The Escapist gets an exclusive preview of Obsidian Entertainment's upcoming sequel to Fallout 3, produced by members of the creative team behind Fallout 1 & 2.
Wow; I am now hella excited (Exactly one metric hella-exicite, to be precise) about New Vegas. Mainly "We just wanted to make sure the real time stuff was improved. So we did things to improve the responsiveness, we improved in-sight aiming so there's more connection to what your gun is shooting at." Always just wanted to shoot shit in fallout 3.
Sounds absolutely awesome. My only problem with it is the faction segment. I dislike the whole faction-style in games, it's one of the reasons I really disliked STALKER: CS. I like F3 because there weren't any real factions you could side with, it was just good / evil.
My only problem so far is the "arcade game" to decide the character's stats at the beginning. I hope it isn't some really bad mini game that is frustrating or boring.
thenamelessloser: My only problem so far is the "arcade game" to decide the character's stats at the beginning. I hope it isn't some really bad mini game that is frustrating or boring.
Its not like its going to take forever. Only 5 minutes.
thenamelessloser: My only problem so far is the "arcade game" to decide the character's stats at the beginning. I hope it isn't some really bad mini game that is frustrating or boring.
Its not like its going to take forever. Only 5 minutes.
And it might actually be more interesting then "Mr. Blahblah tels you to blahblahblah the blahblah. But that would blahblahblahblahblah. What do you blah?"
Holy crap, this actually looks good. I know I'm probably alone in my opinion here, but Fallout 3 was a huge disappointment to me. New Vegas' Hardcore mode and reputation stuff sound promising, though.
OMFG i cannot WAITTTTTTTTT... this is shaping up to be everything I had hoped fallout 3 would be. don't get me wrong, i loved fallout 3, but this seems more in the spirit of the original 2.
Dear Escapist: Stop it. Now. I don't want to get hyped for another game. I just don't have enough money. You just made me want this game so much more...
thenamelessloser: My only problem so far is the "arcade game" to decide the character's stats at the beginning. I hope it isn't some really bad mini game that is frustrating or boring.
Its not like its going to take forever. Only 5 minutes.
And it might actually be more interesting then "Mr. Blahblah tels you to blahblahblah the blahblah. But that would blahblahblahblahblah. What do you blah?"
I would like a little thing just called making a choice over some skill or ability tested in a mini game. If I want to be a bruiser let me choose that, if I want to be a stealthy character, etc. Trying to have some gimmick which will just make it harder (and perhaps demand reflexes) to be able to have the type of begining stats I want the character to have is a mistake. Five minutes can seem a long time if they are boring.
thenamelessloser: My only problem so far is the "arcade game" to decide the character's stats at the beginning. I hope it isn't some really bad mini game that is frustrating or boring.
Its not like its going to take forever. Only 5 minutes.
And it might actually be more interesting then "Mr. Blahblah tels you to blahblahblah the blahblah. But that would blahblahblahblahblah. What do you blah?"
I would like a little thing just called making a choice over some skill or ability tested in a mini game. If I want to be a bruiser let me choose that, if I want to be a stealthy character, etc. Trying to have some gimmick which will just make it harder (and perhaps demand reflexes) to be able to have the type of begining stats I want the character to have is a mistake. Five minutes can seem a long time if they are boring.
My view is that it'll probably be similar to Oblivion's route; you're fighting in the hidden tunnels of the dungeon, and how you play through that section determines what class is recommended for you.
Note the recommended. Because it doesn't say "Here's the class you played as, but you don't get to choose another one." Neither did Fallout 3 with the test. After being shown your recommended class / skills, you had the option to choose something completely different. The same will be included here, "Here's a little minigame test, but if you're not happy with what you get, feel free to choose something completely different."
thenamelessloser: My only problem so far is the "arcade game" to decide the character's stats at the beginning. I hope it isn't some really bad mini game that is frustrating or boring.
Its not like its going to take forever. Only 5 minutes.
And it might actually be more interesting then "Mr. Blahblah tels you to blahblahblah the blahblah. But that would blahblahblahblahblah. What do you blah?"
I would like a little thing just called making a choice over some skill or ability tested in a mini game. If I want to be a bruiser let me choose that, if I want to be a stealthy character, etc. Trying to have some gimmick which will just make it harder (and perhaps demand reflexes) to be able to have the type of begining stats I want the character to have is a mistake. Five minutes can seem a long time if they are boring.
My view is that it'll probably be similar to Oblivion's route; you're fighting in the hidden tunnels of the dungeon, and how you play through that section determines what class is recommended for you.
Note the recommended. Because it doesn't say "Here's the class you played as, but you don't get to choose another one." Neither did Fallout 3 with the test. After being shown your recommended class / skills, you had the option to choose something completely different. The same will be included here, "Here's a little minigame test, but if you're not happy with what you get, feel free to choose something completely different."
Avatar Roku: Really? I prefer it's take on morality, it's refreshing.
In another game, I would be fine with a Kreia-ish thing.
But we are talking about a sequel to a game that was all about black-and-white choices, I would prefer to have the feel of the original preserved instead of being completely replaced with a thing all about greys.
Not that I mind greys, but in KotOR's case, I don't think you need to fix what ain't broken.
The coolest thing about this game is that, I actually LIVE in Vegas so, it's definitely going to be a very surreal experience for me when it comes to playing this. Ever since the beginning of the year, I've looked foward to this. Can't wait.
Avatar Roku: Really? I prefer it's take on morality, it's refreshing.
In another game, I would be fine with a Kreia-ish thing.
But we are talking about a sequel to a game that was all about black-and-white choices, I would prefer to have the feel of the original preserved instead of being completely replaced with a thing all about greys.
Not that I mind greys, but in KotOR's case, I don't think you need to fix what ain't broken.
I suppose so. However, it's nice to see a sequel that's not just more of the same. I sort of tend to respect devs that change things up (reasonably, of course) between games in a franchise (also, well aware that the two games had different devs), even if it doesn't work, because they're not resting on their laurels. They were working on the sequel to a massively popular game, they could have done exactly the same thing and played it safe, but they went about it differently for the love of the art.
Avatar Roku: Really? I prefer it's take on morality, it's refreshing.
In another game, I would be fine with a Kreia-ish thing.
But we are talking about a sequel to a game that was all about black-and-white choices, I would prefer to have the feel of the original preserved instead of being completely replaced with a thing all about greys.
Not that I mind greys, but in KotOR's case, I don't think you need to fix what ain't broken.
I suppose so. However, it's nice to see a sequel that's not just more of the same. I sort of tend to respect devs that change things up (reasonably, of course) between games in a franchise (also, well aware that the two games had different devs), even if it doesn't work, because they're not resting on their laurels. They were working on the sequel to a massively popular game, they could have done exactly the same thing and played it safe, but they went about it differently for the love of the art.
I suppose one may see it that way, and I respect that.
But I'll quote myself here to save time:
I loved the first KotOR because it was exactly like the Original Star Wars films, it was accessible, yet intelligent. There was revelation, and a tale of redemption and sacrifice.
I have the restoration mod for KotOR 2, where the ending is 'fixed' and most of the cut dialogue and scenes are restored, I even played the game around a month ago. The only concessions I will give to it is the combat, levelling, and item customization. The characters are confusing and melodramatic, the story is pretentious and confusing, and it goes back in time and shoots the happy ending from KotOR in the balls.
First Look at Fallout: New Vegas
The Escapist gets an exclusive preview of Obsidian Entertainment's upcoming sequel to Fallout 3, produced by members of the creative team behind Fallout 1 & 2.
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