Love the folks at remedy. So open about things and the games they produce! Great interview | |
Good interview! Wouldn't mind more snippets like these with the developers. It might have been nice to see more of the conversation than gameplay though. Loved the game. | |
I`m still angry to the reviewer in my local magazine who literally said this: | |
I usually don't like to see this interview, because I can always see how the developers are trying to sell their fish and pull the sausage to their plate, to use a few hilariously obscure metaphors, and always try to sell their games as the best thing since sliced bread and don't actually talk much about the design itself. But Alan Wake has managed not to disappointed me since I first read of it even though I was ready to be highly disappointed, so I guess that- wait, editor-at-large? Is that a real title? That's awesome! I want to have your job just so I can commit a crime and flee the police to become an editor-at-large at large. | |
Yeah, that makes no sense what-so-ever. Pines are so ubiquitous all around the world that the reviewer might as well have said something along the lines, "the game draws inspiration from the long and dark winters of Finland" | |
Lulz. Yes, it's a real title, and yes, I would be at-large at large. Which is a fun sort of notion, though I don't think I'll commit any crimes just to try it on. Matias is really such a genuine guy. I haven't had a chance to play Alan Wake yet. I'm glad to see it getting pretty good feedback, though.
Cuz there are no pines in the Pacific northwest where the game is set... Le sigh. | |
I wish Alan Wake was sandbox, I was really excited when some one said it was sand box, but it was still an epic game. But they should of at least had more day time scenes, as it would of made us more afraid of the darkness. If it was balanced out, then we would think "OMG IT'S NEARLY DARK!!! WHERE'S MY FLASH LIGHT? MY AMO? OH SHIT HERE THEY COME!!!..." more. | |
I'm normally the last person who would ever look at a thriller type game (AKA- I'm a total wussy, clocktower gave me two weeks insomnia) But this game looks so fantastically awsome that I can't wait to get my hands on a copy (And another pair of hands to hold mine while I try to play) Excellent interview, I love hearing what the people who actually make these games have to say. Adds a different (slighty biased [nothing wrong with that though]) perspective | |
Ha, I bought the game a week before it was due to come out in the US. And I live in Britain. Epic win. | |
I wasn't trying to correct you! I was suggesting the reviewer didn't know what he was talking about, saying the inspiration of the pines in the game came from Finland rather than Remedy accurately portraying the place in which the game is set. Commiserating. :) | |
Yeah, my orginal point was that the reviewer is Finnish, magazine is Finnish and Finnish media has bad habit of making anything even little bit Finnish related to: | |
Really interesting point he brought up, about replacing the cross-hairs with the flashlight beam. Really changes the feel of the game into something different/more than an FPS. Might be a big part of why the game seems to be succeeding. Or very small...who knows, but details do matter a lot. | |
Oh dear as my local magazine was quite clear to make point that remedy had made investigation about place where they set story... And one more thing... winters are not that dark.. and FTW FINLAND GO GO GO GO XD guess where im from and do i have Alan Wake | |
Alan Wake Interview
We talk with Remedy's Managing Director, Matias Myllyrinne, about Alan Wake.
See the game review here.
Watch Video