A View From The Road: The Ultimate MMOG Holiday Wish List

A View From The Road: The Ultimate MMOG Holiday Wish List

Would this be John Funk's dream MMOG? Maybe not, but it'd be close.

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Sounds good to me. I'd love an MMO with all those things; and I think that having a mech and then an in-town persona would handle the cosmetics issue as well.

It seems like this is a table of contents for the other MMO ideas you've had though.

My ideal MMO would be a lot like WoW, but with more player made content, like you level through WoW pretty much as you do now, but at the end of it all, there's an island somewhere, where guilds can build there own forts, invade other peoples forts, and basically make there own "mini-factions". You could still do everything that happens in WoW, all the Battlegrounds and Dungeons, but the feeling of actually building something and defending it, is whats missing from WoW for me, and is plentiful in EVE.

With regards to Cosmetic Gear, what we need is the ability to take a piece of gear and set that item's design as the main one for all other armour. If another player wants to know what item is in charge of visual appeal, it should be apparent on the characters profile following a quick /inspect.

but I shouldn't be penalized for not wanting to be jumped out of nowhere by a pair of Undead Rogues for half an hour

hah! feel the wrath of the forsaken, bless be the dark lady etc. etc.

you make allot of great points, now why cant i be a holy priest but look like a warlock.

If you've played WoW and Champions then you know why quality animations and smooth effects top the list. An MMO can be deficient in a lot of other categories--like WoW is with polys and textures and Champions is with all sorts of stuff--yet still come off as an immersive experience with good animations and performance.

Champions should have failed outright but seems to be hanging on because it succeeds in what it wants to be: a superhero role-player.

For everybody who told me how great the graphics of AoC and LotRO are, my response was: no they aren't, the animations suck. The leaden animations of WAR almost worked given the source material i.e. it almost looked like little lead figurines had come to life and were running around. Almost, but not quite.

I can't diagree with you, except maybe on how a game built from the ground up for players to mould the game world to their liking would be pretty awesome.

For instance, a 1950's crime MMO where you start off as a street punk and eventially work your way up to own actual physical property in the world, bossing around hired goons, etc.

Booze Zombie:
I can't diagree with you, except maybe on how a game built from the ground up for players to mould the game world to their liking would be pretty awesome.

For instance, a 1950's crime MMO where you start off as a street punk and eventially work your way up to own actual physical property in the world, bossing around hired goons, etc.

I stand by the belief that any project that requires large groups of strangers over the Internet to work and function under the control of one is doomed to fail.

I too agree with the points. The harsh death penalties is what drove me away from some games (coupled with SLIM solo XP and forced partying.)

Now I wanna start playing an MMO...With cosmetic gear, of course.

DAMN YOU FUNK! I haven't played an MMO in 3-4 years.

Since Funk is a big fan of WoW, I'll use that as an example: If you are going to be in group content (dungeons, group quests etc) then I want to be forced to have to work with my team. I hate the fact that you can go through a dungeon with 2 people on follow and still have no problems.

As much as people bitched about it before it was changed, a rogue coming out of stealth when he sapped someone made everyone pay attention so that you could pull through an instance. I honestly want a challenge, not a tank and spank train.

Cosmetic Gear. Its something I want them to do something so much better with, but also I dont want it to become a central focus...looking good is nice, but, not at the expense of inventory space

Umm... Aion has a nicely integrated cosmetic gear system...? For a minimal fee you can change the appearance of your gear to another gear of the same type, and you can buy cheap cosmetic-only gear for this precise purpose?

No offence intended, Funk, but a lot of your articles contain terribly closeminded thinking (ie. MMO's should have more giant robots! All games should have good music! Mecha should look more sleek and Gundam-esque!). While I'm quite aware you put in the appropriate qualifiers that these things are just your opinion, it'd be nice if you tempered your articles with a bit more pragmatism?

After reading this article, and thinking of a possible game which could fit all those features in one, Mech Warrior universe popped into my mind.

If only...

Bah who am I kidding...

Oh dear lord the ability to change what my armour looks like would be great, especially going through Outland, with it's paint-shop-explosion-in-a-candy-store gear...

To be honest, I'd settle for the ability to dye it, so it at least all looked the same...

Cpt_Oblivious:
With regards to Cosmetic Gear, what we need is the ability to take a piece of gear and set that item's design as the main one for all other armour. If another player wants to know what item is in charge of visual appeal, it should be apparent on the characters profile following a quick /inspect.

Unless of course the item is called BIG RED SPIKY PLATE OF DEATH because then it would be pretty weird for the big red spiky plate of death to be a small blue smooth robe of life wouldn't it?

JusticarPhaeton:
Umm... Aion has a nicely integrated cosmetic gear system...? For a minimal fee you can change the appearance of your gear to another gear of the same type, and you can buy cheap cosmetic-only gear for this precise purpose?

No offence intended, Funk, but a lot of your articles contain terribly closeminded thinking (ie. MMO's should have more giant robots! All games should have good music! Mecha should look more sleek and Gundam-esque!). While I'm quite aware you put in the appropriate qualifiers that these things are just your opinion, it'd be nice if you tempered your articles with a bit more pragmatism?

Im pretty sure at the beginning he said it was HIS wishlist and that it may or may not coincided with whatever you like.

As for me I'm still hoping Star Trek Online turns out ok XD.

I don't have any specific requirements for MMOs, I simply have to try them out for myself and go from there. I try my hardest not to listen to the hype, vecause that was the one thing preventing me from trying WoW for so long, and now I consider it one of my favorites. Although one thing that I do require is a nice balance between crafting and combat. WoW is more combat-orientated, while Fallen Earth is, pardon my language, "all bout teh craftz." Believe it or not, Runescape balances the two pretty well, even though neither is very in depth. But hey, for a free MMO...who's complaining?

Undeadundertaker333:

Cpt_Oblivious:
With regards to Cosmetic Gear, what we need is the ability to take a piece of gear and set that item's design as the main one for all other armour. If another player wants to know what item is in charge of visual appeal, it should be apparent on the characters profile following a quick /inspect.

Unless of course the item is called BIG RED SPIKY PLATE OF DEATH because then it would be pretty weird for the big red spiky plate of death to be a small blue smooth robe of life wouldn't it?

You say weird, I say hilarious. Potayto, Potarto.

Whilst I agree with you (as a person those soul was eaten by WoW about Patch 2.1) it would be a bit difficult for putting in those effects...

Although Blizz certainly could make the gear cosmetics look a lot better in some cases. My DK has shoulderpads so massive he threatens to overbalance.

Thats what I like about WoW; it is a jack-of-all-trades, instead of mastering one or two things. I think thats also what has made it Emperor/King/God of MMO's; it makes everything "good" rather than a few things "great" and the others "crap."

Frizzle:
Since Funk is a big fan of WoW, I'll use that as an example: If you are going to be in group content (dungeons, group quests etc) then I want to be forced to have to work with my team. I hate the fact that you can go through a dungeon with 2 people on follow and still have no problems.

As much as people bitched about it before it was changed, a rogue coming out of stealth when he sapped someone made everyone pay attention so that you could pull through an instance. I honestly want a challenge, not a tank and spank train.

I'm fine with that. I think some of the 5-mans are too brainless (though TBC's heroics could tend towards the other direction; have fun running Shattered Halls without 2 mages or a Paladin tank).

JusticarPhaeton:
Umm... Aion has a nicely integrated cosmetic gear system...? For a minimal fee you can change the appearance of your gear to another gear of the same type, and you can buy cheap cosmetic-only gear for this precise purpose?

No offence intended, Funk, but a lot of your articles contain terribly closeminded thinking (ie. MMO's should have more giant robots! All games should have good music! Mecha should look more sleek and Gundam-esque!). While I'm quite aware you put in the appropriate qualifiers that these things are just your opinion, it'd be nice if you tempered your articles with a bit more pragmatism?

Did I say all other games didn't? No, just that it was a feature I'd like in more games :P

This is an opinion column, and I think I've made it very clear that this list - and last week's column about the music - was just stuff I'd like to see in games. I'm sure you have things you'd like to say, too.

(And not all mecha need to look like Gundams, all mecha should look cool. You can pull off "blocky western" and not look like ass :P)

ya you prettymuch covered evrything with hislist
good job!

I would use a lot of Borderlands for best MMO. it would require only few changes to adapt it fot MMO. it's already made for cooperation, but if we added visible body from 1sp person, allowed 3rd person and every character would be made of user-selected design parts, taht would already be quite like most of these games. moreover with lots of humor and parody(Pulp fiction and firefly references made me LMAO)

Ahhhh.... people are finally coming around to my "I want to be able to solo all game content in WoW should I chose to do so" way of thinking. Glad its spreading! I can feel my power growing! MMMWUUUUHHHHAAAHAHAHAHAHAHAH! (lightning flash/thunder here)

Ok, so Warcraft was an RTS turned into an MMO yes?
Maybe Bizzard's doing a Starcraft MMMO....

/Agree most everything

the reason why user content is overlooked is because it takes up too much data storage. simply why it basically doesnt exist

PvP shouldnt be Optional, it shouldnt EXIST. sure, its fun for a while, but simply put, it blows in non-standardized environments. this is exclusively what UT1-2 were made for. PvP is only good when singleplayer has been treated like a 5 year old rape victim left in the woods with a hungry pack of wolves.

I highly agree with the player created content, I just think it would be awesome if you could build your own city and populate it with hundreds of npcs or just a small shack in the jungle... or a giant flying castle... or maybe not. I also think player jobs and polotics is cool... if executed right... if not... well no.

toapat:
PvP shouldnt be Optional, it shouldnt EXIST. sure, its fun for a while, but simply put, it blows in non-standardized environments. this is exclusively what UT1-2 were made for. PvP is only good when singleplayer has been treated like a 5 year old rape victim left in the woods with a hungry pack of wolves.

I would argue PvP benefits the game even for people who don't like it and don't play it. PvP offers a finer instrument to measure class balance than PvE will, and class imbalances are fundamentally un-fun, even in co-op multiplayer where "why do rogues alway out DPS me" and even pure single player where "why can hunters run all these quests twice as fast as I can and die half as much." It is up to the company to balance these issues out, but PvP alerts us to the finer points of class imbalance. Specific PvPer demands, like low lag and latency, make the single player content of the game feel more fresh and responsive as well. PvE-er demands, like better graphics, can bog down the game.

Well it's clear I should have just asked for Shadowmorne for Xmas.

...*grumble* Y'know I have the most awesome luck rolling on anything that ISN'T a weapon in WoW? I've been using Betrayer of Humanity for bloody ages. (Stopped playing in November for a while) But STILL. I've done decently with that weapon but, it's just cosmetically boring now...

Every time I've gone to aquire a new one, someone with Higher DKP than me rolls out of nowhere and once again I'm left in the trashcan for weapons. I even Dkp horded for a while when the axe in ToTC dropped...

Blah, okay rambling. Some new animation upgrades in MMO's would be sweet... Like maybe some better profession animations in WoW, when we're Cooking or Tailoring, we SO don't look like that's what we're doing...

We look like we're rubbing our hands together, feindishly plotting. The updated druid forms are just peek at some better models so I hope theres a department at blizzard somewhere painfully upgrading our now rather bland character models. And a bit more than a facelift/hairstyle here and there.

Fearzone:

toapat:
PvP shouldnt be Optional, it shouldnt EXIST. sure, its fun for a while, but simply put, it blows in non-standardized environments. this is exclusively what UT1-2 were made for. PvP is only good when singleplayer has been treated like a 5 year old rape victim left in the woods with a hungry pack of wolves.

I would argue PvP benefits the game even for people who don't like it and don't play it. PvP offers a finer instrument to measure class balance than PvE will, and class imbalances are fundamentally un-fun, even in co-op multiplayer where "why do rogues alway out DPS me" and even pure single player where "why can hunters run all these quests twice as fast as I can and die half as much." It is up to the company to balance these issues out, but PvP alerts us to the finer points of class imbalance. Specific PvPer demands, like low lag and latency, make the single player content of the game feel more fresh and responsive as well. PvE-er demands, like better graphics, can bog down the game.

no it doesnt. it simply shows how experienced people are with the class. Paladins were considered Absurd in 3.0, when in fact they were only as powerful as the people facing them were incompetent. PVP breaks balence, not creates it.

as far as cosmetic gear, I think that some stats should be from the gear itself (especialy at lower levels) but most of the stats should come from insertable gems.
WOW has done something like this, but gems seem to be more of an option than a requirement, and alot of the items don't have any sockets.

Kufaz:
as far as cosmetic gear, I think that some stats should be from the gear itself (especialy at lower levels) but most of the stats should come from insertable gems.
WOW has done something like this, but gems seem to be more of an option than a requirement, and alot of the items don't have any sockets.

Endgame raids and arena's it's a requirement... if you don't socket your gear you will likely be laughed out of the raid/arena. :x Also it does give some excellent control over your play style for each of the 3 roles. You can priorotize what you want and I think WoW are taking that one step further in Cataclysm with 'Reforging' gear. (Ability that crafters will be able to utilize to minimize undesirable stats in favor of more desirable ones).

Though that's endgame, I agree that maybe the system should be tweeked for the lower levels, to get people in the habit and give jewelcrafting/other jobs more of a point to level.

Charli:

Kufaz:
as far as cosmetic gear, I think that some stats should be from the gear itself (especialy at lower levels) but most of the stats should come from insertable gems.
WOW has done something like this, but gems seem to be more of an option than a requirement, and alot of the items don't have any sockets.

Endgame raids and arena's it's a requirement... if you don't socket your gear you will likely be laughed out of the raid/arena. :x Also it does give some excellent control over your play style for each of the 3 roles. You can priorotize what you want and I think WoW are taking that one step further in Cataclysm with 'Reforging' gear. (Ability that crafters will be able to utilize to minimize undesirable stats in favor of more desirable ones).

Though that's endgame, I agree that maybe the system should be tweeked for the lower levels, to get people in the habit and give jewelcrafting/other jobs more of a point to level.

jewelcrafting needs to be made cheaper. its not even remotely effective at making money very fast, and only starts to make money later.

toapat:

Charli:

Kufaz:
as far as cosmetic gear, I think that some stats should be from the gear itself (especialy at lower levels) but most of the stats should come from insertable gems.
WOW has done something like this, but gems seem to be more of an option than a requirement, and alot of the items don't have any sockets.

Endgame raids and arena's it's a requirement... if you don't socket your gear you will likely be laughed out of the raid/arena. :x Also it does give some excellent control over your play style for each of the 3 roles. You can priorotize what you want and I think WoW are taking that one step further in Cataclysm with 'Reforging' gear. (Ability that crafters will be able to utilize to minimize undesirable stats in favor of more desirable ones).

Though that's endgame, I agree that maybe the system should be tweeked for the lower levels, to get people in the habit and give jewelcrafting/other jobs more of a point to level.

jewelcrafting needs to be made cheaper. its not even remotely effective at making money very fast, and only starts to make money later.

Oh I dunno, I'm doing okay with it, I give stuff to the guild bank for alts to use, and the rest I can disenchant etc for materials to sell.

...Yeah I juggle all my jobs alot, Jewelcrafting on my would be druid tank I've yet to fully level though. With a miner funding it, it's not too expensive at all.

Charli:
Oh I dunno, I'm doing okay with it, I give stuff to the guild bank for alts to use, and the rest I can disenchant etc for materials to sell.

...Yeah I juggle all my jobs alot, Jewelcrafting on my would be druid tank I've yet to fully level though. With a miner funding it, it's not too expensive at all.

A miner? 20 miners can not produce enough materials to efficiently level JC. you will know this when you hit Mithril and Citrines

toapat:

Charli:
Oh I dunno, I'm doing okay with it, I give stuff to the guild bank for alts to use, and the rest I can disenchant etc for materials to sell.

...Yeah I juggle all my jobs alot, Jewelcrafting on my would be druid tank I've yet to fully level though. With a miner funding it, it's not too expensive at all.

A miner? 20 miners can not produce enough materials to efficiently level JC. you will know this when you hit Mithril and Citrines

I'm at Adamantite from when I last remember actually so I know, I didn't find that particularly difficult either...
My first ever profession was blacksmithing so i'll admit I had a stash of 30 Citrines left in my bank from pure luck, but all the mythril for crafting and prospecting I had to run around producing again... took a few days but I did it...

 

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