Dante's Inferno

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I just hope Fun Space Game: The Game isn't an X-Wing vs. TIE Fighter 'clone'. Eat that.

LTK_70:
Speaking of the Fun Space Game, there's something I've always felt there was missing in one and I haven't seen any of them implement it. Namely, melee weapons. Sure, you can blow up enemy ships with lasers or photon torpedoes, and you're gonna need force fields to stop your own ship from going down in flames. But wouldn't it be much simpler to put a massive lance on the front of your battleship and impale other ships with it? I'd like that. There's really nothing quite like a massive amount of kinetic energy to bring down your opponents.

One of my favourite 'strategies' in Freespace when having almost killed an enemy was to divert all energy to the forward shield quadrant and propulsion, and ram right through the unlucky bastard.

Good times.

I'm eagerly following the development of 'Fun Space Game: The Game'. having played little bits of most of Yahtzee's games, i'm looking forward to seeing what it will have in store.

CyricZ:
The plot of the game: avoid the evil rock aliens. O_O

And the big twist? YOU'RE A ROCK, TOO!

*takes out a club and starts beating CyricZ* That's a bad M Night you get back in your hole!

Kazokuhouou:
Yeah, and you saw how well that worked for Orpheus.

Ten seconds, Orphy. If you had waited only ten seconds.

True. And I get the impression that Kratos's wife wouldn't have gone to hell anyway. So it would seem that Kratos is pretty much out of luck in that regard.

So how are you going to relate the plot in Fun Space Game: The Game? Subtextually driven, mayhap?

To Yahtzee...

I'm not saying it is not like God of War. I'm simply saying that everybody got the point a long time ago. No one will argue that and I'm not. I know they shamelessly ripping it off, but I don't mind that at all. I really enjoyed Dante's Inferno. This could also be seen as a homage... I don't know! So many games are God of War wannabes and failed... maybe they figured that they might as well do the exact same thing to make sure that the concept works as a whole... Instead of just changing a few things to avoid being accused of plagiary. At that point, they probably decided to assume that and said: "let's face it, we'll be compared anyway, so might as well go for it". These are just speculations.

I certainly hope Yahtzee continues to give updates on this project... I'm intrigued.

I don't see what people are going on about when comparing God of War and Dante's Inferno. While playing the latter, it made me recall a lot of things that were problems in the former. With everyone looking down their crooked noses at Dante's Inferno and shaming it for being a copycat, it seems they forget their blind bias for God of War. Hey guys, guess what: neither games are perfect to the core. But they sure as hell are f*cking fun. And that's what makes a game.

And to anyone who complains about the game being repetitive: it's a f*cking game! It's suppose to be repetitive. You're always doing the same things over and over because that's how it was designed. You know what else is repetitive? Baseball. Just a bunch of guys hitting balls with sticks and slapping each other on their steroid-sore asses. It's the same thing every time.

/end nerd rage

Huzzah Yahtzee! Machinarium rejuvenated my belief that a small team can make a wonderfully entertaining game that holds up against the gigantor developers.

and may I suggest more like this:
http://en.wikipedia.org/wiki/Wings_%281990_computer_game%29

less like this:
http://en.wikipedia.org/wiki/S.D.I._%28computer_game%29

I'm eager to hear more about Fun Space Game, even though my poor little Mac self will have to track down a PC I can borrow to play it probably. And before anyone suggest Boot Camp or anything like it, I have a laptop that's about as nice to me as a hormonal teenage girl. Which is to say, it hates me and the slowdown is incredibly bad.

SimGrave:
To Yahtzee...

I'm not saying it is not like God of War. I'm simply saying that everybody got the point a long time ago. No one will argue that and I'm not. I know they shamelessly ripping it off, but I don't mind that at all. I really enjoyed Dante's Inferno. This could also be seen as a homage... I don't know! So many games are God of War wannabes and failed... maybe they figured that they might as well do the exact same thing to make sure that the concept works as a whole... Instead of just changing a few things to avoid being accused of plagiary. At that point, they probably decided to assume that and said: "let's face it, we'll be compared anyway, so might as well go for it". These are just speculations.

So are you questioning that he made the point that everyone's already made, or that he's calling ripoffs bad when they can actually be good?
If you're arguing the first, I'd just reply by saying that everyone's reviews, including Yahtzee's, should reflect your experience only and not what everyone else has been saying. He felt it was a huge rip-off as well, so he ripped on it (heheh) for the same reason as everyone else.

If you're just defending its unoriginality in game design, that's totally different. I personally think that as long as you try to improve the gameplay in some noticeable way, "heavily inspired" games are alright. But Dante's seems to just have an aesthetic change...

All that being said, I think God of War is amazing and I'd probably enjoy any rip-off of it. Especially with a wicked looking cerberus.

LTK_70:
Speaking of the Fun Space Game, there's something I've always felt there was missing in one and I haven't seen any of them implement it. Namely, melee weapons. Sure, you can blow up enemy ships with lasers or photon torpedoes, and you're gonna need force fields to stop your own ship from going down in flames. But wouldn't it be much simpler to put a massive lance on the front of your battleship and impale other ships with it? I'd like that. There's really nothing quite like a massive amount of kinetic energy to bring down your opponents.

You should watch outlaw star

Hehe, having fun with the space sim at least XD Plot should be easy(ier) at least!

Cod of War:
I can help you write a plot that is guaranteed to be almost as good as those of Bioware games like KOTOR and Mass Effect

And this is where the sandcastle drowned.

A good read as always Mistah X-haw.

Go go FSG:TG!
Lookin' forward to (criticizing) it ; )

Dark Templar:
I liked devil may cry better than god of war. :P

The smoother controls and more polished combat system made it more fun for me.

Myself as well. I can't believe yahtzee said it was the first game to give the hack n' slash style... DMC INVENTED style.

And I mean that literally
image
that bar which says "dope" is called the style bar. Let's not also forget that DMC2 and DMC3 all came out before god of war. Though, realistically, DMC3 only by a few weeks.

God of War just took the combat from DMC, the style of Rygar (PS2) as well as more or less the weapon mechanics from Rygar, then just slammed them together. Oh except you can climb on walls.

I really don't consider God of War the benchmark of anything. I don't see how yahtzee can proclaim that God of War is now the hack n' slash benchmark just because he says it is. For instance, when I played through God of War the first time I compared it to devil may cry as I was playing it. I found it wasn't as good as DMC so for me, DMC still maintains the benchmark to be compared against.

I'm sorry, but I can't see the wind metaphor as anything but apt. If you are a sailor before steam power, where you want to go is basically dictated by which way the wind is blowing; if you want to go south and the wind is blowing north, you cannot leave because you can only go north. Dante is saying that people who cannot control their impulses and desires are beholden to them in the same fashion.

Yeah, you can argue that the poor-impulse-control that is Lust kind of spills over into other sins too (you can argue Gluttony as the same thing but for food rather than sex), but that's more of a problem with the classification of the seven deadlies rather than Dante's metaphors.

Now returning you to your regularly scheduled thread.

Well for your story, this is what I'd do. Say, you're a space treasure hunter and there are these ancient beacons just floating through space, which are lightyears apart. There's this legend that says if you acitvate them all, then a portal opens up in the middle of them. The portal leads to a realm full of unimaginable wealth and riches. You have to get to and activate them all while avoiding/fighting the Corporation, who are after the same thing. Just off the top of my head.

If anyone remembers Space Rogue that had really fun space fighting that wasn't really "dogfighting". The action space station parts were crap but the game overall was really fun.

UnSeEn60:
I just hope Fun Space Game: The Game isn't an X-Wing vs. TIE Fighter 'clone'. Eat that.

Since he stated last week he was NOT making a dogfighting space game, it wont be. Eat THAT.

The Article reads:

"Devil May Cry might have created a model ... but God of War gave it style ... Whereas God of War's model has greater emphasis on environments ... but with Gameplay that's more function-over-style..."

Sorry, this is just contradictory. You can't say that GOW gave the model "style" and then in the next paragraph say that GOW is "function-OVER-style" and imply that style is DMC's domain of expertise. Anyway.

Other than that, I really think that the argument about whether Dante's Inferno is essentially GOW is utterly pointless. Hundreds of games could be said to be like each other in numerous ways. Usually just because they have X amount of time between releases they escape this criticism, but time doesn't make them any less/more similar. I mean most Movies are based upon the repetition, then variation, of either classic styles or classic story-lines. (Slashers, Thrillers, Boy meets girl etc. etc.) It doesn't make them bad movies.

Original can mean a game that has a unique take on a (probably established) story, or a unique take on Gameplay (FPS for example) that already exists. Why re-invent the wheel everytime you make a new game? So although Dante's Inferno borrows wholesale from GOW's gameplay (just as GOW, you may argue, borrows from DMC and that in turn borrows from it's predecessors etc.) it's selling point was never some brand new Gameplay mechanic, rather it is it's story (a take on the Classic by Dante). It uses as a vehicle for that story an established style of gameplay, but that in no way reduces it's value as a Game.

I'm sure the people designing Dante's Inferno fully realised that it was "like GOW" and likely made it so because GOW's Gameplay is fun. Nothing wrong with that.

SimGrave:
To Yahtzee...

I'm not saying it is not like God of War. I'm simply saying that everybody got the point a long time ago. No one will argue that and I'm not. I know they shamelessly ripping it off, but I don't mind that at all. I really enjoyed Dante's Inferno. This could also be seen as a homage... I don't know! So many games are God of War wannabes and failed... maybe they figured that they might as well do the exact same thing to make sure that the concept works as a whole... Instead of just changing a few things to avoid being accused of plagiary. At that point, they probably decided to assume that and said: "let's face it, we'll be compared anyway, so might as well go for it". These are just speculations.

If you don't mind that Dante's inferno is derivative why are you annoyed at his criticism for being the same thing everyone else is saying?

Hey Yahtzee, when it comes to Unity I suggest practicing a bit on this tutorial first to get an idea about how to use it, that is if you haven't already.

I myself found it very helpful...=)

http://unity3d.com/support/resources/tutorials/3d-platform-game

BlueInkAlchemist:
I look forward to Fun Space Game: The Game.

Ya and I can't wait for all the fan-made "Zero Punctuation" style reviews that are bound to show up on Youtube the day it comes out.

Great article, Mesieur Yahtzee, as always. You pwned them all! :P Man, first step: space game. Next step: Dragon Age: The Spirits of the Imp :P

Dante's Inferno is just the same as God of War, I won't deny it. But I still enjoyed it and even thought the story was better. I don't know about others, but to me, enjoying a game is more important than arguing whether or not it is original.

if your game is like freelancer i will love it :D

as for DI, if it wasnt called DI i would enjoy it more

Oh, a plot. After all you have said about other games' plots, I hope it will either be very simple, and with no cut-scenes (or at least no unskippable ones) or be really good.

Despite everyone bowing down to Yahtzee I'm still going to say I enjoyed it... no reason really but then again neither is just a simple agreement... he doesn't care haha!

I have no interest in Dante's Inferno.
HOWEVER: This "Fun Space Game: The Game" sound like a right laugh.
Why not release a beta so people can practice smashing into rocks. I know I would :)

I always take your opinion as the most important of videogame reviewers, and with Dante's Inferno it was no difference. I was tempted to try it just to see what Visceral Games did with the Circle of Lust, but it's not worth it. I will go re-read the novel instead.

As for your game project, good luck with it! If you manage to finish it, and make it fun, I will defenitely go get it (and maybe start doing my own game).

I liked that picture.

I really want this space game now. Although watch out for plot Yahtzee u make good games but they can be finished before the oven pre-heats... So make an optional plot if you could, or something along those lines.(And we all know he reads comments)

Space Game is intriguing. Hmmm, for plot I'd suggest work in hunting for something as the primary goal? Sounds like it would fit the genre. Your lost daughter, ancient artifact, space bandits that stole all your space-gold...

I feel way too strongly compelled to just bombard you with suggestions.

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