Betrayal

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Betrayal

This tired plot twist has long since betrayed writing standards.

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Sweet! I love XP; it gives Yahtz a chance to get into deeper stuff or more general gaming concepts than in ZP.

And yes, I am completely sick and tired of it, too, Mister Croshaw; the industry can do better, or could if it wanted to. Great writing is hard, but bad writing isn't hard to avoid, and that's what sucks about getting this kind of dross foisted on you: they just didn't care enough to do better.

Uhu...

*quickly hides god of war 3*

DON'T HATE MY BELOVED GAME!

God of war 3 is beyond incredible, no hating :D

He does have a point, almost every game has atleast one of these betrayals, which makes you think the heroes are a little bit thick for following them?

The problem is that the gaming industry has suffered stagnation; rabid fanbases bring in more money than the hidden gems such as Second Sight can ever do. And since fanbases lap up whatever shit the developer puts in front of them (not willingly, but without fail) creativity is given less and less airtime, with popular concepts-like World Wars and betrayal-taking the fore.

As someone-or perhaps it was me- said, "Mediocrity sells."

I hated the betrayal in the first assassins creed game, I knew from the start that Altair's leader was evil.

Oddly enough, as you bring up Plan 9, I think even Criswell could predict a lot of the betrayals that come in today's games, not to mention the fact that people still won't shut up about you not covering multiplayer in your reviews.

Sadly, this particular sin is not limited to video games. If any movie, television show, commercial, music video, or ring tone introduces more than one character/voice, I immediately assume that one of them is going to betray the other. If one of those characters/voices is the mentor of the other ... well, it's usually not worth watching/listening any further.

I'll bring up another betrayal twist, this time from The World Ends With You, and from a slightly different perspective.

Its not a particularly unique twist, I'm sure its been done before at its core, but I felt it was very well executed.

I think Max Payne 2 did the betrayal thing very well and twice in the same game. First with Vladimir and then with Mona (kind of).

Here's a good one you forgot:

Judith Mossman betrays the Resistance, betrays the Combine and then minutes later the Resistance, again, and then betrays the Combine, again. Why do I not believe there was actually an attack at the Borealis?

hahaha, yeah, that is the worst part of every mario game. such a shame, too.

"Stick-to-it-iveness" isn't a word.

As for the subject matter - yes, the "bet-h-rayal" is not the cleverest plot twist of all. Why not flip the context around - say, reveal the main bad guy to be Dark Lord Reasonable or something.

If you think about it, betrayal is the most common form of plot twist and a weak one at that.

I'm not so sure if Infamous is a good example. It looks like what happens there is not so much an outright betrayal as it is a really stupid split-second decision that the character in question makes, regrets soon afterward, and ultimately tries to correct.

Or in other words I think it's more of a tragic mistake than a betrayal.

craddoke:
Sadly, this particular sin is not limited to video games. If any movie, television show, commercial, music video, or ring tone introduces more than one character/voice, I immediately assume that one of them is going to betray the other. If one of those characters/voices is the mentor of the other ... well, it's usually not worth watching/listening any further.

That's not Genre Savvy, that's being a pessimist.

I'd like to see someone actually track down where all the betrayal crap started. There must've been some game that did it so well that everyone decided to copy it, and it sure as hell wasn't KotOR II.

To challenge your point: But, but but...Jade Empire? I thought it was pretty smart the way they handled the "betrayal twist". Although, I don't know if you already played it.

However, I'm interested in knowing what's a good twist for you.

Kollega:
"Stick-to-it-iveness" isn't a word.

As for the subject matter - yes, the "bet-h-rayal" is not the cleverest plot twist of all. Why not flip the context around - say, reveal the main bad guy to be Dark Lord Reasonable or something.

Didn't they do that in MGS 4?

.. Yeah, they did.

Hubilub:
Uhu...

*quickly hides god of war 3*

DON'T HATE MY BELOVED GAME!

Its not like betrayal in a God of War game is even suprising.

They mention it in the trailers for gods sake!

"A man betrayed by the gods forms an uneasy alliance with the titans..." Or something like that.

If you can't see Kratos getting betrayed, well then thats pathetic.

Zhandarr:
God of war 3 is beyond incredible, no hating :D

You realise that he is inevitably going to hate on it because that's what Mr. Croshaw does, right? As in he does it even (usually, anyway) if he admits to liking the game. Let me quote him from his H.A.W.X. review;
"I might even go as far as to say that H.A.W.X. has sold me on Air Combat games... but that's not funny, so let's find more things to rip on. The story's a nice, fat target!"

Not to mention he may well go out of his way to comically tear at God of War 3 simply because you asked him not to.

Anyway;
Aw, no update on FSG:TG?

I liked the snarky jab at the 'twist' of Super Mario Galaxy, too.

Also; people are still asking you to include and/or like the multi-player aspects? Seriously? Do they actually watch your videos, or do they just look at the thumbnail image and title before running off and making a load of shit up that amounts to "LOL TH1S G4M3 SUX0RZ!".

I need to go wash my brain with soap for writing in 'leet speak' now. Excuse me.

It's just a common literary theme. It comes up from time to time.

Betrayals worked in older games when story had a much larger emphasis. Now a days, when the story needs a bit of beef.."HEY! Let's make this guy betray the other!" "Yeah dude! It'll make the game like totally deep!"

Phoenixlight:
I hated the betrayal in the first assassins creed game, I knew from the start that Altair's leader was evil.

Was it the bit where Alteir drones "I am at your command master" or something like that. Because that really made me think Hang on am I a villains henchman here? And I was right.

Plan 9 from outer space gave me stockholms syndrom... So bad it was fun.
But woudn't it be cool if something that would seem to be an obvius betrayal turns out to not be and all apeshit?

Hubilub:

Kollega:
"Stick-to-it-iveness" isn't a word.

As for the subject matter - yes, the "bet-h-rayal" is not the cleverest plot twist of all. Why not flip the context around - say, reveal the main bad guy to be Dark Lord Reasonable or something.

Didn't they do that in MGS 4?

.. Yeah, they did.

They also pulled the "the-guy-you're-working-for-is-evil" in MGS1 and 2. Arguably they did in 3 and Portable Ops (although Snake never knows this, the player does).

Canus:
I'd like to see someone actually track down where all the betrayal crap started. There must've been some game that did it so well that everyone decided to copy it, and it sure as hell wasn't KotOR II.

You implying that KotOR II had a bit betrayal twist? Oddly, I found that one the most effective. Yeah, the betrayer is well established as a betrayer, it's what she does. But the whole point of the masses of betrayals was you, so why would she ever betray you? In fact, from her perspective, she's still helping you.

Haha, I was laughing so hard at the Super Mario Galaxy bit. I saw the game title, and thought "Huh? What betrayal? Mario just beats Bowser like he always does." and then the explanation... Ah, great stuff.

It is becoming rather tired, though. Mass Effect 2 discussion inside:

SAMAS:

craddoke:
Sadly, this particular sin is not limited to video games. If any movie, television show, commercial, music video, or ring tone introduces more than one character/voice, I immediately assume that one of them is going to betray the other. If one of those characters/voices is the mentor of the other ... well, it's usually not worth watching/listening any further.

That's not Genre Savvy, that's being a pessimist.

Well, I will take pessimism with +50% accuracy over optimism any day.

Examples: Any James Bond, Bourne, Avatar, Eternal Sunshine, Memento, Lost, V, FlashForward, etc. ad nauseum - I was kidding about music videos and ring tones. I should have added novels.

So since you have people complaining about the multiplayer again and you only play single player, I'm sure the world must know, Which was the better [b]SINGLE PLAYER[/B], the samey shock and awe of Modern Warfare 2, or the Dust Bowl that is Bad Company 2?

As to betrayal, to be honest, even the blatantly out there can sometimes interesting, though the reason I would say it's bad is that it's the old, "no originality" clause, where game writers have no new ideas, so they say "hey, let's make someone betray someone for revenge", and then we get an unoriginal idea out of something that could be fun...

I don't know if Uncharted 2 deserves to be in that list with the rest of them. As far as formulas goes the betrayal in that game comes in the second level, the whole plot of the game is sprung off of it. It's not like it comes in the 11th hour like most games when there's still 2 - 3 levels left and the writers are running out of story to tell. And before anyone says it Chloe doesn't count as a betrayal to me, she's clearly mercenary from the start, and plays both sides when necessary. It's no surprise she'd pull a gun on Drake to save her ass.

Also, in Viewtiful Joe,

So simple, yet it didn't even cross my mind until I got to the twist in the game.

My god I cant beleive I forgot about Second Sight. I bought that game after playing Timesplitters Future Perfect (Mainly because it said Free Radical Design on the front).

However I agree Betrayal is annoying in games, especially the ones you can see coming from a mile off, however sometimes it works Id say but its very rare nowadays to see a good betrayal hat makes me go "Oh you Bitch/Bastard"

Yes, most games need a decent singleplayer before they're classed as good. A Battlefield game is NOT ONE OF THEM! Hell, Bad Company 1 was the first Battlefield game to even have a singleplayer, and they were brilliant. They popularised online shooters.

"Besides, I don't believe people who say Bad Company 2 is chiefly multiplayer-focused"

It's a Battlefield game. Battlefield is synonymous with multiplayer.

" The massive, extremely linear levels..."

No bigger than the multiplayer levels, and in Rush they're just as linear.

" the spectacular set pieces"

Same as before, they're in the multiplayer (eg. The panama canal map, a massive rusty tanker)

"the vehicle races"

Just the vehicle mechanic made more linear

"the World War 2 prologue"

It's a prologue to give a base for the rather feeble plot. It isn't really part of the main campaign.

"the emphasis on creating distinct identities and personalities for the NPC sidekicks whose collective name is the fucking title of the game"

Only because of Bad Company 1. They have much more personality in the first one. If anything, their personalities are generic and can be summarised into:

Redneck
Geek
Easygoing leader
Normal Bogstandard Soldier

The game is called Bad Company 2. It is a sequel to the first one which had the same characters with the same personalities, who are now more watered down versions . They HAD to have a singleplayer with the same characters, and anyone who has played the first one will realise that the personalities have suffered considerably.

"to me, do not paint a picture of a single player campaign thrown in as an afterthought"

Well, to me they paint a picture of a humourous campaign that tried to become more serious to please CEOs and people in suits who couldn't recognise originality if it was wearing neon trousers and pissed in their cheap, bland coffee.

I would recommend the first Bad Company if you want a good singleplayer experience. It was fun, exciting and the most important thing; ORIGINAL!

However, Battlefield Bad Company 2 IS A MUTLIPLAYER GAME. They is no escaping that. It is made by DICE, a multiplayer specialist. they've made a bestselling series of MULTIPLAYER GAMES. They are making the multiplayer for the new Medal of Honour. And this is only their second Battlefield with a singleplayer.

The MULTIPLAYER (which I should point out, AGAIN, that this is the focal point of the game, and the reason most people bought it) is first class. The singleplayer simply isn't.

...

God that took ages...

Second Sight? I forgot all about that awesome game, I may have to dig it out

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