Alt+Escape: Every Day the Same Dream Pages PREV 1 2 3 | |
http://www.escapistmagazine.com/articles/view/editorials/alt-escape/5849-Alt-Escape-Dont-Look-Back | |
neat. i'm starting to like these little indie flash games... ending was weird/powerful. watching your former self die.... | |
Mind = Blown
...That's not a normal day for you? | |
Actually the monotonous routine of adult life has been portrayed in games. The Sims series does this really well too, but at least you can fast forward that game. I was interested in seeing what the elevator lady was counting down for, but it was so slow watching the guy walk that I didn't bother when there were only 2 steps left. | |
Maybe you have the leaf left? | |
c | |
Really great game, thought provoking if not very entertaining. During the final level and after the ending I just sat and stared at the screen. It was rather sad, but nice to see something different. | |
Not all games have entertainment as their purpose. Like I said, games also provide a means to escape, and the more monotonous the world you escape to is, the more satisfying it is to break the habit. But if you don't like games that encourage a different way of thinking, that's just a personal preference. Doesn't mean the game sucks. | |
Don't hate. It was more art than a game, and if you don't like it, don't post. | |
I loved this game. I read somewhere that the ending is supposed to raise the question: Was I watching myself or was I last in line? | |
i proclaim those who do not recognise this by sight alone "non-geek" or perhaps "partial-geek". It is an interesting concept for a game most certainly | |
But one thing which this accomplishes in a way that The Sims shrugs aside is the viewpoint of monotony, and it imposes this through an intensely powerful atmosphere coupled with the scripting. We're slaves, machines, thoughtless drones without any dreams or instincts of our own. How this game reinforces that limitation drives you to want to break it - and therein, I feel, lies its true strength. | |
Yeah, the atmosphere did strike me as being really amazing. But you know from the start what you are getting in to. The Sims, however, is just as cruel as life. You start it up thinking you're going to have a blast, but when you get to the actual game, its just monotonous and boring. To some, at least. If we're going by best "life simulator" The Sims win in that if you don't go out of your way to prevent it. You're going to end up in something resembling "Every Day the Same Dream". | |
It certainly isn't a "fun" game, but I enjoyed it anyhow. Interactive art, with cool style and music.
It does seem a little strange that you can get fired or leap from the building and just go right back to work the next day, but I guess that's explained in the title. I think it could have ended better, though. Not that I mind that the end is depressing, just that it doesn't seem to fit: am I to assume responsibility for the fate of my co-workers due to my absentee-ism/shirtlessness? | |
It was the best game I have ever played. Not because it was entertaining, but because it sent a message. | |
Oh my god that was an amazing game. It gave me shivers while I was playing it, especially the ending. Thank you Mr.Funk (heh heh) | |
Really enjoyed the experience and I loved the ending to. Definitely sticks in your head long after playing it. | |
I have the same problem. I click the link and get a black screen. I tried following the link to the game from the website and I still just get a black screen. Is this supposed to happen? Am I missing something? | |
Thank you very much!! | |
that happened to me once, but I managed to get it fixed by trying again. if it keeps going, I have no idea why. | |
Wow, my life is like just like this game but worse since there's no wife at my apartment and there are only two people in my office. Thanks -_- | |
That was really good... The bit with the cow was startling because for a few goes I didn't even realise you could even get out of of the car, let alone go into the middle of a field and pet a cow. In your underpants. neato... Also, the ending was outstanding. | |
I found the ending to have a great impact. | |
I... uhh...ummm am at a loss for words, excuse me, I have to go self harm now. | |
This game fascinates me, but I really don't get it. | |
That was a great game, in my opinion. It doesn't have all the "Guns, violence, and all those things that attracts me into playing, but I have enjoyed it. Knowing that I'm only 13, I still have lots of years before living up to the characters sadistic experience. | |
I find it interesting that trying to interpret the ending of the game probably results in a different view of its meaning depending on the order in which you completed your steps to new-personhood. Personally I did everything else before jumping, so when the world was empty afterward I assumed it was some sort of purgatory/hell follow-up to the character's death, right up until finding myself again up on that rail. Was I forever jumping off the rail? Was everything leading up to that just a memory, a flashback, in the fall? Was the entire dream a fabrication to console myself in the afterlife, trying to convince myself I'd lived something of a real life with a wife and a productive job, when the reality was that I'd lived in an empty world, always alone? I imagine if I'd jumped first, then come back to find everything still "normal" and gone on to complete the other steps I'd have been wondering more about alternatives like those some other posters mentioned above about possibly inspiring others to jump, or the entire world being equally depressed, or something. Fair choice of music for this, though if I'd taken another couple of minutes to finish I might've had to mute it. Not that it was bad - it just looped too quickly. | |
A nice change up to typical games you might see. | |
I wouldn't even watch a movie about an accountant, and playing this game is even more boring. The controls are accurate, but that doesn't really matter as you don't do anything but go to work. Oh sure, you also visit a graveyard, put your hand on a cow, catch a leaf, and commit suicide, but is it really worth it to play this depressing ass game? Not for me. I'd rather play box office bust or even big rigs than this piece of crap. Even once I get to the ending, I get no reward for it. The game just resets, and then you go through the same damn routine again. Philosophical crap or not, this is probably the most boring game in existence and I'd sooner stare at a beige wall for an hour than play through this again. I'd rather have fun. | |
c | |
Hmm, I just saw this new feature. I recommend The Majesty of Colors for the next feature if that wasn't already done. | |
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By doing all that he did he showed the world how everyone is just a robot. That they are going to keep grinding so that they can do everything society wants them to do. When they saw that you jumped, everyone though "Hey, we're gonna die anyway, why not have fun."
That's the message I pretty much got but it's just one of those games that's meant to be interpreted.