E3 2010: Hands On: Need for Speed Hot Pursuit

E3 2010: Hands On: Need for Speed Hot Pursuit

image

When you want to reboot an established and beloved racing franchise, there are worse ideas than calling in a team that created different beloved racing franchise, which is exactly what EA did when it gave Criterion Games the responsibility of revitalizing Need For Speed. Criterion, which hit it big with the Burnout series, set out to "redesign and redefine" Need for Speed by reshaping it for the "connected generation" and giving longtime fans what they've always wanted: a badge.

The number one most requested feature Need for Speed fans have been begging for over the past 7 years, says creative director Craig Sullivan, is the ability to play as the cops. The police have dropped into Need for Speed now and then many times, but have never had fully playable careers until Hot Pursuit, which allows you to follow full progressions on either side of the speeding ticket. You're not locked into one career or the other, though; you can hop between racers and chasers however you like.

As you race, you earn "bounty" - basically the game's version of experience points - which advances your level and unlocks goodies like cars and events. The progression between on and offline play is integrated, so your effort is never wasted. Bounty is bounty is bounty, no matter how you earn it.

Part of why Criterion was so excited about doing Hot Pursuit, says Hamish Young, the game's producer, is that they finally got to do real cars, and swanky ones at that. All of the cars featured in the game are high end exotics, even the ones driven by the police. Many of the models will be available for either career (though your paint scheme as a police officer is, naturally, somewhat limited) but some cars will be exclusive to one career or the other, which provides plenty of incentive to try both.

I got the chance to try a small chase section of Hot Pursuit as the racer. The cop caught me pretty quickly, in part because I was enjoying driving through the long stretches of open road so much that I forgot I was actually trying to get away, and in part because the steering was incredibly touchy. The smallest flick of the stick and I was in the guardrail or skidding out of control, but it definitely felt like it would only take a few races to really get the feel of things.

Your goal as the racer is to evade the police, but that doesn't necessarily mean you have to outrace them. If you're wily enough, you can use one of the tools the game provides to trick them. As you drive, your Heat level increases, slowly unlocking resources designed to give you an edge over your opposition. The racer's resources are defensive: a radar jammer, weapon jammer, overdrive, and decoy. If you're having trouble outrunning your pursuers, jam their radars, find a nice quiet spot off the side of the road to hide, and chuckle to yourself as they pass on by. If you're carrying a badge, you can use your road blocks, spike strips, aerial support, or EMP to bust a racer's groove and leave him dead in his tracks.

If you even remotely competitive, you're going to have a love/hate relationship with Hot Pursuit's Autolog, which is a suite of connected features that allows players to "connect, compete, and compare themselves to their friends." Autolog keeps track of what your friends are doing and then recommends what you might want to do during that play session based on the results. If your pal has crushed your personal best time in a game mode or location, Autolog might suggest that you try and remedy that situation, or it may simply notice that your friends are all trying a certain event that you've yet to sample and suggest that you give it a try. The possibilities for smack talking, motivation, and payback is practically endless, but that's not to say that Hot Pursuit always has to be about antagonism. You can play with up to 7 other people online, in whatever ratio of cops and racers you choose. The tougher the chase, the more bounty you earn, so teamwork can be a worthwhile endeavor.

Criterion knows a thing or two about making great racers, and their experience shows in Need For Speed: Hot Pursuit, which comes out for PS3, Xbox 360 and PC on November 16.

Keep track of our E3 2010 coverage here.

Permalink

OH HELL YES....most wanted was a damn good game but hot pursuit was the one that started it all...im glad ple still listed to their fans when they want something...cept i need a better pc now to play this game...

E3 is awesome btw and i like that the escapist is updating articles as soon as they come out for us that don't have 24 hr access to a tv or live streaming coverage...

Hayate_GT:
OH HELL YES....most wanted was a damn good game but hot pursuit was the one that started it all...im glad ple still listed to their fans when they want something...cept i need a better pc now to play this game...

E3 is awesome btw and i like that the escapist is updating articles as soon as they come out for us that don't have 24 hr access to a tv or live streaming coverage...

Anyone remember those cop heli's dropping mine's randomly on the road?

Bout time NFS got good again, no more of that recent rubbish.

It's about time I see something that I've been calling for since Porsche Unleashed, EA. Good thing it only took you, ... ten years to figure that out. I'm happy to see this come up though, and I'm very eager to see more gameplay footage and to learn about the mechanics. I want to know how damage is applied (as seen in the E3 videos), as well as just how vast these tracks are. Hell, how does a racer win to begin with? Two or three laps per the originals?

Most Wanted was absolutely top notch. There was nothing wrong with the free-roam, and while I'll miss that in a way, going back to pre-defined tracks (as it looked like) will be a nice change of pace. There are frustrations unique to the free-roam (such as faking one way and then the other) that get old over time. Even then, the environments looked nice enough.

I'm seriously worried about the problem with sensitivity though. That same problem cropped up with NFS:Undercover on the 360 and the PC. I certainly hope it isn't that twitchy. I like to be able to use up the fine control of an analogue stick. If it pretends to be a d-pad, why not just have me use that instead for steering?

CKalvin:

Hayate_GT:
OH HELL YES....most wanted was a damn good game but hot pursuit was the one that started it all...im glad ple still listed to their fans when they want something...cept i need a better pc now to play this game...

E3 is awesome btw and i like that the escapist is updating articles as soon as they come out for us that don't have 24 hr access to a tv or live streaming coverage...

Anyone remember those cop heli's dropping mine's randomly on the road?

Bout time NFS got good again, no more of that recent rubbish.

Yes I do, the most bullshit thing I have ever witnessed in a racing game.

I had tons of fun on the PC with my friend, NFS: Hot Pursuit III. We both were cops, splitscreen and tend to 'roleplay' like fat cops in the donut shop. We parked our cars in the gas station, laid spike strips and waited with lights off.

When they hit the stripes, hell broke loose and we usually were smart enough to capture most of them.

Fun times.

Straying Bullet:

CKalvin:

Hayate_GT:
OH HELL YES....most wanted was a damn good game but hot pursuit was the one that started it all...im glad ple still listed to their fans when they want something...cept i need a better pc now to play this game...

E3 is awesome btw and i like that the escapist is updating articles as soon as they come out for us that don't have 24 hr access to a tv or live streaming coverage...

Anyone remember those cop heli's dropping mine's randomly on the road?

Bout time NFS got good again, no more of that recent rubbish.

Yes I do, the most bullshit thing I have ever witnessed in a racing game.

I had tons of fun on the PC with my friend, NFS: Hot Pursuit III. We both were cops, splitscreen and tend to 'roleplay' like fat cops in the donut shop. We parked our cars in the gas station, laid spike strips and waited with lights off.

When they hit the stripes, hell broke loose and we usually were smart enough to capture most of them.

Fun times.

I'm looking at the box for that right now but I can't decide whether or not to play it.
It won't look as good as it used to because that's one game that doesn't like high-end graphics card...
'twas a great game though.

...I feel like when I look at this francise its like flogging a dead horse. How many different ways can you do it?

I just hope, they improve the soundtrack...alot. I really fell out with these games a while ago, as..its just rubbing too old for me

I actually just (finally) bought Burnout Paradise like 3 or 4 days ago. Hopefully they bring the car wrecking potential over to NFS, though I doubt they will.

Hmm, yet again I find myself intrigued. I have good memories with Hot Pursuit, and being able to play as the police this time around will be a nice change of pace.

E3 is going to cost me a lot of money, even without going to it

I hope its more like NFS:MW, it was by far my favourite racing game.

 

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Register for a free account here