Paperboy Posts: 24 Joined: 17 Jul 2009 | |
Gone Gonzo Posts: 1229 Joined: 22 Apr 2009 | Exclent Article man. |
Paperboy Posts: 24 Joined: 20 Jul 2009 | Compelling read. These are the kind of things that prove Roger Ebert wrong: Games are indeed art. |
Anonymous Source Posts: 10 Joined: 21 May 2009 | Interesting read. |
Paperboy Posts: 28 Joined: 25 Aug 2008 | I take issue with the following segment:
I'm not sure how the author jumps from 1. Asimov's 3 laws/programming == can do no evil (ish) to 2. cannot truly mean to do good. I mean, if you analogize the three laws into... say really effective policemen (ala minority report) who gently stop you before you do anything 'evil' does it really follow that you do not have the capability to sincerely be good? but this was a great article. I caught a glimmer of the idea of robots as distillations of the myriad aspects of humanity and Robo himself bridging that sort of final gap between the form and context of man and the proverbial inner fire of the human soul. And that was amazing. |
Infamous Scribbler Posts: 646 Joined: 16 Dec 2007 | Amazing article, and it reminded me why Chrono Trigger is my favorite RPG of all time. And this coming from a guy who hates all the other JRPGs he's tried. |
Press Junketeer Posts: 447 Joined: 29 May 2008 | Yeah, great article. I need to replay CT one of these days, it's made of awesome and sylicon.
The author's point is that good is only really good as long as you can choose between it and evil (or apathy, whatever). If a robot doesn't have that choice, he's not really good, he's just... not... evilly. I agree with you, though - a robot could be good under those circumstances, if he acted beyond his programming to help others. (And he could be evil, as well... there's an intersting story in I, Robot about a robot that was built without the rule to protect humans from harm, and could potentially exploit a loophole in it to kill a man.) |
Anonymous Source Posts: 1 Joined: 28 Oct 2009 | Fascinating and... honestly moving article. I have to admit, though, that theme never really crossed my mind while I was playing it. Not consciously, anyway. Right now, I can say "I agree" because there might have been some sort of FEELING there - a sort of underlying theme.
To me, at least, the assertion requires a programmer's perspective. A robotic intelligence still needs definition - it's a blank slate. If it's not told what anything is, nothing exists. From basic directions to complex morality, a robot at the beginning knows absolutely nil. If it's not told what is moral and what is not, it can't make a decision. With that assumption, Robo's actions and dialogue can perhaps be seen as transcending that utter lack of definition. |
Paperboy Posts: 28 Joined: 25 Aug 2008 |
Sooo... we're not assuming said robot has sentience stemming from artificial intelligence? If the author was talking from a programmer's perspective of a procedural program then his reasoning is more that the robot isn't sentient and is thus devoid of the capacity for morality, but i don't think that's what he's getting at. His examples of Robo, Hal, etc... are robots who are beings who are self-aware: they have some sort of consciousness/sentience. We aren't talking about objects whose every action is programmed in (complete with unintentional bugs). The thing with Asimov's positronic brain robots was that they had artificial intelligence in the sense that not everything was straight up programmed into the robots. These robots had the 3 laws as constraints on what they could do, if I were looking at this from your "programmer's" perspective then they wouldn't need the three laws because they'd be limited to only actions programmed into them. If the author was positing that without some existence of free-will there can be no true goodness then I agree. However it came out for me (and this is why I objected) as even if you had a sentient being with a consciousness, if you had a limitation on your capacity for evil hardwired into your context you were unable to be good/truly do good. |
Gone Gonzo Posts: 2695 Joined: 27 Mar 2009 | That was a brilliant article. Really makes one think. |
Muckraker Posts: 274 Joined: 17 May 2009 | Good article. Exactly the kind of awesome geeky stuff that I can't find anywhere else. |
Beat Writer Posts: 145 Joined: 11 Sep 2009 | This is a great article. Really. Back then, when I played CT, I was kinda young so I probably didn't get most of the menssages but they're all touching none the less. Reading this article made me remember how awesome and deep a game can be. Thanks! |
Press Junketeer Posts: 368 Joined: 14 Sep 2008 | One of the best escapist articles I've ever read, I'm going to have to get my hands on Chrono Trigger and give it a whirl. |
Beat Writer Posts: 132 Joined: 9 Dec 2008 | Woah! Deep article. Makes me rethink the story of Crono Trigger and also make me want to go back and play it again, even though I got every DS ending. You must have spent a lot of time analysing everything and be a true fan of the game... I'm jealous. Hope you do more articles like this in the future. |
Gone Gonzo Posts: 1913 Joined: 10 Mar 2009 |
get it... NOW... why are you still here? GET IT! ... GET IT! OT: Robo was an awesome character and just like all chrono trigger characters hold a special place in my heart... |
Gone Gonzo Posts: 1755 Joined: 22 Oct 2008 | Aww, man. I can believe I missed such an interesting plot. I just had to go for the party filled with hot chicks, huh? |
Muckraker Posts: 317 Joined: 18 Dec 2008 | Beautiful article. Absolutely loved the last sentence. |
Gone Gonzo Posts: 2695 Joined: 27 Mar 2009 |
I would. But I don't have a clue where to start looking for it. so It's going on one of those mental 'Buy if seen' lists. |
Paperboy Posts: 18 Joined: 8 Jun 2009 | That was a wonderful read. Thank you for sharing. *EDIT* (I ripped this from my comment on the Gundam article, but it fits here as well...possibly even better.) I'm not here to debate the reality of mecha...so I won't. I'd just like to add in a QI kind of way that another reason for Japanese liking of robots can be traced thorugh their religious practices. Since basically any object can/is in possession of a kami (a spirit) that means that even a robot has feelings and soul in a much different sense from what we Westerners are used to. This argument goes over into the "electric-soul" article as well, where I think that Robo as a chrono-trigger character held a much different meaning to the Japanese audience. More in the lines of ones devotion to ones own "place in the world" and the rebellion against such. As well as the concept of allegiance, a very hot-topic in many Japanese tales and modern mangas. |
Muckraker Posts: 258 Joined: 8 Feb 2009 | Darnit. I need to buy Chrono Trigger DS. I've played part of the game, about up to where you get the spaceship thing, but I had to stop. This article reminds me that I need this game really bad. Now I need some cash. :( |
Paperboy Posts: 11 Joined: 2 May 2009 |
Also, the fact that Robo is a machine, but tends to plant life with great care moves past poetic-irony to a commentary on mankind's relationship & connection to nature. Amazing article Brendan. Chrono Trigger DS just jumped a few spots on my wishlist! |
Anonymous Source Posts: 2 Joined: 18 Nov 2009 | a truly great article. kudos man. and now if you'll excuse me, i'm going to go play CT. |
Anonymous Source Posts: 8 Joined: 21 Nov 2009 | Great article! I love CT and have played it tons of times, but never even thought about it like this. However, the article resonates with all those feelings I've had playing it but never read into. |
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Electric Soul
Robots in science fiction often serve to remind us of what we're not: nuts and bolts versus blood and guts; unflinching steel versus frail flesh. But one videogame robot's story is more personal than those of his human companions: Chrono Trigger's Robo. Brendan Main examines what makes Robo more than just another mechanical sidekick.
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