But, I LIKE this Cliché! Pages PREV 1 2 3 4 5 NEXT | |
There is the 'endgame-choice', of course. It doesn't matter how good or bad you played the game, at the end you'll have to make a single choice that will change the world. And, dear reader, you will do this by selecting your outcome of choice in a little textwindow. I could be mayorly improved, but I still like the idea. It's always fun to be the single reason why a world will survive or perish, even if it's done so poorly. Anyway, a few examples: - Fallout 3. Sacrifice, sacrifice the girl, or screw the world? | |
But ninja's are one man armys, so one will do, 2 will be more than enough. | |
Bearded, scottish-sounding, heavy-drinking dwarves. Best. Cliche. Ever. | |
there was an arena in dragon age? did i miss out on something? a little reminder would be appreciated. i love the cliche where when confronted whit the mass murder bad guy who killed your entire family in front of you,he/she/it tells you a sad story or try to justify everything so you will let him go, if done well i will actually feel compelled to say "oh well, shit happens mate". | |
1: Treasure chests- seriously, the chest makers in RPGs must be rich. And closely connected 2: "Oh, hello Mr. Hero. I know that you're the only son of some god or other and you just got back from slaying 5 doom dragons at the same time, and after consuming their essence, you're the most powerful being in existence. But before I'll give you the key to the villain's fortress, you must prove your worth." Why? | |
As long as you enjoy yourself a good cliche and don't bitch about it, man, it's all good. | |
"The Pitt" DLC for fallout3 did a terrible job of the imprisoned scenario, I played it with my endgame character on stock difficulty, walked up to the gates obliterating everyone, then I walk through a door and I'm downed by like three lackeys with shiny sticks. That kinda ruined the area for me, combined with the fact that I spec'd energy weps and they made me use small guns almost the whole time. | |
There is a series of arena fights when you come back to Orzmaar (sp?) as part of the main quest. At least, I had to do it to get in to see Harrowmont. (sp?) | |
yeah, if you choose to support Harrowmont when getting help from the Dwarves then you fight in the arena, I dont believe you do if you help Bhelen. It's not a true arena though because it isnt a side quest like usual, its just dwarves punching on. | |
Totally missed this with my arcane warrior. Supported Bhelen because Harrowmont sounded like a cheating jerk. | |
It was hard to support Bhelen after playing the Dwarven Origin and find out what kind of bastard he was. Actually, it was a bad idea playing all of origins before moving past to ostagar. | |
i supported harrowmont first time around. sadly im going for al the trophies so ill have to support bhelen this time. | |
Treasure chests, but for a different reason. They lie all over the place, in people's houses, in the streets, in the wilderness, on rooftops. However, only the PC ever seems to open them. I'm sure with all the bandits that seem to be wandering around, at least a couple of the chests would have been pillaged by the time good ol' hero finds them. The fact that the vast majority of the chests are unlocked amplifies this. Not complaining, just saying it's kind of funny to think about. | |
You forgot "Oh and the WHOLE TOWN IS ON FUCKING FIRE!" | |
I find it interesting that all the wildlife in RPGs are out to kill you. Oblivion had 1 non-aggressive specie, Morrowind, KOTOR I&2, and most others, EVERYTHING isout to get you. | |
I would have agreed with Shamus article had he had the care to use the proper term, which truly is "trope", in the context he was referring to. Even so, tropes super re-used (then a cliche) like the "only you can save the world" one are really exhausted by now, in a point where there should be more game writing focused toward subverting and exploring what has being well established over two freaking decades ago. | |
The poor groups of raiders and bandits with cardboard armor and flimsy weapons who decide that it's a good idea to attack the heavily armored, high-level rogue carrying a giant magical mace/miniature nuclear missile launcher. | |
The traditional classes (Mage, warrior, rogue) with subtle variations thereupon are something worth keeping. | |
I truely feel this pain. My character in WoW is a mage, and this is our song: http://www.youtube.com/watch?v=7kOIZkUD1Lo&feature=related <cries> - That said, I don't think there is such a thing as a good OR bad clique when it comes to fantasy, it all comes down to the writing and presentation. Anything can be made to seem cool, or incredibly stupid depending on how well it's done. The absolute best writers can even take the extremely corny (never mind stuff that is used well) and make it seem cool at the same time. :) Speaking of which this has sort of make me realize that Naughty Dog *REALLY* need to remake "Keef The Thief". | |
Possibly justified in Morrowind's Dwemer ruins. The robots were used to maintain the place long after their masters' disappearance. Although now I'm thinking. Is there a game that actually makes the player carry a torch/lantern/magic doodad for be shrouded in completed darkness? I could see it adding a bit of tension, but more likely serve as an annoyance. I remember playing Oblivion and needing to crank up the gamma because it was too dark to see otherwise. | |
In Legacy of Kain: Blood Omen you can choose weather to save the world or ruin it. The sequels build upon the assumption that you chose the latter too. | |
o.0 oh yeah, forgot about those, thanks for reminding me :3 sad thing is i've played that seires >.>;; | |
Hmmm, well I tend to think they are (I am guessing you are disagreeing?). Like it or not those are the stereotypes coming from vintage fantasy and that is what people are trying to emulate in RPGs and such. New twists on those ideas are okay to an extent, but I think the basics need to be retained to have something to compare them to. I see it as being like comic books, people occasionally whine about "white knight heroes" and how awesome all of these "new Dark Heroes" are so cool (even if they aren't all that new). I feel the whole idea misses something when you don't have any traditional heroes very active in a comic universe to form a counterpoint to. Plus as time goes on I find myself cheering more and more for the "White Knight" guys because oddly I find a lot of the nasty Dark Hero stuff has actually made them even cooler when they manage to stick to their guns like that. In a sword and sorcery genere more and more frequently involving all of these convuluted concepts (both in novels and RPGs and such) I ironically find myself increasingly cheering for (and thinking fondly of) relatively simplistic and straightforward characters. Like oh, say Conan. In one "PnP" game I played via message boards a few years ago (albeit by message board) I made a very simplistic fighter type based on Conan who was so classic nobody seemed to get it (but I was older than everyone involved). I sort of freaked out the players when we wound up being involved in a botched robbery where a murder occured and I pretty much acted like Conan did in "The God In The Bowl" and just flat out said "I'm here because I came to rob the place, I didn't kill the guy because I had no reason to" and strongly implied that if the guy HAD caught me I probably would have done so and they never would have found the body. The reaction was kind of priceless to be honest the set up was so perfect from what is probably one of the all time famous fantasy short stories. The Conan movie (the first one) even having combined the gimmicks from "The God In The Bowl" and "Tower Of The Elephant" in the tower sequence as a sort of a nod to fans because of those stories. :P | |
Inventory packs that can hold 99 diamond mail but only 50 different items. Infinite sack has end. | |
Actually Dragon Age lampshaded that, in the elf camp if you ask the keeper for supplies he says "sure talk to the dude over there", first time around I went wandering, looted everything in the place, then went and spoke to him, I asked him for supplies and he informed me "it's in that chest over there... but you already know that" in such a voice I felt like a little kid again. | |
One of my favorite cliches: In a room filled with hostiles, moving through he dialogue tree, and then choosing a reasonable comment that sets off the hostile leader, plunging the party into combat where the main tactic is "if it breathes, kill it". I like these moments just because i enjoy going back to the last save and finding out if there was anything that could be done to avoid combat. Most of the time, it turns out that combat is inevitable. Hope you enjoyed all the health potions you had. You're going to need them. | |
"Quick, we'll head them off at the pass!" "Head them off at the pass? I HATE that cliche!"BANG! Yeah, I spotted the reference :) | |
My favorite is the 'massive quantities of random chests/barrels/cupboards which have valuable stuff which no-one except you ever thought to pinch' Take fallout 3: You're in a post apocalyptic world in which people scavenge for food and drink and such. But no one except you is smart enough to go up to that old coke machine and steal the juicy coke inside. | |
i love fallout 3 but even i admit it did seem like it was maybe 10 years after the war not 200 considering all the crap that was still laying round in pretty much perfect condition. oh look a medical container on the wall. hmmm i wonder why not a single one in the entire capital wasteland in 200 yeas has been looted. i understand the pc needs medical gear but the 200 year gap made it really weird. hmm i guess one of the stereotypes ive relied on so much is the crap almost about to die i must quaff this healing potion. ta da perfect health!!! ive been playing mount and blade recently and the no healing potions, magical gear etc has been a good change | |
This shows that the main character has NOTHING better to do with his life. He was a lousy slack before you took over his life! This one is probably my favorite. | |
Here's a list for you all that will trump anything you can think of. Beware, it is ridiculously long, and all of them apply to at least one game you know. | |
Those are good chiche's you wrote down, but what about the bad ones? I'm sure there is a lot of bad ones. | |
Well, because the first RPG's started with the weakest enemy - a rat. It probably was for giggles, but every other RPG just copies it. I like it, it's a weak enemy, you can start of as a pest killer. | |
Two words: The Witcher (enhanced edition)... | |
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I'd disagree. The trial scene only seems cool until the end(whether you're winning or losing) where the designers laugh at you and say "all of this legal stuff doesn't matter, it's time for your gladiatorial fight!"
Oh, and some of you should read others' posts before posting duplicate comments.