Review: Metro 2033

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Good or Bad review aside was I the only one who thought of the number 9 guy from Futurama when the "Dark ones" were brought up?

I know I can't shut up about the book, but... :)
There's a funny/awkward moment in the book when someone tells Artyom about the Nazis. The guy says that they barricade themselves against "the Dark Ones" (being Nazis, he's not talking about the mutants :)) and Artyom freaks out saying like "Oh no! Not Dark Ones! I hate Dark Ones!" :)

Well, if you wanna run and gun, try using the correct weapon. Using Un-pump pneumatic rifle in close combat, against horde of enemy? You sir, are genius :P

Diagonal Horizontality:
Based on this review, the game sounds a lot like Far Cry. Broken stealth mechanics, underpowered weapons and overpowered mutants do not make a particularly good game - regardless of graphical fidelity and physics engine complexity. The underdeveloped characters and themes just reek of generic shooter to me, so I'll give it a miss.

The source material at least sounds interesting, though.

Blackadder51:
Uh im getting a 404 on the link

That would be because the article technically wasn't published. It's up now.

Do not be fooled by this review this was a very poor review and all of his hardships were ones I never encountered. I played on the hardest difficulty there is and I did not retry as much as he supposedly did. I never had to use military rounds either. This review was very poorly done in my opinion. I do not consider it a poor review because it disagrees with me I consider it a poor review because what he considered facts seem to be bad decisions on his part.

The knives kill pretty good :P

I will agree that Metro 2033 does have some rust spots that could be worked out. Sometimes bullets won't hit. It's annoying trying to sneak around and take out only one guard, while the head shot doesn't register and he freaks out and alerts everyone. That was my only problem with the game, but it's something simple to overlook if you're going for the stealthy aspect of the game. When this game came out I stopped playing FF13 (who wouldn't) and got intensely involved in this game. While it is laughably short, I have not played a game this year that made me feel apart of it such as this game did. If it were up to me, this game (so far) would be game of the year, and its only contenders just fall short in different areas that this game excelled at.

What I think could have pushed Metro 2033 into the realm of "great" is not something related to the gameplay at all.

The first half of the game is getting from your dingy little outskirts station to what can only be described as, if you listen to people talk about it, a (subjective) paradise: Polis Station. It's incredibly well defended, anyone who wants to get anywhere has to pass through it, it's properous, it's spacious, it has electricity. I was quite excited when I got to Polis in the game because the smaller stations were quite well done so I couldn't wait to see what they would do with the grandest of the grand stations.

Of course, as those who played it know, we didn't get to see any of it. We got to see the main train yard, a tiny trade room, and a glance of greatness as the game moves us toward the Council room; we got to see a water canal with a gondola running below a vast hall filled with people.

Quite frankly if the game had let me wander around Polis a bit, I'd have been able to get over the flaws of the game even more. But I'm willing betting this was a time issue over something that would be awesome yet pointless to the story.

Susan Arendt:

The Cheezy One:

zombie711:
is the escapist have an office in The UK now? it the first time i heard some one outside the states do a review on this site. (besides zero punctuation)

i noticed that too, im grateful to actually hear another UK voice aside from ZPs. no offence to all the americans, canadians and australians, but they are all i hear

We're an American company. It's really so surprising to hear American accents from the staff?

It's not a surprise. They were commenting on its nice to hear someone English. Which I agree with. Its very nice to hear someone English. Which makes me give this review a big thumbs up (Y)

"No time to establish emotional connection to home station"

Did you even stop to listen in on the conversations going on around you?
They were VERY effective at getting me to care.
Especially the small children who had never known what the world had been like before the nukes dropped.

And Artyom wasn't completely immune, he was simply more resistant to the Dark Ones' attacks. And besides (SPOILER WARNING), they once say "We wish... PEACE." So, maybe the Dark Ones don't want to hurt him for some reason. And while... yeah... the stealth can get a little aggravating after a while, there were plenty of ideas peppered throughout the whole game to keep me interested, and the story, I thought, was very well presented. And besides, would it really have been a good idea for the protagonist to talk while trying to sneak past the Nazis?

Now... the only reason I haven't completed the game yet is because I've gotten stuck in the library. No... literally stuck... I can't figure out how to go back and open one of the doors for my teammates, and I can't climb back the way I came because 1) there's no easy way for me to pile up crap so that I could jump back up, and 2) there's no way (that i know of) to access the command console, so no noclip either. Umm... yeah I have the PC version... but I'm playing it on my aging rig anyway. Still looks pretty damn good though.

TheDoctor455:
Now... the only reason I haven't completed the game yet is because I've gotten stuck in the library. No... literally stuck... I can't figure out how to go back and open one of the doors for my teammates, and I can't climb back the way I came because 1) there's no easy way for me to pile up crap so that I could jump back up, and 2) there's no way (that i know of) to access the command console, so no noclip either. Umm... yeah I have the PC version... but I'm playing it on my aging rig anyway. Still looks pretty damn good though.

If you still haven't figured out how to open the door, try watching youtube for some hints. The doors in the library are somewhat difficult to get through, not sure where you're stuck though. The problem I had there, was when I had to shoot the chandelier so it would bust open the doors. Good thing it started flashing after a while, couldn't guess otherwise :P . But other than that, there's always a way to get through.

Ardenon:

TheDoctor455:
Now... the only reason I haven't completed the game yet is because I've gotten stuck in the library. No... literally stuck... I can't figure out how to go back and open one of the doors for my teammates, and I can't climb back the way I came because 1) there's no easy way for me to pile up crap so that I could jump back up, and 2) there's no way (that i know of) to access the command console, so no noclip either. Umm... yeah I have the PC version... but I'm playing it on my aging rig anyway. Still looks pretty damn good though.

If you still haven't figured out how to open the door, try watching youtube for some hints. The doors in the library are somewhat difficult to get through, not sure where you're stuck though. The problem I had there, was when I had to shoot the chandelier so it would bust open the doors. Good thing it started flashing after a while, couldn't guess otherwise :P . But other than that, there's always a way to get through.

Well... I also had to quit because I hadn't managed my resources well enough at that point. I had bought a few guns here or there... didn't need to buy ammo. No... the only resource that was giving me trouble at that point were air filters. And since the last station that I had any money in was before the communist one... well... I might as well have just started a new game entirely.

TheDoctor455:
Well... I also had to quit because I hadn't managed my resources well enough at that point. I had bought a few guns here or there... didn't need to buy ammo. No... the only resource that was giving me trouble at that point were air filters. And since the last station that I had any money in was before the communist one... well... I might as well have just started a new game entirely.

Strange, I was playing on Hard difficulty and never bought 1 air filter, always managed finding them here and there. And yeah, "money" is always worth spending on smg bullets, you'll find guns later on, like a pistol with a scope between those doors in the library...

I haven't played the game much yet, having just met with Khan. However, so far I find the review totally off. While not perfect, this is a damn good game. It combines shooty action with great atmosphere. In the first outdoor segment (not the intro), I was on edge the whole time. I can't recall the last time I was so sucked into a game like that (maybe Ravenholm). I was scared to even fire a shot, since I knew it would bring a horde down on me I had little chance of fighting off. You feel so VULNERABLE, and that's a weird feeling for an FPS. Usually in a game you pick up a gun and feel like a god. Here, it's the opposite. The damage from your guns is barely adequate, your reloads are long, and enemies can easily take you down. It feels GREAT. I've died a few times, but it just spurred me to play better.

In short, I feel the reviewer approached this game the totally wrong way. He even said "it seems like it should play like a run and gun shooter", when that's totally off the mark. The reviewer went in playing the game with the wrong mindset, and it clouded his review.

What the hell does he mean "you have to run and gun"? You never have to run and gun, that's the exact opposite of what you should be doing. You have to hide and snipe people in the face. This is the only way to play the game unless you face the mutants, in which case it's knifing at the start, two shot to the head when they rush you or spray with dart gun when there's a huge one coming at you in the library.

Running around with a shot gun is the last thing that anyone should do in the game.

Also, throwing knives is the best way to start with. Have fun!

I'll admit the shooting is off but I didn't buy it for that reason, rather I wanted something less traditional than the current releases. I mean heavy atmosphere and story based Russian FPS survival horror? Now that's different.

Now the Metacritic average went down because of this...

Oh well, the majority still liked it and most importantly I liked it and you should to regardless of nay sayers.

I think the problem with this game (and it's not with the game, but the perception of it) is that it's a weak game, specifically because it's very much an anti-FPS.

Want to know the story? Stand around listening to conversations. Want to get the best ending? Don't loot the dead. It forces you to go against the "run and gun, collect everything" routine.

It's a survival horror game, not an FPS. A story driven survival horror game. Dead Space? Resident Evil 5? Those aren't survival horror, and if you think they are you're not old enough to know what survival horror really is. Survival horror is not having enough bullets. And if you're a paragon, you will not have enough bullets. Nowhere near enough. That's the point.

The Almighty Grigard:
You are the incorrect one, and if there is a bug involved, you hit it.

Instead of blindly following what your followers hastily told you before leaving like it was the word of god will get you nowhere. Sure, my attempts to stare them down failed at first but then discovered this by experimenting.

Stare at them until they stop and look at you wondering. After a little while they will usually start to growl and do threatening gestures at you. Take the hint! Back off slowly while looking at them. You surrendered to them and therefore you are not a threat and you will be left alone. For me this made this part of the game freaking great, I thought the librarians were well made and felt plausible, like they were animals.

I heard this elsewhere already and I can assure you I tried it out and it never worked. When the see you they growl and immediately run at you clawing you. I tried this out in both play troughs as I always try to test a game throughout before giving comments/reviews about it. So point in case I never observed such a behavior. They always attacked on sight.

TheBritish:
Also throwing a knife is a one hit kill nine times out of ten. You just have to try to hit one of the gaps in the armour, like under the arm or the back of the neck. Like the NPCs do.

I can not confirm this at all testing the game a lot. I tried all the ways people claim this is supposed to work but it does not. I've not witness one single time a thrown knife to inflict a one-hit kill even if thrown at the unprotected back/neck of an unsuspecting enemy. On the other hand the air-gun kills front-facing through thick masks. Only with military grade helmets you need a second shot which is understandable.

Odjin:

TheBritish:
Also throwing a knife is a one hit kill nine times out of ten. You just have to try to hit one of the gaps in the armour, like under the arm or the back of the neck. Like the NPCs do.

I can not confirm this at all testing the game a lot. I tried all the ways people claim this is supposed to work but it does not. I've not witness one single time a thrown knife to inflict a one-hit kill even if thrown at the unprotected back/neck of an unsuspecting enemy. On the other hand the air-gun kills front-facing through thick masks. Only with military grade helmets you need a second shot which is understandable.

I've rarely seen an unprotected back to be honest :) Just because they're not looking doesn't mean there's no armour there :) (Arms and legs aren't insta-kills either), but I rarely find that someone -doesn't- die from one throwing knife...

Nobody is going to convince me the stealth elements are well-implemented, and if you believe they are, you're patently stupid or don't play a lot of games. THIEF implemented stealth almost perfectly and that was what, 1997?

Here's the (repeated) scenario: I'm playing the game on Hard (because I'm an FPS vet and I like a challenge) and I'm hiding, crouched still in total darkness, and some humans have noticed their silently downed comrades maybe 20 seconds after I've done the deed and have moved to what should be a safe distance in a completely dark corner. Without even shining a headlamp in my direction, one of them somehow spots me moments later and opens fire, followed by all his buddies, who quickly riddle me with bullets. They don't have to search for me, they just kind of stand around and suddenly *BAM* I'm getting hit. This happens ALL THE DAMN TIME. In what way does this NOT perfectly exemplify a broken stealth system? My watch light is green and there's significant distance between myself and the nearest enemy, and yet it's as if I've got an entire Dollar Tree's worth of lit sparklers taped to my chest.

Now, I really do appreciate the vulnerable nature of Artyom; it fits in well with the story and atmosphere that he shoots terribly and can't take a lot of hits. I too am bored of the Rambo-style fps. But the game is built to have stealth sections, and from what I've found around the forums most other people see them as broken garbage as well, and end up being forced to just dispense with every baddy in the area. The developers obviously didn't intend to make that the primary approach to these sections of the game. Sure it can be done, but it robs the game of the tension these scenes are designed to have, and make them more of a lengthy chore.

Trial and error is acceptable up to a point, but the stealth aspect is utterly broken by unrealistic AI that can spot you hiding in total darkness. And yet, before I found the NV goggles, I kept flashing my headlamp on and off rapidly to get a bearing in the total darkness, and the baddies standing 10 feet away DIDN'T notice me. How ridiculous.

I'm still gonna plug along and try to get through this game because I really appreciate the atmosphere and story, but please stop defending the game's stealth portions, because they ARE broken. It doesn't make the game bad, but the developers need to understand where their game fails so as to help them make it better next time around, rather than just have tongue-baths of endless praise heaped on them for an imperfect product.

And while I'm being critical, the melee (something critically important in a game requiring stealth) is God-awful. No surprise insta-kill moves, and only some weapons having a melee attack is just unforgivable. If you're going to have a knife instead of melee attacks with every gun, don't make it a separate weapon I have to equip, just make a button I use to attack with it once while I've still got my main weapon selected. Don't force me to make repeated weak slashing attacks, give me a nice, powerful-looking thrust-into-the-back animation that's guaranteed to drop a fool quietly.

The animations are really mediocre too, but I can get past that, even if it does significantly detract from the otherwise "realistic" graphics. The ubiquitous curling smoke really draws you in until you see a monster gliding sideways as it approaches you.

Honestly, why don't devs employ more REAL gamers in their QA/testing departments? The issues with this game seem so obvious to fix; I'm perplexed as to how these errors are missed/overlooked/ignored. Maybe it's just a matter of budget and publishers demanding release dates.

I disagree with this review. I loved how the game was very generic, it helped you experience the great story that the game has. Also the gameplay is great because I am not a stealth type person on games, but I accually enjoyed the stealth on this game it worked quite well. Also I thought the AI on the game was pretty smart, they did glitch now and again, but it did not ruin the gameplay.

This is by far the weakest review the escapist has ever done. The shooting is not broken. Its not the best one around (S.T.A.L.K.E.R.'s shooting) but it is definitely not BROKEN. The only weapon that sucked was the shotgun, but its use was for the mutants anyway. Ever try to pierce combat armor with shotgun pellets? Assault rifles, maybe, but a shotgun is effective only against unarmed or lightly armored targets.
Stealth is not the best in the genre, but its a lot better than most other games nowadays. You just HAVE to watch your feet. The "It feels like you should be able to run and gun" part was hilarious. You can run and gun, and thats actually very easy. How you had problems I don't know.
Also the game did deliberately teach you how to stealth, it didn't say everything but thats good. It makes you actually think. I don't know how so many people believe that a game has to deliberately tell you how and what to do. You know what, I guess Nintendo is actually right here, if you want your game to score higher, include every possible hint and strategy in the manual or put the controls on a disc or something. Part of the fun is to master and learn the small tricks in each game in order to succeed.
The story is base on a (awesome) Russian novel called Metro 2033. The actual story is pretty good and one of the best and most mature in a videogame. Admittedly the game does not explain everything like it should, even cryptic, since I guess the devs thought you already read the book and knew about why the Nazis and Commies were there. The cut scenes with the dark ones were my favorite parts of the game. And the story was progressed when you listened to the other people talking. Yeah its a little slow, but if you do listen, the story is the best this year.
You are right about the AI- its fucking stupid.
I don't want to sound too elitist, but this is a game from eastern Europe and as such the existence of a console port was a surprise. Here VERY few people have consoles, almost everyone has a PC though. The difficulty was like this because, as I said, the game was made for PCs and maybe a part of the people that played it on a console found it too hard. Hell I had 1348 dirty rounds of AK ammo by the end of the game and around 500 ( i bought armor so it was 600) of the good ammo.
So why review a PC game that was released on the Xbox almost by incident(although the port is actually good, the difficulty was TAILORED FOR THE PC) on the console? Thats like me making a Halo 2 review on the PC version!
Oh and Logan Westbrook, I am not just a "rabid" fanboy in support of the game. I admit its not perfect,and not liking it is fine (some of my friends don't) but 40/100 is stupid when we remember that games like SMG2 get perfect scores or Final fantasy gets 80/100. Your job as a critic is to give fair scores, even when you do not like the game and to quote the game "try to get a better understanding of things before you make your judgement".
Otherwise all is well, and you are actually otherwise pretty cool.

TheBritish:
I know I can't shut up about the book, but... :)
There's a funny/awkward moment in the book when someone tells Artyom about the Nazis. The guy says that they barricade themselves against "the Dark Ones" (being Nazis, he's not talking about the mutants :)) and Artyom freaks out saying like "Oh no! Not Dark Ones! I hate Dark Ones!" :)

Don't forget when Artyom is rescued by the Trotskyites and has a momentary panic when he wakes up and thinks he sees a dark one. "Oh, just a black guy."

The book was so much better than the game. it explains stuff. And Artyom goes back home later in the book and finds that the dark ones have pretty much fucked his station.

The game was still great though. Clearly very few people have used the hellsing by the sound of it. Fully pumped, it can take out a librarian in six shots, and you get your ammo back.

Also, never, ever use the shotgun, It's crap. You can get a Tihar (Compressed air sniper/ BB gun on steroids) on the first level with Bourbon, which takes up the shotgun slot. By the time you see an auto-shotgun, the traders say your Tihar is better.

Sebenko:
[quote="TheBritish" post="6.187901.5804206"]

Have you read Metro 2034 yet?

Charcharo:

Sebenko:
[quote="TheBritish" post="6.187901.5804206"]

Have you read Metro 2034 yet?

No. I didn't even know the first book was available in English until I picked it up in a bookshop.

I hope the game is closer to the book next time.

Also, It's weird reading the book and seeing caucasian being portrayed as a foreign group.

Sebenko:

Charcharo:

Sebenko:
[quote="TheBritish" post="6.187901.5804206"]

Have you read Metro 2034 yet?

No. I didn't even know the first book was available in English until I picked it up in a bookshop.

I hope the game is closer to the book next time.

Also, It's weird reading the book and seeing caucasian being portrayed as a foreign group.

Yeah its just that i am not sure how big Metro 2034 will be. The whole book is like 6 stations total. And maybe 1 (2 if there is a prologue) trips outside. Also the perspective must shift a lot between 4 characters ( maybe 3 or 5)

Charcharo:

Yeah its just that i am not sure how big Metro 2034 will be. The whole book is like 6 stations total. And maybe 1 (2 if there is a prologue) trips outside. Also the perspective must shift a lot between 4 characters ( maybe 3 or 5)

There were only one or two trips above ground in the first book (library and Ostantinko tower), but you went to the surface all the time in the game. And you take a totally different route in the book- south to Kitai Gorod, and west to Kievska. While in the game, you plow straight though the red line.

Sebenko:

Charcharo:

Yeah its just that i am not sure how big Metro 2034 will be. The whole book is like 6 stations total. And maybe 1 (2 if there is a prologue) trips outside. Also the perspective must shift a lot between 4 characters ( maybe 3 or 5)

There were only one or two trips above ground in the first book (library and Ostantinko tower), but you went to the surface all the time in the game. And you take a totally different route in the book- south to Kitai Gorod, and west to Kievska. While in the game, you plow straight though the red line.

Kitai Gorod means China town, and yeah its just that the route in the book (2034 ) was also pretty awesome. Radiation and mutants that can survive grenades...

I cleaned out every nazi and commie base, killed everyone and everything useong only a single shot or burst per person
Never found myself useing the shotgun much, but much of the other secondary weapons werent used either, sticking with a main assault weapon and a scoped, extended barrel, stocked, silence revolver.
Libraians Suck.
I. Had. No. Ammo. At the end of that mission, whimpering like a frightened puppy, having used Everything there, even all of my saved up pre-war shells.

I think its one of the best games ive played and unquie, and its was actually easy even on hard mode.

Onyx Oblivion:
Horrid review. Simply horrid. The worst "official" review I've seen on this site, actually.

Metro 2033 has quite possibly the best stealth I've ever seen. It's better stealth than Splinter Cell: Conviction, imo.

Dirty Bullets "laughably weak"?

I don't know what your were playing, but I beat the game on Normal with little trouble. And never fired a single military grade round. Not even once. Towards the end, as a LOOTING MASTER, I had 700 SMG/Rifle rounds. 250 shotgun shells. 200 revolver rounds. And I used a lot of that on the "Librarians". Seriously. Those things suck. I had like 300 SMG rounds left after that level, and a few shotgun shells.

Oh, yeah. I managed to stealth through nearly every area that had human enemies. Often without killing ANYONE. This game doesn't hold your hand. I had to use trial and error to accomplish my stealth.

In fact, the only really bad element of the game were the amoeba...things towards the end.

Well put sir. You may be my new favourite escapist. Now you must play it on hardcore and in Russian. Thats how you hafta play Metro XD.

In all seriousness everything this guy just said. The game doesn't hold your hand and thats why its good. The stealth is meant to be difficult because I don't know if you've noticed. But even when its dark you can still see shapes moving so walking 2 feet away from someone like normal isn't going to keep you well hidden.

But if you play it well you can make it through both of the large human hostile stations without firing a single bullet at a person. For everything else there's the scoped VSV.

Incidentally you don't have to kill all of the librarians. If you square up to them but keep a reasonable distance most of the librarians will leave you alone. Even the darker ones in the lower levels aren't all going to kill you.

dathwampeer:

Onyx Oblivion:
Horrid review. Simply horrid. The worst "official" review I've seen on this site, actually.

Metro 2033 has quite possibly the best stealth I've ever seen. It's better stealth than Splinter Cell: Conviction, imo.

Dirty Bullets "laughably weak"?

I don't know what your were playing, but I beat the game on Normal with little trouble. And never fired a single military grade round. Not even once. Towards the end, as a LOOTING MASTER, I had 700 SMG/Rifle rounds. 250 shotgun shells. 200 revolver rounds. And I used a lot of that on the "Librarians". Seriously. Those things suck. I had like 300 SMG rounds left after that level, and a few shotgun shells.

Oh, yeah. I managed to stealth through nearly every area that had human enemies. Often without killing ANYONE. This game doesn't hold your hand. I had to use trial and error to accomplish my stealth.

In fact, the only really bad element of the game were the amoeba...things towards the end.

Well put sir. You may be my new favourite escapist. Now you must play it on hardcore and in Russian. Thats how you hafta play Metro XD.

In all seriousness everything this guy just said. The game doesn't hold your hand and thats why its good. The stealth is meant to be difficult because I don't know if you've noticed. But even when its dark you can still see shapes moving so walking 2 feet away from someone like normal isn't going to keep you well hidden.

But if you play it well you can make it through both of the large human hostile stations without firing a single bullet at a person. For everything else there's the scoped VSV.

Incidentally you don't have to kill all of the librarians. If you square up to them but keep a reasonable distance most of the librarians will leave you alone. Even the darker ones in the lower levels aren't all going to kill you.

First time I played, it was a mix of running for my life, starring and headshoting with a VSV. Damn that bath scene was fucking crazy!

Charcharo:

dathwampeer:

Onyx Oblivion:
Horrid review. Simply horrid. The worst "official" review I've seen on this site, actually.

Metro 2033 has quite possibly the best stealth I've ever seen. It's better stealth than Splinter Cell: Conviction, imo.

Dirty Bullets "laughably weak"?

I don't know what your were playing, but I beat the game on Normal with little trouble. And never fired a single military grade round. Not even once. Towards the end, as a LOOTING MASTER, I had 700 SMG/Rifle rounds. 250 shotgun shells. 200 revolver rounds. And I used a lot of that on the "Librarians". Seriously. Those things suck. I had like 300 SMG rounds left after that level, and a few shotgun shells.

Oh, yeah. I managed to stealth through nearly every area that had human enemies. Often without killing ANYONE. This game doesn't hold your hand. I had to use trial and error to accomplish my stealth.

In fact, the only really bad element of the game were the amoeba...things towards the end.

Well put sir. You may be my new favourite escapist. Now you must play it on hardcore and in Russian. Thats how you hafta play Metro XD.

In all seriousness everything this guy just said. The game doesn't hold your hand and thats why its good. The stealth is meant to be difficult because I don't know if you've noticed. But even when its dark you can still see shapes moving so walking 2 feet away from someone like normal isn't going to keep you well hidden.

But if you play it well you can make it through both of the large human hostile stations without firing a single bullet at a person. For everything else there's the scoped VSV.

Incidentally you don't have to kill all of the librarians. If you square up to them but keep a reasonable distance most of the librarians will leave you alone. Even the darker ones in the lower levels aren't all going to kill you.

First time I played, it was a mix of running for my life, starring and headshoting with a VSV. Damn that bath scene was fucking crazy!

Bath scene, which scene do you mean?

dathwampeer:

Charcharo:

dathwampeer:

Onyx Oblivion:
Horrid review. Simply horrid. The worst "official" review I've seen on this site, actually.

Met

Dirty Bullets "laughably weak"?

Ills
In fact, the only really bad element of the game were the amoeba...things towards the end.

capist. Now you must play it on hardcore and in Russian. Thats how you hafta play Metro XD.

Inbrarians will leave you alone. Even the darker ones in the lower levels aren't all going to kill you.

First time I played, it was a mix of running for my life, starring and headshoting with a VSV. Damn that bath scene was fucking crazy!

Bath scene, which scene do you mean?

The one in which a Librarian picks your face and starts slamming it into the wall. Then I regain control and follow the bitch to introduce him to my Vintorez.

Charcharo:

dathwampeer:

Charcharo:

dathwampeer:

Onyx Oblivion:
Horrid review. Simply horrid. The worst "official" review I've seen on this site, actually.

Met

Dirty Bullets "laughably weak"?

Ills
In fact, the only really bad element of the game were the amoeba...things towards the end.

capist. Now you must play it on hardcore and in Russian. Thats how you hafta play Metro XD.

Inbrarians will leave you alone. Even the darker ones in the lower levels aren't all going to kill you.

First time I played, it was a mix of running for my life, starring and headshoting with a VSV. Damn that bath scene was fucking crazy!

Bath scene, which scene do you mean?

The one in which a Librarian picks your face and starts slamming it into the wall. Then I regain control and follow the bitch to introduce him to my Vintorez.

Aha I know which one you mean. On my first playtrhough I killed all of the librarians with the fullyouto shotgun I got for exclusive dlc because I wanted the bad ending. Second time round I think I only killed 1 librarian because it just wouldn't leave me alone. I ended up with the good ending that time. But I was playing it hardcore and didn't have the huge ass shotgun, so I didn't fancy fighting all of them

haha

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