Seed: Runestone's CEO Lars Kroll sits down with The Escapist

I had the opportunity to sit down with Lars Kroll, the CEO of Runestone, the people working on Seed. I went into this meeting, not knowing quite what to expect from people creating an MMOG with no combat. I mean, what does one do without battle?

Role-play. At least that's what the Seed developers were aiming for, says Kroll. Runestone created a world where players could where players can curry favor with NPCs, run for player-elected positions and potentially sabotage other players' activities. That last one is not something Runestone put in a specific mechanic to accomplish, but Kroll says with a sly smile that some players might be able to figure some ways to wreak havoc in the world.

 

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