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Review: Assassin's Creed 2

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Senior Editor
Posts: 2755
Joined: 9 Jan 2007

Review: Assassin's Creed 2

Assassin's Creed 2 è molto, molto buono (is very, very good).

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On the Record
Posts: 5572
Joined: 3 Mar 2008

Huh. First official review I've seen on the site that doesn't actually tell me whether to buy it or not.

Seems overall positive though.

Beat Writer
Posts: 128
Joined: 15 Oct 2009

Looks okay. When is it out for PC... march? Damn *&6)! So is there a special edition for PC?

On the Record
Posts: 5307
Joined: 1 Mar 2009

I too have a compulsion to stab the minstrels. Seriously, whenever they run by they just disturb me. So I give them a nice punch to the face so they run off and everyone treats me like I'm Douche-Bag of The Year. Like they never wanted to punch those mandolin-playing chickens.

But I loved the game, it jumped up on my 'Best Games Evarrr' list, right below Portal, and just above Chrono Trigger. It's flawed, sure, and the combat sucks donkey-bum, but all the things I loved about it made up for it. And there's a lot to love.

Gone Gonzo
Posts: 1406
Joined: 7 Nov 2007

CrazyHaircut94:
I too have a compulsion to stab the minstrels. Seriously, whenever they run by they just disturb me.

Once I got tired of throwing money on the ground, I found drawing my sword to be an effective technique. One minstrel ran up to me, I quietly draw my sword, and he dropped his lute and changed direction.

Little touches like that fill in the gaps nicely, for me. If anything the thing I like least is finding the seals. I'm finding the jumping puzzles a bit tedious.

Gone Gonzo
Posts: 1801
Joined: 21 Nov 2007

I love the combat! Sure it's easy but I'm an Assassin and these chumps are just guards, of course I can kick their ass while making them look silly.
My new tactic with the minstrels is to throw some gold at them, they promptly drop their lutes and I just carry on.

Does anyone else now want to stab their way to the front of queues with some hidden blades?

Pulitzer Laureate
Posts: 777
Joined: 7 Jul 2009

Man, I don't think Susan and I can agree on anything besides liking this game.

On the Record
Posts: 5307
Joined: 1 Mar 2009

Kermi:

CrazyHaircut94:
I too have a compulsion to stab the minstrels. Seriously, whenever they run by they just disturb me.

Once I got tired of throwing money on the ground, I found drawing my sword to be an effective technique. One minstrel ran up to me, I quietly draw my sword, and he dropped his lute and changed direction.

Little touches like that fill in the gaps nicely, for me. If anything the thing I like least is finding the seals. I'm finding the jumping puzzles a bit tedious.

I found them fun, but the controls made them somewhat painful. When I want to jump to the right, Ezio jumps left into a haystack. When I want to jump right-forward to a platform, he jumps down to the right. Thanks, that's what I want, repeat the last half hour of getting up where I was.

But I loooooove the black armor you get later. It's so fu***** awesome! :D

PROBATION
Posts: 7812
Joined: 9 Sep 2008

Yeah. The game is very good.

Requiescant in pace

Gone Gonzo
Posts: 4567
Joined: 8 Dec 2007

This game may not be perfect, as the article says, but it's a damn good game, nonetheless.

Gone Gonzo
Posts: 1721
Joined: 17 Apr 2009

well... since i loved the first one, this on is more of the same but sligtly improved, i will buy it once i finish paying the special edition of MW2...

damn night vision googles...

Beat Writer
Posts: 146
Joined: 17 Oct 2009

This and modern warfare 2 makes me a weeery sad panda.

Now i really, really need a new PC

Senior Editor
Posts: 2755
Joined: 9 Jan 2007

Lord Krunk:
Huh. First official review I've seen on the site that doesn't actually tell me whether to buy it or not.

Seems overall positive though.

"Yeah, the first one was aggravating, I know, but don't hold that against this one. You'll find a lot to love, I promise. Assassin's Creed 2 is the best kind of sequel."

That seems like a pretty clear recommendation to me...

Muckraker
Posts: 307
Joined: 29 Nov 2007

The gameplay of AC always bores me, but I muck through it for the story. I didn't give two craps about the jerk in the last game, I just played through the levels to get back to Desmond. How long are the levels in this one compared to the first game?

Senior Editor
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Joined: 9 Jan 2007

DaxStrife:
The gameplay of AC always bores me, but I muck through it for the story. I didn't give two craps about the jerk in the last game, I just played through the levels to get back to Desmond. How long are the levels in this one compared to the first game?

I think you'll care more about Ezio than you did about Altair, but you don't actually go back to see Desmond in between levels.

Pulitzer Laureate
Posts: 826
Joined: 9 Jun 2009

Susan Arendt:

DaxStrife:
The gameplay of AC always bores me, but I muck through it for the story. I didn't give two craps about the jerk in the last game, I just played through the levels to get back to Desmond. How long are the levels in this one compared to the first game?

I think you'll care more about Ezio than you did about Altair, but you don't actually go back to see Desmond in between levels.

Well, you do, but not even close to as often. Besides that, the Desmond sections are much more fun, as they now consist of more than walking around 2 small rooms.

CrazyHaircut94:

Kermi:

CrazyHaircut94:
I too have a compulsion to stab the minstrels. Seriously, whenever they run by they just disturb me.

Once I got tired of throwing money on the ground, I found drawing my sword to be an effective technique. One minstrel ran up to me, I quietly draw my sword, and he dropped his lute and changed direction.

Little touches like that fill in the gaps nicely, for me. If anything the thing I like least is finding the seals. I'm finding the jumping puzzles a bit tedious.

I found them fun, but the controls made them somewhat painful. When I want to jump to the right, Ezio jumps left into a haystack. When I want to jump right-forward to a platform, he jumps down to the right. Thanks, that's what I want, repeat the last half hour of getting up where I was.

This is my main issue. The game often demands more precision than the controls allow. When you're jumping across the rooftops in any direction you want, it works great, but when you're confined to a narrow corridor, platforming your way across beams and broken architecture, it can get more than a little infuriating. Also, while I really liked the combat in the first one, I thought it sucked pretty hard this time around. Disappointing, considering how they improved every other aspect of the game. The combat in particular seemed like it had a lot of potential to be great, if they had just made the enemies smarter, but this did not happen. In fact, they may have gotten dumber.

On the Record
Posts: 5307
Joined: 1 Mar 2009

-Stranger-:

Susan Arendt:

DaxStrife:
The gameplay of AC always bores me, but I muck through it for the story. I didn't give two craps about the jerk in the last game, I just played through the levels to get back to Desmond. How long are the levels in this one compared to the first game?

I think you'll care more about Ezio than you did about Altair, but you don't actually go back to see Desmond in between levels.

Well, you do, but not even close to as often. Besides that, the Desmond sections are much more fun, as they now consist of more than walking around 2 small rooms.

CrazyHaircut94:

Kermi:

CrazyHaircut94:
I too have a compulsion to stab the minstrels. Seriously, whenever they run by they just disturb me.

Once I got tired of throwing money on the ground, I found drawing my sword to be an effective technique. One minstrel ran up to me, I quietly draw my sword, and he dropped his lute and changed direction.

Little touches like that fill in the gaps nicely, for me. If anything the thing I like least is finding the seals. I'm finding the jumping puzzles a bit tedious.

I found them fun, but the controls made them somewhat painful. When I want to jump to the right, Ezio jumps left into a haystack. When I want to jump right-forward to a platform, he jumps down to the right. Thanks, that's what I want, repeat the last half hour of getting up where I was.

This is my main issue. The game often demands more precision than the controls allow. When you're jumping across the rooftops in any direction you want, it works great, but when you're confined to a narrow corridor, platforming your way across beams and broken architecture, it can get more than a little infuriating. Also, while I really liked the combat in the first one, I thought it sucked pretty hard this time around. Disappointing, considering how they improved every other aspect of the game. The combat in particular seemed like it had a lot of potential to be great, if they had just made the enemies smarter, but this did not happen. In fact, they may have gotten dumber.

It's like they're trying to work up the courage to attack. "Okay, I can do this. I will attack now. I will attack now. I will... Oh, that guy's going in. I guess I'll go in after."

Gone Gonzo
Posts: 3571
Joined: 9 Aug 2009

I always grab the mandolin guys by the the shirt and give them a seeing to with my fist (har har).

OT: Really REALLY love the game; the third can't come soon enough, the shit is gonna be sprayed all over the fan.

Pulitzer Laureate
Posts: 826
Joined: 9 Jun 2009


And it feels like they wait even longer this time around. Not only that, but counter kills are even easier to pull off, so any challenge there was pretty much left the room as soon as you were allowed to carry a weapon. Oh, yeah, and the strafe ability is useless. Sure, you can get behind your opponent and finish him with one quick stab, but when you compare how often that actually works to how often you'll get hit in the face trying, it hardly seems worth the effort.

Senior Editor
Posts: 2755
Joined: 9 Jan 2007

-Stranger-:


And it feels like they wait even longer this time around. Not only that, but counter kills are even easier to pull off, so any challenge there was pretty much left the room as soon as you were allowed to carry a weapon. Oh, yeah, and the strafe ability is useless. Sure, you can get behind your opponent and finish him with one quick stab, but when you compare how often that actually works to how often you'll get hit in the face trying, it hardly seems worth the effort.

Yeah, I think that sums it up quite well, really.

Pulitzer Laureate
Posts: 826
Joined: 9 Jun 2009

Susan Arendt:

-Stranger-:


And it feels like they wait even longer this time around. Not only that, but counter kills are even easier to pull off, so any challenge there was pretty much left the room as soon as you were allowed to carry a weapon. Oh, yeah, and the strafe ability is useless. Sure, you can get behind your opponent and finish him with one quick stab, but when you compare how often that actually works to how often you'll get hit in the face trying, it hardly seems worth the effort.

Yeah, I think that sums it up quite well, really.

Why thank you. Nice review, I forgot to say. I got caught up in bashing the combat.

Anonymous Source
Posts: 7
Joined: 22 May 2009

Love the game, its great. You are pretty much invicible in combat but I do enjoy disarming a brute and planting his axe in his head then pushing his standing corpe over.

Beat Writer
Posts: 161
Joined: 24 Dec 2008

that was a good review actually

Copy Clerk
Posts: 117
Joined: 19 May 2008

I actually liked the first one more. The assassinations seemed very on-rails instead of the more free-form assassinations of the first.

Gone Gonzo
Posts: 1040
Joined: 5 Aug 2009

It looks interesting, I said that about the first one though and never got round to playing it. And hey, at least the combat isn't as awful as Velvet Assassin, from the sounds of it it's hit the other end of the difficulty scale there. Also I resent the Britsh comment, I went to a boarding school and I do not talk like that lol!

Muckraker
Posts: 230
Joined: 30 Aug 2009

I just ordered AC 1 and 2. Can't wait to play both!

Senior Editor
Posts: 2755
Joined: 9 Jan 2007

Azure-Supernova:
It looks interesting, I said that about the first one though and never got round to playing it. And hey, at least the combat isn't as awful as Velvet Assassin, from the sounds of it it's hit the other end of the difficulty scale there. Also I resent the Britsh comment, I went to a boarding school and I do not talk like that lol!

Hey, nothing wrong with being polite! :)

Infamous Scribbler
Posts: 610
Joined: 12 Oct 2008

Susan Arendt:
Review: Assassin's Creed 2

Assassin's Creed 2 è molto, molto buono (is very, very good).

Read Full Article

Tuo parli l'italiano?

Sorry about that, I took an italian course :D

I know why Ezio is using the villa as a resort! No shady guild does business without a front!
The last place you'd expect to find a group of assassins is in a resort

Gone Gonzo
Posts: 4543
Joined: 23 Apr 2009

Wow cool, I really want to get this game now! I really would like to see how challenging the puzzles you described are.

Gone Gonzo
Posts: 4233
Joined: 7 Nov 2007

Now, we wait for the botched PC release that many people have a shit of a time installing. As long as the game is better than the first, I'll try it.

Gone Gonzo
Posts: 3571
Joined: 9 Aug 2009

HentMas:
well... since i loved the first one, this on is more of the same but sligtly improved, i will buy it once i finish paying the special edition of MW2...

damn night vision googles...

Slightly improved? Play it. Trust me, you won't believe how much better it is.

And I was also one of the ones who thoroughly enjoyed the first.

EDIT: Also, kudos for writing a review which is almost spot-on (can't say I ever had any troubles with the free running except in a couple of very isolated incidents) whilst revealing no plot-points.

Most other reviewers can't seem to bear saying whether the plot works/connects with the player without spoiling chunks of it.

Beat Writer
Posts: 164
Joined: 29 Oct 2009

Ok, this person definitely did not play the game through to completion. Block&counter is a good way to die fighting brutes and seekers, unless you have the hidden blade equipped, in which case combat takes forever.

The enemies don't all take turns attacking you; this reveiwer is going to hell for lying. Much the contrary, there are some times an enemy will attack you when you're in the middle of an attack animation against another enemy and can't do a thing about it (again, this happens much more often late game). Which is a shame because I didn't think the first AC's combat had anything wrong with it.

And lastly, the video of the truth I wouldn't say is very confusing once you actually unlock the whole thing. The dialogue more or less clears it up when paired with the game's ending. What makes it confusing is that in the initial steps, there's no sound and it's fragmented.

All in all, it's pretty obvious that this reveiwer just played the first couple hours and not the complete game.

Senior Editor
Posts: 2755
Joined: 9 Jan 2007

daheikmeister:

Susan Arendt:
Review: Assassin's Creed 2

Assassin's Creed 2 è molto, molto buono (is very, very good).

Read Full Article

Tuo parli l'italiano?

Sorry about that, I took an italian course :D

I know why Ezio is using the villa as a resort! No shady guild does business without a front!
The last place you'd expect to find a group of assassins is in a resort

Speak it? No. Love it? Oh, dear lord, yes.

Beat Writer
Posts: 155
Joined: 10 Jun 2009

Being born and raised in San Gimignano, I was very disappointed in seeing that it's very different from the actual town. Monteriggioni is even worse, it has nothing in common with the real one (even though I can understand the poetic license needed to fit in the "SimCity" part).

daheikmeister:
Tuo parli l'italiano?
Sorry about that, I took an italian course :D

No offense, but you may have to study it more. What you wrote is "your speak the Italian?", the correct phrase is "(tu) parli italiano?". The pronoun is generally omitted in informal speech.

Susan Arendt:
Assassin's Creed 2 è molto, molto buono (is very, very good).

While I'm at it: this phrase is correct, but semantically is not very beautiful; I'm gonna have a hard time explaining, but basically if you say only "buono" it sort of means good like good food (has a good taste), else you should say "buon(o) [something]", in this case "a good game" = "un buon gioco". A more common phrase would be "è molto, molto bello" ("bello" = beautiful), because "bello" has a broader meaning that just being beautiful (again, it's not easy to explain).

Senior Editor
Posts: 2755
Joined: 9 Jan 2007

Viruzzo:
Being born and raised in San Gimignano, I was very disappointed in seeing that it's very different from the actual town. Monteriggioni is even worse, it has nothing in common with the real one (even though I can understand the poetic license needed to fit in the "SimCity" part).

daheikmeister:
Tuo parli l'italiano?
Sorry about that, I took an italian course :D

No offense, but you may have to study it more. What you wrote is "your speak the Italian?", the correct phrase is "(tu) parli italiano?". The pronoun is generally omitted in informal speech.

Susan Arendt:
Assassin's Creed 2 è molto, molto buono (is very, very good).

While I'm at it: this phrase is correct, but semantically is not very beautiful; I'm gonna have a hard time explaining, but basically if you say only "buono" it sort of means good like good food (has a good taste), else you should say "buon(o) [something]", in this case "a good game" = "un buon gioco". A more common phrase would be "è molto, molto bello" ("bello" = beautiful), because "bello" has a broader meaning that just being beautiful (again, it's not easy to explain).

Sorry, did the best I could without knowing the language.

Krythe:
Ok, this person definitely did not play the game through to completion. Block&counter is a good way to die fighting brutes and seekers, unless you have the hidden blade equipped, in which case combat takes forever.

The enemies don't all take turns attacking you; this reveiwer is going to hell for lying. Much the contrary, there are some times an enemy will attack you when you're in the middle of an attack animation against another enemy and can't do a thing about it (again, this happens much more often late game). Which is a shame because I didn't think the first AC's combat had anything wrong with it.

And lastly, the video of the truth I wouldn't say is very confusing once you actually unlock the whole thing. The dialogue more or less clears it up when paired with the game's ending. What makes it confusing is that in the initial steps, there's no sound and it's fragmented.

All in all, it's pretty obvious that this reveiwer just played the first couple hours and not the complete game.

Wow, going to hell for lying, eh? No, the enemies don't literally take it in turns to attack you every single time (not that I claimed they did), but it certainly happens often enough to sap much of the enjoyment out of the combat.

As for saying the video of the truth makes sense once you've seen all of it...well, duh. Of course it does. You seem to be confusing my desire to not provide spoilers with not knowing what I'm talking about. The confusion of piecing together "the truth" is in fact part of what makes it enjoyable...just like any good mystery.

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