The Escapist Presents: Live Chat with Ben "Yahtzee" Croshaw

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Live Chat with Ben "Yahtzee" Croshaw

Missed our live chat from Game-X with Ben "Yahtzee" Croshaw, host of Zero Punctuation? Well we have that interview in its entirety for you right here.

Watch Video

Was the part about quick time events done well screwed up purposely? the sound skips, but the video moves fine.. hmmm.. Yahtzee you genius idea witholder! You're saving that for a game you're designing aren't you!?

When Yatzhee says "It's very hard" the sound bugs out...or was that done on purpose?

it's very harrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr :D damn it

MasterMayhem117:
Was the part about quick time events done well screwed up purposely? the sound skips, but the video moves fine.. hmmm.. Yahtzee you genius idea witholder! You're saving that for a game you're designing aren't you!?

HK_01:
When Yatzhee says "It's very hard" the sound bugs out...or was that done on purpose?

Not on purpose. The streaming software sometimes cuts out the audio like that when it records at the same time it streams live. Hopefully you can still understand what's going on from context.

Is it just me or is this one of the stiffest interviews evar?
I blame the interviewer.

He touches on some good points, overall pretty nice to hear some of his thoughts on game design.

Sorry to say this but the interviewer was supremely annoying, I'd prefer a little less enthusiastic babble and more actual conversation next time, maybe that's just me though.

Gah! Damn it! I really REALLY wanted to hear his statement on a positive use of QTEs. I've said it time and time again, if he demands QTEs as a core part of gameplay in a game (as a requirement for them to feel organic and useful) he should check out Ninja Blade for the X360.
As for the rest of the interview, of course he's not the fast-talking maniac we know without a script, but I think he has loosened up somewhat since his last show performance, which is nice to see.
Thanks again for the poof gun reference, Susan! POOF! ^^

silvertoast:
Is it just me or is this one of the stiffest interviews evar?
I blame the interviewer.

Not a whole lot the interviewer can do when the guy's clearly not much of a people's person :p

silvertoast:
Is it just me or is this one of the stiffest interviews evar?
I blame the interviewer.

Brotherofwill:

Sorry to say this but the interviewer was supremely annoying, I'd prefer a little less enthusiastic babble and more actual conversation next time, maybe that's just me though.

There's a difference between gushing enthusiastic babble and a conversation between two professional geeks. To me this falls firmly into the latter category.

silvertoast:
Is it just me or is this one of the stiffest interviews evar?
I blame the interviewer.

I'm inclined to believe that part of the problem is the interview questions were supplied by the community. It meant that while there was no visible lag-time between the interviewer (Susan Arendt) and the persons asking questions, there was still a small space where the question had to be translated, then submitted. It made the whole interview more improvisation than interviewing, which probably was the main cause of the "stiffness." Considering it was also in a booth on the show-floor of a gaming show probably didn't help too much.

MasterMayhem117:
Was the part about quick time events done well screwed up purposely? the sound skips, but the video moves fine.. hmmm.. Yahtzee you genius idea witholder! You're saving that for a game you're designing aren't you!?

HK_01:
When Yatzhee says "It's very hard" the sound bugs out...or was that done on purpose?

pliusmannn:
it's very harrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr :D damn it

Just hopping in to say the same problem occurred during the live broadcast. Maybe Yahzee will show up and explain it for us one day. Who knows?

Bar in which you can drink and play at the same time? :D.
I'd love to see that sort of thing in Poland. The problem is I'd probably be too ashamed to show my true nerdiness and actually arrive there xP.

PS. Oh and the drink called Kamikaze could easly be called "mana pot" :P.

LOL! EPIC FAIL. She tries to make up a game name to be generic in her question but their actual is a game called "Z".

So I wonder if he'll review Z now :).

wow, I thought he was going to say silent hill 2... but he said project zero (fatal frame instead... sweet!

its very harrrrrrrrrrrrrrrrrrrrrrrrrrrr

thefreeman0001:
its very harrrrrrrrrrrrrrrrrrrrrrrrrrrr

Yes, I saw that too. Fatboy Slim remix.

Let's hope that phrase never slurs for him like that at an innapropriate time with a lady.

Putting aside "IT'S VERY HARRRRRRRRRRRR," the thing that annoyed me about this is his answer to my JRPG question. Not that it was negative (that was a given, which is sort of why I asked), but that he didn't really answer it. My question was what titles he'd played to give him such a negative view of an entire genre, and his answer was a brief mention of FF7 and then stereotyping the whole genre. To be fair to Yahtzee, Susan added a lot of extra things to the question that rather changed the nature of it.

The bar idea sounds interesting, I'd drink there. But that would require me to go to Australia, which is something I swore I would never do.

Yahtzee looks like a friend of mine! HA!

Very interesting watch though...

Can anyone get the text of what we missed during the HAAAARRRDDD moments? I'd like to hear his answer to that!

lol @ the mana bar

Oh how I larfed.
Especially when he mentioned paying for an MMO.
I feel the same as him in that respect.

The whole interview was pretty good, though as others have said, it did seem quite dry in terms of it's social nature, but Yahtzee clearly isn't a people person. As NewClassic said, the questions came from IRC, and to back up his point, I would like you to cast your mind back to one of the questions in the interview:

"Worst Game Ever?"

Can you not see why now things may have been a little unsettling when the majority of the questions had to be rephrased to make a decent topic?

Anyway Escapist, thank you for supplying this. I enjoyed all of it.

This interview with Mr. Croshaw is decent. However I feel that Mr. Croshaw is nervous.

It was nice having him arrive in Philly.

"Less fans would make the world a better place." Seconded.

And the secret of the well done quick time event is lost. Forever.

Something we're just not meant to know.

Spyre2000:
LOL! EPIC FAIL. She tries to make up a game name to be generic in her question but their actual is a game called "Z".

So I wonder if he'll review Z now :).

Actually, when referring to something generic, I usually use "X", as in the mathematical variable, but given that we were at "GameX", that seemed inappropriate, so I went with Z instead.

Sparrow:
And the secret of the well done quick time event is lost. Forever.

Something we're just not meant to know.

The perfect quicktime event shall be the greatest creation in video game history, for it will unite people who love as well as people who hate quicktime vents under one banner and bring peace to the world of games (And maybe it'll cure cancer to :D)

Spyre2000:
LOL! EPIC FAIL.

I don't think that means what you think it means.

About 25 minutes in he's asked whether he would rather play a game that had a:

- strong story/characterisation and meh gameplay
- deep gameplay and meh story/characterisation

He kind of wriggled out of giving an answer.

- yes, he liked some games that had really strong stories, but meh gameplay (cites examples)
- yes, he liked some games that had really deep gameplay and meh story/characterisation (cites more examples)

then he sits on the fence and says that there are some games that have both, e.g. Prince of Persia: The Sands of Time.

image

I suppose it is nice he isn't unduly biased - neither a diehard narratologist, or a ludologist, but an aspirational "holist" ideally seeking both.

However, I was hoping he'd say that deep gameplay was of paramount importance, to give value for money through repeat replayability and make the observation that stories force linearity onto the space of possibilities generated by a dynamical interactive game world and players soon notice that their choices are artificially limited and their movements are spatially directed along a kind of "corridor" of sequenced contexts that trigger events in a narrative order, rather than an open world in which stuff happens partly as a result of their actions, but also irrespective of their involvement (i.e. other NPCs are pursuing their own goals behind the scenes, affecting the game world even if you are not around to witness their interactions with each other).

Frankly, I'd be happy to give up on Story, Character, Celebrity Voice actors, Orchestral Music, Photorealistic HD Graphics, and the enormous number of Artists, Animators and Level Designers these AAA projects require (e.g. Assassin's Creed had 300 staff, mainly doing "the look"), if it meant that the developers spent more time balancing and polishing "the feel": Gameplay, Controls, AI, Physics.

Yet, I doubt this will happen given that magazines sell on the basis of preview screenshots and web-sites like IGN do well from what often turn out to be pre-rendered non-interactive trailers that are "representative of in-game graphics". These publishers will even use footage that is fake when their game is finished and they are promoting it in TV adverts. It is a pity gaming isn't just discussed on the radio.

Anyway. I didn't mean to sound so negative, I liked the interview.

Susan Arendt:

Spyre2000:
LOL! EPIC FAIL. She tries to make up a game name to be generic in her question but their actual is a game called "Z".

So I wonder if he'll review Z now :).

Actually, when referring to something generic, I usually use "X", as in the mathematical variable, but given that we were at "GameX", that seemed inappropriate, so I went with Z instead.

Funny thing, there's a game called Z:

see: http://en.wikipedia.org/wiki/Z_(video_game)

There's probably one for every letter of the alphabet though, much like programming languages... I'm just too lazy to look.

Personally, I think you did a good job of the interview and the sound quality was perfect compared to The Guild interview.

I don't mind not knowing Yahtzee's secret solution to implementing QTEs well.

;-)

Ok, having watched a bit of this now, I'm stunned by how quiet the ambient noise in the video was compared to the actual show floor. We basically had to shout at each other to be heard at all - glad to see it wasn't quite so overpowering in the video.

I like how She's trying to be funny next to Yahtzee! The Charlie Brooker of the Gaming world!

Intresting

Uncompetative:

Susan Arendt:

Spyre2000:
LOL! EPIC FAIL. She tries to make up a game name to be generic in her question but their actual is a game called "Z".

So I wonder if he'll review Z now :).

Actually, when referring to something generic, I usually use "X", as in the mathematical variable, but given that we were at "GameX", that seemed inappropriate, so I went with Z instead.

Funny thing, there's a game called Z:

see: http://en.wikipedia.org/wiki/Z_(video_game)

There's probably one for every letter of the alphabet though, much like programming languages... I'm just too lazy to look.

;-)

Oh god I think I've played that game before

God, if his bar becomes a reality as soon as I turn 18 I'll be down there.

His idea for a more natural conversation tree is fantastically good.

harrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrdddddddddddddddddddd

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