Feargus Urquhart Comes Home

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Feargus Urquhart Comes Home

The Black Isle Studios veteran talks to The Escapist about his return to the Fallout franchise with Obsidian's Fallout: New Vegas.

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...or Star Wars, that's what Chris Avellone did, he's the designer for Knights of the Old Republic 2.

*Spontaneously bursts into flames*

That man is worse than Hitler, Stalin, Mussolini, and Franco all put together; he made a pretentious, confusing, and unfinished sequel to one of my most favourite games of all time.

CosmicCommander:

or Star Wars, that's what Chris Avellone did, he's the designer for Knights of the Old Republic 2.

*Spontaneously bursts into flames*

That man is worse than Hitler, Stalin, Mussolini, and Franco all put together; he made a pretentious, confusing, and unfinished sequel to one of my most favourite games of all time.

A guy is worse than genocidal dictators because... he made a videogame? Get off of it. KotOR2 was better than the first one in every possible way except for the shitty hacked-up ending.

OT: 'We over-document everything. We're like "Here." And they're like "Stop writing."' had me laughing out loud because it's so recognizable.

Oh no, now I'm getting a slimmer of hope up for Fallout again. Just let it die, please? There's nothing wrong with new post-apocalyptic settings. It's not like there isn't endless variations on the theme.

Hurr Durr Derp:

CosmicCommander:

or Star Wars, that's what Chris Avellone did, he's the designer for Knights of the Old Republic 2.

*Spontaneously bursts into flames*

That man is worse than Hitler, Stalin, Mussolini, and Franco all put together; he made a pretentious, confusing, and unfinished sequel to one of my most favourite games of all time.

KotOR2 was better than the first one in every possible way except for the shitty hacked-up ending.

...

Thank you for making me lose my faith in humanity, sir.

I loved the first KotOR because it was exactly like the Original Star Wars films, it was accessible, yet intelligent. There was revelation, and a tale of redemption and sacrifice.

I have the restoration mod for KotOR 2, where the ending is 'fixed' and most of the cut dialogue and scenes are restored, I even played the game around a month ago. The only concessions I will give to it is the combat, levelling, and item customization. The characters are confusing and melodramatic, the story is pretentious and confusing, and it goes back in time and shoots the happy ending from KotOR in the balls.

CosmicCommander:

Hurr Durr Derp:

CosmicCommander:

or Star Wars, that's what Chris Avellone did, he's the designer for Knights of the Old Republic 2.

*Spontaneously bursts into flames*

That man is worse than Hitler, Stalin, Mussolini, and Franco all put together; he made a pretentious, confusing, and unfinished sequel to one of my most favourite games of all time.

KotOR2 was better than the first one in every possible way except for the shitty hacked-up ending.

...

Thank you for making me lose my faith in humanity, sir.

I loved the first KotOR because it was exactly like the Original Star Wars films, it was accessible, yet intelligent. There was revelation, and a tale of redemption and sacrifice.

I have the restoration mod for KotOR 2, where the ending is 'fixed' and most of the cut dialogue and scenes are restored, I even played the game around a month ago. The only concessions I will give to it is the combat, levelling, and item customization. The characters are confusing and melodramatic, the story is pretentious and confusing, and it goes back in time and shoots the happy ending from KotOR in the balls.

So, Let me get this straight, it is appropiate to say a video game designer is worse than evil dicators but it causes you to lose faith in humanity that someone has a different perspective on a video game (I would say the same thing for books, movies or any other kind of art) than you?

P.S.- I liked KOTOR II more than the first one as well! But I'm not a Star Wars fan.

I don't care too much about Fallout (aside from the first 2 games) but seeing how this is all a huge argument about KOTOR2...

I'll pitch in!

I liked KOTOR2. I find it MUCH better overall in comparison to KOTOR1, if you ignore the shitty hack-up ending (and I haven't played the "restored" game, so I can't say if that's any better).

thenamelessloser:

So, Let me get this straight, it is appropiate to say a video game designer is worse than evil dicators but it causes you to lose faith in humanity that someone has a different perspective on a video game (I would say the same thing for books, movies or any other kind of art) than you?

I was trying to make a joke, I don't think Mr. Avellone is a horrible person, I just think he did a bad job with KotOR 2, and I was trying to make a joke on the loss of faith in humanity thing.

Every person has their own opinion, and you are entitled to that. But I also have the right to think that your opinion is bollocks.

I'll let you off this misunderstanding here since you are an adorable young little scamp to these forums.

I liked KOTOR II more than the first one.

image

CosmicCommander:

...or Star Wars, that's what Chris Avellone did, he's the designer for Knights of the Old Republic 2.

*Spontaneously bursts into flames*

That man is worse than Hitler, Stalin, Mussolini, and Franco all put together; he made a pretentious, confusing, and unfinished sequel to one of my most favourite games of all time.

Well, you re right about the end and confusing storyline, but if he had time kotor 2 would be much more rewarding philosophically and in gameplay. But I guess the star wars he envisions is much more like Dune...

Wow.

I can't think of any worse topic derailment I've seen recently. Even though 90% of the joy I had from reading this article has been sucked away, I guess I might as well thank the Escapist for getting an awesome interview from an awesome man.

I hope FO:NV is gonna be twice as awesome as FO:3, and it certainly is shaping up to be. I'm glad the old team is gonna have a chance to have some fun with the new engine.

70 years later sounds good - Maybe we'll see a few more characters from Fallout 2, like Myron as an old man.

I loved the hilarious Fallout 2 vibe full of references to Monty Python and other pop-culture icons, and I hope New Vegas has plenty of hilarious fun stuff. I'm sure they'll live up to their vibe.

"TE: Are you ready for the inevitable mixed reaction from people expecting something they aren't going to be getting?

FU: Yeah. There's going to be a couple of fan sites that will vilify us, but that's the way it is."

It's too bad, but it's true. Hopefully, people will appreciate the work of art being made here.

For god sakes, already a flame war?

Hrmm.

Anyway, as for the actual topic, I'm glad. I think that if Fallout 3 was missing one vital element, it was interface with the people who made the originals great, old Feargus being one.

I can see his presence doing nothing but help. Great interview too.

CosmicCommander:

Hurr Durr Derp:

CosmicCommander:

or Star Wars, that's what Chris Avellone did, he's the designer for Knights of the Old Republic 2.

*Spontaneously bursts into flames*

That man is worse than Hitler, Stalin, Mussolini, and Franco all put together; he made a pretentious, confusing, and unfinished sequel to one of my most favourite games of all time.

KotOR2 was better than the first one in every possible way except for the shitty hacked-up ending.

...

Thank you for making me lose my faith in humanity, sir.

I loved the first KotOR because it was exactly like the Original Star Wars films, it was accessible, yet intelligent. There was revelation, and a tale of redemption and sacrifice.

I have the restoration mod for KotOR 2, where the ending is 'fixed' and most of the cut dialogue and scenes are restored, I even played the game around a month ago. The only concessions I will give to it is the combat, levelling, and item customization. The characters are confusing and melodramatic, the story is pretentious and confusing, and it goes back in time and shoots the happy ending from KotOR in the balls.

It's mostly a matter of preference. the first KotOR has a big, easy to understand "save the galaxy" story, easily recognizable characters, and a spectacular plot twist for those who didn't see it coming from miles away. The second had a much more personal storyline, deeper multi-faceted characters, and a far more philosophical tone concerning the nature of the force and good vs evil. There were a lot more details to miss in the second game, which means it can be either a confusing mess or an expertly-crafted story, depending on your point of view.

The way I see it, KotOR2 is the undercooked five-course dinner to KotOR1's almost-perfect mac-and-cheese. There's something to be said in favor of both of them, and which one you'll get more enjoyment out of is entirely up to personal preference.

Valiance:
I hope FO:NV is gonna be twice as awesome as FO:3, and it certainly is shaping up to be. I'm glad the old team is gonna have a chance to have some fun with the new engine.

70 years later sounds good - Maybe we'll see a few more characters from Fallout 2, like Myron as an old man.

I loved the hilarious Fallout 2 vibe full of references to Monty Python and other pop-culture icons, and I hope New Vegas has plenty of hilarious fun stuff. I'm sure they'll live up to their vibe.

"TE: Are you ready for the inevitable mixed reaction from people expecting something they aren't going to be getting?

FU: Yeah. There's going to be a couple of fan sites that will vilify us, but that's the way it is."

It's too bad, but it's true. Hopefully, people will appreciate the work of art being made here.

Myron died in the F2 epilogue, so I doubt he'll show up in New Vegas.

The pop-culture references are actually one of the things I'm a bit scared of. They were ok in F1, but they went way overboard with them in F2 in my opinion. I wouldn't mind some references, but too much of them turn the setting into a parody of itself, which doesn't help the atmosphere.

Still, I'm gonna buy NV and I'm 99% sure I'll enjoy it, so I guess it's not that big a deal.

CosmicCommander:

thenamelessloser:

So, Let me get this straight, it is appropiate to say a video game designer is worse than evil dicators but it causes you to lose faith in humanity that someone has a different perspective on a video game (I would say the same thing for books, movies or any other kind of art) than you?

I was trying to make a joke, I don't think Mr. Avellone is a horrible person, I just think he did a bad job with KotOR 2, and I was trying to make a joke on the loss of faith in humanity thing.

Every person has their own opinion, and you are entitled to that. But I also have the right to think that your opinion is bollocks.

I'll let you off this misunderstanding here since you are an adorable young little scamp to these forums.

I liked KOTOR II more than the first one.

image

Well, it is sometimes hard to tell when people are joking online, I mean this is the internet. It is kind of insane some of the stuff people really think and do...

As for the Kotor argument, I enjoyed the second one as much as the first. The characters were actually different and not the same archetypes like pretty much all the characters in a Bioware game... And the story was interesting.

But the ending and all the bugs made me want to kill something...

OT: Looking forward to this. I enjoyed Fallout 2 immensely, and as I stated in the New Vegas preview, if it has the same mod support as Fallout 3 did, its a definite buy from me.

Hurr Durr Derp:
Myron died in the F2 epilogue, so I doubt he'll show up in New Vegas.

The pop-culture references are actually one of the things I'm a bit scared of. They were ok in F1, but they went way overboard with them in F2 in my opinion. I wouldn't mind some references, but too much of them turn the setting into a parody of itself, which doesn't help the atmosphere.

Still, I'm gonna buy NV and I'm 99% sure I'll enjoy it, so I guess it's not that big a deal.

I know what you mean. Sorta ruins the dismal apocalypse when all of a sudden you run into a patrol of brotherhood members looking for the holy hand grenade.

Also, I don't recall him dying in the Epilogue. Maybe because he was one of my party members? I know it's different depending on how you play the game, but it's been a long time.

From the interview it sounded like they had to go to Bethesida for every minor detail and are at their whim for the design, story, and gameplay. Not exactly looking forward to New Vegas, I'll be more optimistic if they had a little more free reign.

Valiance:

Hurr Durr Derp:
Myron died in the F2 epilogue, so I doubt he'll show up in New Vegas.

The pop-culture references are actually one of the things I'm a bit scared of. They were ok in F1, but they went way overboard with them in F2 in my opinion. I wouldn't mind some references, but too much of them turn the setting into a parody of itself, which doesn't help the atmosphere.

Still, I'm gonna buy NV and I'm 99% sure I'll enjoy it, so I guess it's not that big a deal.

I know what you mean. Sorta ruins the dismal apocalypse when all of a sudden you run into a patrol of brotherhood members looking for the holy hand grenade.

Also, I don't recall him dying in the Epilogue. Maybe because he was one of my party members? I know it's different depending on how you play the game, but it's been a long time.

If he's alive at the end of the game, the epilogue says something about him being stabbed to death by a junkie, and that soon after his death everyone forgets he was the one who invented Jet.

I think the game doesn't mention him if you avoided him, but I'm pretty sure there's no way to keep him alive in the epilogue if you had him in your party. There's no happy ending for Myron as far as I'm aware, but it's been quite a while since I played the game so I might be wrong.

Hurr Durr Derp:
-snip-

I am pretty sure you are right about Myron. I vaguely recall reading (in the Fallout Bible) that the canon "end" for him was to be stabbed to death by a Jet junkie, and that he was quickly forgotten. Just as you said. Which is kinda sad, since it seemed that all he cared about was to be known for making Jet. As far as I can remember anyway.

I do have hopes for NV now, and it does seem like it will turn out good. Damn them. I wasn't going to buy that many games this year :(

Wow, the guy seems really great but the control that Bethesda has on the project is more than a little sad. Fallout 1 + 2 are fun games. They are satirical with lots of dark humour and just give you a good 'vibe' (like the guy said). Bethesda nailed a lot in Fallout 3, but the vibe they put on it just didn't fit. They completely fucked that part and light-hearted feeling up in my opinion.

Now they want to force their vision on Obsidian? That sucks. I wish Obsidian had a little more control over their game, that way some more outrageous stuff could be in it and everyone would benefit.

Actually...I wish they'd make a pseudo-3D (like Diablo 3) isometric Fallout (4?) where they could just let their creativity flow and nothing get in the way. A true succesor to Fallout 2. Not a shitty, half-Betheda, pseudo-FPS with muddy graphics and a restricted vision of a good game designer.

CosmicCommander:

I liked KOTOR II more than the first one.

image

Hahaha. That had me laughing hard. I liked Kotor 2 a lot, never played the first part though. I couldn't care less about the story, I just liked the level up system.

*chants* Hype, hype, hype, hype.

Well everything sounds ok to me so far. Sounds like it will be a slight mixture of Black Isle/Bethesda visions of Fallout setting, but I'm sure I'll like it.

Hurr Durr Derp:

CosmicCommander:

or Star Wars, that's what Chris Avellone did, he's the designer for Knights of the Old Republic 2.

*Spontaneously bursts into flames*

That man is worse than Hitler, Stalin, Mussolini, and Franco all put together; he made a pretentious, confusing, and unfinished sequel to one of my most favourite games of all time.

A guy is worse than genocidal dictators because... he made a videogame? Get off of it. KotOR2 was better than the first one in every possible way except for the shitty hacked-up ending.

OT: 'We over-document everything. We're like "Here." And they're like "Stop writing."' had me laughing out loud because it's so recognizable.

Thank you.

How could you say that Cosmic Commander?! It wasn't Obsidian's fault! LucasArts was all like "So yeah, we're giving you a 2-year development cycle. Scratch that, we want our money as soon as possible. So, one year cycle, okay? Have fun!"

Brotherofwill:
Wow, the guy seems really great but the control that Bethesda has on the project is more than a little sad. Fallout 1 + 2 are fun games. They are satirical with lots of dark humour and just give you a good 'vibe' (like the guy said). Bethesda nailed a lot in Fallout 3, but the vibe they put on it just didn't fit. They completely fucked that part and light-hearted feeling up in my opinion.

Now they want to force their vision on Obsidian? That sucks. I wish Obsidian had a little more control over their game, that way some more outrageous stuff could be in it and everyone would benefit.

Actually...I wish they'd make a pseudo-3D (like Diablo 3) isometric Fallout (4?) where they could just let their creativity flow and nothing get in the way. A true succesor to Fallout 2. Not a shitty, half-Betheda, pseudo-FPS with muddy graphics and a restricted vision of a good game designer.

Obsidian is always getting screwed up the ass. It's a shame, really.

Hmmm, well I have mixed opinions on this.

For one, I don't think it's a big deal that they aren't using much of the stuff from "Van Buren". Due to the playable version of it out there, that would probably cause a lot of problems with the fanboys themselves.

On the other hand, I'm a bit disappointed when he (Feargus) says that he and his team are likely to be villified by "certain websites". I was kind of hoping that while the team isn't the entirety of the old "Black Isle" crew, that the attitude and development would be similar despite the engine, and it would be sufficient to merge the "No Mutants Allowed"/"Fallout Bible" crowd fandom into the current one.

At any rate, it sounds like it will be a really good game, I do not know if it will be the true "second coming" of Fallout that a lot of people have been dreaming about however.

Oh and for those who have read this far, WASTELAND went to Vegas. Fallout 1 even mentioned on the box that it was kind of a successor to Wasteland and personally I caught a few referances to that game.

I have actually been sort of hoping that the design team has done their homework back that far and "The Temple Of The Mushroom Cloud" will still be there in some form, and maybe some referances to our boy Faran Brygo. :P

See, once I turned in the real Bloodstaff Charlamagne always told me to check back and she might have some more work for me someday... but she never did for obvious reasons. :/

CosmicCommander:

Thank you for making me lose my faith in humanity, sir.

I loved the first KotOR because it was exactly like the Original Star Wars films, it was accessible, yet intelligent. There was revelation, and a tale of redemption and sacrifice.

Prepare to lose yet more faith, because I'm going to join the chorus here saying that I prefer Kotor 2 (With the restored content mod) over the first game. I love that you're capable of having an effect on the characters you interact with, and that the story isn't simply a matter of stereotypical good vs evil. I also enjoyed how dialogue worked, and that by playing the game a certain way and with certain allies you'd open up new branches of dialogue with your companions that could lead to different revelations that a player playing through a different way might learn. As a result Kotor 2 is one of those few games that demand multiple playthrough if you want the full story, and I like that!

But essentially I just like that the characters felt more realistic, as opposed to the assorted collection of Bioware stereotypes who from the instant you meet them are as predictable as can be. Hell, Kotor 2 even threw a new angle on Revan from the first game, and it was extremely well done too.

...Now I've got myself all excited for New Vegas. Fallout 3 I found disappointing because the characters were as boring as humanly possible, and without an interesting cast all the fancy graphics in the world wont make me give a damn. But Obsidian, they could bring some life to the wastelands. A plot worth paying attention to! Could be good!

I enjoyed KOTOR 1 more then KOTOR 2.
I managed to play through the first one more then once, the second one started dragging.

Though I didn't play with the restored mod

I sense that they'll do much better than Bethesda. just hope it doesn't turn out like FO3 with a bunchload of bugs and stupid DLC's.

The Madman:

CosmicCommander:

Thank you for making me lose my faith in humanity, sir.

I loved the first KotOR because it was exactly like the Original Star Wars films, it was accessible, yet intelligent. There was revelation, and a tale of redemption and sacrifice.

Prepare to lose yet more faith, because I'm going to join the chorus here saying that I prefer Kotor 2 (With the restored content mod) over the first game. I love that you're capable of having an effect on the characters you interact with, and that the story isn't simply a matter of stereotypical good vs evil. I also enjoyed how dialogue worked, and that by playing the game a certain way and with certain allies you'd open up new branches of dialogue with your companions that could lead to different revelations that a player playing through a different way might learn. As a result Kotor 2 is one of those few games that demand multiple playthrough if you want the full story, and I like that!

But essentially I just like that the characters felt more realistic, as opposed to the assorted collection of Bioware stereotypes who from the instant you meet them are as predictable as can be. Hell, Kotor 2 even threw a new angle on Revan from the first game, and it was extremely well done too.

Agreed in every way possible. I love KotOR 1, but I much prefer KotOR II. I love that it was less predictable, and I still point to Kreia as the only character I've seen who actually pulled off being cryptic (unlike Theresa from Fable II. They were not subtle in their attempts to rip Kreia off with her. Had they given her better dialogue, motives, methods, common sense...well, everything, they may have even succeeded)

...Now I've got myself all excited for New Vegas. Fallout 3 I found disappointing because the characters were as boring as humanly possible, and without an interesting cast all the fancy graphics in the world wont make me give a damn. But Obsidian, they could bring some life to the wastelands. A plot worth paying attention to! Could be good!

I hear what you're saying, and I sort of disagree. Not that the characters were bad in FO3, quite the opposite, but then I still think the game made up for it because of how good it was in other areas, particularly how fun exploration was (Bethesda's specialty, eh?). I realize that you probably have other priorities than me, and this is all based on opinion, but I just wanted to get my word out there.

Galaxy613:
From the interview it sounded like they had to go to Bethesida for every minor detail and are at their whim for the design, story, and gameplay. Not exactly looking forward to New Vegas, I'll be more optimistic if they had a little more free reign.

I suppose this is true, however, with what they seem to have done it still seems like it is some what promising.

And, at least they ae trying to stay loyal to the series itself, which, I think is actually quite good. Means hopefully wont feel totally alien to us

scifidownbeat:
Thank you.

How could you say that CosmicCommander?! It wasn't Obsidian's fault! LucasArts was all like "So yeah, we're giving you a 2-year development cycle. Scratch that, we want our money as soon as possible. So, one year cycle, okay? Have fun!

Yeah, Lucasarts rushed it- but even the parts that were completed were pretentious, confusing, and boring.

I understand why you may like it, my main qualm is the fact that this game completely branches off the tone of the original. If they had called KotOR 2, say "Star Wars: The Purge" or something around that general area, I wouldn't complain about it. But as they set it up as a sequel, therefore an expansion the universe, I would think that they could make as many tweaks to the combat and engine as they like, but they should never go back in time and screw the ending up, and make Revan's original campaign against the Republic a good thing, nor should they change the tone of the entire thing and make it all moral greys and add unnecessary and clunky philosophical crap.

We'll never resolve this argument, so let us make peace and end with a exchange of "I disagree with you, but I respect your opinion."

Brotherofwill:
Wow, the guy seems really great but the control that Bethesda has on the project is more than a little sad. Fallout 1 + 2 are fun games. They are satirical with lots of dark humour and just give you a good 'vibe' (like the guy said). Bethesda nailed a lot in Fallout 3, but the vibe they put on it just didn't fit. They completely fucked that part and light-hearted feeling up in my opinion.

Now they want to force their vision on Obsidian? That sucks. I wish Obsidian had a little more control over their game, that way some more outrageous stuff could be in it and everyone would benefit.

Two things.

How is being overtly critical of a company that was kind enough to license you back the game that your ineptness lost in the first place being "really great"? I understand that he has an emotional attachment to the game, but still...

Why is it bad that Bethesda wants to have a continuous universe? You'd think as a fan that you would appreciate having a world where what you did matters, sometimes even long term.

my 2cents anyway

I think I can actually feel some physical aches and pains starting from craving this game so much now...

Fallout 2's vibe with Fallout 3's mechanics...

It's all too much, I think I need to go lie down or my head might explode with excitement!

I honestly don't think I've ever looked forward to a game so much.

I am really on the edge for this one. Obsidion has made a lot of bad (or at least heavily unfinished & unpolished) games, and they only seem to be banking on their reputation as former Black Isle Studios.
Urquhart doesn't come across as someone with a vision to me either.

I just hope they don't mess this one up.

Avatar Roku:
I hear what you're saying, and I sort of disagree. Not that the characters were bad in FO3, quite the opposite, but then I still think the game made up for it because of how good it was in other areas, particularly how fun exploration was (Bethesda's specialty, eh?). I realize that you probably have other priorities than me, and this is all based on opinion, but I just wanted to get my word out there.

Oh yes, the exploration was fantastic, and it is indeed Bethesda's specialty! I can't even begin to count the number of hours I've wasted playing Morrowind for example, my favorite of their games. Thing is this was a Fallout game, and when I played the original games, I came to expect clever dialogue, interesting characters, and a brilliant streak of dark humor. Bethesda's Fallout 3 really had none of those, not very well done anyway. So I was disappointed. Were it another name I might've felt different, but as a Fallout game I felt let down.

erbkaiser:
I am really on the edge for this one. Obsidion has made a lot of bad (or at least heavily unfinished & unpolished) games, and they only seem to be banking on their reputation as former Black Isle Studios.
Urquhart doesn't come across as someone with a vision to me either.

I just hope they don't mess this one up.

Mask of the Betrayer was absolutely brilliant, probably the best part of the whole Neverwinter Nights franchise in my oh-so-humble opinion. And other than Kotor 2, which has already been debated enough in this topic, Obsidian has only made that and Neverwinter Nights 2 plus its expansions.

So... erm... how have they made a lot of bad games? They've only really made 2 games and 2 expansions, with only one of those 4 receiving less than an 80 on metacritic.

Personally I've enjoyed all their work so far.

The Madman:
Mask of the Betrayer was absolutely brilliant, probably the best part of the whole Neverwinter Nights franchise in my oh-so-humble opinion. And other than Kotor 2, which has already been debated enough in this topic, Obsidian has only made that and Neverwinter Nights 2 plus its expansions.

So... erm... how have they made a lot of bad games? They've only really made 2 games and 2 expansions, with only one of those 4 receiving less than an 80 on metacritic.

Personally I've enjoyed all their work so far.

I am not that fond of NWN2 or any of its expansions. At release it was nearly unplayable because of the many bugs, and much of the XP content should have been part of the base game. Granted they did fix it later on, but by that time I'd given up on it.
So for me it's KOTOR2 and NWN2 that both were broken failures, and then two expansions to fix the latter to make it playable... not exactly impressive.

erbkaiser:
I am not that fond of NWN2 or any of its expansions. At release it was nearly unplayable because of the many bugs, and much of the XP content should have been part of the base game. Granted they did fix it later on, but by that time I'd given up on it.
So for me it's KOTOR2 and NWN2 that both were broken failures, and then two expansions to fix the latter to make it playable... not exactly impressive.

*deep breath*

I liked Kotor 2, even taken into account its rushed ending due to Lucasarts forcing the games release earlier than planned. It also sold extremely well, and received positive reviews despite its unfinished state near the end. Playing through the game again with the restored content mod (Which is amazing I might add), it's easy to see what Obsidian *wanted* to make, and bloody hell, if they'd been allowed to finish it properly it could have been brilliant. As it is even what we've got was intriguing enough that as this topic demonstrates, many people prefer the second over the first. Rather than get into that again though I'll just say read the previous comments.

As for Neverwinter Nights 2, need I really point out how broken the original Neverwinter Nights was on release or how absolutely ridiculously boring its singleplayer content was, and how Bioware only remedied that after two expansions themselves? Nostalgia goggles removed, the original game on release was probably Biowares worst product. I even prefer Jade Empire! And I say that as a *HUGE* Bioware fan. It just wasn't good, but Bioware get a free pass because they're freakin Bioware and they eventually fixed it... just like Obsidian did, except that they're not Bioware so they never got a free pass even considering they're a smaller studio with less funds to work with.

I mean NWN2's singleplayer wasn't terrific, but it sure as hell was better than the original games as it at least kept my attention throughout and at no point did I descend into a boredom induced coma only to awaken three weeks later in a hospital bed like I did with the original games OC. And again: Mask of the Betrayer. Loved it! The setting was interesting and well portrayed as was the story, taking on elements of the Forgotten Realms lore that most other games and books even simply ignore, and the characters were memorable and sympathetic. Easily the highpoint of the entire NWN series for me, and yes, I've played em all!

Apparently the multiplayer in 2 was weaker than the first but considering I've never touched either games mp, that doesn't change anything for me.

Personally I like Obsidian and think it's about time they get a chance to really show off their skill. In the work they've done so far they've proven that as far as dialogue and characterization are concerned they're among the best in the industry, they just need to work on the actual 'game' part of the games they make. They need to take the time to polish their products and run them through some proper testing. But given time, effort, and some decent funding I think Obsidian have the potential to really make something special.

Then again last time I thought that was with Troika, another studio renown for buggy yet brilliant games. Hopefully New Vegas wont be Obsidians Vampire: Bloodlines though.

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