The Needles: Devil's Tuning Fork - An Indie Innovation

The Needles: Devil's Tuning Fork - An Indie Innovation

Andy Chalk discusses indie games, IGF drafting, and rewarding good work.

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I'm downloading this now, though even after reading this article I'm not sure what to expect, but I think that's also why I'm interested in it.

ElArabDeMagnifico:
I'm downloading this now, though even after reading this article I'm not sure what to expect, but I think that's also why I'm interested in it.

Much the same here. The artickle has certainly got me intrigued so looking it up to see for myself =D

I read about this game in a magazine a couple of weeks ago but, while sounding rather interesting, I never really gave it a second glance. If I get time later I'll take it for a spin and see how she drives.

I can't seem to play it on a Vista system. Should I download the XP video card update?

If you're interested in hearing a little about the development process behind Devil's Tuning Fork and its unique visual style, you can check out an interview with the DePaul Game Elites here:

http://www.uncommonassembly.com/?p=1182

This is a super fucking cool idea and I definitely condone it, but I don't feel like this is quite as innovative as this article leads one to believe. It's not really a sound centric game, it's moreso just a game that utilizes a "temporarily reveal platforms" mechanic. I understand that making games that are that sound centric is really difficult, and I'm certainly not digging on them for it, but I was expecting something more. It's definitely an area I would love to see expanded upon in the future in any case.

it's an awesome game idea but it isn't challenging or fun really, a tech demo is probably a good description. now throw in some xenomorphs and it'd be great.

Geez this game looks... umm... well, I can't put my thoughts together at the moment (still reeling from watching Pontypool about an hour ago). I guess what I want to say is that, while intimidating, it looks rather straightforward; which generally means that a game is either really easy or really difficult. I doubt I'll ever give this game the time of day but it's still a neat looking game nonetheless.

Much as I applaud the work behind it, that taps into one of the few images of terror that populate my mind.

I think I'll have to buy it for someone rather than myself.

 

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