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229: A Gentleman and a Scholar

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Features Editor
Posts: 352
Joined: 11 Jan 2008

A Gentleman and a Scholar

In videogames, there are your wisecracking anthropomorphic critters, your angst-y androgynous teens and your adrenaline-fueled space marines - and then there's P.B. Winterbottom, a time-traveling pie thief stuck in a '20s-era silent film. Jordan Deam speaks with Matt Korba, President and Creative Director of Winterbottom developer The Odd Gentlemen.

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Beat Writer
Posts: 200
Joined: 19 Apr 2009

OK, why does everyone keep making such a big deal about Clank's time levels? Anyone who has ever played Blinx on the Xbox has been making time clones, rewinding and replaying time for years. Having one Blinx stand on a button and have another flip the switch as the third stands on the shaky side of a platform to keep it balanced so a fourth Blinx can actually get through the door, hop on the platform and make it out of the level... this is old, old stuff.

Though, of course, improvements on old concepts should not be underestimated either.

Muckraker
Posts: 257
Joined: 15 Nov 2009

It sounds really interesting. I would play it. But, I'm sure it's going to make me very hungry...

Muckraker
Posts: 330
Joined: 17 May 2009

What Nintendo did with their casual stuff is the most revolutionairy idea in the game industry for years, but the opportunity that xbox live and Wiiware gave to Indy developers is definitely enough for a second place. There are so many wonderful games that most gamers, myself included, never would have played otherwise.

I can't wait for this one.

Copy Clerk
Posts: 52
Joined: 18 Mar 2009

Oh my god, I have been waiting for this game since Korba first made it as a student project. And that was about two years ago, and i've been waiting with bated breath ever since, this game is going to be so AWEOME!!

Beat Writer
Posts: 147
Joined: 18 Oct 2009

This is made of so much win.

Beat Writer
Posts: 200
Joined: 1 Nov 2009

Time-traveling pie thief trapped in a silent film? Sounds amazingly originial! I'm getting this.

Gone Gonzo
Posts: 1877
Joined: 29 Dec 2007

PrototypeC:
OK, why does everyone keep making such a big deal about Clank's time levels? Anyone who has ever played Blinx on the Xbox has been making time clones, rewinding and replaying time for years.

Thank you for mentioning Blinx. When the article brought up recording time it started driving me crazy that I couldn't remember that name.

Gone Gonzo
Posts: 3830
Joined: 14 Jan 2009

I'd like it.

I doubt I'd pay for it.

I doubt I'd pay for an Xbox to play it.

And it's definitely not the first game with the 'recording' thing. Hell, Braid even had that (when you got far enough), and I can think of some flash games that had it before that.

But it sounds good!

Infamous Scribbler
Posts: 629
Joined: 29 May 2008

Go go indie games, always pushing the boundaries where all others fear to thread. Even if after the boundary there is but a bottomless abyss, at least we'll know it.

The recording mechanic does sound stale... there was a really silly game on Alt+Escape a few weeks ago that did the same thing, only with donkeys (wha?). But with an aesthetic like that, it could've been a straight-up platformer and it would still appeal to me.

Gone Gonzo
Posts: 3475
Joined: 10 Mar 2009

"The beauty comes form the style" I found a typo!

anyway I fell in love when it had winterbottom in its name and had collecting pies as its objective...

Gone Gonzo
Posts: 2363
Joined: 5 Jan 2008

I love silent films. Too bad it costs money, or I would definitely try it out.

Gone Gonzo
Posts: 3464
Joined: 28 May 2009

BenzSmoke:
Time-traveling pie thief trapped in a silent film? Sounds amazingly originial! I'm getting this.

My thoughts exactly. Go Winterbottom!

Paperboy
Posts: 35
Joined: 12 Jun 2008

PrototypeC:
OK, why does everyone keep making such a big deal about Clank's time levels? Anyone who has ever played Blinx on the Xbox has been making time clones, rewinding and replaying time for years. Having one Blinx stand on a button and have another flip the switch as the third stands on the shaky side of a platform to keep it balanced so a fourth Blinx can actually get through the door, hop on the platform and make it out of the level... this is old, old stuff.

Though, of course, improvements on old concepts should not be underestimated either.

To this day I've never defeated the final boss, which is partly because to get to him you have to re-defeat several other final bosses, some of which were very hard to beat, and he's already sucked away your crystals (which power your abilities) forcing the first few minutes to be a scramble to recover.

I've seen the ending though. Good stuff.

 
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