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Senior Editor Posts: 2262 Joined: 9 Jan 2007 | |
Gone Gonzo Posts: 1215 Joined: 22 Apr 2009 | nice, great review. |
Gone Gonzo Posts: 2486 Joined: 29 Nov 2007 | It's always comforting to know that Atlus maintains a strong tradition of actually making difficult games to go with good stories. I will never forget the moment in Persona 4 when, after grinding and gaining 5 levels, I went one floor too high in the dungeon and got curb stomped. Game over, would you like to load your last save? It had literally been years since a game slapped me that hard. |
Gone Gonzo Posts: 1544 Joined: 21 Nov 2007 | How did I go so long without hearing about this game? I didn't know it existed until I saw an advert for it yesterday. |
Copy Clerk Posts: 115 Joined: 10 Apr 2009 | Actually it's not that extremely hard. Just be cautious, keep your shield up and raise your vitality as high as possible. |
Gone Gonzo Posts: 1429 Joined: 13 Jan 2009 | That hint system is awesome. I might see if I can rent this game, course I'd probably still break the disk in angry and swear words. |
Gone Gonzo Posts: 1812 Joined: 8 Oct 2008 | Hi!......and "hi" to you too. HA! That was funny. |
Copy Clerk Posts: 68 Joined: 29 Jul 2008 | I've been waiting on this one for awhile. While I've had the temptation to just import one of the version in English, I figured Atlus would pick this one up eventually. I love a good dungeon crawl (or roguelike... I hate that word) so this seems like something that will keep my PS3 occupied for awhile. ...when October arrives. Sigh. |
Copy Clerk Posts: 115 Joined: 10 Apr 2009 |
The most frequent message is, as far as I noticed, "it's harsh. Evacuate me.") |
Senior Editor Posts: 2262 Joined: 9 Jan 2007 | Something I neglected to mention in the review is that, unlike in Oblivion, your stamina (the green bar) actually matters. Run out of stamina, and you're staggered until you get a bit back. Swinging your weapon, blocking, running, getting hit, all of these use up stamina. So it's quite easy to find yourself in the middle of a knot of enemies, suddenly unable to do anything but watch in horror as you're shredded because you ran out of stamina. So it's not quite as simple as just blocking. :) |
Gone Gonzo Posts: 1590 Joined: 26 Apr 2009 | Finally a game to make those young whipper snappers learn their place. I think I'll be picking this game up. |
Pulitzer Laureate Posts: 782 Joined: 29 Apr 2008 | Maybe I'm just jaded but when I think of interactions with others online my thoughts are more of them being dicks then them being helpful. |
Press Junketeer Posts: 372 Joined: 10 Sep 2009 | Great review as always. My question; if you get really good at the game (like with Ninja Gaiden where you needed to get into the flow of the game) does the unfairness factor go down? I.e. does it keep you crying bitter tears through to the end, or does it eventually let up a tad? Also, how many hours of gameplay are we looking at? |
Paperboy Posts: 30 Joined: 24 Jan 2008 | Good Review. |
Press Junketeer Posts: 436 Joined: 17 Jan 2008 |
I usually find the message "white sticky stuff", usually clustered around the female NPCs I have been playing this game for a good few months now and I still love it |
Infamous Scribbler Posts: 523 Joined: 14 Apr 2009 | Still no European publisher, I presume? Import it is. |
Infamous Scribbler Posts: 663 Joined: 10 Feb 2009 | Shame that it's an exclusive, I'd have liked to play it. |
Senior Editor Posts: 2262 Joined: 9 Jan 2007 |
Ok, let me stress this -- while the game is very hard, it is never unfair. Yes, there are sneak attacks and traps, but when you die, it's not because the game is being cheap. I will say that at times the camera works against you, making it hard to see what you're fighting, but I don't personally count that as unfair. If do very well in the game, the game gets easier and the loot becomes crappier. Conversely, if you fare poorly, the game gets harder, but the loot gets better. This is known as the world's "tendency" (light is easy, dark is hard). So the difficulty can adjust, yes, but let me be clear: Demon's Souls does not let up. You will never be able to relax. You will find, though, as you begin to understand the game, that areas you once found impossible become child's play. Not so much because you've leveled up, but because you're in the proper mindset. It's kind of difficult to explain. Oh, and as for interactions with other players -- yeah, I assume people are going to be jerks, too, which is why it makes me glad to say that the messages I found were, in almost every case, quite helpful and well-meant. |
Gone Gonzo Posts: 1540 Joined: 3 Dec 2008 | I was quite curious about this game. I figured the combat (since I heard the words; very hard) would be like DMC or ninja gaiden whereas this seems kind of wooden similar to baldurs gate so I may give it a miss. |
Copy Clerk Posts: 105 Joined: 23 Oct 2008 | Well when I get this I suppose I will be the last one to make it to the boss for I will make base camp at each level and grind out for awhile. If I find one room that's better for grinding I will drop a note. |
Pulitzer Laureate Posts: 835 Joined: 26 Nov 2008 | Now, this, along with LBP, Uncharted, and inFamous are reasons I want to get a PS3. Thanks for the review, I might have to pick this up if I ever do get a PS3. |
Copy Clerk Posts: 58 Joined: 30 Aug 2009 | The looks very much like Severence: Blade of Darkness to me, fairly frustrating at times but hugely satisfying when you get even with that horde later on |
Gone Gonzo Posts: 1569 Joined: 18 Jul 2009 | I usually try to steer clear of games that kick my ass. Though, that hint system sounds pretty freaking neat. |
Press Junketeer Posts: 458 Joined: 27 Mar 2009 | Really to bad this is not on the PC. |
Press Junketeer Posts: 356 Joined: 24 Apr 2007 | Hopefully this game is half as great as it sounds. If so, it will be mighty. |
Press Junketeer Posts: 372 Joined: 10 Sep 2009 |
Thank you so much for the extra information, it made it even clearer that this is an amazing game! And a game for me :) Can't wait to get it, maybe I'll even see you invading my game :P |
Gone Gonzo Posts: 1433 Joined: 18 Mar 2009 | Looks really cool, and I haven't actually had a real challenge in a long while. Totally checking it out! :D |
Gone Gonzo Posts: 1338 Joined: 12 May 2009 | Awesome, I wanna play this badly. |
Copy Clerk Posts: 65 Joined: 15 Apr 2009 |
http://www.renchi.com/renchi/PS3_Games_Asia_Demon_s_Souls_AS.htm Thats were me and my friend got our copy. Works perfectly :) As for the game, definitely one of my favourites. I love the feeling you get after you get past that room you've been trying to do for hours. Although I had the benefit of watching my friend play through the game while I waited for my delayed copy so I knew about alot of the early traps :P Also, brilliant review. Really did the game justice. |
Infamous Scribbler Posts: 523 Joined: 14 Apr 2009 |
Would I be correct if I'd assume that version is completely in English and has no subtitles written in strange characters? |
Anonymous Source Posts: 8 Joined: 3 Mar 2009 | I've had this game (imported) for a few months now and I have to say it's one of the most unique games out. To me it brings those challenging dungeon crawlers of the NES day to full HD life with great graphics and physics. The atmosphere it builds is haunting and it translates into the gameplay wonderfully. I think the challenging nature is a bit, well, misunderstood. Don't get me wrong, the game is hard and it's 100% based on how skilled you are at playing. But I'm no where near a hardcore, challenge-oriented RPG player and I still have a lot of fun. That's because the game itself is built around the trial and error of the adventure, getting a little farther in a dungeon each time, banking on your skill in new areas, and of course, memorizing where the ambushes are. One of the most rewarding aspects is that a big part of all of this is interacting with the community. You're constantly reading messages to know what's ahead of you, and leaving your own when you figure something out others before you might've missed. Again, it's a very unique game and I absolutely recommend it to RPG enthusiasts or anyone who just got a PS3. |
Paperboy Posts: 28 Joined: 15 Mar 2009 | I imported this game a while back as it seemed that there's no hope of a EU release, and I absolutely love it. Great game. Its hard, but its hard in a really fair way - when you die its not because the game did something unfair, its because its better than you. And when you complete it it basically restarts the game with you having the same skills but the enemies being a lot harder, so there's a good amount of replay value in it. Definitely would recommend this, its a great game. |
On the Record Posts: 5699 Joined: 9 Jul 2008 | Looks interesting. I've never been too much of a fan of insanely difficult games, but that's because most of the ones I've played were only difficult because they were unfair about it (Resident Evil 5 on Professional mode unfair, I mean). If this is truly fair about it, I might get it. Besides, I think I have enough patience for this; I certainly have a high tolerance for repetition, if that helps. |
Senior Editor Posts: 2262 Joined: 9 Jan 2007 |
Yep, that'll help. Success in the game comes from learning its vagaries, which comes only from playing it over and over and over again. It's also fun to try different character builds -- an armor-heavy Temple Knight won't be as quick as Royal, for example. |
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Review: Demon's Souls
Prepare to beg for mercy. You won't get it, though.
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