Review: Metro 2033

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i enjoyed the review. thought it was nice to hear someone being critical about games on here that's not yahtzee. lord knows a reviewer that is worth his salt will be critical but remember to make. Preferred him to the sellout Russ Pits.

This review is actually unfairly hurtful to the game - people, who have played it, see it for a game with some broken things, but still very much worth a play, but people, who have only read this review, now see it as ordinarily bad and hence skip it, which would actually be quite a mistake.

Also, if that really is the reviewer playing in that vid, then I'm afraid I have to agree with nhgifnd since, you see, as a reviewer I don't think you should play any game like any other game, but instead try to understand what the game tries to do and then evaluate how well it manages that. Like for example this game didn't try to be like a run'n'gun shooter, examples be the stealth, pneumatic weapons and so, but something a bit different. It doesn't quite manage to be the best of its kind, but so didn't assassin's creed. Hopefully they learn from their mistakes and use the knowledge in the future. Just don't teach them to be like any other stealther/shooter.

Woodsey:

Hazy:
I don't think this was quite the spiritual successor to STALKER that people

Who thought it was going to be a spiritual successor? Even I know they're completely different and I haven't played either.

Did you miss my footnote? I suppose I should go edit the post just in case people get the wrong idea. :P

With some of the developers of STALKER backing this (Or so I've heard,) I'd say it was fair for me to assume this would share some similarities with it, namely the atmosphere and tone.

The truth is that almost everything the reviewer said, I felt was broadly true... BUT it didn't make for a bad game. The game is good. If people still want to play a game despite it's flaws, it's because there's a coin glittering in the mud that's worth digging for.

I do however feel that this game, is another STALKER... to like it... you have to approach it a certain way. It's fairly common in all games from Ukraine and thereabouts that they are... and there's no other word to use "hardcore". They tend to be intense and difficult, but underlying it, there's a great game, if you realise that you're -definately- not playing Call of Duty. You're not a super-soldier. You're in fact a scared boy in the tunnels.

I do kind of think that stealth is broken slightly too. Only slightly! And it's nowhere near as bad as the reviewer implies. They won't "always" know where you are, but within a certain area, they're pretty damn sure :)

Oh and the book, was better, but by god did this game amaze me for a first time studio release.

The review is... "harsh", but not... "wrong" :) I've always said that the problem with review scores is that really all you need to know is "is this game worth playing" and at least in my opinion, it's at least worth a demo, if not a purchase.

EDIT- Darn, now people are going to think I'm a fanboi of the book and that's why I support the game. Actually, I plaeyd the game and decided I wanted to read the book -after-. :)

Unless I'm mistaken, most of the guys that worked on this project were also some of the heads that worked on GSC's original STALKER project. So it's not like the didn't have any experience (as some would claim, the studio's 'first title', rather than a 'split off' co,pany that worked on one of the most refreshing shooters in the last 10 years), that being said, I kinda liked it. It wasn't a bad romp ... couple of niggling moments ... but otherwise an overall refreshing take on action/SH genre.

Games like these tend to polarise people into 'Like'/'thought was meh' crowds.

In this case, given many would LOVE it ... and many wouldn't (both having valid reasons to do so) ... I reckon 3 stars would more accurately describe the game in terms of 'enjoyment'

I am really sorry for this, but this sentence kept bugging me the entire review:
"...under threat from the Dark Ones, a race of psychic boogeymen called the Dark Ones..."

Susan Arendt:

The Cheezy One:

zombie711:
is the escapist have an office in The UK now? it the first time i heard some one outside the states do a review on this site. (besides zero punctuation)

i noticed that too, im grateful to actually hear another UK voice aside from ZPs. no offence to all the americans, canadians and australians, but they are all i hear

We're an American company. It's really so surprising to hear American accents from the staff?

not as such, and actually there is so much of a mix of accents and nationalities, i didnt even know it was based in America, but as far as i can remember, the only UK voice i have heard is Mr Croshaws. I actually thought that the Escapist was an international based thing, and that there just happened to be a lot of Americans
And of course Susan, your accent is what livens up my weeks [smarmy grin]!

TheAmazingTGIF:
I am really sorry for this, but this sentence kept bugging me the entire review:
"...under threat from the Dark Ones, a race of psychic boogeymen called the Dark Ones..."

damn, beat me to it

I had the chance to play a portion of the game in 3D at PAX East and it was totally awesome.

That experience, coupled with this review, has led me to conclude that any game, no matter how unfortunate, can be awesome in 3D.

Have you ever washed the dishes man...in 3D!?(Queue John Stewart's cameo in Half Baked)

I havent really played the game so this is more or less senterd on the review itself.

The arguments are okay. But most of them seem to come from the fact that game maybe designed to be hard. If it was not designed to be hard, well then its clearly design problem. Overall a decent review

And guys, stop hitting on this review. I mean just because someone else has a diffrent opinion then you its suddenly a ''horrid review''.

Baconmonster723:

This. In fact I've seen from past threads that we sit eye to eye on pretty much everything about this game. It isn't the best game, but it is one hell of a ride. It's a blast to stealth around, because not only is the stealth system fair, it's realistic. Every person you meet is going to be cautious, when they see something or someone they aren't just gonna say "oh he's gone now it's safe." No they will find you and kill you before they relax. Can't tell you how many times I was stealthing through an area, got sloppy and stood in too much light, or got sloppy and stepped on some glass, or over a tripwire. It's fantastic, and quite possibly one of the best stealth systems on the market.

Oh that stealth syestem! They tricked me into using it in that Nazi occupied station. I was sneaking up on the two un-armoured sentrys and,those clever bastards, they started talking abut their families! How could I kill them now? Damn you 4a games

Hmmm I disagree with your review.

While the gunplay is slightly sub par, its meant to be. Home made salvage ammunition is low velocity and wimpy. Russian calibres and munitions are notoriously underpowered. The games Russian. So explain to me how the guns being weak is a deficit of the game ? It just made me aim properly. You dont have to ruin and gun in fact run and gunning got me killed consistently so I stopped used my brain and thought out my attacks.

The subway stations are meant to a small part of the game what do you want oblivionesque fetch quests ? In regards to spiritual succession mentioned in other posts given the plot of the game a STALKEResque freeroaming game would have quickly became boring.

As far as Im concerned I loved it and have recommended it as a must buy to friends and family. The mutants are truly unpleasant and creepy, the AI is decent enough and the POV and graphics are suitably claustrophobic and unpleasant :D Having sarted playing it after Call Of Pripryat Im happy to say Metro 2033 is a magnitude scarier and while not as tense the scares come solidly in a player theartening manner.

TheBritish:
The truth is that almost everything the reviewer said, I felt was broadly true... BUT it didn't make for a bad game. The game is good. If people still want to play a game despite it's flaws, it's because there's a coin glittering in the mud that's worth digging for.

I do however feel that this game, is another STALKER... to like it... you have to approach it a certain way. It's fairly common in all games from Ukraine and thereabouts that they are... and there's no other word to use "hardcore". They tend to be intense and difficult, but underlying it, there's a great game, if you realise that you're -definately- not playing Call of Duty. You're not a super-soldier. You're in fact a scared boy in the tunnels.

I do kind of think that stealth is broken slightly too. Only slightly! And it's nowhere near as bad as the reviewer implies. They won't "always" know where you are, but within a certain area, they're pretty damn sure :)

Oh and the book, was better, but by god did this game amaze me for a first time studio release.

The review is... "harsh", but not... "wrong" :) I've always said that the problem with review scores is that really all you need to know is "is this game worth playing" and at least in my opinion, it's at least worth a demo, if not a purchase.

EDIT- Darn, now people are going to think I'm a fanboi of the book and that's why I support the game. Actually, I plaeyd the game and decided I wanted to read the book -after-. :)

How does the book hold up ?

LimaBravo:

How does the book hold up ?

The book has far less combat and far less surface time. It's more about things like "fate" and the main enemy is "fear" rather than people. I really liked it. Creepy and scary at times, always kept me pushing forwards to figure out what was going on and the ending was just... You read it and just feel like it all makes so much sense :)

I havn't finished the game yet, so I can't really compare the two to the end, but... Aw hell, I liked the book. That's all I can really tell you :) I'm now hunting for a copy of Metro-2035 :)

Eric the Orange:

anyways, this seems so... done before. from the look and sound of it it's just another generic FPS, among the many others, nothing makes it stand out.

Yeah... excpet the atmostphere, story, world and survival horror aspects. This is one of the least 'generic' FPS games i've played in years.

Having to put on the gask mask and the clostrophobic feel of your breathing and the edges of you FOV, the well presented, if a little cryptic, story. But once again it's the world of Metro 2033 that elevates it above the sea of medicority into what can tentitivly be described as a flawed masterpeice.

The thing that reminds me most of STALKER about this game is how people seem to miss the point in their reveiws. The blobs were annoying but the underlying game was very strong, original and bold in it's undertaking. The lack of power is meant to feed into the fear and reflect the fact you are a nobody from a metro station. There was a great atricle here about how taking power away from the player is what REALLY brings about fear in a game.

Also the PC version is once again the one to play, it's just all round better. I think this reveiw was based off the 360 game.

Yeah i double posted so shoot me

wow that looks terrible. Glad I avoided it.

I honestly cannot understand why people don't like this game. Yes it's difficult in places, yes sometimes the enemies seem to be bulletproof yes the stealth is hard but why would you want a game you can breeze through?

"Your only option is to run and gun"...? Clearly somebody has never heard of sniping. I went through this entire game (on normal difficulty) without firing a single round of the military grade ammo.

Kinda hoping Yahtzee will review this game soon. He'll probably say its rubbish but looking forward to the jokes none the less :-)

p.s. for people having trouble with the librarians - pneumatic arrow launcher, fully pumped up will kill a librarian in one shot to the head. And then you can take the arrow back. Just a little ammo saving advice :-)

theownerer:
wow that looks terrible. Glad I avoided it.

Maybe read the rest of the comments in this thread before you post, as most of those disagree strongly with the review, and may give you a bit of a broader picture.

VanBasten:

theownerer:
wow that looks terrible. Glad I avoided it.

Maybe read the rest of the comments in this thread before you post, as most of those disagree strongly with the review, and may give you a bit of a broader picture.

I know but just that brief moment of gameplay where he walked around sluggishly walks around and shoots a guy in the face with a shotgun to have him survive, just really puts me off.

I liked it personally. I felt that it was very interesting and atmospheric. But yes, it could have been done better.

Something about his review just seemed off.
Like he set out to play it run and gun and just gave up when he realised it dosen't work that way.
Still want to get this when the price drops.

I've only play a little under an hour into the game so far and i must say i disagree with pretty much everything said in the review. "run and gun" take an extra half second and aim then there is no problem, its not supposed to be easy, if you could run and gun your way through the entire game the atmosphere wouldn't be nearly as immersive and scary as it it. It is aiming for that survival horror feel the weaker guns and the bullet counting are all part of this.

It looks like a crossover between COD2 and Fallout 3.

SPARTA!!!

but seriously, everything I've seen about this game shows a lot to be liked but with some sloppy gameplay
might give it a look some time, but probably wouldn't invest in it (might take a look at the book tho)

whose home station is under threat from the Dark Ones, a race of psychic boogeymen called the Dark Ones

Is it me or was this review a bit rushed.

No problems with the game. It was a throwback to the good old days when not everything was handled by the game and stealth wasn't a poor excuse for diversity.

New reviewer? (and the 4000+ posts under your name says you're not!) Or have i just not heard anything he's done for the 3 years i've been here?

You're alright, but could we have less opinions on personal game preferences and more solid facts, followed by opinions on facts? I thought that's what a reviewer was supposed to do, remove their own preferences and dis/likes from the game, review in a broad way to how everyone will experience it, then say what you did and didn't like from your own experiences of playing it? Watch a few of Susan Arendt's recent reviews, they were very well written.

I still want to get M2033, i love hard FPS's that require the use of stealth, tactics and resource-management. Apparently though, you love (and were expecting) Quake 3 or somesuch :D

Onyx Oblivion:
Horrid review. Simply horrid. The worst "official" review I've seen on this site, actually.

Metro 2033 has quite possibly the best stealth I've ever seen. It's better stealth than Splinter Cell: Conviction, imo.

Dirty Bullets "laughably weak"?

I don't know what your were playing, but I beat the game on Normal with little trouble. And never fired a single military grade round. Not even once. Towards the end, as a LOOTING MASTER, I had 700 SMG/Rifle rounds. 250 shotgun shells. 200 revolver rounds. And I used a lot of that on the "Librarians". Seriously. Those things suck. I had like 300 SMG rounds left after that level, and a few shotgun shells.

Oh, yeah. I managed to stealth through nearly every area that had human enemies. Often without killing ANYONE. This game doesn't hold your hand. I had to use trial and error to accomplish my stealth.

In fact, the only really bad element of the game were the amoeba...things towards the end.

QFTW, best sp game in a long time imo
And why do you never make any PC reviews exept if its PC only?

Not only do I disagree with this this review, but I want to point out that this is a very important game, that, like Heavy Rain, if it does well, will be making waves in the industry.
I'm talking about the 'story based shooter'. Like Bioshock, like Fallout 3.(maybe less like Fallout 3 but you get the picture) These game designers are going out of their way to immerse you in a story that's more than just running through a set and shooting things. If we don't show how much these kind of games are important to us, then they will all but disappear as did the adventure games of yore.

Good review.

Nice to hear a UK accent, they are clearer and less grating for my ears :P

So, I didn't play 2033.

One question burns in my brain.

De Ronneman:
So, I didn't play 2033.

One question burns in my brain.

Well...

While i have yet to play the game so for now i can't comment on his accuracy, i like his style of reviewing more then most of the other reviewers on this site who all sound exactly the same down to the number of words and timing of each sentence.

Personally i prefer video reviews to written reviews and would love them to develop them more.

I wish 4A games would just release a damn demo already.

I actually thought that Metro 2033 was one of the best story-driven FPSs in recent years. Certainly better than the multitude of Super Solider driven modern war shooters.

The story was interesting and well-told. The environment was deeply enthralling, both the frozen, nuclear-blasted over-world and the claustrophobic and grimy underworld.

The fact that Military-Grade ammo is both money AND bullets is sort of the point. It's not a downside to the game, it's a feature. You're given the choice of either saving it for more powerful guns, or using it to survive a fire-fight. It's not so much no-win, as an active choice on the part of the gamer. It's a win-now versus win-later scenario; instant gratification or gratification later-on.

Although I did find that the automatic shotgun was woefully underpowered. Hitting anything with that felt hollow, like I was either missing or it didn't even work. The double-barreled Duplet shotgun was much more effective, especially when giving both barrels at point-blank.

I also thought the stealth elements of the game were really well done. You're not a super-soldier, so sticking to the shadows with the spear-gun or super-bb-gun worked really well for me.

I'll admit the game's not perfect though. The shooting tends to feel a little on the hollow side. The enemies seem to just absorb the rounds rather then react to them. Especially with the aforementioned shotgun. Occasionally the enemy will stumble after getting hit, but most of the time they seem impervious until they actually die.

And on the x360, the controls kind of suck. The inventory could have used a lot of work. For only having like 6 or 8 items, it can be hard to select them.

OH. And play the game in English. I know the voice acting isn't very good, but when you play it in Russian, the game doesn't subtitle EVERYTHING that's being said. You can miss some really important stuff. In one level I got stuck and frustrated because one of the conversations you can listen-in on actually gives you the trick to beating the level. But it's all in unsubtitled Russian, so I missed it. VERY FRUSTRATING.

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