Editor's Note: We Built This City | |
Gosh. I still do re-enact movie scenes to myself sometimes ^^ | |
Terrible reenactments? Speak for yourself, Mr. "Kane" Pitts, my gritty docudrama remake of Toy Story was AWESOME | |
Even though it's sometimes a good thing, like the grappling hook, it can mostly cause immense amounts of annoyance at how irrelevant and obsolete user generated content is. Big words were big 0.0 | |
Light of the Warp rocked. I first got into modding my games when I started playing Unreal Tournament. I tried coming up with a character skin or two but I never got the hang of the whole papercraft thing you laid it out on. I was again impressed when I popped UT3 into my ps3 and found out that I could mod the game in my console. | |
I remember Quake, though was never an avid player. Quake 2 however, I ruled that game. Sidewinder gamepad in one hand, trackball in the other. My Quake days died with number 3, though. I just hated the cartoons. (Much the reason I hate WoW and other games designed to appeal to toddlers, I just can't treat them as serious efforts in gaming.) By the way Russ, I hate you now; I can't get that song out of my head. | |
Interesting timing - right as major companies are beginning to deliberately strip all possible user control *off* games such as Modern Warfare. | |
Rock on guys, great issue :) | |
We Built This City
This week, The Escapist celebrates user-created content, from Counter-Strike maps to nude patches.
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