Stolen Pixels #186: Well Lookie Who We Have Here

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Stolen Pixels #186: Well Lookie Who We Have Here

What's the point of a sequel that has nothing in common with the original IP?

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I like how 2K claim they are staying true to the series roots, when the only thing they are really taking from the originals are the names.

Indeed, pointless and surely trying to ride on the back of the original IP to make some cash.

Well, the names, and presumably the enemies...Other than that, it will probably be completely different.

...Also weapons and such.

I'm not defending it or anything, I saw that and nearly shat a brick. It might actually end up being fun though, you never know with this sort of thing.

Oh wow. I played a teeny bit of X-Com waay back when but I completely forgot about it. would love to fire this up again (or play a game like in modern terms)

but a shooter. I'm getting bored of Shooters only Crysis 2 seems to be grabbing my attention and thats only because the storyline might not have more holes than Jesus' Swiss Cheese Factory

it worked for fallout 3

zombie711:
it worked for fallout 3

Which is what I'm trying to keep in mind for this. But Fallout 3 actually tried to stick to the overall lore. Vault Dweller, Wasteland, fun. It had those.

But this... I just don't know...

Irridium:

zombie711:
it worked for fallout 3

Which is what I'm trying to keep in mind for this. But Fallout 3 actually tried to stick to the overall lore. Vault Dweller, Wasteland, fun. It had those.

But this... I just don't know...

Yeah, although they did same thing, they kept with a theme.

This is something totally new...its like opening a successful chicken farm then moving onto cows...totally different workings.

Ill be watching it but...

Ooh, a Bioshock MMO, set before the fall of Rapture all intrigue and player "companies" trying to outcompete each other as the world slowly goes more and more insane around them. I'd play that! :-)

Do they just have IP darts that they throw at a genre dartboard?

Yes. And there are 10 genres marked on the dartboard, 9 of them being FPS and the 10th one being action-adventure.(Which I put for the reason of not being very specific at all)

I'm just hoping they include elements from stuff like Valkyria Chronicles or Rainbow Six. If they're going to make it a shooter, at the very least, have it include team tactics. There's no I in X-Com.

Shamus, you ARE aware that Bioware did a Sonic RPG, right?

It's been done before: http://en.wikipedia.org/wiki/X-COM:_Enforcer

So, really, it's no shock.

Also, I won't be buying it. I likes tactical squad games, and I wants tactical squad game. That doesn't take 2 hours per random battles. And causes me to have a heart attack every time the aliens launch a psionic takeover of my best units. And kill the rest. Brutally.

d319tm:
Ooh, a Bioshock MMO, set before the fall of Rapture all intrigue and player "companies" trying to outcompete each other as the world slowly goes more and more insane around them. I'd play that! :-)

I was thinking the exact same thing.

You know, I don't see why people get all up in a huff about this.
Your ideal game isn't being made because they wanted to do something different in the same universe, big deal. At least they aren't just updating the graphics and calling it a sequel like most company's do nowadays. Get over it XD

Pretty much my thoughts exactly. Even if it doesn't suck, it still does away with everything that made the original so great, so why do they need to tie this new game into the existing franchise? If this was called anything but X-COM (or Xcom, or whatever. I haven't a fuck to give), I wouldn't be bothered. Just another generic shooter in an era of generic shooters. But this transplant just makes no sense.

In essence, a genre change doesn't have to be a big deal. Look at Fallout 3: Sure, you might prefer the older games, but what made Fallout so great was the setting and atmosphere, which were translated to the FPS version fairly well. The gameplay of the original Fallout games was ok, but it wasn't what the games were about. People don't play Fallout for the gameplay. Even though not every great element of the older games was perfectly preserved, a significant part that made them what they were was something that could be preserved across genres, which is why I'm perfectly ok with Fallout 3.

However, the same just isn't true for X-COM. Just as people don't play Fallout for the gameplay, people don't play X-COM for the setting or the story. "Aliens invade Earth and you need to fight them off" is pretty much as generic as it gets. The tense atmosphere that the game could take on is also something that a huge number of games strive to achieve in one way or another, and is certainly nothing you'd need to use the franchise for. The only thing that makes X-COM fans X-COM fans is the gameplay. Any significant change to the core gameplay means that X-COM isn't X-COM anymore.

X-COM Enforcer was an earlier attempt at an X-COM shooter, and it failed miserably. Why build on that legacy in stead of starting something fresh and new? Even if this new game turns out to be the best shooter in the history of videogames, it still won't be what the fans expect out of the franchise, and the name means absolutely nothing to non-fans. So why would they even want to use the franchise?

To be fair, if there's somebody who could get it right, it's the guys who did Freedom Force (and Thief, and System Shock 2, and...)

Really, i agree with that. Why would someone take an existing franchise to build in if it's so generic? They're not going to get any profit from old fans, and that name does not mean anything to people now.

d319tm:
Ooh, a Bioshock MMO, set before the fall of Rapture all intrigue and player "companies" trying to outcompete each other as the world slowly goes more and more insane around them. I'd play that! :-)

L4Y Duke:
I was thinking the exact same thing.

There's a rumor it's in the works, just so you know.

mbourgon:
To be fair, if there's somebody who could get it right, it's the guys who did Freedom Force (and Thief, and System Shock 2, and...)

It's the Bioshock 2 guys. Only wait, that's not even them - that's some secondary studio. Lolwut?

I'm tempted to post a 'automatic game remaker' involving two 2d6 rolls. The Star Control 2 Shooter! The Syndicate JRPG! The Planescape:Torment Tower Defence!

zombie711:
it worked for fallout 3

Fallout 3 was still an RPG. Not to mention that the first games were pretty combat heavy (if you so desired) so the FPS nature of it was more of an evolution and there was still "VATS" for the turn based slow-mo loving crowd.

Now we go from turn based overhead strategy game to real time FPS.

I have high hopes for this, because games like Rainbow Six (NOT vegas), and SWAT 4 have pulled this off, or at least something close.

domicius:
It's been done before: http://en.wikipedia.org/wiki/X-COM:_Enforcer

So, really, it's no shock.

Also, I won't be buying it. I likes tactical squad games, and I wants tactical squad game. That doesn't take 2 hours per random battles. And causes me to have a heart attack every time the aliens launch a psionic takeover of my best units. And kill the rest. Brutally.

Aw, but stun-rodding your own units is so good for slapstick fun.

Just incidentally, "X-Com: Enforcer" was apparently third-person rather than first, so not quite the same thing. 'Twas also apparently mindless dreck... We'll see how similarly this one falls out.

My thought is that if the anticipated game is effectively a prequel to the events of the turn-based tactical game, that might not be so bad. Being in the midst of a psionic attack from the first person perspective could be really creepy if it was done right, for example.

But it may indeed be a "mine a recognizable IP for nostalgia value" move and nothing more. We'll see.

Hurr Durr Derp:

However, the same just isn't true for X-COM. Just as people don't play Fallout for the gameplay, people don't play X-COM for the setting or the story. "Aliens invade Earth and you need to fight them off" is pretty much as generic as it gets. The tense atmosphere that the game could take on is also something that a huge number of games strive to achieve in one way or another, and is certainly nothing you'd need to use the franchise for. The only thing that makes X-COM fans X-COM fans is the gameplay. Any significant change to the core gameplay means that X-COM isn't X-COM anymore.

That's bullshit quite frankly. To say that X-com is just gameplay is to say that there's nothing more to it. I didn't play X-Com just for the gameplay, I played it for the story and the atmosphere just as much. Jagged Alliance is just like X-com, but it's not sci fi, and lacks the atmosphere, so I didn't like it nearly as much.

If people want to run with Xcom for an FPS then go for it. I'll give it a go. If I want some newer Xcom games I'll play the UFO trilogy sitting on my shelf. If that doesn't cut the mustard I'll play TFTD from Steam.

If they made a new xcom in the vein of the original game the closest you'd probably get is some DoW2 knockoff quite frankly. RTS with a squad of guys. Turn based strategy is a hard sell these days, especially something as involving as Xcom.

Rebelstar Tactical Command is a kick ass GBA game that reminded me a lot of X-Com.

Yes, I will mention this in every X-Com thread.

Good comic as usual.
Also, my eyes started bleeding...help

sharp_as_a_cork:
Shamus, you ARE aware that Bioware did a Sonic RPG, right?

And it was pretty good, too. Not amazing, but pretty damn good.

Actually You said A bioshock MMO would be weird....
But I can definetly see it working

Although like in world of warcraft the scale of the player base compared to the story would be to large (Take as an example just normal humans in Rapture next to the "near extinct" blood elves in WoW) As in WoW there are perhaps 2 million blood elf characters compared to the full player base of +12 million that's a lot for an near extinct race same with the Death knights :P

so yeah tha could actually work tho it would ruin the atmosphere the normal game had but all mmo's do that

I can imagine a tactical FPS X-Com. It's been done before here:

http://en.wikipedia.org/wiki/Space_Hulk:_Vengeance_of_the_Blood_Angels and here:

http://en.wikipedia.org/wiki/Space_Hulk_%28video_game%29
Both games are alot of fun.

Also, something along the VATS system in Fallout comes close to being tactical FPS.

Actually, I had the thought of how awesome an FPS X-Com could be, the first time I swam underwater in Crysis. The... water... is... so ... pretty...

And yes, I prefer Terror from the Deep to the original X-Com.

Well.... actually I'd quite like to play a shooter in the X-COM universe as that universe had quite a lot of interesting stuff that you read about in the ufopedia but never really got to see. The world of X-Com is mind-bendingly terrifying after all -- having to shoot down waves of psionically controlled civilians, super-soldier mutons and of course the crysallids... Imagine as an FBI agent having to decide whether to shoot down civilians or let them get impregnated... or opening a door to be confronted with a muton shouting the alien equivalent of "Guten Tag!" and opening up on you with a plasma cannon in manner resembling the end of that first episode of Wolfenstein. That would be pretty awesome.

crotalidian:
Oh wow. I played a teeny bit of X-Com waay back when but I completely forgot about it. would love to fire this up again (or play a game like in modern terms)

Try UFO: Aftershock. Made quite a few years later, so it updates the graphics and adds some fairly decent new game mechanics without - I thought - spoiling the originals. _Don't_ start with UFO: Aftermath, which is a prototype in a box.

What always gets me about moves like this is that I can't even understand them if I assume the publishers are just greedy bastards and look at it from their point-of-view. As Shamus points out, there are probably only half-a-dozen of us X-Com fans out here, and we're all sort of offended by the idea; we'll probably end up checking the game out, but it will be in _spite_ of the fact that they've used the IP, not because of it. And noone else will even get the reference, so no extra sales there either. My best guess is that the developer is one of us secret fans with dusty memories of all-night UFO sessions, but they couldn't sell the idea of a proper remake to a publisher, so they're hoping to just do a bit of homage with their latest bangbang clone. Which would actually bode well for this "reboot"... except that I'm not sure there's enough left to make a homage out of, by the time you rip out all the things they've stripped from the original.

Doesn't anyone remember Alliance?
I was really up for this game when it was announced and very down when it and everything Microprose was canned. I'm not too happy about 2K being the ones responsible but this has a lot of potential.

If they're smart, they'll make the game just like Battlezone (an under-appreciated RTS/Shooter). I miss the original X-Com. From the frantic firefights at the random landing sights to the balls-out butchery of base attacks, it was just too cool for school.

Just get the original X-COM off Steam for five bucks, like I did. I wonder if anyone recalls X-COM: Enforcer, which was an early attempt to pull bullshit like this off, and it sucked real bad.

EDIT: Ah, I see that some do remember this tomfoolery.

domicius:
It's been done before: http://en.wikipedia.org/wiki/X-COM:_Enforcer

What he said. It was meh.
Obligatory Linkage

But then Shamus, you've countered your own argument with Half Life. At least let the demo come out before you slate it. :)

(At least you won't be collecting Alien Pies :) )

This is making me want to play X-Com now. Speaking of which...

If I recall right they already made a first person shooter as an X-com game and it sucked. Give me Terror from the deep again. Heck, I've played it several times over the years. It still rocks.

Edit: I was too lazy to read the comments before. Enforcer was the name... :)

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