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Anonymous Source Posts: 2 Joined: 28 Oct 2009 | |
Paperboy Posts: 38 Joined: 24 Dec 2008 | For the past year, I have an idea for a video game that was like a forbidden hybrid of RPG, shooter, brawler, and weapon fighter; all set in a mission-progressed, sandbox world. Now, I'm starting to rethink the sandbox part. |
Infamous Scribbler Posts: 521 Joined: 27 Sep 2009 | Well this one was pure gold. The jokes were really witty and no penis jokes? Woah! |
Copy Clerk Posts: 58 Joined: 8 Oct 2009 | well i liked the game lol |
Anonymous Source Posts: 5 Joined: 16 May 2009 | Thank you for pronouncing the umlauts. Now I know I'm not the only one. |
Anonymous Source Posts: 10 Joined: 19 Mar 2009 | Keep up the good work! |
Anonymous Source Posts: 10 Joined: 19 Mar 2009 |
There are all kinds he could possibly do next time, such as Uncharted 2, DJ Hero, Ratchet and Clank, Tekken 6, Marvel Ultimate Allience 2, Need for Speed: Shift, TMNT Smash Up, Dead Space Extraction, A Boy and His Blob, Marvel Sper Hero Squad, AND Borderlands. Point is, he's got a lot to chose from for now. |
Paperboy Posts: 20 Joined: 4 Sep 2008 | I liked the game, you can't expect it to hold your hand and give you every detail in what to do. Guess its only the kind of game that appeals to metal head stoners who dont play many video games and can't distinguish "good" from "bad" |
On the Record Posts: 6731 Joined: 31 Dec 2008 | He gained some respect in my book. I also want to say that I called it |
Gone Gonzo Posts: 1687 Joined: 1 Nov 2007 | I'm still horrified that he never played Luigi's mansion. I often get tempted to mail the dude a copy of the game. Interesting Review. Shame that the game isn't like the demo apparently. |
Pulitzer Laureate Posts: 937 Joined: 25 Jul 2008 | I don't know which is worse, the greatest game from a developer going criminally under-appreciated or that when they really have a chance to shine and actually do well they fail. |
Gone Gonzo Posts: 1151 Joined: 19 Jun 2009 | So, who betted on 5 people getting Mod action? I think i won myself a healthy £5 from a £1 bet! |
Gone Gonzo Posts: 1733 Joined: 27 Dec 2008 | I thought this was a pretty accurate review, I play RTS games and i found that this had a decent beginning for an O.K. RTS but it never really took it anywhere beyond a mediocre "meh" level. I had a dream that one day game developers would stop goose stepping in circles around each other and would come up with some games that had a solid direction. But it didn't start with this game, and its a good thing I played it on my friends computer before I bought it. But its the guy who made some of the best games of my childhood and I have played most of his games from the time I was wondering around in those weird 80's-90's neon kiddy shorts. It was a disappointment, but it could have been worse. At least it didn't leave me hollow inside like battlefield 2142 with all of its glitchy, unfinished bullshit that EA ALWAYS pulls, and they ALWAYS will. Not everyone's ideas will be solid gold. |
Muckraker Posts: 317 Joined: 18 Dec 2008 |
You can read it in the credits... He says he has to properly pronounce the umlaut because he has studied german. |
Beat Writer Posts: 204 Joined: 22 Jun 2009 | Not the candlestick makers! |
Paperboy Posts: 15 Joined: 23 May 2008 | Br-YOO-tal Legend. *giggle* |
Anonymous Source Posts: 1 Joined: 19 Oct 2008 | I tend to side with Tim Schafer on the RTS elements. By that I mean I make some pointless minions who do whatever I'm required to have minions for and then treat the rest of the battle like Dynasty Warriors. Now that I consider the soundtrack I play the whole game like Dynasty Warriors with a better soundtrack, and a car, and no Lu Bu. |
Paperboy Posts: 25 Joined: 19 Aug 2009 |
YOU FAIL CONCEALING FALLACIOUS LOGIC FOREVER. |
Infamous Scribbler Posts: 544 Joined: 27 Dec 2008 |
Same here. If I used Yahtzee as a way to determine what I buy, I'd have about 6 games and half of them would be by VALVe. Still, Looks like I'll get when it drops to about $40 or $30 in price. |
Copy Clerk Posts: 82 Joined: 1 Aug 2009 | Well, now Schafer knows, linear is his deal and if he's wise he'll grace us with it next time around. Borderlands next week then? Cheery bye! |
Muckraker Posts: 230 Joined: 14 Dec 2008 |
Calling it a rant is more indicative of the format rather than being a question of its legitimacy as a review. Personally I only watch Yahtzee for entertainment purposes, but that's true of all reviews I've watched. I used to watch a Canadian show, Reviews on the Run (same guys who do Electronic Playground) and I only watched it for the entertainment value as well. This idea of reviews as entertainment for me holds true especially for Yahtzee's because many of his reviews are for console games and the last console I bought was a Sega Master System. Reviews honestly don't mean much to me, some games which have been universally praised didn't hold my interest for long. Dawn of War 1 foremost among those. If people want to take his reviews seriously that's their prerogative. How is it any different from taking the advice of a cynical friend? You mention the thing about Motor Forges, well I've not played the game but I can relate to the frustration that some people experience when the game doesn't tell them what to do. A game shouldn't lead a person by the hand but it should give enough information that the player doesn't have to stumble blindly into something. Being stuck at some point and not knowing how to proceed can be nothing short of infuriating. |
Anonymous Source Posts: 3 Joined: 11 Jul 2009 | I would say the major complaint I share with the Mustachioed Hat Man would be the woefully wrung-out campaign mode. Up until the halfway mark I actually thought everything was going in an awesome direction, but once Eddie is forced to flee a crumbling pleasure palace while gargantuan twisted monstrosities rain down from the sky to the tune of Dragon Force, we've crested the top of the mountain and are left to painfully stumble roll down the steep incline on the other side. Everything from the half way mark on just feels like the game is hastily checking things off on its plotpoints list so we can get to the ending, which in and of itself is only an 'ending' in the same sense that the fleshy nub that's grown over and amputation is the ending of a limb. It's all too clear that Bryootal Legend was blighted by the same rush job problems as Psychonauts, but while the endgame of Psychonauts was only slightly buggered up by developmental time problems (the lackluster death scene of Dr. Loboto, arguably one of the game's most outstandingly outlandish characters, still sticks in my craw to this day), with Brutal Legend it looks like the last 3rd of the game was hacked off and the 2nd third left to shrivel up from blood loss. A major problem this whole horrid mess flings up is that of your three major antagonists, General Lyonshite winds up having to hold up the majority of the plot, and while he's a well-made and hilarious character, he's just not up to the task, ESPECIALLY since his army is just a glamrock re-skin of your own. The tragedy here is that the presentation of a wonderfully crafted and imagined villain winds up getting bloated out of proportion to fill the vacuum left by the other two and what was once great is now tiresome. Oh, and the demons have your once beautiful and glorious homeland conquered for all of five minutes before you chop off Emperor Vicky's noggin, then they magically blip out of existence in time for the end cutscene. UTTER WEAKSAUCE. With AALLLL of that said, I would now like to drop my two cents into the "Disagreeing with Yahtzee" jar, having already dropped a buck-fifty into "Agreeing with Yahtzee". Essentially everything else Yahtzee whinged about either didn't bother me MUCH or actually entertained me, and I think it really says something that the world itself could get me to keep playing despite the experience being pierced by the screech of the SS Story's hull breaking on a myriad icebergs. I also really liked the squad-based battle system and the way it basically gave you a massive hivemind meta-weapon that was always fun to swing at targets too big or too numerous to be felled by your axe and guitar alone. I also really have to wounder at Yahtzee's complaints about the game's status as a sandbox. This is basically guaranteed to make me look like a clueless fool, but I want people to still give this some actual consideration: IS Bryootal Legend REALLY a sand box game? Sure it has a wide world that you can explore at your leisure with sidequests and optional unlockable upgrades, but the central STORY only ever moves in one direction and still gives you upgrades and such for pushing it along to its completion. If you are jumping up and down in your seat ready to scream at me that YES THAT IS THE VERY DEFINITION OF A SANDBOX GAME, I want you to humor me whilst riddling me this: does that make the Legend of Zelda a series of sandbox games? Think about it, MY BROTHERS AND SISTERS, everything from my description above also fits the LoZ games to a T. This may be a discussion for another place and time, but I really think it's a point well worth considering, because either A.) Our definitional of 'sandbox game' is flawed and needs revision, or B.) Sandbox games have been with us for a lot longer than we thought. I personally lean more towards the former, as a sandbox is a place in which you can do as you wish, meaning your choices can effect the outcome of ANY quest, side or story, while games that adhere to the LoZ and Bryootal Legend are just linear games set in a big world with some optional side quests. That being said, I really think Yahtzee doth protest too much to Bryootal Legend's approach, as he himself has complained about A CERTAIN TYPE OF RPG not allowing the events of the game to be driven by the player's actions, and what's wrong with making your game world vast and intricate like OH SAY FOR EXAMPLE our own? Also I agree with Yahtzee on pronouncing the umlaut in Bryooooootal Legend on the grounds that it completely matches the tone of the game itself by sounding hilariously ridiculous while also conveying the idea that right after saying it you are going to let loose a demonic cackle then wail away on a guitar. |
Paperboy Posts: 15 Joined: 19 Aug 2009 |
And because people liked that game so much, it was a massive success and brought good fortune to Shiny. Wait. This model is badly flawed as a strategy game because it requires you to keep all of your troops together and rush the enemy's army with your army and hope you win. At best you get to cast some spells and swing at enemies. Warcraft 3 pulls it off, thanks to its much more sensible camera - and even then, more people play Dota than the regular Warcraft 3. It isn't exactly Blizzard's best and/or most popular game. Actual strategy (ie. diversions, use of terrain, multiple tactics, keeping the enemy on the defensive, map control vs. focused force, rush vs. turtle vs. tech, intelligence, denying intelligence) is nowhere to be seen in games like this. And thanks to the instant gratification tendency of eliminating every RTS element that doesn't involve units beating on each other, there hasn't been a decent RTS since Starcraft. |
Beat Writer Posts: 155 Joined: 22 Sep 2008 |
get it, I have it and I think its a great game. The RTS parts are good too |
Gone Gonzo Posts: 3497 Joined: 20 Aug 2008 | Sounds like Halo Wars with more guitars. I lost interest when...OK, I lost interest when I haven't bloody well liked anything else Tim Schafer's ever made. Point-and-click adventures are...well...point-and-click adventures, and Psychonauts was a mediocre platformer that, much like Yahtzee's take on Brütal Legend, had plenty of whiz-bang writing and not enough "game" for my tastes. I would give $50 of my own money to watch Yahtzee review Mount&Blade. If you were making a game categorically designed for Yahtzee to hate it (and you were otherwise trying to make anyone who isn't Yahtzee find merit in it even if it wasn't their personal cup of tea), that game would have to be pretty near the top of the list, wouldn't it? |
Muckraker Posts: 226 Joined: 29 Sep 2008 | As a game, yeah not that amazing. As an experience though, I felt it was the kind of thing that would only be in some Manowar or Symphony X song, which I loved. I agree with the comments about the end being a little stale and I don't know why they didn't use the end boss more as a character especially when he is voiced by Tim Curry! |
Paperboy Posts: 38 Joined: 15 Jul 2009 | I thought it was average, but it was indeed something new and fresh in comparison to everything else out lately. |
Copy Clerk Posts: 112 Joined: 19 Sep 2009 | I cant view it now.....or any other video for that matter, I just get a weird error code.... :( help please |
Pulitzer Laureate Posts: 742 Joined: 13 Aug 2009 | I'm glad he mentioned the umlaut. And i'm also glad that he got an outsider opinion for the genre aspects that he admits he does not know well. |
Anonymous Source Posts: 1 Joined: 27 Oct 2009 | I realli didn't expect it to be a RTS, aswell, as a sandbox game, :S |
Paperboy Posts: 12 Joined: 26 Oct 2009 | Thank for the review, Yahtzee, pretty funny with a good amount of information to boot. I still want to play Broo-tal Legend but it's more of a rent the way I see it. I appreciated the Fight Club reference very much. |
Beat Writer Posts: 205 Joined: 24 Feb 2009 | This is apparently the place to put this if I want it noticed, what was said in the part of the interview/chat/whatever where the audio is messed up? |
Press Junketeer Posts: 420 Joined: 11 Feb 2009 |
Yeah, it's pretty much the same. But I would also tell people who listened to a cynical friend that they should make their own opinion on it. But that's the point. You seriously cannot be stuck when it comes to the Motor Forges, unless you have been sleeping while playing it. You are clearly told that red "devil horn" flowers show something you can raise with the Relic Raiser solo, and the Motor Forges are surrounded by them. You can see the damn flowers from miles away. And then you got the top of the Forge, which is the size of a freakin' minibus. So yeah, being stuck sucks, but I cannot see how anyone who can read and understand English can get stuck in this game. |
Beat Writer Posts: 184 Joined: 1 Mar 2009 | I'm having a pretty hard time buying this whole "I had no idea there were going to be any RTS elements" line everyone keeps parroting. Especially from people who said they played the demo. You see if you played the demo all the way to the end you would have eventually got this screen.
What the hell did you think you were going to be doing? It says right there in big flaming letters that you would be leading an army. http://www.youtube.com/watch?v=oKmZkH2HSPc&feature=player_embedded Here's a video of the demo that screen was taken from. Starts at 7:20. Seriously. If you played the demo or read any previews of the game there's no way you could have not known there were RTS elements in the game. Hell the escapist even did an article on it. http://www.escapistmagazine.com/news/view/93263-Brutal-Legend-Has-4v4-Multiplayer-Skirmish-Mode |
Beat Writer Posts: 172 Joined: 18 Aug 2008 |
I have done exactly that in Warcraft 3 against real flesh and blood people who understand how to play the game and I still won. Even with the good RTS, if you can make more troops than your opponents, you will win. It does not matter if it is Command and Conquer, Star Wars: Empire at War, Starcraft, or something like Stormrise, the strategy is just as effective. Starcraft has a strategy based around making little guys and overwhelming your opponent. So, Positive, even the good ones have that little problem. I did in Warcraft 3, as have many others. Just because it did not work for you does not mean the strategy is valid. |
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Wow, really? everyone on forums is an expert. its both funny and sad at the same time. I see some of you actually know better than Tim Schafer and Jack Black. You could probably make a better game than EA any day right?
I thought this game was a valiant effort. It's massive in ambition and it gets a lot of it right. Sure some parts are a little unpolished but its still very playable. Most games dont even come close to this size and scope. You're all acting like this isn't a solid game.
I'm not an RTS junkie either, but its ok if brutal legend wants me to dabble in the genre albeit in a lighthearted manner. why is this so wrong? everything doesnt have to be God of Fooking War. Now that would be a shame.