Interactivity

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Interactivity

Why BioShock 1's intro sequence was so much better.

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Well, Bioshock was one of a kind anyway, like modern warfare.

It's funny how "Fun Space Game: The Game" seems to be building itself as you go. And the part about the Bioshock intro reminds me a lot of the Half-Life "cutscenes" in which you're still (mostly) in control of Gordon Freeman.

Here's your plot for "Fun Space Game: The Game": Aliens attack, humans retaliate, aliens are actually humans from the future, now-humans turn to be evil, later-humans are good. I get a 7.6% cut on everything "Fun Space Game: The Game" earns.

I get what he's saying, the Bioshock intro was very immersive and entertaining and cool. It would have been nice if they had done that in the second game as well, but I don't think it would have had that sense of urgency if the player just kind of ambled along when Eleanor screamed, while in the scene your character sprinted to her rescue.

On another note, can't wait to play "Fun Space Game: The Game".

I definately like your take on how Bioshock 2 should have opened, that sounds very entertaining. Though fully interactive openers get to be a bit tedious on the second or third play through. I would have liked to just be able to make moral choices on a scan-tron in place of playing through the childhood sequence in Fable 2, and Mass Effect is so huge, and I wanted to see some of the alternate endings, having to play out 6-8 different dialogue trees gets a bit taxing when the only real difference is slight inflection. Sometimes I just want a bit of story handed to me right off so I can proceed to the next bit.

Similar to Half Life 1 where even though the whole track thing was a little too much is still felt cool to be just 'average joe Freeman' heading into work, looking around and being bored - before you bring forth the end of the world!! Muhahahahahaha!!!!

It's been some time since I played Bioshock 1 but Yahtzee's retelling of the opening brought it all back to mind. He's right, it was gorgeous; not because it "looked" good but because it "felt" good. Swimming to the lighthouse, getting in the elevator, looking around as Ryan's voiceover filled you in. Truly an immersive experience.

...getting in line to buy "FSG:TG" merch...at least a t-shirt with the "Wheel" logo on it...

The scenario you've described in FSG:TG sounds a lot like the second scene in Firefly's pilot episode. At least, in terms of the setting (Big hostile ship 1 finds independent scavenger ship picking off scraps from downed hostile ship 2).

Not saying it's a rip-off though, that scenario is vague enough to be a potential scenario in almost any sci-fi story. Either way, I'm pumped for the finished version, Yahtzee. I was wondering, will there be a Mac port for this game?

Also, inb4 a torrent of "PC Master Race" comments.

I agree, the intro was very badly handled, and much of the subtly and pacing was just missing, my guess is it's because Ken Levine had nothing to do with this sequel...=/

But I have to say the third half of the game and the ending was far better than the first at least how I saw it, it just feels like that was the only part 2K Marin really worked on, that and the combat, plus let's not forget to mention the MP...>>

and you should see some of the dross they give 5 stars to

I don't spend enough time on Newgrounds to pay attention to ratings like that, but I've seen the same effect on sites like Youtube and Kongregate. I know exactly what you're talking about. Some people will give 5 stars to anything.

I'm liking how you're coming up with the plot of the game so far. Actually that's the same kind of way I like to come up with stories; i.e. throw characters into a situation and then just work things out as I go alone. I like to start with a few ideas for things I specifically want to happen, though.

As far as Bioshock 2's opening goes;
I do like Bioshock 2, but I think your suggestion for a more interactive intro sequence would have been much better than what was there. Although the 'press the LMB/RT to shoot yourself to continue' bit reminds me of the ending sequence for Metal Gear Solid 3 where the game doesn't end until you actually press the 'fire' button to kill The Boss.

In any case, though, that would have been much more interesting; as well as seeing the troubled and somewhat disgusted expressions of the people in the room as you wandered around and came close to them. It would have really driven home how they felt about the Big Daddies.

Space Jawa:

and you should see some of the dross they give 5 stars to

I don't spend enough time on Newgrounds to pay attention to ratings like that, but I've seen the same effect on sites like Youtube and Kongregate. I know exactly what you're talking about. Some people will give 5 stars to anything.

Case-in-point, the earlier stuff from my current (and first) Let's Play has fairly solid ratings even though they're fucking awful to put it charitably. My very first one has a 4.5/5 rating with 24 votes... I wish I was kidding.

I've gotten better since then, thankfully, but yeah.

You've got to wonder why game designers seem to think that they need to change EVERYTHING about the opening or such in the sequel when they decide to wring it out for cash. Now IW thought that reusing the shock and awe of a character death more than once would be strong for MW2 since it worked in MW, but were wrong there. Though adding in just one death there I think would shock enough, but overusing it is just that, overusing it.

Though I like the God of War games opening because it fits the character so well. Kratos' entire life has been a battle against everything and everyone (including himself) and the games start off with just that, a massive battle which sets up Kratos as the unstoppable badass that he is. And it works, both in God of War 1 & 2, but they change it enough to make it fresh, but so much that it ruins the entire structure of the beginning

In definition, the wheel is less like very first machine and more like very first technology, but whatever, i'm not a linguist.

Eagerly anticipating Fun Space Game: The Game.

And... and the player gets to be "The Third Wheel"! :-D

*ba dum tish*

One of my favorite things about space combat sims was the immense sense of scale they could give, even back in the 90's. That's underscored by my favorite part of X-Wing Alliance, which is the mission where you have to pick up your uncannily hot sister from an asteroid base, you hyperspace in and boom, there's the goddamn Executor (the Super Star Destroyer) filling half the bloody screen and you have to fly its entire length (albeit from a relatively safe distance) and reach the base.

In the end, the mission itself is nothing particularly special; fly in, fending off a few fighters, sit on the base while your sister packs up all her makeup and girly things and fend off more fighters during which, then fly out with more of the same. You never really got the impression of "holy mother of God that's a giant ship and a lot of fighters coming after me", but of course, you wouldn't know that on your first trip through, so you're half expecting the Executor to at any point notice the fly-like transport off to its starboard, then reach out and swat you away.

Nowadays I know what to expect from the scenario, so I spend most of the time flying the length of the ship in thoughts about how long my droid buddy "Emkay" would last if I jettisoned him towards the ship, solving both my curiosity and an annoyance at once.

So what I'm saying is "big ass ships that let us appreciate their scale", which is of course, a rather tall order. Also no plucky droid buddies.

and you should see some of the dross they give 5 stars to

Thank you.

MGlBlaze:
Although the 'press the LMB/RT to shoot yourself to continue' bit reminds me of the ending sequence for Metal Gear Solid 3 where the game doesn't end until you actually press the 'fire' button to kill The Boss.

And what's wrong with that? If you're gonna rip something off, rip off something that was well done, I always say (starting now).

Nice to see that Fun Space Game: The Game is also fun to write; let's hope that that can be seen in the finished product. That seems to be central to a game that is just plain fun to play.

Space Jawa:

and you should see some of the dross they give 5 stars to

I don't spend enough time on Newgrounds to pay attention to ratings like that, but I've seen the same effect on sites like Youtube and Kongregate. I know exactly what you're talking about. Some people will give 5 stars to anything.

I DO spend enough time on newgrounds to pay attention to ratings like that, and he's absolutely right. (I'm also stoked that he frequents the site enough to know what he's talking about! :D)

While humor and inside jokes are fun, the newgrounds community is about 10% artistic animation/game-making, 70% jokes/swearing/dicks (which are funny in small doses, and it has its own place), and 20% complete bull shit.

The good animations on there are well worth the visit, but they tend to be overshadowed by the "next popular thing," even if said thing is vastly inferior in quality.
I'd like to present There She Is, Bitey of Brackenwood, and the Madness series as pieces of undeniable quality and imagination for any first-time newgrounds visitors who might drop by after reading this.

ldwater:
Similar to Half Life 1 where even though the whole track thing was a little too much is still felt cool to be just 'average joe Freeman' heading into work, looking around and being bored - before you bring forth the end of the world!! Muhahahahahaha!!!!

Ahhh, but he wasn't average, unless being a Theoretical Physicist with a Ph.D. working on teleportation is a average.

The start to BioShock 1 makes me crave a cigarette.

Obsessive sketch speaks truth, all of that is pretty awesome

Madness series, i think has been a bit overdone, but i'm not sure if thats due to the "fans" making spin-offs or whatnot...
I go on newgrounds mainly for the flash animations, finding the occasional gem.

anyway, i liked this extra punctuation. I remember watching a Bioshock trailer or something, and it was completely in first person, seemed like you were almost playing it and was pretty awesome. Particularly how the daddy got 3 headshots in a row on 3 splicers. But that was a trailer, not a game, so i wasn't expecting to be doing that myself.

We need to start working words for FSG:TG, that way the "final" name can still have the same acronym of the intent.

Also, Scavenger-dude(ette) should be scavenging for the sake of outfitting identical power-armoured space marines. A look behind the infrastructure of the indestructible armies OF THE FUTURE!

Good read,I liked Bioshock's opening too.

Any chance we'll get some screenshots of FSG:TG along its development cycle?

"Interactivity is the unique selling point of gaming as an artistic medium, the thing that sets it apart from every other form of storytelling..."

Slightly off-topic, but this is what more or less what I think of whenever somebody starts talking about how Game X should be made into a movie, right after I get done reminding said somebody that video-game movies have always sucked balls.

Also, I too want to play Fun Space Game. Also also, I don't see anything wrong with that title--it tells you everything you need to know, right? It's a nice change of pace from, like, "Dark Star" or "Warp Quest" or those other generic space-game titles I can't think of at the moment.

You Make a good point about Bioshock. I also think that it is the greatest intro to a game ever. And I mean that in a totally non-fanboy way. The moment the windows open and Rapture looms into view borders on poetic, and it still feels me with a sense of awe even after so many times. Ryan's monologue is absolutely perfect, so chilling, yet so powerful.

I also love the way that Fun Space Game: The Game is shaping up, I can't wait to play it. And if I may make a humble suggestion: what if you added Descent-est parts, like you have to find your way through a maze of passageways in the big Wheel ship to blow it up/collect whatever. It could add some interesting gameplay, and we really need a Descent 4!

Rocketboy13:
I definately like your take on how Bioshock 2 should have opened, that sounds very entertaining. Though fully interactive openers get to be a bit tedious on the second or third play through.

Agreed. The ability to play an opening to a game, or at least wrapped in the illusion, is often great, but ones that are too long are tedious. BioShock works so well because it's such a replayable title. I've played it 10 times and never has the opening made me irritated. It's such a powerful opening as well. I don't think the initial impact being lost the 2nd time makes it any less stern. The jarring nature of the plane crash, the goosebumps-inducing transition to a detailed shot of Rapture and the frankly painful 'first plasmid's always a kick from a mule' experience (where the controller vibrates so violently it could dislodge your entire skeletal structure) open the game in such a way that it supports the entire experience. Oh, without a doubt BioShock has the best opening to any game I've ever played. Why? Because it almost immediately transforms you into the protagonist. BioShock 2 felt like you're simply pulling Delta's strings.

Though, to be fair, watching the BioShock 2 opening with a good set of headphones on is quite terrifying, since the game does execute the whole 'shoot yourself in the head' somewhat effectively. The power of headphones. Automatically raises immersion up 50%.

Actually, Yahtzee is on to something here. It WOULD have been a much better sequence if you had been allowed to stumble about the crowd for a bit, seeing their reactions, poking on people, seeing them completely FREAK OUT as a Big Daddy is sniffing on their necks.
Then BAM, you hear Eleanor screaming, you run after her, beat up some easy baddies, and WHAM, you're back into cutscene land where you need to blow your head off.

Crap, that would have been a much better intro. 2K! Fix this!

(For the record, I thought Eleanors scream in the beginnning was pretty heart-shattering. "DADDY..!!")

Have to agree about the Bioshock one opening. I generally avoid FPS games but after playing the intro on a demo I went and bought the game the next day.

Mass Effect 2 still has the best introduction cinematic I've ever seen, in my opinion. While it's not fully interactive, it's still cinematic as fuck.

I'ld have to go with Half-Life 2 for great intro sequence.
Here you are on a train armed with nothing but a phd and girly scientist....arms.
Crawling through the Combine controlled streets, your only venue of fighting back is throwing a can at a guard and running away (very symbolic imo).
Granted this was a very long intro sequence, depending how you interpret it.

Anywho, I like the Wheel name. Maybe add onto it another element associated with progression of technology, metal.
Like, Bronze Wheel or something.

Congratulations, Yahtzee, you've invented Halo.

Ninjamedic:
Well, Bioshock was one of a kind anyway, like modern warfare.

notreally. the mw was not so much interactive, rather you can move your head

Really loved reading through your thought process in creating your new game Ben. It's very inspiring and I love the organic way you go about coming up with concepts. Can't wait to read more about the game as it develops.

j0z:
You Make a good point about Bioshock. I also think that it is the greatest intro to a game ever. And I mean that in a totally non-fanboy way. The moment the windows open and Rapture looms into view borders on poetic, and it still feels me with a sense of awe even after so many times. Ryan's monologue is absolutely perfect, so chilling, yet so powerful.

I also love the way that Fun Space Game: The Game is shaping up, I can't wait to play it. And if I may make a humble suggestion: what if you added Descent-est parts, like you have to find your way through a maze of passageways in the big Wheel ship to blow it up/collect whatever. It could add some interesting gameplay, and we really need a Descent 4!

well a fun space game should be like SpaceRangers 2:reboot, but with better graphics...

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