Not Hardcore Enough to Raise Chickens

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Not Hardcore Enough to Raise Chickens

This farming sim is for serious gamers only. No, seriously.

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Woah, too serious for the link to work.
That's serious business.
EDIT: That some seriously fast fixing.
Seriously.
EDIT AGAIN: Awesome. Ahh, makes me reminiscent of the time I first played Harvest Moon for four hours, got seriously pissed, and winged the disk across the house.
Rentals are fun that way.
...
Seriously.

Meh, I always had massive fun with the GBA one I had, and spent months on it, and I'm definately not what you'd call the hardcore player. It's just another dimension, for the people who want to play it like that, I think. You can do that with a lot of games. Pokemon, for example can be an intricate stat based thing, or an enjoyable romp.

I played the one on the Gamecube and I had a lot of fun playing it. Its just one of those games that looks simple, but is a greater deal deeper than you originally thought.

If even hyrule's mightiest hero can't stand against a chicken assault I can only imagine the trials one must go through to raise such a beast. I still remember playing the crap out of this game on the snes. It was pretty good too, but I haven't played one since. It sounds like they've gotten a lot more complicated though so I probably wouldn't enjoy them now.

WrongSprite:
Meh, I always had massive fun with the GBA one I had, and spent months on it, and I'm definately not what you'd call the hardcore player. It's just another dimension, I think.

Totally agree with you there. When you play a hand-held game it feels so much different, unlike a controller with a main unit.

At least its not like Farmville XD

I dropped my jaw slightly when I saw "And guides telling you where to stand where you teleport, so you can take fewer steps to get to your location.

*twitch*

dududf:
I dropped my jaw slightly when I saw "And guides telling you where to stand where you teleport, so you can take fewer steps to get to your location.

*twitch*

Ya at that point you have to ask yourself, "Is this really worth it?" And then you realize its harvest moon and say, "Hell no it aint".

Man... for a second I thought you were talking about Farmville... I am not very formilar with the Harvest moon series though...

Ahh. Harvest Moon. The only reason I ever bought that device to cheat on my GBA.

Evil, evil, time consuming game.

Sometimes the cartoonish games can surprise you. Heck, I've seen some crazy walkthroughs for Pokemon games to catch everything in one run that just made me wonder why people would put that much effort into what really is a very simple game. Never underestimate fan devotion to a franchise. :o

I'm reminded of a game I got to play a few years back in college - people brought their systems to the Rec. Room all the time and we'd mess around. The game in question...I'm not exactly sure of the name as it was an import and in Japanese, but it was a Naruto 4-way multiplayer fighting game, the 4th sequel in the series of such games.

For the first couple of weeks we just had fun mashing around in cartoony FFA glory, which is a perfectly fine way to play the game. It's hard to be serious about a fighting game where there are no teams and everyone can just decide to gang up on one guy on a whim, except they end up knocking the hell out of each other, too, when they miss or use an AE super or some such. But a couple of us started actually studying the game after a while and...well, it got to the point where a couple of us would just overwhelmingly storm the other players with a few characters due to having either figured out or read about things like infinite combos, techniques to quickly refill your chakra, methods for hitting multiple people and getting them to hit each other when they try to counter, etc. For what seemed like a kids' party fighting game it ended up having a fair amount more mechanical depth than I expected. (Granted it's no Guilty Gear, but still more than it looked like it would have.)

For the record: the fat kid's ability to KO someone with a single unblockable grab attack used every time they get up was reminiscent of sweep-chains in Mortal Kombat, but infinitely more frustrating/hilarious. Especially when the other two players just stand back to watch it happen and laugh.

...they, uh...they wouldn't let me use him anymore. >.>;

Finally some respect for how complex Harvest Moon games have become. Seriously, I have put more effort into strategy in Back To Nature than I have in four Total War games.

Hehe, had the same trouble when I looked something up for the GBA version. I thought I was doing well (and I did, I "won") but then I saw I did nothing!

The mine(s) alone are pure madness.

That sounds awfully familiar to character building in Maplestory. "On level X, put Y skill points in Z skill and collect A mesos in area B from monster type C to buy D grade equipment", is pretty much what the guide advised me to do. Just like you, I kept playing casually and was eventually horribly outperformed by the other players. Not fun.

Having read this, it seems like you could start an actual farm for the time needed to master Harvest Moon.

Is it just me or has anyone ever wondered why these games are so damn addicting? I mean how fun does a farming sim sound when you get down to it? All I know is that you combine farming with cute characters and several translation errors with a bit of programming bugs = 2+ weeks I can never get back because I can't stop playing.

The funniest thing about this article is you bought a game to play on your holiday... =D It's sad because I also used to do this before I stopped going on holidays. Ah Field Commander, that was a good trip to Spain.

Not G. Ivingname:
Man... for a second I thought you were talking about Farmville... I am not very formilar with the Harvest moon series though...

Harvest Moon is to Farmville
as
Super Mario Bros. is to ET: The Extra-Terrestrial

So incidentally, this is the first article I've read on my iPhone since joining the publishers club. So totally worth it. Though I admit I initially joined because I figured, Hey, I like the escapist, and those Kidd in Haiti have enough of my money already!

Makes me miss my GBC version of Harvest Moon. Sure, I couldn't hit on anyone, but it was a simpler time. A much simpler time.

Hmm, seems interesting, there is nothing I like better then a game with depth, but I'm already playing enough addictive games as it is, so it probably won't do me any good :P

ObsessiveSketch:

Not G. Ivingname:
Man... for a second I thought you were talking about Farmville... I am not very formilar with the Harvest moon series though...

Harvest Moon is to Farmville
as
Super Mario Bros. is to ET: The Extra-Terrestrial

Wow could you make that analogy any more inaccurate? ET? Which was a collosal disapointment and by some accounts helped to the downfall in gaming in its era being compared to Farmville which is wildly popular and is opening up some form of daily gaming to millions of non-gamers???

Great article, it's nice to see Harvest Moon get some love. Personally, the N64 version owned my childhood.

Shjade:
For the record: the fat kid's ability to KO someone with a single unblockable grab attack used every time they get up was reminiscent of sweep-chains in Mortal Kombat, but infinitely more frustrating/hilarious. Especially when the other two players just stand back to watch it happen and laugh.

...they, uh...they wouldn't let me use him anymore. >.>;

Chouji is funn to use like that. I remember using him once and just annoying my friends because I would just keep throwing them. Good times.

Skizle:
Is it just me or has anyone ever wondered why these games are so damn addicting? I mean how fun does a farming sim sound when you get down to it? All I know is that you combine farming with cute characters and several translation errors with a bit of programming bugs = 2+ weeks I can never get back because I can't stop playing.

It's the same reason Pokemon is addicting, your farm isn't some generic farm, it's YOUR farm that you cared for and made your own. Attachments like that can be really powerful.

I remember the N64 version, with its pictures. They were like achievements and you had do accomplish some crazy stuff to get some of them I remember seeing the requirements for the last picture, a picture of you and every NPC in the game. You not only had to have every other picture, but you had to be on good terms with everybody and ship enough food to feed a small country. It's be sort of like playing through Halo or some such, but you can't die and there's a time limit and you have to find every secret in the game. You pretty much have to be able to play a Harvest Moon game with your eyes closed if you want to be able to unlock everything.

I played the one for the gamecube (the first one I think), and It was fun and all, but it ended up being too much work. Now I don't mind a little work, but I live on a farm already, I'm always working there, and when I found I was tricked into working more in my spare time I quit quickly before I became addicted. The pacing of that game can be really taxing too, the amount of free time you have is minimal, when you're wasting time not working. WORK.

tsk tsk, do you not realize the mighty power of time management?

Harvest Moon and others were just the beginning. Farmville is the unadulterated version of farm-crack

Wait, what? I thought this game was supposed to be similar to farmville? Yet it is described here as complex et all, while farmville is called simple by everyone? Where does the difference stem from?

I have a friend who named his cat 'Strings'. The guy wants a horse, whom he'll name 'Krazy Glue'.

Yeah, kind of like Pokemon is far, far more complicated when you play it the way I do.

1) Plan the team using Serebii.net, taking into consideration stats and types
2) Catch team and nothing else (except a couple HM slaves *rolls eyes*)
3) Beat Elite Four (first time) inside of fifteen hours
4) Go back through and catch all the rest of the Pokemon I missed

People think I'm insane, but I'm just precise.

I named my two chickens Sam and Ella.

Galad:
Wait, what? I thought this game was supposed to be similar to farmville? Yet it is described here as complex et all, while farmville is called simple by everyone? Where does the difference stem from?

I've never played Farmville but I believe it doesn't have the following gameplay aspects, which are common in the Harvest Moon series:

1) Exploration
2) Dating
3) Making Friends
4) Gift giving
5) Mining
6) Collecting rare items
7) Attending special events/competitions
8) Raising children
9) Stamina/health maintenance
10) Dealing with natural/supernatural disasters
11) Dog training
12) Horse riding
13) etc.

(i could go on but I have stuff to do today...)

Galad:
Wait, what? I thought this game was supposed to be similar to farmville? Yet it is described here as complex et all, while farmville is called simple by everyone? Where does the difference stem from?

It's similar only in that both involve farming. Harvest Moon is far, far more complex. Establishing relationships with the townsfolk, raising crops the right way to get the highest-rated produce (and therefore the best money), collecting recipes, winning festivals, training your pets (to compete in more festivals)...I tend to describe Farmville as Harvest Moon lite. Many of the same concepts are in place, they're just not taken to the same lengths.

Ah Harvest Moon. If Farmville were more like you, it wouldn't be anywhere near as terrible (and might actually be *gasp* a game instead of a calculator with peer pressure overtones).

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