The Final Fantasy VII Remake is a Fantasy

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The Final Fantasy VII Remake is a Fantasy

Square-Enix isn't lying when it says a Final Fantasy VII remake is practically infeasible.

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I get that it would be expensive, but I still don't see why it would be more expensive than, say, making a new final fantasy game (E.G. FFXIII) from scratch, and considering it would probably sell crazy good... I'm still not seeing why not.

Nimbus:
I get that it would be expensive, but I still don't see why it would be more expensive than, say, making a new final fantasy game (E.G. FFXIII) from scratch, and considering it would probably sell crazy good... I'm still not seeing why not.

look at the differences between the two games, 7 had the entire overworld you could explore at just about any time, it had hundreds of characters you *could* interact with at (again) almost any point in the story, and most of them had changing dialogue.

there's a reason they've taken out the airships and running around the world map in the later games, the same reason they've bogged everyone down into the "run through this straight corridor to get to your next objective" linearity that everyone hates... exploration's expensive and time consuming.

I can see why, when constantly making new games(pray that Final Fantasy 13 VS is as good as the original 13 was linear) it'd be a problem to remake the game. But then again, just because the graphics aren't that good by nowadays standards doesn't mean that it's not fun to play the original, I mean I'm content to go back to the original from time to time and just enjoy playing it. Although I say that, a man can always dream that they will remake it, perhaps without the voice acting though

A very nice article on a touchy subject. While a remake would be nice and everyone who ever enjoyed the game would buy it (myself included) it would also suffer the re-make stigma. Critics would complain enough wasn't changed, others would complain that too much was changed, someone's hair wasn't done right, so and so's voice doesn't match them, so on and so forth. So aside from taking a mountain of money to do, I really wouldn't see the drive to do it. It probably won't receive any recognition because it's already been done and all the people who played it in their younger years would rip it apart for not living up to their nostalgia clogged sense of entitlement.

Thank god someone's atleast trying to explain it to all the narrow minded ones.

For the tech demo, they wanted to show the PS3's power, and what better way to get people's attention with the game that has alot of....fanboys..., and those fanboys would go rush out and buy a PS3. Seems a bit smart to me.

Also, I agree with the script bit. When they redid MGS for the Gamecube, I'm sure as hell Kojima never intended Snake to like do matrix flips every 5 seconds, and stuff. The only thing that was common between the both games was that it had A) Snake, B) Shadow Moses, C) All the same characters, and D) The same story guidelines. The rest just was destroying of what made the orginal MGS great. Ocelot's boss battle, with First Person Shooter, was like 10X easier then in the orginal when you eaither had to run after him, or plant C4 at the one corner.
I think part of the reason too, is remakes tend to flop horriably. For movie examples, the most recent Friday the 13th, and Nightmare on Elm Street. Then like Twin Snakes, and a few other games I can't remember off the top of my head. Square Enix is a buissness, like everything else. They know FFVII's popular, but would the cost of updating everything to a next-gen counsel, advertising, promotional deals, getting it westeranized, etc etc, balance out with the sales. If it sucks, like it most likely would, you get probably the first inital few mill, but when word spreads out "It sucks it sucks", sales start to plumit, and Square comes like a few mill short of breaking even, specialy in a economic time like this. :/

Then there's just the simple fact that some games are good as they are, and don't need a remake. If we keep remaking everything, it's gonna end up like that one South Park episode where Speilburg and Lucas go crazy and remake ALL there movies, and end up getting killed by the horriablness of the "newnewnew" Raiders of the Lost Ark.

Why do people want an FFVII remake? They can just play FFVII.

Why buy something you already have?

I think also if you remake the game it probably wouldn't have the sae success as there'd be a few people that would think something like "I already played it before so why should I buy it again". The other thing is I can already hear some of the fans cry out on how shitty the remake is 'cause: "blabla it isn't the old one or something"... so I think it's just pretty wise to not do that.

FF7 was never my favorite. In fact, it's where I stopped playing the FF series. I guess I just liked it better when the characters resembled marshmallows in armor.

That said, I do appreciate what FF7 did for the industry. It's release saw a giant step toward making gaming a more accessible hobby. And being a card carrying Halo fan I would certainly never hate on the game or the franchise because I know how tiresome it can be to hear a person who was never asked go into great detail about why the thing you like is stupid, boring, and not as good as the thing he likes better. Ugh.

I do hope they give it a shot some day. Just for the fans who want it so very badly. It'd be nice for them to get their boon. Yes, as Shamus so competely illustrates with this article, it would be a lot of work. But it's not like they will be giving it away if they made the investment of effort. There would be a return after all, even if the core fans don't realize how much they're asking of SE when they verbally hunger for their remake.

All in all, this was a good read. Nice work Shamus. :)

Yeah well....shut up. They should make the game anyway.

Only an idiot would want to make a Final Fantasy VII with FFXIII's graphics.

Hell, only an idiot would want to make Final Fantasy XIII, for that matter.

VII, however, has always been an "anime-style" game, and a modern remake would benefit from being stylized as well. It would cut down on development time significantly, and would mesh better with the adventure's sillier moments.

Screw Advent Children and bring on Kingdom Hearts.

twcblaze:

Nimbus:
I get that it would be expensive, but I still don't see why it would be more expensive than, say, making a new final fantasy game (E.G. FFXIII) from scratch, and considering it would probably sell crazy good... I'm still not seeing why not.

look at the differences between the two games, 7 had the entire overworld you could explore at just about any time, it had hundreds of characters you *could* interact with at (again) almost any point in the story, and most of them had changing dialogue.

there's a reason they've taken out the airships and running around the world map in the later games, the same reason they've bogged everyone down into the "run through this straight corridor to get to your next objective" linearity that everyone hates... exploration's expensive and time consuming.

By that argument, every future rpg (at least from square) will be as empty as FF13, because populated cities and world maps are too hard to do. It also calls into question how something like Fallout 3 is managed, what with the huge map, many interactive characters and changing dialogue.

No ones asking a FF7 remake to look like XIII only a remake that doesn't look like ass

You know what I find most interesting about this article?

Right underneath the link where I found there, there is the article that there is a rumor that Goldeneye 007 will be remade and possibly shown at E3.

*Facepalm*

All in the timing I guess.

Anyway, I think the biggest question from me for a business standpoint is: Would it not possibly sell out in a matter of hours?

We live in a time where games are $60, and FF VII is so god damned popular if you have video games you seem to be required to know what the hell it is.

The point is brought up that the game would need to be recreated....but isn't that what they are doing when they make a New Final Fantasy? Don't they have to redo so many things, design all the environments, and do it all over again? And even then, the game will likely only sell to so many people at best.

One can nearly Guarantee that a remade FF VII would sell out everywhere in a matter of hours, at full price, to everyone and their family.

The biggest point I'm trying to make here is: Would not the profits back from making such a game far outweigh the costs of making it?

I was afraid this might be another FF-bashing article but it was actually very good. I agree it would be a gargantuan task bringing the game to a modern consoles, however I don't think it would be impossible.

xscoot:
Why do people want an FFVII remake? They can just play FFVII.

Why buy something you already have?

Because people love this game. It was an icredible game with an incredible storyline and gameplay. Seeing this game brought to life with voice acting, an orchestral score and photorealistic graphics would be simply amazing.

The game isn't worth it, is the thing no one wants to tell fans. It was big, not just because of what it was, but because of when it was. The cost doesn't balance out with the final product. A remake would be weak on narrative since it retells a story we've been constantly exposed to for over a decade. It would be on treacherous ground gameplay wise, either undoing everything SquareEnix has tried in the last few additions or just stomp all over something everyone liked in 7.

Besides guys, Final Fantasy 4 better.

astfgl:

twcblaze:

Nimbus:
I get that it would be expensive, but I still don't see why it would be more expensive than, say, making a new final fantasy game (E.G. FFXIII) from scratch, and considering it would probably sell crazy good... I'm still not seeing why not.

look at the differences between the two games, 7 had the entire overworld you could explore at just about any time, it had hundreds of characters you *could* interact with at (again) almost any point in the story, and most of them had changing dialogue.

there's a reason they've taken out the airships and running around the world map in the later games, the same reason they've bogged everyone down into the "run through this straight corridor to get to your next objective" linearity that everyone hates... exploration's expensive and time consuming.

By that argument, every future rpg (at least from square) will be as empty as FF13, because populated cities and world maps are too hard to do. It also calls into question how something like Fallout 3 is managed, what with the huge map, many interactive characters and changing dialogue.

Well Fallout 3 wasn't fabulous and pretty.

I think it's a case of FF12 being loathed by most fans. That game was enormous, especially for a JRPG. But the extremely vocal minority bashed it so much. Square just needs to stop listening to those people.

I wouldn't want to remake the series' cash cow anyways. Good movie by Square Enix I say.

Sooo, what I'm getting is that a 3-D sandbox exploration map is hard to do? So what about all the rest of those games that have a 3-D sandbox exploration map? Again I have to call bullshit.

Now I have never created a game before, but I do understand how time and resource consuming it is. However, how is it that other developers are capable of banging out fully rendered games in much less time than is projected for a FFVII remake? Also, not everything has to be fully rendered. 3D characters in 2 or 2.5D backgrounds are perfectly fine. Not every bit of Midgar needs to be interactive, if you did that, of course it would be prohibitive.

All I'm saying is that it's perfectly fine for Squeenix to state that they are not revisiting the IP, and another thing to say that they would if they could but the technology isn't feasible. One is honest, the other is a pack of goddamn lies.

But... but... screw logic and rationality, I want my remake!

Yeah I know it's expensive and probably not going to happen but one can dream right?

xscoot:
Why do people want an FFVII remake? They can just play FFVII.

Why buy something you already have?

Cause they're bloody fanboys, that's why.
I'd buy a sequel to a game like FF7, but not a remake.
Want better graphics and shit?
Take some acid while you're playin' the damn thing.

To be fair, they do have some of the models from Kingdom Hearts 1 and 2 (Cloud, Aeris, etc). Those were done for the PS2, and while may be lacking, might be better than simply starting from scratch.

twcblaze:

there's a reason they've taken out the airships and running around the world map in the later games, the same reason they've bogged everyone down into the "run through this straight corridor to get to your next objective" linearity that everyone hates... exploration's expensive and time consuming.

Which is the bane of many a modern game really. A game like fallout 3 might be ugly, have stiff animations and a crap ton of bugs, but at least it's free to expand out in every direction. I'd be happy with graphics scaling back if they could be freed from it.

For.I.Am.Mad:
Yeah well....shut up. They should make the game anyway.

That's...umm....definatly a serious argument you got there man....ya....you got me...uhh...thinking...

jamesworkshop:
No ones asking a FF7 remake to look like XIII only a remake that doesn't look like ass

Grahpics aren't what make a game. There only a small part. Storyline, gameplay, characters, etc etc. Graphics weren't what fueled the other games.

UnusualStranger:
You know what I find most interesting about this article?

Right underneath the link where I found there, there is the article that there is a rumor that Goldeneye 007 will be remade and possibly shown at E3.

*Facepalm*

All in the timing I guess.

Anyway, I think the biggest question from me for a business standpoint is: Would it not possibly sell out in a matter of hours?

We live in a time where games are $60, and FF VII is so god damned popular if you have video games you seem to be required to know what the hell it is.

The point is brought up that the game would need to be recreated....but isn't that what they are doing when they make a New Final Fantasy? Don't they have to redo so many things, design all the environments, and do it all over again? And even then, the game will likely only sell to so many people at best.

One can nearly Guarantee that a remade FF VII would sell out everywhere in a matter of hours, at full price, to everyone and their family.

The biggest point I'm trying to make here is: Would not the profits back from making such a game far outweigh the costs of making it?

With any remake, you have the idiotic obsessive ones that would probably wait like 3 months to get it.
Also, you do know that 60$ isn't all for Square right? Percent goes to the store, percect goes to publisher, percent goes to trademark holders, percent probably goes to Mircosoft too. So you can probably cout out atleast 40$ of what you were initaly thinking. So yea, you'll have the ones that buy it first night, will give square a few hundred mill most likely, but the costs of making a remake will probably be in the billion doller mark. You also add advertisting, westernazation, the fact of just making it on a next-gen counsel, etc etc, they'd have already spent a pretty penny, AND the time that coulda been spent making another game people would probably like better, and make more money there. Now, if they did a remake, it'd no doubt suffer from the "remake syndrom" alot of remakes suffer from. Twin Snakes would be a good example.
Alot of the devolpers probably know that, and since they want money, the risk wouldn't be that good. Like I said, they'd get atleast a bundle, but if the remake sucks, like it probably would, and word gets around quick "It sucks it sucks it sucks", the profits would no doubt dimmer greatly. Then when it comes to just people bootleging it, or pre-used sales, Square's come up short a few mill to atleast break even.
This is atleast how I look at it.

astfgl:

By that argument, every future rpg (at least from square) will be as empty as FF13, because populated cities and world maps are too hard to do. It also calls into question how something like Fallout 3 is managed, what with the huge map, many interactive characters and changing dialogue.

The dialogue in fallout 3 doesn't change that much, especially when compared to fallout 1&2.
Those old games where it was text based gave you many many more dialogue options. You didn't need voice acting, it was a smaller piece of code so you cad have more and so on. FFVII was such a large expansive interactive world that to remake it is just impractical and ridiculously expensive and time consuming. Hell, it would probably cost so much money you could buy your own country. Its the same reason we will not see a full, proper remake of any of the old RPGs.

Also, shamus, you show once again why you are my favourite escapist contributor. I love all of your stuff.

A remake wouldn't be all that great to me. If they did and brought in Voice acting, I wouldn't be able to name everyone Bob, which naming everyone Bob results in some truly hilarious situations.

I await the hilarious flaming posts telling you your wrong just because.

Shamus Young:
snip

the problem is that everyone is under the assumption the FFVII fans wants "cutting edge" graphics, superior voice acting and epic CGI... why do they think that? what most of us want is just to see the game without "squares-twice-the-head-size" as hands and cooler combat animations. give us graphics thats just good enough so we will understand which areas are accessible and which arent.

we dont even need the CGI, most of the cutscenes in FFVII were pretty lame, and could easily just be done with the regular game's graphics.

voice acting isnt needed either, and frankly, i dont want it. like its been stated before on escapist, all thats needed is voice in...lets say... combat. a few quotes. so we get the idea what they sound like. then we just keep the text. we will just read it in the voice we heard. there, 10-20% of the budget saved.

we want a game that we can show off to our family and friends, making them actually want to sit down and watch you play it/play it themselves. a prime example of this is FFX vs old FF. my gf was a semi-gamer when we met, and ive introduced her to all my favourite games over the time weve been together. the hardest part was getting her into old FF. i knew she would love it (her being a major fantasy book fan), but she only wanted to play FFX, because "the characters looked so cool". i spent so many hours convincing her to start with FFVII or FFIX, and once she managed to look past the crappy graphics, she was hooked.

had FFVII had "ok" graphics, she wouldve chosen that without even looking at FFX. we dont need a game in full CGI, we just need a game where the characters arent some monocolours mashed together to look like a human. use ps2 graphics for instance! is this so hard to understand?

its annoying to see that so many game developers dont get what their customers really want.

Yeah, you say that, but if they really did it like that, there would be tons of fans complaining about how they got "ripped off" from a true FF7 remake. Not to mention the people that would just look at it as a new game and be like "Why is there no voice acting? Why does this look worse than FF13?"

ZehGeek:
Huge swipe

I know that all $60 does not go to them, but then again, we live in an age of "Collectors edition" which you could sell the same game with a few extras and different case for a good $100.

And not to be rude, but you sound particularly pessimistic over the whole thing. And besides, I also brought up that are they not already making a new one as it is? Do they not need to spend the money to make that for a next gen and all that? Even in the Shamus explanation, they would need to pretty much restart. So, it isn't so much a port as it is a new game.

That, and the formula for the combat and all the other things is laid out. There is a general idea there, not a strict formula that needs to be followed. But then again, perhaps I am being strangely optimistic.

JediMB:
Only an idiot would want to make a Final Fantasy VII with FFXIII's graphics.

Hell, only an idiot would want to make Final Fantasy XIII, for that matter.

VII, however, has always been an "anime-style" game, and a modern remake would benefit from being stylized as well. It would cut down on development time significantly, and would mesh better with the adventure's sillier moments.

Screw Advent Children and bring on Kingdom Hearts.

On that note, I think I'd play a cel shaded (GOOD cel shaded, like TF2 for instance) Final Fantasy VII, with cut scenes that are basically just manga, complete with comic cells, speech bubbles, and very little animated action in the cut scenes.

Sort of like the later Tales series, where they would have dialogues inside small boxes.. but full Manga "Pages" for the cut scenes.. It's hard to make it sound good in words, but it looks good in my head.

Combat would be basically the same, except new cel shaded graphics.

If they're going to make FFVII Reboot, they need to cut corners, i just hope they cut the corners in the right places.

Too true.
So let's keep FFVII where it belongs - in our memories.

Its on e of those things unfortunatly. No mattr how impossible they say it is people will always ask and demand for it...

Still waiting for my remake of FFVI. Anytime would be nice, guys.

In all seriousness, I'm indifferent about the remake. I would really like to see it, just on a technical level, but I'm not too bothered if it never happens. If I'm desperate I can just set up my old PS1.

Wilcroft:
To be fair, they do have some of the models from Kingdom Hearts 1 and 2 (Cloud, Aeris, etc). Those were done for the PS2, and while may be lacking, might be better than simply starting from scratch.

Trying to repurpose a model and build it up to a more detailed level is never a good idea and usually takes more time than building from scratch does, especially if you're not the person who did the original model. That's without considering how long it will take to redo/add all the rigging, weighting and endomorphing (and and a much more complex level) so the model can be animated.

Even then, the creation of the models is nothing insofar as time investment goes compared to animating the damned things.

It's not that I think they are lying about it taking a while to make, I just think they are making too big of a deal about it for a game that they say will never happen. If it truly is dead, they should treat it like yesterday's news.

Personally, I don't care. I don't play JRPGs. I just happened to read the story the other day and came to the conclusion that they are talking out of their asses about development times because they wanted to throw fans off their guards. If they aren't talking out of their asses, they need to be straight forward with how they answer the question from now on.

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