like a game versus story problem. You sound like you went in expecting a game, because from what you've described, that's EXACTLY how the girl should feel. Constantly getting stuck in a circle of areas. And a minimap would have totally destroyed the atmosphere.

I'm pretty sure the girl was meant to be feeling terror and fear or at least lost; I was feeling bored, annoyed, and increasingly motion sick after the 5th attempt escape the loop so I could find the items they expect you blind explore for.

See there's only one problem. Your goal is to get to grandma's house. Meaning the compass would constantly be pointing to grandma's house. And anyone who read the reviews for it knows Grandma's house causes you to fail.A map would also be useless as the game is meant to be set in the woods. NO ONE MAPS THE WOODS!

Well, 2 things then:

1) Compasses point NORTH. They don't have to point to ingame objects, they can point to fixed directions. At least that way I could see if I was changing direction enough to go where the brief glimpses of the map showed.

2) Yeah, but no-one see's a map overlayed onto their vision every 200 steps either, so maybe we shouldn't apply real world logic to this, hmmm?

The designs that appear around the edge of the screen act as guides, pointing you to objects or, at least, the way out. No need for a minimap.

Shamus, allow me to say that you really captured the feel of The Path (not to mention Ruby's little-miss-Emo attitude) in the comic.

Gone Gonzo
Posts: 2501
Joined: 15 Aug 2008

Susan Arendt:

Doug:

maddawg IAJI:

Doug:

The_root_of_all_evil:

Doug:

To be honest, I found the Path a poor game; you get lost and end up looping in circles so much, I ended up with a bad case of simulation sickness from the samey woods and so forth. A simple minimap could have at least allowed me to see where the hell I was going, rather than just having one pop up every 30 minutes for all of 3 seconds. It might sound like a petty gripe, but getting lost in the forest for 2 hours, constanting getting stuck in a circle of area's you've already been is a sign of a poor design.

Now this sounds like a game versus story problem. You sound like you went in expecting a game, because from what you've described, that's EXACTLY how the girl should feel. Constantly getting stuck in a circle of areas. And a minimap would have totally destroyed the atmosphere.

I'm pretty sure the girl was meant to be feeling terror and fear or at least lost; I was feeling bored, annoyed, and increasingly motion sick after the 5th attempt escape the loop so I could find the items they expect you blind explore for.

See there's only one problem. Your goal is to get to grandma's house. Meaning the compass would constantly be pointing to grandma's house. And anyone who read the reviews for it knows Grandma's house causes you to fail.A map would also be useless as the game is meant to be set in the woods. NO ONE MAPS THE WOODS!

Well, 2 things then:

1) Compasses point NORTH. They don't have to point to ingame objects, they can point to fixed directions. At least that way I could see if I was changing direction enough to go where the brief glimpses of the map showed.

2) Yeah, but no-one see's a map overlayed onto their vision every 200 steps either, so maybe we shouldn't apply real world logic to this, hmmm?

The designs that appear around the edge of the screen act as guides, pointing you to objects or, at least, the way out. No need for a minimap.

I've been ninja'd. It took me about 20 minutes to figure that out, and the "frustrating" part of the game, which is wandering aimlessly until you find something, disappared. The best part is that they're easy enough to ignore if you want to play "realistically", since you start to see them as part of the bizarre art style.

Gone Gonzo
Posts: 1295
Joined: 31 May 2008

wait....If you fail if you get to grandma's house, whats the object of the game. How do you win?

Looks verry interesting and verry creative.

Gone Gonzo
Posts: 1899
Joined: 22 Jul 2008

Argh Shamus! Curse both you and Susan. I've read about the first paragraph from each of your reviews, and it sounds really interesting so I didn't read the rest so as to not spoil it, because I really wanna know what happens/how it happens etc. The problem is, according to the Tales of Tales site, my computer won't run it. Why do you tempt me with such a possibly awesome and innovative game so?

Gone Gonzo
Posts: 3583
Joined: 25 Mar 2009

So having now bought the game form Steam, I have to ask, why was it featured in two escapist articles? It isn't really a game, it's an interpretive story, your action have no outcome on the end(despite failing), all you need to do is explore until you get everything.

Despite not being a game, I had fun. Why? I love literary works that were meant to be subject to interpretation, and this game married that love to vidja gaims. I had already seen the game from youtube videos, but despite this I felt it needed to be experienced first hand to see the missed areas, and it is a good game to let your friends try, so that you can discuss your takes on it.

Muckraker
Posts: 242
Joined: 5 Dec 2008

Oh, cool. I just played The Path like two days ago.

Gone Gonzo
Posts: 1743
Joined: 22 Jan 2009

Now I want to buy The Path.

Time Lord
Posts: 10062
Joined: 13 Feb 2008

The Rogue Wolf:

Shamus, allow me to say that you really captured the feel of The Path (not to mention Ruby's little-miss-Emo attitude) in the comic.

Ruby's so cute.

(Yeah, sue me...I already know I'm warped :))

Copy Clerk
Posts: 63
Joined: 10 Mar 2009

The path pinned down the concept of true horror perfectly, suggestion rather than bluntness. It's got a wonderful atmosphere, an interesting aesthetic design. I went in expecting a story and possibly something rather disturbing and hoo boy did I get both.
That said it is indeed pretty depressing.

Beat Writer
Posts: 208
Joined: 19 Aug 2009

The Path lol I want to play that so badly.

Muckraker
Posts: 318
Joined: 5 Feb 2009

hehe this one was really interesting.

My only problem with the Path is that I kept finding the wolf really quickly when I was looking for other things.

 
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