Review: Risk: Factions

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Bought it right away, seems like so much fun.
Not to mention, a local multi-player option!

I agree completly with this review, i'd like to add though that if you're playing over multiplayer there's already some infuriating tactics and habits developing two of which are most prominant.

If you're playing the "command room" the objective based mode there's normally an objective to take over an enemy HQ, since you win by gathering three objectives whoevers first will irritatingly sotckpile all their resources into one space for an early lead, not cheating but tiresome when it happens most matches.

The other one is rage-quitters, this game's already been hit by them hard. If it even looks like they're not winning or right at the last move they'll quit. Because they disconnected the game doesnt count as a win or loss for the but counts it as a loss for you, there's lists in most gaming forums though compiling names of quitters and non-quitters for better gaming.

Apart from those two gripes i think this game is fantastic, i'd actually never played Risk before but had played a rather hollowed out flash version called Dice Wars.

I bought the game the second I noticed it on XBLA. I love me some Risk. However I thought the campaign was a little too short for my taste and I wish we could have gotten some animated battles for Classic Risk. I liked the PC version of Risk 2 for this. You have colonial infantry men and increase your troops would show Cannons and Horses on the battle field... Good times.

That aside though, I still enjoyed this game, I just didn't think it was worth 800ms for such a short campaign.

samsonguy920:

GameGoddess101:
This looks awesome... I do have a problem with it though...

How am I supposed to decide between an army of Cats or an army of Zombies!?!?! Oh game industry, you've done it again!!

Doesn't matter which you pick. The toasters will win. They always do.

See, I disagree. When the robots eventually rise and rebel, I believe ATMs will lead the charge...

GameGoddess101:

samsonguy920:

GameGoddess101:
This looks awesome... I do have a problem with it though...

How am I supposed to decide between an army of Cats or an army of Zombies!?!?! Oh game industry, you've done it again!!

Doesn't matter which you pick. The toasters will win. They always do.

See, I disagree. When the robots eventually rise and rebel, I believe ATMs will lead the charge...

Toasters win. Reason?

Wow, last time I heard of Risk was when my brother told me about the new version. Apparently, it was future risk, with water bases and moon bases too. Apparently it was such a large game, it needed to take up an entire billiard ball table!

As for the review, it was good. But is there sometihng wrong with my speakers? Or were you going for some sort of a war timey sort of deal?

Chunko:

Jaredin:
What a way to make risk fun again! =D

When did it ever stop being fun?

For me, the second I discovered all the other board games - I realized how much less interesting Risk was compared to these others. And to go with that,

dragon_of_red:
Wow, last time I heard of Risk was when my brother told me about the new version. Apparently, it was future risk, with water bases and moon bases too. Apparently it was such a large game, it needed to take up an entire billiard ball table!

That would be Risk 2210 AD. It was a much better game than the original Risk because of limited turns and balancing, but I think that a certain area of the board was extremely unbalanced. Been a while since I've played it so I can't say for sure.

Interestingly enough, it was not published by the original company associated with Risk, but by Avalon Hill, who any board gamer knows is pretty well known as a producer of pretty popular wargames.

Not G. Ivingname:

Greg Tito:
snip

The only thing you had to complain about was the lack of story ending, why did you give it only 4 stars?

Hopefully because, even though he didn't mention it in the review, the computer cheats like a bastard.

No fucking way does it roll 6's on defense 7 times in a row.

This looks awesome, I had no idea there was a Risk game on XBLA! I'm a big fan of the board game, so this is just great.

just seems to me like its trying too hard to be funny

'You attacked us without provocation. Apologise at once!'
'Sorry Meow, we don't negotiate with quadrupeds.'

I bought Risk: Factions after watching this review and i love it. I'll admit i never played Risk before (something to do with me being in the UK?) but i'd heard of it and wanted to give it a shot. This is a great way to spend the afternoon, and the option to play either the new or classic version is great. I'd take the re-playability of this game over, say, the 2 hour Mass Effect 2 DLC any day. Sure, the DLC is probably epic stuff but when it's over it's over. I can come back to this whenever i fancy a quick match. You can tell by the sharp animations that a lot of love went in to making this. The funny part for me was that it took around 700MB or so to download, which is exactly the same size as the naughty bear game which requires a full disc for some reason. Says something about quality, perhaps?

Greg Tito:
Review: Risk: Factions

It's just like Risk, except with Generalissimo Meow and a whole bunch of fun new rules.

Read Full Article

Looks fun although I have never been a risk guy, nice Seinfeld reference by the way :D

Am I the only one who thinks computer turn takes too much time?
I've bought the game and was enjoying it but as more and more factions got unlocked and
territories got bigger the time it took the computer player to do all it's actions became
unbearable.

I was able to read half a page of "50 Things You Need To Know About British History"
before the enemy finished his move...

I was really looking forward to this game but it's a critical flaw I can't get over with.

If you play eRepublik, that Peace speech at the end was funnier than it should have been.

coldfrog:

Chunko:

Jaredin:
What a way to make risk fun again! =D

When did it ever stop being fun?

For me, the second I discovered all the other board games - I realized how much less interesting Risk was compared to these others. And to go with that,

dragon_of_red:
Wow, last time I heard of Risk was when my brother told me about the new version. Apparently, it was future risk, with water bases and moon bases too. Apparently it was such a large game, it needed to take up an entire billiard ball table!

That would be Risk 2210 AD. It was a much better game than the original Risk because of limited turns and balancing, but I think that a certain area of the board was extremely unbalanced. Been a while since I've played it so I can't say for sure.

Interestingly enough, it was not published by the original company associated with Risk, but by Avalon Hill, who any board gamer knows is pretty well known as a producer of pretty popular wargames.

I used to run a table top gaming club at my school, we mostly played the complicated stuff, but we still went back to the basics and played Risk on occasion. It never stopped being fun, but it does get repetitive after a while.

I'm on the last level of the game right now. It's epic! The game is way to short though, it's only 3-4 hours over 5 missions. 25-50 missions and a decent plot would have been more like it.

solfreak:
Am I the only one who thinks computer turn takes too much time?

I was really looking forward to this game but it's a critical flaw I can't get over with.

I didn't notice it honestly. Are you talking about when you're playing against four other AIs? I could see that taking a long time, but I was usually riveted watching which territories they would attack.

Chunko:
I'm on the last level of the game right now. It's epic! The game is way to short though, it's only 3-4 hours over 5 missions. 25-50 missions and a decent plot would have been more like it.

That's half the reason I gave it 4 stars instead of 5, but, for a 10 dollar XBLA game, I don't expect a 50 hour single-player experience.

I always loved Risk, we had our own extended rules, maps (fantasy or scifi inspired) with own factions and their advantages and disadvatages (f.e. one faction wins at draw throws, the other transforms armies killed with a six into own armies etc)

wish that game was for PC

It's fun, but the storyline is basically a throw-in. Seriously, almost all the animated scenes in the game were in the review it seemed. Plus, there was only one mission per character.

Other then that, it was fun. I'd never played risk before so it was something new to me. But I have always like turned-based stratagy. I do hate the dice thing though. Seriously, I can lose with an army of 7 against 1, but someone destroys me when I have 3 without losing a single army?!

Its not the ukraine its ukraine, you wouldn't say the canada or the russia

GameGoddess101:

samsonguy920:

GameGoddess101:
This looks awesome... I do have a problem with it though...

How am I supposed to decide between an army of Cats or an army of Zombies!?!?! Oh game industry, you've done it again!!

Doesn't matter which you pick. The toasters will win. They always do.

See, I disagree. When the robots eventually rise and rebel, I believe ATMs will lead the charge...

Who says they already aren't? They are always watching you, choosing whether to give you money or not. They have the control.

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