248: Only Zerg Rush In

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Only Zerg Rush In

To veteran StarCraft players, the Zerg race is as calculating and strategic as the Terran or Protoss forces. But to Brendan Main - and gamers in general - the Zerg will always mean one thing: mindless, indiscriminate slaughter. Main recalls his time wasted in the Zerg's single-player campaign, where he finally learned what the race was all about.

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Zerg Rushing. My kind of tactic. I DON'T HAVE TIME FOR "BASE DEFENSES" and all that fancy horseshit.

If I lose, I lose fast. If I win, I win fast. I can't stand those long, drawn out RTS matches.

I gotta admit this hit home for me. I distinctly remember playing online for my first few times and every, single, time, that I played against the Zerg I was wiped out in this fashion, and yet while playing as the Zerg I couldn't pull it off.

Now of course, I know that a careful combination of extra hatcheries, more and more zerglings and overlords to keep them in check, soon you've got 50 zerglings dying to be sent straight to the enemy's main structures.

I love the Zerg

Reminded me of the early days of Cnc3 online and the CONSTANT pitbul rushing that took place.

back when I only had RA, I would pick many, MANY soldiers of all kinds (riflemen, bazookas, fire/electric) with a light group of tanks, with mixed results...
then I switched to SC, and struggled up the tech-tree with Terrans, to oppose my enemies
You can bet I took to Zerg like a duck to water :D

ZERG ZERG ZERG!

I love the Zerg, suits my play style perfectly. Weak units that are not to be underestimated :D

The Zerg aren't a void of strategy, they just require another kind. Every random schmuck with a map can compose a perfect defense of overlapping fire lanes and kill zones. It takes a special kind of strategist to render the majority of those fortifications moot.

Kind of like Supreme Commander(1). You can spend hours constructing a massive fortress of point defenses and multilayered shields but unless you have a kind of airforce capable of going out there and wrecking a grounded Ambassador/Revenant wing, those Strategic Bombers are going to do exactly what their name implies, flying over your defenses and send a 5 kiloton nuke through the windshield of your ACU.

In before "tyranids" as well.

Though I love the Protoss, Zerg have always been my forte. Their playstyle is so easy for me to understand. I don't have to go deep into tech trees. I can win with a spawning pool and a spire.

the problem I've always had with the Zerg- well, aside from the fact that they just are the Tyranid renamed, that is- is that there is no (and yes, this is entirely subjective) 'art' to playing them: simply crank out waves and waves of cheap units and overrun your enemy's defenses.

Now, that it not to say that it's 'cheap' or 'cheating' or anything: in fact, swarming is a legitimate military tactic that is recommended for high-population, low-technology countries where the cost of creating and fielding units is actually less than the cost of equipping them. (See: Soviet Russia; China.)

It's just inelegant to me-- the tactical equivalent of "ME SMASH!"... which is why, I suppose, I'm terrible at RTS games... :p

solidstatemind:
the problem I've always had with the Zerg- well, aside from the fact that they just are the Tyranid renamed, that is- is that there is no (and yes, this is entirely subjective) 'art' to playing them: simply crank out waves and waves of cheap units and overrun your enemy's defenses.

Now, that it not to say that it's 'cheap' or 'cheating' or anything: in fact, swarming is a legitimate military tactic that is recommended for high-population, low-technology countries where the cost of creating and fielding units is actually less than the cost of equipping them. (See: Soviet Russia; China.)

It's just inelegant to me-- the tactical equivalent of "ME SMASH!"... which is why, I suppose, I'm terrible at RTS games... :p

You ninja'd my tyranid reference, and for this YOU MUST PERISH.

Seriously though, that irks me to no end. It's on the borderline of tasteless how close the zerg 'concept art' is to the art in the old original Tyranid codex.

Well, there really is no other way to playing the Zerg...
Unless you spawn lots of Mutalisks. Lots. And lots. AND LOTS of Mutalisks

Onyx Oblivion:
Zerg Rushing. My kind of tactic. I DON'T HAVE TIME FOR "BASE DEFENSES" and all that fancy horseshit.

If I lose, I lose fast. If I win, I win fast. I can't stand those long, drawn out RTS matches.

See, the arch zergrush is the Ultraling, quite a late game strategy. Simply: An Ultralisk with lots and lots of gibbering little friends. Everyone concentrates all their fire on the Ultralisk (as does the target choice AI, so you have to micro it to do otherwise), but the zerglings have almost as much DPS.

This is the real power of the zergling, it's cheap and numerous, but it's damage output is immense because of it's lightning fast attack (especially with Adrenal Glands).

GloatingSwine:

Onyx Oblivion:
Zerg Rushing. My kind of tactic. I DON'T HAVE TIME FOR "BASE DEFENSES" and all that fancy horseshit.

If I lose, I lose fast. If I win, I win fast. I can't stand those long, drawn out RTS matches.

See, the arch zergrush is the Ultraling, quite a late game strategy. Simply: An Ultralisk with lots and lots of gibbering little friends. Everyone concentrates all their fire on the Ultralisk (as does the target choice AI, so you have to micro it to do otherwise), but the zerglings have almost as much DPS.

This is the real power of the zergling, it's cheap and numerous, but it's damage output is immense because of it's lightning fast attack (especially with Adrenal Glands).

Early-game in SC2, Roaches are the way to go. But late-game, if you get fully-upgraded cracklings (3/3 attack/armor upgrades, speed boost and adrenal glands) those things are the *ultimate* support unit.

I won a match last night by just fielding a force of Mutas and Cracklings.

How did you not know that crack lings tear the shit out of everything that doesn't shoot fire and can match their numbers?

solidstatemind:
simply crank out waves and waves of cheap units and overrun your enemy's defenses.

Yes, a lot of zerg players use the mass unit zerg-horde strategy... but when you get into matches with more experienced players simple waves rarely(if ever) work. In games like that a small group of units and proper micro can go a LONG way. =]

fanklok:
How did you not know that crack lings tear the shit out of everything that doesn't shoot fire and can match their numbers?

A couple high templars would definitely make those crackling sad-face. lol

Like Brenden Main said he used to, I approach RTS scenarios as puzzles, which absolutely led me to prefer groups like the Protoss. It also led me to lose nearly every multiplayer match I ever tried, because I'm used to sitting back, building defenses capable of withstanding the (admittedly anemic) computer attacks, and planning a destruction of guile and precision. This is a great strategy for some situations, but it is rather too slow (or at least, I am) for the realities of multiplayer combat. With a real, live opponent, speed is absolutely essential, especially for a game like StarCraft. A good commander must be lightning-quick, both in developing overall strategy and delivering the orders to carry it out; these are two things of which I am not particularly capable in a time-sensitive environment.

There's a line that just sticks out for me, that I kind of want to get framed somewhere.

Brendan Main:
I had been looking at the mission like a riddle or mathematical equation to be broken down into its elements and solved piece by piece. But some problems you solve with a hammer.

It's almost one of those quotes you would see on one of those overly cliche quote lists, or at least of the kind of repeatable quality that those consist of.

Uh, as far as I know nazis were known for discriminate slaughter. Very discriminate in fact.

To this day I still remember the first time I was Zerg rushed, I said "Dear god they're everywhere. help me please!" and I kept begging for help as my SCV's tried in vain to defeat the ever growing massing swarm. Those were the good old days.

Tonimata:
Well, there really is no other way to playing the Zerg...
Unless you spawn lots of Mutalisks. Lots. And lots. AND LOTS of Mutalisks

My preferred method at the moment given how often I'm attacked by purely ground forces. If you can get mutalisks out before the real pressure comes along you can do a lot with just a few of them.

Takes time, though. An aggressive opponent will be in your face before you can get much in the air.

Ah... good memories arise... ^^

The Zerg Rush tactic, is perhaps the greatest and most effective way to rape the AI.. As proven in Countless RTS's, Halo Wars for example Spawn a few hundred Tanks or Thousand Grunts and steamroll across the map. Spore, Spawn 20 Airplanes beat Civ. Mod in 20 minutes.. Supreme Commander spawn Hundreds of Strategic Bombers and go nuts!

But dang it all if it doesn't irk me to no end, and is slightly embarrassed when you spend a couple of minutes planning a strategy. Only to have it be destroyed 2 minutes into your grand scheme by a million slavering Zerglings.

Shjade:

Tonimata:
Well, there really is no other way to playing the Zerg...
Unless you spawn lots of Mutalisks. Lots. And lots. AND LOTS of Mutalisks

My preferred method at the moment given how often I'm attacked by purely ground forces. If you can get mutalisks out before the real pressure comes along you can do a lot with just a few of them.

Takes time, though. An aggressive opponent will be in your face before you can get much in the air.

This is true, but that isn't gonna stop me :P
And if all else fails...
ZERGLING RUSH AHOY!

Tonimata:

Shjade:

Tonimata:
Well, there really is no other way to playing the Zerg...
Unless you spawn lots of Mutalisks. Lots. And lots. AND LOTS of Mutalisks

My preferred method at the moment given how often I'm attacked by purely ground forces. If you can get mutalisks out before the real pressure comes along you can do a lot with just a few of them.

Takes time, though. An aggressive opponent will be in your face before you can get much in the air.

This is true, but that isn't gonna stop me :P
And if all else fails...
ZERGLING RUSH AHOY!

For the record, playing 2v2 custom games with a couple of new friecquaintances for kicks when all three of them are silver+ and you're a nubly bronze demonstrates with extreme quickness the flaws of mutalisk-heavy zerg building.

I was chastised by fire, you might say.

Thoroughly.

Shjade:

Tonimata:

Shjade:

Tonimata:
Well, there really is no other way to playing the Zerg...
Unless you spawn lots of Mutalisks. Lots. And lots. AND LOTS of Mutalisks

My preferred method at the moment given how often I'm attacked by purely ground forces. If you can get mutalisks out before the real pressure comes along you can do a lot with just a few of them.

Takes time, though. An aggressive opponent will be in your face before you can get much in the air.

This is true, but that isn't gonna stop me :P
And if all else fails...
ZERGLING RUSH AHOY!

For the record, playing 2v2 custom games with a couple of new friecquaintances for kicks when all three of them are silver+ and you're a nubly bronze demonstrates with extreme quickness the flaws of mutalisk-heavy zerg building.

I was chastised by fire, you might say.

Thoroughly.

Chastised?! Is that... wait... OOOH I SEE WHAT YOU DID THERE!
Owwwwww.

I did the same thing when the stupid helper voice demanded overlords! I don't need these zerglings for long, dang it! Just let 'em run without supervision!

Isn't this the second Dr. Strangelove joke you've made with your weekly thing?

The zerg absolutely require strategy to play. Its of a different kind, though! (Talking about high-level SC1 play here.)

For example, did you know Zerg are the race the most dependent on flankings, envelopings and pre-positioning their army? Also, they are the most mobile of the 3 races, and they are the most adaptable (because larvae can morph into anything, whereas Terrans and Protoss are bottlenecked by the type of production facility they need).

Zerg units are also very fragile. This means that if you don't position your units properly, you can get completely wiped out and do no damage whatsoever. This is why flanking is so important. For example, if you send 50 zerglings at a terran infantry force head on, all of them will die and not kill a single marine, if the marines (with medics) have reached critical mass. However, if you envelop from the rear and the front as soon as the same number marines are on the move and straggling a little, you can wipe out the entire force (you will still lose a lot of zerglings though, that's just the nature of zerg... lol).

Also, flanking the enemy somewhat avoids brutal AoE style attacks like Psi Storm and Siege tanks

Zerg have one of the most intersting spells in Dark Swarm. Dark Swarm is vital because it creates "safe zones" so the Zerg army can actually compete with the concentrated ranged firepower of Terran in the late game and push the Terran army back. A handful of zerglings and just two lurkers under a dark swarm can do serious damage to a large terran infantry force.

Finally the linchpin of master-level Zerg play is timing and larvae management. Zerg have the msot interesting production system because of the larvae. Terran and Protoss produce workers and units in parallel through different production queues, but the Zerg cannot. The advantage the Zerg have is that if they fully devote their larvae to either workers or units, they can produce either one faster than if the queues were parallel. A true Zerg master is distinguished by the ability to know exactly how many units are needed to avoid dying and then pour the rest into workers- or, conversely, to know exactly how many workers are needed to fuel the machine and then pour the rest into units, and most crucially, where the line between these two phases lies.

God damnit!

*installs starcraft on his computer*

damnit. I thought I had escaped!

*Gives you a cookie for the Dr. Strangelove reference*

Awesomecakes.

I know next to nothing about the starcraft world, but the name of this thread is worth one cookie.

You win!

Have to agree backlashhg,

Zerg absolutely require strategy for all the reasons already mentioned, furthermore, if you've never seen the muta-stack micro... Mutalisks, the basic zerg air units can be stacked to snipe workers, high templar, isolated marines, turrets and generally reek havoc through hit and run tactics.

Map control is important to be able to keep ahead in expansions. And you need to be able to shut down air attacks microing the kamikaze scourge to take out vessels and arbiters.

There is so much strategy involved.

And that is why they created firebats.

The thing i like about the zerg...

At one minute they could be simple cannon fodder murder mass, another minute they could be the epitome of true guerrilla warfare.

The Protoss may have more powerful units, but nothing can withstand the aggression of a hundred zerglings. And if you add a little more strategy to your aggression, you're unstoppable...

With all the hullabaloo about SC2, I recently decided to pop back into the original and take it for a spin. I failed spectacularly on the first mission you can get zerg rushed in. It's the one where you have to hold a Terran base for something like 20 minutes to a half hour, or just go and destroy the Zergs if you're good enough. Since I hadn't played in years (it actually took me about an hour just to find my discs) I decided to just wait out the timer.

That... didn't work so well. I technically won, but it was ridiculously close. The Zerg swarmed my defenses and slaughtered all my units, then started destroying every building I had. The timer ran out and I was "rescued" with one building left and even that about to fall.

I've since regained some of my previous abilities, but that was an eye opening moment. The years had dulled the memories of getting zerg rushed, something my friend loved to do. I would always turtle, and hope to withstand his initial barrage long enough to build superior units and tactically eliminate him, but it was always a battle between rushing and planning.

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