Review: Modern Warfare 2

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ASnogarD:
You missed out the fact its a great CONSOLE game, but MP wise it sucks for the PC, the original MW is far better...and mark my words now, will live longer MP wise than MW 2.

Its a glaring ommission for a reviewer to miss out on.

The PC version is a direct and hardly touched port of the consoles, the only nod at the PC was mouse support. Theres even reports that the error messages in the PC game tell you to restart your XBox Live... seems to suggest IW couldnt even be bothered to change the error message text. (the report is unconfirmed, could be a photoshop ..but I read about this error in a few different sites under different contexts).

I suggest you either confirm this is a CONSOLE ONLY review, or at least make PC gamers aware of the lack of MP dedicated server, and that the PC version uses the same console style MP system as the consoles.

MW 2 is by all reports a good game, just dont expect to be joining the MW 2 servers... there are none.

At the bottom of the review it says its the XBox 360 version....

OT: The SP was fun and OH SHIT for a lot of the game. Some parts of the story left me going um...what? But for the most part it was awesome. Though MP sucks majorly....

Not exactly a professional review, but it looks like a good game. And until Americans get their cool accent back they will remain goofballs in the eyes of the world aha

This really isn't a review in any sense of the word. Its just a glowing assertion that the game is good, theres no analysis and while MW2 is undoubtably a good game, theres no real discussion on any of its flaws of which it has many.

hansari:

MCGT:
No mention of the Special Ops?

I know!

The Co-op missions helped makeup for the ridiculous frenzy of events InfinityWard calls "a plot"...

TheRealCJ:
Jesus, way to be a game critic.

I'm a massive Infinity Ward/Call of Duty fanboy, and even I had a plethora of issues with the game's story, playability, multiplayer, and price.

I was kinda hoping the whole "terrorist" level would be brought up.

To me, that was just a publicity stunt by InfinityWard...very shameful.

No explanation, no insight, no reason into why we are doing it or even why we bother getting so close to Makarov...for that reason it proved only as "morally compelling" as another level on Kane and Lynch...

*EDIT* I take that back...Kane and Lynch killing civilians made sense...they made it abundantly clear they didn't give a damn about anyone else in accomplishing their personal goals...

it does say why, you have to get close to makarov as he is basically the new zakhaev and you kill the civilians with him to try and make him trust you *spoiler*which you blatantly fail at*spoiler*

Hmm, now this game was a mixed bag of awesome and disappointment.
The singleplayer campaign looked gorgeous as CoD usually does, it had some real oh holy crap moments but the whole thing was way too badly stitched together. The plot did not feel very coherent and most of the time felt incredibly rushed in order to get to the "goodies". All in all the campaign was way too short and disconnected. I mean I am not a very good FPS-Player and I managed to beat it in just about 4 hours on the normal difficulty.
Now the multiplayer... I just can't get into it, the maps are pretty poorly designed, the weapons are far too accurate (I was sniping my ass off with assault rifles like they were a bolt action sniper rifle on a tripod) and the gameplay is just too fast paced and without dedicated servers where you can find a good community of players that are around your level and actually work together, it just turns into a pubbie zergrush every game. I know it is beating a dead horse but this one really deserves a good spanking, I. Can. Not. Understand. Why. They. Removed. Dedicated. Servers.

All in all I am quite disappointed I bought the game at this time, the single player campaign certainly atleast deserves a play through, but it is not so impressive it could not have waited until the game is in the bargain bin.

One of the new graphical upgrades was a tweak to the way your grenade inventory is displayed. It took me almost the full game to make sense of it, and by then I'd missed many opportunities to blast people to bits.

This is great news, as I still don't know how to throw grenades in the first MW.

Russ Pitts:
*snip*

While it's true that you do do all of those 'oh shit' moments, I think it has to be said that in every case they are not nearly long enough or tense enough. You climb the glacier for all of five minutes, for example. In that case, I think I would've enjoyed a longer segment. I never really felt a sense of tension for my person. When he slips, I didn't really feel anything. It's hard to describe. Perhaps I'm just desensitised to things like this in video games now, but then the heli crash and nuke in CoD4 made my jaw drop. Nothing in this one really click.

I'm playing MewTew and enjoying it, but I can't help but feel the game is lacking. It's good, but not as good as it could and should have been. I can adequately describe it as "Cod4, but with more guns and a sub-par story.". True, it is a sequel, so it should be evolutionary rather than revolutionary, but I can't help but feel cheated.

My 'Oh Sh*t' moment was from the opening credits you showed of the nuke from space, that was pretty impressive and the only part of the game that I am interested in // I didnt play the first, wont be playing the second and not because I dont like FPS, I love them, its just I am not interested in the series // I have the Yahtzee approach to games, as in I dont like it when squeals are made of a game over and over again and the only thing that gets better in the game is the polly count

Yes it is a pretty game and you get to play with ever gun under the sun but, as I have mention before in other topics, 'pretty' is not hard these days for game designers

Also you guys are lucky that you are only paying $60 for new games // Over here in Europe most new games run around the €50 mark, which is about $75

-M

First off let me say i agree for the most part with John Funk, that on the whole the PC community has been poor on presenting its case on the vast problems of MP for MW2. The constent entitlement problem as pulled support we could have gotten from Xbox or PS3 users which in the end hurts PC alot. And really in way PC users deserve SOME of the flak we got cause of the before mentioned entitlement issue and pay back's a B*tch. With that said i do stand with the MP being shit on PC, for only cause the hacking is worse then CSS and the fact that out of all the features missing from MW i miss punk-buster the most

TheRealCJ:
Jesus, way to be a game critic.

I'm a massive Infinity Ward/Call of Duty fanboy, and even I had a plethora of issues with the game's story, playability, multiplayer, and price.

Sorry, but this makes me question what motives you had to give this a near-perfect review.

I second this. I love the CoD series, MW1 in particular, and I experienced the same issues you seem to have. It was decent at best. Having finished it, I wished I'd just re-played MW1 instead. I too would like to know how this game deserves such a review.

hansari:

HUBILUB:
Easy, you where trying to get close to Makarov so that you could get intel on him without pissing of the Russian government...

What intel are you talking about? I don't recall that ever being mentioned.

In fact, the objective was never clearly defined in the cutscene.

There was an objective in the level that said "Follow Makarov's Lead"

And considering the prior cutscene talking about how "It will cost you a piece of yourself", it sounds to me like this wasn't a last minute thing Makarov rushed you into...rather the CIA knew and was complicit.

Of course, I'm just guessing as much as you are to fill in the blanks...

rees263:
Maybe you didn't understand the story - if anything that level had more plot significance than any other.

Shepard: "You don't wanna know what it's cost already to put you next to him. It will cost you a piece of yourself. It will cost nothing compared to everything you will save."

I'm not talking about significance, I'm talking about sense. That level made no sense.

Makarov's importance is outlined in the cutscene. He is a drug runner, human trafficker, and has the blood of many on his hands. He is worse than Zachaev.

And yet your objective isn't to get close enough to Makarov to kill him, its to be one of his lackeys.

Why? We never get a reason and are left to guess why the CIA participated in that killing.

"It will cost nothing compared to everything you will save." Sounds to me like its one of those "sacrifice a few to save many" type of scenario. But how does that apply here? How does killing thousands in an airport end up saving millions later on? It is never explained.

Killing Makarov to save those thousands though...well that would make sense with this analogy.
~~~~~~~~~~~~~~~~~~~~
Gathering intel...pfft...the government already had enough intel to know the guy was a monster...why not end his life?

Zachaev had his arm ripped off for less...

Exactly, it seems funny that the government would say "We are far too humane to kill someone until we have significant evidence/charges...so to get this evidence follow this guy and kill hundreds of innocent people." A bit hypocritical?

hansari:

MCGT:
No mention of the Special Ops?

I know!

The Co-op missions helped makeup for the ridiculous frenzy of events InfinityWard calls "a plot"...

TheRealCJ:
Jesus, way to be a game critic.

I'm a massive Infinity Ward/Call of Duty fanboy, and even I had a plethora of issues with the game's story, playability, multiplayer, and price.

I was kinda hoping the whole "terrorist" level would be brought up.

To me, that was just a publicity stunt by InfinityWard...very shameful.

No explanation, no insight, no reason into why we are doing it or even why we bother getting so close to Makarov...for that reason it proved only as "morally compelling" as another level on Kane and Lynch...

*EDIT* I take that back...Kane and Lynch killing civilians made sense...they made it abundantly clear they didn't give a damn about anyone else in accomplishing their personal goals...

hell, if you could get up that close to Makarov, why not just get rid of the enemy there, shoot him in the head and spray everyone else. might not be easy in real life but it's a video game.

Bilbo536:
Exactly, it seems funny that the government would say "We are far too humane to kill someone until we have significant evidence/charges...so to get this evidence follow this guy and kill hundreds of innocent people." A bit hypocritical?

Fallenangel157:
hell, if you could get up that close to Makarov, why not just get rid of the enemy there, shoot him in the head and spray everyone else. might not be easy in real life but it's a video game.

The level, or rather the whole game, had a very poor plot to begin with.

The "Ultranationalists" have taken over Russia...why bother with a fake terrorist event when you already have such control over the masses.

Oh, and if anyone else doesn't notice this very amateur move...

image

The whole level you are all running around without masks....because apparently the newly built and famed "Zachaev International Airport" doesn't have a single security camera!

So high profile men like Makarov, and his minions (who probably have a laundry list of past crimes) don't need to worry about being identified...

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