Anonymous Source Posts: 5 Joined: 9 Jul 2006 | |
Anonymous Source Posts: 0 Joined: 31 Dec 1969 | Original Comment by: Shih Tzu On the other hand, maybe this will finally make me get up off my butt and learn how to actually write IF. |
Anonymous Source Posts: 0 Joined: 31 Dec 1969 | Original Comment by: John H. (Ah, it's the Paranoia XP guy again, cool.) I find in my own game writing that I have to start with a good concept to give me the motivation to write, then I have to use the energy I get from that to power me through the process of learning the language and APIs needed to realize it. This has resulted in a long trail of abandoned game projects winding behind me into the temporal distance. I hope this system works well. I expect that it might, but if doesn't it could be very bad. (I can't get the notion that this could end up being a Z-machine port of COBOL out of my head....) |
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As I described in my article "> Read Game" in The Escapist issue 7, there is still a small but devoted audience for interactive fiction (text games). Now IF fan Graham Nelson has released Inform 7, the latest version of a venerable program many IF authors use to craft their stories.
By text game standards, Inform 7 is really quite the big deal: