Review: Skate 3

Review: Skate 3

Master the kickflip mctwist without breaking your neck. Then break your neck.

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I watched a guy stream this live.
He was funny and kinda sucked but he made the sucking fun to watch.

It's not my type of game but I'll admit it looked fun.

I've rented the first one before
and hated it with a passion
and it looks like, judging from what I've watched, they've improved on a lot.

-DT

While I am sure this is a great game, it just comes to soon and changes too little since Skate 2. I LOVED skate 2(and skate 1 for that matter) so why should I spend another 50 bucks only a year later for some incremental upgrades. I played the demo(a lot) and it is so much like Skate 2 you could mistake it if you didn't know any better.

I will definitely be waiting a while should I choose to pick this one up, 50 bucks is just too much too soon for me.

Whilst not my kind of game I can see how this mmight be something good for some people.

Although...It just looks like its the same as any interation of Tony Hawks and what not...

"It's like capture the flag, with attitude." Awesome :)

Might rent it just for Hall of Meat :P

Haven't played it, but it's been received well within my skateboarding community.

Played a lot of Skate 2 at peoples houses when we were having drinking games or whatever and I'm sure I'll get a go at this. Should really come out for PC though, I'd be a happy bunny.

This doesn't mention the "Hardcore" mode I've heard loads about, but I'm sure it just makes it harder to do things so you can't double superman backflip.
Anyone who can double superman backflip isn't human anyway, supermans are best left to motorcross.

As a huge fan of the Skate series, I can say that Skate 3 is both the realization and failure of the vision Black Box set forth in their original game.

Skate 3 is by far the best controlling skate. The first skate had controls only the simulation hungry could love. Skate 2 tried to strike a balance and just played strangely for both the casual and hardcore player. Skate 3 knocks it out of the park with it's separate modes. Easy and normal have the Tony Hawk pick up and play flexibility you expect. Hardcore truly shines for those interested in pure simulation. The physics in hardcore feel accurate, especially if you've ever been a skater, and the game really turns into how to land one hard, or even simple, trick.

The city in this game is a failure. In San Vanelona, the first Skate had the most architecturally convincing city ever created in a video game. No game, open world or otherwise, has yet made a city as conscious of all the little bits of urban infrastructure necessary to make a city feel real. Skate 3's Port Carverton lacks that insight and in a lot of ways feels like a rush job. It plays like a skate park with some textures laid down on top of masonite ramps. The unique spots with obscure lines just aren't there. And what is there, there's less of. The huge streaming city there for your casual exploration is gone and with it a lot of the pleasure of exploration the first game provided. I can't help but feel Black Box just wasn't allowed the time necessary to build another huge open world by scratch, and that's a pity because they do it better than anyone.

Skate 3 is a good game, possibly even great if you're not playing the game as a simulation. But if you're like me, this game is a frustrating near miss. A game that finally achieved its potential in one area only to regress horribly in another.

I'll have to pick it up...I was thinking about it, but really unsure.

But...I just bought Alan Wake and Red Dead, and am now utterly, totally, FINALLY broke.

Jaredin:
Whilst not my kind of game I can see how this mmight be something good for some people.

Although...It just looks like its the same as any interation of Tony Hawks and what not...

I've tried Tony and Skate. Skate is very different. You use the analogue sticks the way you might use your feet, creating something of a sense of boarding simulation, while all the Tony Hawk games are button mashers. Skate also, at least in 1 and 2, tried to feel realistic while in Hawk, you do crazy things, like skate inside a gorilla cage.

I'm not saying realism is better, or even a good thing, (I like St. Row 2 better than GTA 4) but it is different.

tendo82:
As a huge fan of the Skate series, I can say that Skate 3 is both the realization and failure of the vision Black Box set forth in their original game.

Skate 3 is by far the best controlling skate. The first skate had controls only the simulation hungry could love. Skate 2 tried to strike a balance and just played strangely for both the casual and hardcore player. Skate 3 knocks it out of the park with it's separate modes. Easy and normal have the Tony Hawk pick up and play flexibility you expect. Hardcore truly shines for those interested in pure simulation. The physics in hardcore feel accurate, especially if you've ever been a skater, and the game really turns into how to land one hard, or even simple, trick.

The city in this game is a failure. In San Vanelona, the first Skate had the most architecturally convincing city ever created in a video game. No game, open world or otherwise, has yet made a city as conscious of all the little bits of urban infrastructure necessary to make a city feel real. Skate 3's Port Carverton lacks that insight and in a lot of ways feels like a rush job. It plays like a skate park with some textures laid down on top of masonite ramps. The unique spots with obscure lines, even the quantity of spots available, just isn't there. The huge streaming city there for your casual exploration is gone and with it a lot of the pleasure of exploration the first game provided. I can't help but feel Black Box just wasn't allowed the time necessary to build another huge open world by scratch, and that's a pity because they do it better than anyone.

Skate 3 is a good game, possibly even great if you're not playing the game as a simulation. But if you're like me, this game is a frustrating near miss. A game that finally achieved its potential in one area only to regress horribly in another.

Wow you know I found it to be the same thing. I had my rose-colored-just-bought-a-new-game glasses on at first. But the more I looked around the more I noticed the city is rather bland and looks too much like a skate-park. Especially since you can drag everything around. I would have to say that's the reason why the game lost its charm. They had to create places for you to move things around and create objects for a game mechanic. In turn, we lost a believable city.

I often go back to the original skate (Hell, it's cheap as dirt used today) and just enjoy the swishingly frustrating controls (can still deal with them, just fine) and gorgeous city.

Have they improved the walking off your board system yet? You know, the same type of system used in Tony Hawk Underground that was damn near perfect yet these guys made it stiff, slow and completely uninteresting?

If hey fixed it where I don't walk around like a robot, I might pick it up. Skate 2 was pretty rough

So there is an entire game mode devoted to taking control of some cocky skater prick and making him faceplant off a twenty meter drop?

Huh. I'm almost tempted.

Look like another game to add to my wall of Skater games.

(guy almost dies) "Oh, should we call emergency? Whats the number?"

I giggled :)

Not a fan of the camera perspective.
I liked very much all the goofyness of games like tony hawk pro skater 3, but a very realistic sport game strikes me as an odd pairing.

What would make this game even better is if my PS3 controller was linked, psychicly, to real skaters, and I could make them skate off of high buildings and faceplant.

That would be awesome!

I have Skate 2 and am not entirely convinced that this game is different enough to be worth the money just yet. I'll wait 'till it's about 30$, then buy it.

The one thing I'm curious with this game is if they've fixed the mission structure. I liked the first game. Found it enjoyable, pretty realistic, and satisfying, yet the mission structure sucked. Hard. Mainly due to the filming segments forced upon you, where you must "grind 30 seconds in one go" or "do this many tricks in however many seconds". The idea was to make you look for spots to fulfil this, and test you as well. It failed horribly, because it was insanely frustrating, deciding if a spot was good enough, or if it was even possible, or it just needed practice. It lacked focus, it might have made nice diversionary side quests, for unlockables, but it broke the entire flow of the game, forcing you to wander aimlessly for good spots when you wanted to just get on with the game.

The strength of the game was wandering aimlessly and not caring, or focusing you on specific spots and tricks the game tells you to do, and trying to nail it (usually short, 15 second segments). Sprawling laziness, and focused fun. The challenges that try to mesh ruined the entire game eventually, when I couldn't even be bothered progressing without doing it. It was a chore.

/rant.

Basically, is it fixed? Oh god I hope it's fixed...

I've only played the second game so far, and while I thought it was fun for quite some time, I got to a certain point where players such as I (i.e. not familiar with skating before playing the game) met a roadblock of gameplay that only the most hardened skaters would be able to understand and get past. Combine that with the specific tricks needed for these challenges and the finnicky ollie trick determining machine (both of which I believed were mentioned by Yahtzee in his review for Skate 2), and I ended up trading it in five months later.

I promised myself not to make the same mistake and stay away from the inevitable sequel, but the demo and positive reviews have heightened my interest. It seems like they've made a much cleaner interface this time around (Skate 2's was annoying after a while) and a much broader mission goal system, so I'm really wanting to pick this new one up.

Hard to get past the cheesy, over the top voice work. But I don't agree that skating and sports raise the bar because people do it. There are actual marines that do marine stuff, and I doubt that it's any different in space. Does somehow being in space change the way you shoot a guy? The bar raises with competence, not because there are people to tell you how it's done. And it is not a good idea to critique a game in a genre you've never liked. Yahtzee does it, but that's just because he's just one person. I'm sure that there are several people at the escapist that can give a better review. If I were reviewing Skate 3 I wouldn't be able to give it a competent score because skating games are not my thing and no matter how good it is my response would be, meh. Also, throwing yourself off a cliff to see what bones you can break is like seeing you numbers come up when you roll the dice. Completely lame unless there's money on the line.

I actually own this game. got it on the day it came it out after class. I love the Skate games. Even though it's more of a challenge than the Tony Hawk games, I still see myself enjoying EA's Skate 1, 2, and 3.

PS: The Hall of Meat is more funner when you crash into pedestrians.

bellehfloop!

tendo82:
The city in this game is a failure.

Yeah, I gotta disagree 100% with you.

The number of spots and lines in P.C. outnumber those in Skate 1. By a lot. It's insane. I felt like you did when I first got the game. Now every place I look I see a line, a spot, or something I could modify in to a line or spot by using the object dropper.

I think the city is perfect.

I kind of want to get this, but I don't subscribe to Live anymore, and one of the funnest things about Skate is being able to play with friends online.

Leave it to a sports game to make me wince at virtual human injury. STill looks like it would be worth playing.

Haha, I laughed when the music stopped xD

Skopintsev:
If hey fixed it where I don't walk around like a robot, I might pick it up. Skate 2 was pretty rough

Yep, it's fixed now, moving around is much smoother than in Skate 2.

I'm a big fan of the Skate series, as a skater/snowboarder I used to play Tony Hawk games, which became more and more ridiculous with every new installment. I got Skate 3 two days ago and it's awesome, the controls feel a bit more refined, I like the difficulty settings and also the fact that you can first own the spot (do a basic trick) or kill it (do a specific hard trick), although I would welcome the option to be able to kill it from the beginning as I love the challenge of landing the specific trick. Also the seemless integration of online mode is excellent as are the more varied challenges.

There are some complaints from my side:
The city is a bit of a letdown to be honest, most than anything I feel lost, exploration seems a bit pointless. Why can I see my current location on the challenge map? Also the tiny radar seems quite useless, so I just teleport myself to all the challenges.

Also the story seems a bit detached, I liked the invitations to events via phone in Skate 1/2, it just felt more realistic and immersive, now the sense of structure and progression seems gone with tons of challenges unlocked from the beginning.

It looks really entertaining but 'Ow!' at the broken bones! I don't have a games console sadly so I shall never know this joy :(

The falling off the skateboard looks very wrong though. Surely the characters should put out their hands or something....

On a side note, reviewer guy? Did you ever do any any voice work for Microsoft? You sound like the instructor off of flight sim 2004.
If you were, thank you for being so patient with my crashings ^_^

Wow, Russ... you have issues... that whole enjoying people hurling them selves off the cliff thing... you know I know a brilliant psychologist. Hahaha just kidding, I'll give the game a try I'm pretty much on your level as far as not really liking Skating goes... but if your not a fan and it's impressed you then well I guess I could give the demo a shot.

 

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