Stolen Pixels #205: The Bullet Massage

 Pages 1 2 NEXT
 

Stolen Pixels #205: The Bullet Massage

Man, the bosses in Alpha Protocol are just so inconsiderate.

Read Full Article

I couldn't play that game more than an Hour. It was just so boring.

lolz hate it when a game does this. Just like MMO's and their single player quest chain into a force GROUP quest!

I am having the same problem with average Joes let alone bosses. There is just no way to beat thier run up punch you in the face back away shooting tactics.

This is a pet peeve of mine in many games pretend to accommodate stealth game play - I've been falling for this same trick since System Shock 2 (sure it SOUNDS cool to specialize in hacking and research - oh wait, now I'm bottle-necked through a room with endlessly regenerating splicer ladies and floating death-ray jellyfish? Where's a vending machine when you need it?).

Ug. That games sounds horridly imbalanced. All that freedom in gameplay, only to have it render your chosen playstyle useless in the end.

I agree...its like it wants you to run on throughand gun people down...and the bosses are rediculous...

Again one of the many, many flaws of this game

In some defense of the game, it is possible to stealth kill that first boss on the bridge, yuo just have to careful about when you make your move. Or just play as a veteran and use Stealth Operative expert. If he does see you though it's easier to just beat him to death instead of shooting him.

Hey whoa! Needless Serious Sam bashing much? I get what you're saying, "this game feels more like a frantic shoot-em-up than a stealther", but it read like you were taking a shot at one of the best FPS games to grace the gaming public. I mean, at least compare it to something like Prototype (which had equally horrible boss fights, and just final half of the game in general).

What a ridiculous thing to overlook. I wouldn't actually mind forced boss battles, as long as you had ways to take them out using the gameplay skills you have increased thus far. It's this kind of thing that pissed me off at the end of Assassin's Creed.

And I was so looking forward to this game.

I kicked him dead only using max martial arts.

That game is utter shait, told my Japanese girlfriends even but no, they got caught in a hype vortex and rather not listen to me. Well, they learned.

Seriously, this is so funny that it is becoming sad. What the hell is "Shotgun" skill represent anyways? It's meant for close range, no skill is needed to blast someone to oblivion with that.

Is this game really that bad?

Boss fights in general don't make sense considering all the realism the industry has been in love with these days.

Trying to actually enjoy this are ye?
Yer in over yer head.

Actually you can kill the first boss without shooting him.(Works only if he didn't see you. You need to get close to him- the the cut-scene with his death will start)

He is definitely in over his head.

"This plan fell apart about three hours in when I met the first boss fight and realized the game expected me to fight a guy in the open, on a bridge, surrounded by henchmen, in broad daylight, with no possibility for a surprise attack."

This is wrong. You can defeat the first boss by sneaking up on him, there's even an extra 350 EXP for doing so.

As for Omen Deng, he barely takes any damage from bodyshots, but headshots take care of him quickly. Using the armor-piercing ammo type of your preferred weapon also helps (phosphor for shotgun, APD for assault rifle, steel core for pistol, high velocity for SMGs).

"This could have been the next Deus Ex, but it feels Serious Sam."

Shamus, I have a lot of respect for you. But you either wear oversized nostalgia goggles right now or you're making a misleading statement deliberately to get more attention. I'll give you the benefit of doubt and guess it's the former.
The bosses in Deus Ex had a load of health as well and you couldn't sneak past any of them. You could run away from one of them and defeat another one before combat started by an alternate method (which required you to take the right choice in a sequence that happened much earlier, though). So your point that AP isn't a worthy spiritual Deus Ex successor because of forced bosses that can take a large amount of punishment simply doesn't hold up. Because Deus Ex did exactly the same thing.

On a more general note, I don't see why people rip on the imbalanced skills in AP so much. Sure, it would have been better if shotgun was actually a viable weapon on hard difficulty, but I can't think of any other game with RPG-elements where you can't screw yourself over (or at least make the game considerably harder) by picking the wrong skills.

Lord_Gremlin:
Is this game really that bad?

In my opinion, it's only "that bad" if you try to play it as a shooter rather than an RPG. I'm playing stealth/electronics/pistols with a bit of hand to hand on the side and having a blast going all Jason Borne on their asses.

As for both the fights referenced above, with a little thought and time put into watching the guards movements in the first fight I was able to take him down with a stealth hand to hand kill. The Omen Deng fight I managed to use the 'bullet time' special ability to line up critical hits and wear him down until he got close, then beat him up when he did close until he vanished again.

Honestly, I really don't get all of the bashing. The graphics are dated (personally don't care), but I've yet to run into a bug on my 360 and am enjoying the game.

The best part of the game is generally not going to be appriciated by action junkies, and that is the spegetti coded interaction and how it colors the game play. You can play VERY different games in two playthroughs simply by chosing to change how you approach a situation.

Anyway, a lot of people do not agree with me obviously, but I have not regretted my purchase at all.

Ah. Alpha Protocol.

You don't actually mention anywhere in the comic or the sidebar what game it is you're playing. I know the type though; if you're going to give me a stealth option, I'm _going_ to take it, so please make sure its at least somewhat viable...

Dev Null:
Ah. Alpha Protocol.

You don't actually mention anywhere in the comic or the sidebar what game it is you're playing. I know the type though; if you're going to give me a stealth option, I'm _going_ to take it, so please make sure its at least somewhat viable...

Considering that advancing the stealth skill gives you an ability to turn invisible, while still being able to perform silent takedowns on non-bosses, I'd say it's very viable. Second most powerful ability in the game (right after chain shot, the pistol ability), actually.

This is weird... I beat the game 3 times, and my first attempt was exactly the stealthy/martial artsy guy, and with a exception of Darcy and a helicopter (ok, and Stryker at the end of Saudi Arabia) right after him, I beat every single boss and enemy without using guns. Yes, even Brayko. It is possible, although it can be hard even if you are a specialist.

Still don't get the hate this game is receiving. I almost feel, I am the only one who bought the 'bug-free, non sucky' version. I did buy the first available copy in my local game store, so who knows... :P

This seems very odd to me. All those tough bosses in Deus Ex had a perfect excuse for taking buckshot to the face without flinching: bulletproof skin augmentations. Even JC Denton could get that one, Ballistic Dermal Shielding I think it was, and let me tell you, it was hilariously fun in big firefights. Powered by Nanobots, so you know it's Science.

Or you could cloak, hide, then sneak back a minute later when their bulletproof skin is turned off to save power, and backstab them like I almost always did. Even (spoiler) Walton Simons goes down in one hit if you chop off his head with the Nano-Sword-Thing from behind. None of this "Multiple Headshots" silliness. Explosive traps made of multiple LAMs also worked great.

But what does this guy have? Greater than standard human toughness? A train conductor's suit? I sincerely hope that's some form of futuristic power armour with an invisible bulletproof helmet.

There seems to be a recurring problem in games now. They give you the option of Stealth, but then make it Combat-oriented.

Or in CoX, they give you Missile weapons, but give all the best stuff to Close-Combatants.

By giving you all this choice, they forget that ONE way is going to be superior purely due to who gets to work on it. Yahtzee/Shamus etc. will ALWAYS try Thief characters (Because they're frustrated Spies imho ;) ), someone else is going to be a Sniper, someone else wants to be a Medic and still be able to get through a Boss fight...

It's all Team games being played Solo. Someone wants to get their Hairdressing skill up to 6 and beat the final boss...which is fine IF you set it on a Giant's Skull with a set of Vorpal Scissors....

(write that one down for later)

... but not if you're out in the Jungle. The problem with all the player choice is that you still have to be railroaded, and in that railroad needs to be a station that can stop ANY train. Even akimbo shotgun dude.

Shamus Young:
-Snippety-

I hate saying things like this, really I do, but the reason the first boss fight sucked? You're doing it wrong.

It may indeed be broad daylight, but there are a grand total of 3 normal baddies and the lieutenant up on the bridge. There is ample cover between you and the bridge, and as he patrols back and forth whenever he's walking to the far side he's looking away from your approach. So all you have to do is stealthily take down those 3 guys, make sure you're behind cover when the boss can see you, and when he starts walking away, go under the bridge.

Once you're behind him, it's simplicity itself to get up on the bridge and sneak up on him, and when you do, there isn't even a fight - the game just transitions to a cutscene of you jump-kicking the dude off of the bridge, there is no fight at all.

Now later boss fights like Brayko and Deng, those are exactly like you've described them (though Omen's was a cakewalk compared to Brayko, which pretty much plays out exactly like Yahtzee described it vis a vi Benny Hill-style running away), but the first "boss fight" isn't even a fight unless you screw up being stealthy.

This is why I never play as a stealthy character, well that and I don't have the patience for it.

Stealth, Pistol and maybe technical whatsis = win.

I beat the first boss through stealth, then quickly realised I needed more gun skill and evened my character some.

Wish I hadn't wasted those points in assault rifle or martial arts now.

Phishfood:
Stealth, Pistol and maybe technical whatsis = win.

I beat the first boss through stealth, then quickly realised I needed more gun skill and evened my character some.

Wish I hadn't wasted those points in assault rifle or martial arts now.

martial arts served me well i melee'd every boss (aside from knife nut and bosses that couldn't be melee'd...) but yeah

Ziren:
The bosses in Deus Ex had a load of health as well and you couldn't sneak past any of them. You could run away from one of them and defeat another one before combat started by an alternate method (which required you to take the right choice in a sequence that happened much earlier, though). So your point that AP isn't a worthy spiritual Deus Ex successor because of forced bosses that can take a large amount of punishment simply doesn't hold up. Because Deus Ex did exactly the same thing.

I completely agree. The boss battles are the weakest part of Deus Ex, especially when it sets you up some three feet from a guy with a flamethrower or plasma rifle or crazy death sword.

pneuma08:

Ziren:
[snip]

I completely agree. The boss battles are the weakest part of Deus Ex, especially when it sets you up some three feet from a guy with a flamethrower or plasma rifle or crazy death sword.

Yeah, but the crazy death sword was my favourite weapon. 2 swipes and the boss fight goes away.

Lol, Kind of funny, considering in the game in that early mini boss fight, Westridge even mentions to you that you could beati the boss stealthily.

Also, interestingly enough, pistols are good enough for the boss fights later on once you level them up enough with chain shot or whatever, boss fights are rather quick on normal. Note, I had a hard time with the Russian boss fights cause I attempted Moscow first but once I did other areas and leveled up a bit the pistol skill then most of the boss fights were fairly easy. Yet, I still think that leveling up any of the weapons skills and the melee skill should have been unnecessary for a game that's mantra is CHOICE and spy stuff. So, in other words, agree with the conclusion that boss fights suck but think the part of the details of this article were wrong.

ravensshade:

Phishfood:
Stealth, Pistol and maybe technical whatsis = win.

I beat the first boss through stealth, then quickly realised I needed more gun skill and evened my character some.

Wish I hadn't wasted those points in assault rifle or martial arts now.

martial arts served me well i melee'd every boss (aside from knife nut and bosses that couldn't be melee'd...) but yeah

Was gonna rant about how you could insta-kill the guy on the bridge by sneaking up on him, but that's been covered already.

Ziren:

The bosses in Deus Ex had a load of health as well and you couldn't sneak past any of them. You could run away from one of them and defeat another one before combat started by an alternate method (which required you to take the right choice in a sequence that happened much earlier, though). So your point that AP isn't a worthy spiritual Deus Ex successor because of forced bosses that can take a large amount of punishment simply doesn't hold up. Because Deus Ex did exactly the same thing.

You could kill both Navarre and Hermann by just talking to them. Wasn't easy, but the way was there. As for Simons, really, by then you could at least pack an auto shotgun or a rocket launcher, and he didn't have much hit points either (this coming from a guy who has finished Deus Ex 9 times, including once on Realistic with just pistols as my primary weapon skill).

I guess the only fault the developers have is that they didn't make the routes obvious enough. Which means the game wasn't accessible enough... wait, what? No, you know what, it's YOUR fault. Learn to play.

poiumty:
Was gonna rant about how you could insta-kill the guy on the bridge by sneaking up on him, but that's been covered already.

Ziren:

The bosses in Deus Ex had a load of health as well and you couldn't sneak past any of them. You could run away from one of them and defeat another one before combat started by an alternate method (which required you to take the right choice in a sequence that happened much earlier, though). So your point that AP isn't a worthy spiritual Deus Ex successor because of forced bosses that can take a large amount of punishment simply doesn't hold up. Because Deus Ex did exactly the same thing.

You could kill both Navarre and Hermann by just talking to them. Wasn't easy, but the way was there. As for Simons, really, by then you could at least pack an auto shotgun or a rocket launcher, and he didn't have much hit points either (this coming from a guy who has finished Deus Ex 9 times, including once on Realistic with just pistols as my primary weapon skill).

I guess the only fault the developers have is that they didn't make the routes obvious enough. Which means the game wasn't accessible enough... wait, what? No, you know what, it's YOUR fault. Learn to play.

You can kill Hermann through talk without the self-destruction code? If yes, then I never figured that out. If not, getting the code is exactly the thing I was talking about: it depended on a choice you had to make much earlier without any knowledge about whether this decision could influence the battle.

You seem to have understood my comment as an attack on Deus Ex rather than a defense for Alpha Protocol. It was not my intention to give that impression.

You can kill Hermann through talk without the self-destruction code? If yes, then I never figured that out. If not, getting the code is exactly the thing I was talking about: it depended on a choice you had to make much earlier without any knowledge about whether this decision could influence the battle.

Okay, i'll give you that. Still, those battles couldn't be classified as "hard", at least not how Alpha Protocol's were.

 Pages 1 2 NEXT

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Register for a free account here