E3 2010: Rage Is a Shooter +2

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E3 2010: Rage Is a Shooter +2

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John Carmack and the tech team at Id have delivered the tech to make Rage run smooth but I dug the crazy characters and engineering items the most.

A lot of talk this E3 was how Id was able to wrangle 60 frames per second out of the Xbox 360 hardware for its first shooter in over five years. Truth be told, Rage looked really good in all of its brown and black glory. Bethesda showed the game on a huge Panasonic flatscreen and the combat animations didn't skip a frame. But not only is the tech impressive, there are a lot of interesting gameplay wrinkles in this game that will hopefully make Rage a memorable experience.

The demo started out with an introduction to the kind of characters you meet after your Ark touches back down to Earth. The quick storyline is that humanity had created pods that launched into space when a comet hits our planet. These Arks were supposed to ensure the survival of the human race, and repopulate the planet, but when you emerge from your Ark, you find that not everyone was killed and some have mutated into feral mutants.

Not all the humans are unfriendly, the first guy that we met was named Crazy Joe and he had some tales to tell of the "Authority" and what they've been doing to the mutants, making them stronger. If that doesn't give you a hint of what the overall story arc and endgame will be about, then you certainly haven't played enough games. Still, the demo for Rage had some surprises up its sleeve.

Stepping out of Crazy Joe's hut, you find that mutants are messing with your buggy. The developer piloting the demo (Jason Kim, Senior Producer) took a few potshots at the mutant with a pistol, but then quickly unloaded a rotating blade Frisbee thing and beheaded the mutant at range. Jumping into the buggy, we started racing to the town of Wellspring. Matt Hooper, Design Director of Rage, said that the demo took place a few hours into the game, after you had assembled your first buggy and equipped it with machine guns and some shielding.

Good thing, because as soon as we hit some open ground, we are attacked by some bandit clans in their own buggies. The machine guns start blazing, and there is some cat and mouse as we drive around a rocky promontory to try to flank the two buggies. The whole fight takes less than 60 seconds, but Hooper assures us that it would have taken much longer without the machines guns.

We make it to Wellspring, where the guard asks us our business. Hooper explains that this is the kind of story-telling that Rage aims for; by the guard simply remarking that we are a stranger here, we get a lot of story information. I'd believe him except that I've played about 40 other games in which you play the outsider or stranger and it's so common now that it's almost expected, especially in post-apocalyptic stories. Hooper describes the town as a "Western, almost Asian fusion" and the sliding guitar music completes a very Firefly feel. He assures us that, while this town feels that way, the other settlements all have their own character and personality.

Wellspring gets its name from its water source below ground, and after exploring the town a bit (checking out the mechanic where you can buy parts for your buggy and a minigame where you can bet on holographic sheriffs and mutants) an alarm starts to sound from the well control room. We go to investigate and the well manager tasks us with going into the well to prevent a gang from poisoning the water.

The bandits are called the Ghost clan and, predictably, they all have white pasty skin and attack with agility and grace. The combat shows off some of the fun toys that Rage offers. You have a crossbow, and the well manager gives you a new ammo called an electrobolt. By shooting this bolt in the wet atmosphere of the well, you can shock the gang members dead. Later on you come upon a group of gang members all huddled close together. This is a perfect place to use your RC car bomb, which the demonstrator throws down and races in close. "Who's driving that?" says one of the Ghosts. BOOM!

Hooper tells the gathered game journos that these items can be built by finding or buying recipes and then assembling them through acquiring the necessary parts. We didn't get to see the crafting interface, but the demo did show off some nifty items like a sentry gun and a spider-like drone that goes around shooting enemies.

The demo skipped ahead to show off a few other locations, but the last scene was the most memorable. I won't ruin it for you - I get the feeling that it's something that would be better experienced for yourself - but it was a clever use of a classic story-telling technique. That's not a knife, now that's a knife!

The tech of Rage is effective, and the atmosphere and story of the post-apocalyptic landscape may feel a bit overdone, but it, too, is effective. When it comes out on Xbox 360, PS3 and Windows in 2011, I could definitely see it being a big hit and franchise-starter for Id.

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Not convinced by this game - and I don't know why to be honest.

Woodsey:
Not convinced by this game - and I don't know why to be honest.

I'd like my words back.

But yeah, it may be FPS fatigue, but I'm just not excited for this game. It looks really interesting and everything, but I just can't seem to get anything more than a "meh" feeling.

I like how they are cutting the crap and are making the story as light as possible. They know you don't play games like this or Painkiller to have your beliefs challenged and your preceptions rocked. If this was a movie, this would be the A-Team mixed with Mad-Max mixed with a zombie movie, pure mindless bullet filled fun.

Nice to see Romero back in the game. I hope for his sake that Rage will make everyone forget about Daikatana...

Oops, guess it wasn't Romero after all as the article first stated. Probably be a good thing though, since Carmack has a bit of a better recent track record than Romero.

Irridium:

Woodsey:
Not convinced by this game - and I don't know why to be honest.

I'd like my words back.

But yeah, it may be FPS fatigue, but I'm just not excited for this game. It looks really interesting and everything, but I just can't seem to get anything more than a "meh" feeling.

I think is because you guys have also seen what the boys that did Painkiller are doing, Bulletstorm, and Rage looks second rate in terms of mindless gun fun in comparison.

Not G. Ivingname:

Irridium:

Woodsey:
Not convinced by this game - and I don't know why to be honest.

I'd like my words back.

But yeah, it may be FPS fatigue, but I'm just not excited for this game. It looks really interesting and everything, but I just can't seem to get anything more than a "meh" feeling.

I think is because you guys have also seen what the boys that did Painkiller are doing, Bulletstorm, and Rage looks second rate in terms of mindless gun fun in comparison.

Can't say Bulletstorm interests me either - from what I understand it's just about scoring points in the "coolest" way possible with a thin plot to pull you along.

I much more one for strong stories and storytelling.

There's just something about Rage...

It's absolutely gorgeous, it looks fun with some good ideas, but there's just something not there. I don't think it's even FPS fatigue like Irridium suggested.

Yeah ok Rage is fine and dandy but where's info about Doom4? And Romero's back you say?

This article is erroneous.

John Romero has ABSOLUTELY NOTHING to do with Rage.

He hasn't had anything to do with id Software since 1996.

I can;t tell if they are hyping this thing as much as BS or not... still DOOM 3 was bad but had a nice story, Quake 4 was crap Wolfenstien was fed to the dogs...I really do not think they are capable of making a non engine test of a game anymore......(and whats really sad Daikatana was better than the aforementioned games)

I don't see why I'm supposed to be hyped for this game. Is it the really good graphics? No, better graphics are just the natural evolution of technology. Is it the racing gameplay? No, I like my Burnout thank-you-very-much. Is it the FPS gameplay? No, it appears to be taken from every other game. Is it the combination of the racing and the FPS gameplay? No and I wonder why no one hasn't already done this. Is it the fact that this is the new game from ID Software, the company that started the whole "Brown + Grey + Aliens R Culz!" fad in gaming? No and now I want to punch everyone at ID in the face. I DEMAND A REASON ID SOFTWARE!!!

I can't wait for this game, it looks awesome. And I am one of those weird people that did still like Quake 4...

BadassCyborg:
Yeah ok Rage is fine and dandy but where's info about Doom4?

And I really hope this crap doesn't start again. I am really getting sick of people doing this with New Vegas. Every time I see something about it, there are a ton of comments that say "this isn't TES5".

assgasket:
This article is erroneous.

John Romero has ABSOLUTELY NOTHING to do with Rage.

He hasn't had anything to do with id Software since 1996.

You are totally right. I meant John Carmack, but stupidly typed Romero. Good catch.

Another FPS? christ.

Because this FPS is sure to make me buy a console, where all the others haven't.

I really like the post-apoc "genre", even tough there are a lot of these games out there, there's allways room for another one.

By the way, When will the collector's edition pre-order start? *drool*

I'm looking for another Metro 2033. Only with no crappy stealth bits, and (Much Much) more guns.

No dedicated servers? No thanks Id.

Fallout 3 with better graphics and action, but a less interesting world and characters.

Hmm...

Not really interested either, I mean, its the same as BulletStorm atm. I think i might buy it if its a little bit less like borderlands, like, theres more point to it. Bulletstorm doesnt interest me at all, due to the random non sensical words above heads.

Am I the only one here interested?

Basically another gritty shooter like DUke Nukem Forever.

Back to the drawing board.

So...

- FPS
- Post-apocalypse
- Mutants
- Vehicle sections
- Recipe-and-ingredients crafting system

That sounds as generic as all hell.

I mean, it may well still be good and I may well end up buying it. But I am not smelling any originality here.

It looks like fun, and certainly feels it makes good on what is promises to do...but, I cant help but feel its something we have seen beore, from so many other places.

I got a bad feeling it might try to be something of everything, and master of none.

I think this game looks extremely fun. Not a lot about the story has been given away, but I would play it just for the amazing character animation.

Post Apocaliptic Xeno Clash with guns and cars!!! i'm in !

V8 Ninja:
Is it the fact that this is the new game from ID Software, the company that started the whole "Brown + Grey + Aliens R Culz!" fad in gaming? No and now I want to punch everyone at ID in the face. I DEMAND A REASON ID SOFTWARE!!!

ID did Gears of War?

OT, it looks interesting, but nowhere as interesting as the Rage guys think it'll be. Still, the drive-and-gun gameplay will make it worth checking out, at least for a rental.

Also, are they deliberately trying to make it like Fallout 3? We already had a brown and gray game in which a person steps out of a place where he was able to endure a planetwide apocalyptic event to find Earth has become a blasted wasteland full of mutants and anarchic gangs while a large entity known by a single word looms as a distant threat, and now they're also saying that when we get to the first town there'll be a quest related to the water supply?

Hopefully this will make up for the Bullshit that was Borderlands...

FPS + driving + crafting?

If the crafting is decent this could be a lot of fun figuring out new and interesting ways to take people out.

Zhukov:
So...

- FPS
- Post-apocalypse
- Mutants
- Vehicle sections
- Recipe-and-ingredients crafting system

That sounds as generic as all hell.

I mean, it may well still be good and I may well end up buying it. But I am not smelling any originality here.

the same could be said for any game tho. lets take Shadow of the Colossus for example:

- 3rd person action adenture
- days of yore / swords and sorcery
- golems
- horse riding sections
- damsel in distress / save the princess

now doesn't that also sound generic? and Shadow of the Colossus was anything but.

EDIT: OT, I am quite looking forward to this. am feeling some borderlands x fallout 3 and those are both games i love.

RikSharp:
now doesn't that also sound generic? and Shadow of the Colossus was anything but.

Yes, that makes SotC sound generic. But only because you're not including some of the most important points.
- Gigantic bosses.
- No non-boss enemies.
- Good minimalist story.

However, you do have a point. Rage could well have some special touch of its very own that makes it stand out from the crowd. But if it does, I am yet to see any hint of it.

60 frames per second you say? Very unimpressive, since the same can be said about the Wii and Sin & Punishment 2. Not to mention "Western, almost Asian fusion" sounds a lot like the setting of Red Steel 2.

On a more serious point, I can't help but feel that it's basically a post-apocolyptic FlatOut with guns. Although maybe I'm missing the point somewhat.

Nice to hear that it looks good :) I can't wait to see it in action.

Oh dear, that is the sound of my hopes starting to get raised by this game....Temptation and then disappointment, here I come!

A Question here. Wasn't meant to be that the Arcs where Buried in the ground?

I think even the trailers stated that.

looks interesting, i was worried that they were going to make a Fallout ripoff, but its nice to see they're going with a Firefly vibe instead

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