Monster Hunter Tri

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Really I do not understand why some people insist on sending you angry emails when you review a game badly. Is it not it kind of expected by now? You're Yahtzee! Pointing out every crappy and bad thing about a game is your shtick, and its the very same reason we love ZP. I LOVE Final Fantasy 13 (don't ask me why, I really don't have the answer) but I wasn't at all offended or hurt by the fact that you didn't like it, in fact I was laughing the entire review even though it was directing insults at one of my favorite current games. SO WHAT, I also love White Knight chronicles and that has an average review of about 5 out of 10.

Imagine a movie review that reads "The first half hour will make you want to rub broken glass in your eyes, but the next hour is pretty great." I don't think that would convince me to see the movie in question.

Basically all sums up my opinion of Tri...All those reason are why I don't esntvto give it a time of day. The monster fights look fun but are farrrr too long! Seriously...

Andcweapons degrading was not good in System Shock 2. It's not cool now!

Carnagath:

manythings:

Dorkmaster Flek:
Bullshit, this is the same excuse people made about Final Fantasy XIII. "Oh it opens up 20 hours in." Jesus titty-fucking Christ, I do not have the time to play a shitty game for 20 fucking hours before it gets good.

I've heard, from a friend whose opinion I trust, that it apparently gets good to the point of you forgiving those 25 hours. I'm not saying start playing it but it is something to keep in mind.

Really? Shit.
No, it really doesn't. FFXIII is a train wreck. At 25 hours in, it gets about 10% as good as FFXII, barely enough to make you pause the game and reminisce on a time when Final Fantasy was still good and you could lose yourself in an open living world. Then it quickly becomes terrible again, kind of mocking you, like, "NAHHHH, we were just kidding, we just sneaked that part in to put some screenshots on the box that would fool people into thinking the game is good. Back to your corridor."

riottrio:

Carnagath:

Edward123454321:
Can someone who's actually played this game for more than ten hours, tell me if the tutorial is that long?

I've seen about 4 posts here saying "Bah! Ten hours for the tutorial, I'm not getting this game anymore, thanks Yahtzee!" and another 4 saying "The tutorial's about an hour long..."

It's reasons like this I don't trust him nearly as much as a critic as I do a comedian.

Yes, I can tell you responsibly that, unless you are Yahtzee, (clinically depressed because your stupid freaking job demands that you turn on YOUR FUCKING WII of all things and play some shitty Japanese dinosaur game, instead of getting drunk and hitting on girls at your bar, so you crawl drudgingly and aimlessly from one point of the map to another, without any interest whatsoever in enjoying yourself, pausing every 5 minutes to pray to a God that you don't believe in to release you from this torment), then it will not take you more than 90 minutes to get to the "juicy" parts of the game.

carnagath, edward didn't want to start a flamewar, calm down a little. your post doesn't even make much sense anyway. surely if he didn't want to spend much time on the Wii, he would run through as much of it as he could, rather than crawling. Yahtzee's an intelligent guy you know.

I am very calm! Why is Yahtzee the only one who gets a free pass about taking the piss, but everyone else needs to "calm down" anyway? Does not compute :p

Did... ...did the tutorial take him ten hours?

Don't think it took ME ten hours.

Oh well, his opinion I guess.
I'll go play some monster hunter 3 now.

Carnagath:

Edward123454321:
Can someone who's actually played this game for more than ten hours, tell me if the tutorial is that long?

I've seen about 4 posts here saying "Bah! Ten hours for the tutorial, I'm not getting this game anymore, thanks Yahtzee!" and another 4 saying "The tutorial's about an hour long..."

It's reasons like this I don't trust him nearly as much as a critic as I do a comedian.

Yes, I can tell you responsibly that, unless you are Yahtzee, (clinically depressed because your stupid freaking job demands that you turn on YOUR FUCKING WII of all things and play some shitty Japanese dinosaur game, instead of getting drunk and hitting on girls at your bar, so you crawl drudgingly and aimlessly from one point of the map to another, without any interest whatsoever in enjoying yourself, pausing every 5 minutes to pray to a God that you don't believe in to release you from this torment), then it will not take you more than 90 minutes to get to the "juicy" parts of the game.

Haha yeah, I do feel quite bad for Yahtzee, I'm still in school, so have a lot more spare time than him, and I'd still be fucking miserable if I had only a week to play a game; spew out a video review for it, then write an article on it.

Poor bastard, and if he misses a week he'd have an army of nerds telling him out shit and lazy he is.

Well... They asked for it.

Excellent. /Mr.Burns

RJ Dalton:

I actually think a weapons degradation system could work well, depending on the feel of gameplay you're going for and how you implement it. Remember STALKER: Shadows of Chernobyl. [...]So, weapon degradation can work if you implement it well.

No. Weapon degradation is never good. Ever. In any game that has ever existed or that will ever exist. It was the worst part of STALKER and the biggest reason I stopped playing it. It's the worst part of Fallout 3, and pretty much the worst part of any game with it I have ever played.

Weapon degradation is just an egregiously obnoxious and extremely lazy money and time sink mechanic, or a very fake and aggravating "limit" on a weapon's use. It has never and will never serve any purpose but to waste everyone's time and patience. Just to make that clear.

Wow, ten hour tutorial. In Freedom Unite it was around five, and you could skip that one.

Everyone listen for a second... Don't just on the fucking bandwagon just yet. Yahtzee's a cool dude, but he's flat out wrong on this one. It literally takes THREE MISSIONS to get to the first big monster quest. Let's call that 3 hours if you're thick as fuck. And Yahtzee did not get to it. There is literally NO way you could stretch out the part before the first big monster or two to more than, say, 5 hours, maybe, unless you spent way too much time in free roam (largely optional section of the game) for some retarded reason.

Second, there's a very good reason that the game starts you off slow. The previous incarnations of the game have frequently been decried for having a ludicrous jump in the difficulty curve at the first major boss. This game starts you out much slower, lets you learn your weapon, and by the time you beat the first monster you'll be glad you had the time to adapt to the game, and your weapon of choice.

And folks in this thread jumping on the bandwagon? Please stop unless you've actually played the game... Because it's really a fantastic game. It just has a slightly slow start. What blows my mind is that Yahtzee gave up before actually fighting a monster in a game called Monster Hunter and then made not one, but TWO reviews talking about it...

RJ Dalton:

Quorothorn:

That sounds like how a playthrough of a Resident Evil game often goes (well, not Resi5 so much due to its Chapter Select feature, but still), only with ammo supplies instead of weapon integrity.

Also, the Buffy the Vampire Slayer video game "Chaos Bleeds" (yeah, yeah, I know) actually did weapon degeneration pretty well. Of course, the two swords that you could find in the game were immune to it, so that helped it make sense.

So I agree: weapon degradation can totally work. It just seems to be one of those gameplay elements that are routinely done badly, like escort missions.

ETA: Dorkmaster, you magnificent ninja.

Yeah, it is routinely badly implemented. Out of curiosity, can you name an escort mission that didn't suck?

Resident Evil 4, I suppose? Like half the game was one big escort mission, and it was still an awesome game.

MH3 was my first Monster Hunter game.

It took me less than an hour to get to the Great Jaggi, and less than 5 minutes to kill it using a Great Sword, I then tried it again with a hammer and it took 3 minutes.

This is like saying KotoR is bad because you spend the first 10 hours of it in a cramped spaceship before being able to do anything interesting.
Or saying Doom is bad because it takes you 5 hours to find an enemy stronger than the zombie or imp.
Or saying the Secret of Monkey Island is bad because it takes 25 hours to pass the pirate trial and get a ship.

These things would only happen if you spent 90% of the time sitting around doing absolutely nothing to progress in the game.

@Edward123454321: No it isnt that long, and when you become embroiled in a struggle against a massive beast who routinely tries to eat you, you will be thankful that the game taught you how to play first.

Carnagath:

riottrio:

Carnagath:

Edward123454321:
Can someone who's actually played this game for more than ten hours, tell me if the tutorial is that long?

I've seen about 4 posts here saying "Bah! Ten hours for the tutorial, I'm not getting this game anymore, thanks Yahtzee!" and another 4 saying "The tutorial's about an hour long..."

It's reasons like this I don't trust him nearly as much as a critic as I do a comedian.

Yes, I can tell you responsibly that, unless you are Yahtzee, (clinically depressed because your stupid freaking job demands that you turn on YOUR FUCKING WII of all things and play some shitty Japanese dinosaur game, instead of getting drunk and hitting on girls at your bar, so you crawl drudgingly and aimlessly from one point of the map to another, without any interest whatsoever in enjoying yourself, pausing every 5 minutes to pray to a God that you don't believe in to release you from this torment), then it will not take you more than 90 minutes to get to the "juicy" parts of the game.

carnagath, edward didn't want to start a flamewar, calm down a little. your post doesn't even make much sense anyway. surely if he didn't want to spend much time on the Wii, he would run through as much of it as he could, rather than crawling. Yahtzee's an intelligent guy you know.

I am very calm! Why is Yahtzee the only one who gets a free pass about taking the piss, but everyone else needs to "calm down" anyway? Does not compute :p

ah, sorry. i think its the fact he uses his voice, so when he does mock anger, you can actually tell. whilst i find it hard to distinguish angry capitals from i'm pretending to be angry for giggles capitals.
and Yahtzee gets angry sometimes too. nobody thinks he's perfect, because they'd just get mocked for it.

Tarkand:

J03bot:
Yeah, red dead redemption never actually told me how to use the dead-eye system in game, so after I inadvertently shot a helpless randomer in the face, I looked at the manual{slight dramatisation, I accidentally used it on a bandit, and it helped. I still had no idea what the hell I'd done though

It actually does, when you're on the ranch hunting coyotes.

...Guess I missed that bit. I was busy shooting coyotes at the time.

The tutorial isn't 10 hours long, its only around an hour long! Yahtzee's trolling. This isn't a matter of opinion, he's flat out lying about Monster Hunter Tri to make it look bad! I don't know why so many of you people take Yahtzee seriously, he flat out admits that he's a troll on his profile!

This makes me want to play the game, to see how bad it actually is. People all over the web seem to be really loving it for reasons I can't yet fathom.
I don't think I'd be the kind of person to enjoy it though, and I'm certainly not the kind of person to buy an entire console just to play a game that I won't like. Wonder if anyone I know is gonna get it.

Caliostro:
Well... They asked for it.

yes, yes they did.

Caliostro:
No. Weapon degradation is never good. Ever. In any game that has ever existed or that will ever exist.

Personally, I thought it worked well in the Elder Scrolls games. But there it was a very gradual thing, in which it would generally take 2-3 quests before your weapon showed any signs of deteriorating.

And unlike games like Far Cry, there was no chance that the weapons would spontaneously not work; they just did reduced damage.

AND, unlike Fallout, they were easy to repair. What I hated about Fallout's mechanic is that it meant you had to lug around 4-5 copies of whatever gun you were using just so you'd be able to use it until you got to the next area. Whereas 1 or 2 1lb hammers could see you stay at 100% weapon damage for hours on end.

Krimson Kun:

Yer man o'er yonder:

Sturmdolch:
This game sounds terrible... I mean, I know Yahtzee exaggerates a lot (or really hates games?) but even so, this sounds like a shitty Korean MMORPG without the MMO part.

So an RPG then? That's what it is supposed to be as far as I know.
And what a lovely rant Yahtzee had. Hope he enjoyed it.

Its an action game, with only rpg like element being the skill system

In that case feel free to ignore me.

ReverseEngineered:
*slow clap* I totally agree, Yahtzee. The game shouldn't start getting good 10 hours in. Would you have sex with a cheese grater if somebody promised it "gets good" 10 minutes in? I don't think so. It's the same excuse as, "She's nice once you get to know her." It's another way of saying, "She's a bitch and has no social skills, but she isn't half as mean to her friends."

A good game should be good from beginning to end. The tutorial shouldn't be terrible, nor should it be 10 hours long (if it takes 10 hours to explain how to play the game, it is either too complicated or you need to learn how to explain things better).

I swear that some of the people defending these games are suffering from Stockholm syndrome. They paid so much for their games that they have to see them through to the end, and once they get past the 10 hour mark, even the slightest improvement seems like a blessing, because they've become accustomed to such horrible gameplay the rest of the way through. It isn't fun or entertaining, it's servitude. They play the game because they have to in order to justify the time, money, and effort they have already invested in it.

PS: I haven't tried Monster Hunter Tri, nor do I intend to. If it really does take 10 hours to get "good", it isn't worth my time.

PLEASE GOD LET THIS BE THE LAST TIME THAT I HAVE TO SAY THIS. THE TUTORIAL ONLY TAKES 90 MIN MAX IT TOOK ME AN HOUR TO GET TO YAHTZEE'S PLACE IN THE GAME. 10 HOURS IN YOU'RE FIGHTING THE SIGNATURE MONSTER WHICH IS THAT GIGANTIC SEA DRAGON THAT SHOOTS LIGHTNING.

SorryYouFailed:
The tutorial isn't 10 hours long, its only around an hour long! Yahtzee's trolling. This isn't a matter of opinion, he's flat out lying about Monster Hunter Tri to make it look bad! I don't know why so many of you people take Yahtzee seriously, he flat out admits that he's a troll on his profile!

Actually, that line is a reference to one of his videos, the one where he goes through a couple pieces of his post-Brawl mail and is amused when one of the respondents calls him a "professional troll". He liked the idea of a troll handing out business cards. Know what you're talking about before you post, kthx.

And again my post goes unread.

Maybe I should have postet: "ITT: illiterate people".
That would have at least sparked some reaction (not to mention, it would have expressed the picture that this community is offering me).

Straying Bullet:
Like I said, the fans humping this game got boned in the ***. It's good Yahtzee wrote a response to everyone here to see, that this game suffers the Final Fantasy 13 fiasco. 20 hours with repetive grind and suddenly it becomes better?

Twenty, fucking hours. Good Job Yahtzee, loved that last punchline. Up yours indeed and everyone who quoted me bashing this game as well under his review. Writing off Yahtzee not being an intelligent being and thinking your voice has any value. Lol troll lol.

It doesn't take 10 hours to get through the tutorial, it only takes around 1 hour! Yahtzee's trolling!

I never commented on the original review, and I hate the Monster Hunter series and would never buy Tri, but I think - for the sake of your own credibility - you should mention in the review when and why you stopped playing.

Edward123454321:

Krimson Kun:

Edward123454321:

Dorkmaster Flek:

RJ Dalton:
Ah ha! At last I have something to say that contradicts you!

I actually think a weapons degradation system could work well, depending on the feel of gameplay your going for and how you implement it. Remember STALKER: Shadows of Chernobyl. That game had a weapon degradation system and I actually thought it fit really well with the feel of a world breaking down around you. Of course, the big difference between STALKER and this game is apparently the fact that you could fire more than ten shots of your weapon without it becoming shit. Actually, in STALKER, there was one gun that I picked up early in the game and I kept it pretty much throughout, watching it slowly degrade as the game went on and worrying that it would give out on me at a critical moment. It made me rethink how I used it, because it was such a freaking awesome weapon I didn't want to loose it. So, I'd find ways to avoid having to use it if I could and I'd make sure that every shot with it counted. That was awesome. Of course, by the end of the game, it had become next to useless, because the frame had gotten bent, causing the accuracy to go way down, but by that point, it was almost the end and I was fighting guys who had much better weapons that I had to pick up anyway in order to fight them. I actually thought that worked well.
So, weapon degradation can work if you implement it well.

Really, that's all I can make an argument for, and I'm not really arguing in favor of the game you're reviewing, so maybe that doesn't count.

Actually, what you've just described sounds like your basic limited ammo game design element. Your gun essentially had a limited amount of ammo, and you had to choose how to ration it. That makes a little bit more sense. What Yahtzee is referring to (I think) is more a degradation system for melee weapons like swords and axes and the like. That just sucks ass, because you're expected to keep using the weapon repeatedly, but you have to stop and repair it.

It sucks less if it takes a while to actually degrade, because you can basically use it for the whole mission and then repair it when you get back to town between missions. But it's still retarded, because now it's basically just a little checkbox on your "list of shit to do whenever I'm in town". It doesn't add anything to the gameplay; it's just annoying. Just get rid of it. It's not fun. At all. Yeah, it's less realistic, but you know what? Fuck realism. Reality sucks and we need less of it in video games, especially bloody fantasy ones with giant fucking monsters.

Too true, especially the bit at the end, although I think the degradation of melee weapons could work, seeing as Capcom seem so fucking enthusiastic to implement it. I think they probably could of made it so weapons only degrade when your fighting certain, more powerful enemies, and it's not until you improve your weapon that you can take on these enemies. It could work slightly better, because your blade wouldn't pointlessly get fucked up by tiny, low level critters and it could work as an incentive to upgrade weapons to take on the harder enemies. That said, however, is generally quite a shitty idea, because it just wouldn't really work with melee weapons. Fallout did a good job with guns though.

The sharpness system is basically there to make players upgrade their weapon yes, and to make the game less repetitive(believe it or not), and if you're new to the game its nothing more than huge huge annoyance. When you get used to it(or use things to make the sharpness problem go away) it actually makes the game interesting, and helps you know the passage of time too, since doing a single quest can take up to 40 minutes

What do you mean by "helps you know the passage of time" during quests, how does it do that?

If you know the monster pretty well you can tell how close to dead it is by how often your sharpness has decreased. I know that fighting a G ranked Gold Rathian in Unite with my hammer meant after two sharpens she was ready for capture.

Krantos:

Personally, I thought it worked well in the Elder Scrolls games. But there it was a very gradual thing, in which it would generally take 2-3 quests before your weapon showed any signs of deteriorating.

And unlike games like Far Cry, there was no chance that the weapons would spontaneously not work; they just did reduced damage.

AND, unlike Fallout, they were easy to repair. What I hated about Fallout's mechanic is that it meant you had to lug around 4-5 copies of whatever gun you were using just so you'd be able to use it until you got to the next area. Whereas 1 or 2 1lb hammers could see you stay at 100% weapon damage for hours on end.

I think the person meant it's just a bad, and annoying idea. Whether the mechanics of it are presented well or not.

Also, can we please shut up about the whole "IT'S NOT REALLY TEN HOURS OMG HE LIED AND IS A LIAR AND EVERY OPINION HE HAS SHOULD BE SUBSEQUENTLY DISCARDED BECAUSE OF THIS AND OTHER THINGS ON THIS CHART I'VE MADE." shtick? I'm sure people have gathered by now that it's not actually that length of time and he's either horrendous at playing games, or he was simply exaggerating to prove a point. This, on no level, invalidates his opinion of the game.

I agree on every single point of his rant, and it's not because I'm some ZP-fan-tard. I've only played the demo, and I did not find any enjoyment out of it. I even went as far as to try out every character available and different control schemes for each one, hoping to find some redeeming factor. By the end of this endeavor, there was nothing worth the effort. It's just a terribly designed game on the wrong console.

Jack and Calumon:
A ten hour tutorial?

Really? I mean, I've played long tutorials before, in like Kingdom Hearts 358/2 days.

image

Well played Yahtzee, well played.

I quite enjoyed the meh meh meh meh...I dropped one in my drawers...

Quorothorn:

SorryYouFailed:
The tutorial isn't 10 hours long, its only around an hour long! Yahtzee's trolling. This isn't a matter of opinion, he's flat out lying about Monster Hunter Tri to make it look bad! I don't know why so many of you people take Yahtzee seriously, he flat out admits that he's a troll on his profile!

Actually, that line is a reference to one of his videos, the one where he goes through a couple pieces of his post-Brawl mail and is amused when one of the respondents calls him a "professional troll". He liked the idea of a troll handing out business cards. Know what you're talking about before you post, kthx.

That doesn't change the fact that Monster Hunter Tri's tutorial is only an hour long!

Jbird:
This, and Yahtzee's initial review, is a testament to Japanese game design, and how much it blows.

I agree on every single point of his rant, and it's not because I'm some ZP-fan-tard. I've only played the demo, and I did not find any enjoyment out of it. I even went as far as to try out every character available and different control schemes for each one, hoping to find some redeeming factor. By the end of this endeavor, there was nothing worth the effort. It's just a terribly designed game on the wrong console.

The wiimote controls are terrible (but the CCpro is great), and the demo is boring because they give you overpowered weapons and you don't have any clue what you're doing with them. The actual game takes great timing, skill, and knowledge of your weapon. Doesn't hurt to know the boss's moves too.

LMAO

If only people played some of the same games Yahtzee has criticized as of recent and compared their expereince to his reviews.

Fact of the matter is guys, Yahtzee's reviews aren't quality like they first started out (Fable: Lost chapters anyone?) and thats because he has a million things he's doing that he wasn't doing before.

And now the quality of the vids suffer for it.

I do love how all the MHT defenders are focusing exclusively on the "tutorial = 10 hours" thing. Because when your argument rests entirely on a literal approach to one particular bit of exaggeration in someone's article, you know you have righteousness on your side, for certain sure.

Why won't people just let this drop? First things first, anyone who wanted this game has already bought/played it. So their opinion will be unchanged by anything Yahtzee says. People who don't want this game are not going to get it, so they don't care about the context of his reviews, just the comedy within them. People who are undecided about this game, are not going to use Yahtzee's reviews as to wether or not they should get it.

So stop complaining, I'm sure Yahtzee has moved on and is now applying to finishing touches to tomorrows video, so you won't get another responce out of him, all your doing now is argueing with other people on the forums, which is currently split two ways, people who have played the game and are defending it, and people who haven't played the game and are just laughing at the people defending.

flightofeternity:
Really I do not understand why some people insist on sending you angry emails when you review a game badly.

Poor self-confidence? As in, it makes them feel inadequate when someone disagrees with them.

Or, conversely, Messiah Complex? They assume that their opinion is fact and get frustrated because "all the stupid people can't face the facts." Or my personal favorite, "This game is [Good/Bad] you're all just too stupid to realize it." (I've actually seen that last one. LMAO!)

I'm with you, though. I love Splinter Cell and Oblivion, both games that Yahtzee ripped apart, and I don't care. It doesn't stop me from enjoying them. In fact, the only issue I had with the Oblivion review is that he didn't talk about any of the things that bugged me like the horses or the arena combatants being on speed.

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