View from the Road: The Big Goodbye

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John Funk:
snip

I think you missed a trick here by talking about TF2 instead of how Valve actually has ruined CSS by releasing a significant patch that is mostly comprised of cosmetic nuisances but also seems to have gimped some of the weapons, changed all the spray patterns, changed mouse tracking, and ruined character movement so that it now feels like you are ice-skating around maps. Six years old and still the most popular game on steam, WHY THE FUCK DID YOU HAVE SOME NOOB THIRD PARTY STUDIO FUCK WITH IT, VALVE?

I have a conspiracy theory as to why. People who play CSS rarely buy new games because it is so addictive and makes a lot of other multiplayer FPS seem pointless. Because you don't need to pay a subscription to play, Valve aren't really making any money off these people. So they hit upon the idea of ruining the game now, thereby encouraging migration and laying the groundwork for mass-migration when CSS2 comes out so as to avoid the situation they're in now in which CS1.6 is still the third most popular game on Steam. The release of L4D2 showed that Valve's ethos of not viewing their players as cash dispensers but as part of a relationship they need to nurture is well and truly dead, I wouldn't be that surprised to learn that they've taken this step too.

StriderShinryu:
As a dedicated LOTRO player.. and one who isn't as tied to the word of Lore as many are, I would love to play that changed LOTRO game. :)

As soon as that happens, Tolkien Ent. and the Tolkien Estate will immediately step in and have the game shut down. Turbine has to walk a fine line when they approach the original story, even though they're given a fair amount of leeway with things not described in any of Tolkien's writings.

Mumorpuger:
But even players like you and like myself, who love the lore, can look forward to a cataclysm in LoTRO: The Scouring of the Shire. One day the entire Shire is going to be wrecked, and I can't wait. :D

I don't know that that's *quite* the same thing. But yes, in 5 or 6 years, I'll expect to see a foul and barren Shire instance.

John Funk:
What if the Cataclysm came to your favorite game?

If FFXI had experienced a cataclysm event I might still be playing it. Sometimes it's better to just rip everything apart and start from scratch than to add one more modification to a Frankenstein's-Monster-esque existence. But with FFXIV on the way... /drool

Silva:
The obvious thing about this is: if you're new to WoW and start after all of this happens, the contrast will mean nothing to you (though, of course, the fundamental qualities of the game will be different, this difference would not exist subjectively speaking). If WoW's user base doubled, many of them wouldn't know or care about the differences. And that's to say nothing of whether the new design is actually better or not. I think it would be a little to early to tell either way.

Can't that be said for expansions or patches for any MMO though? Depending on when someone joins, they might not know about the "Pally Nerf" or w/e, they'll just see the world as it is at that moment. Even if someone doesn't play WoW, it's being marketed in such a way that it still has people thinking "Huh, I wonder what that's going to be like" and gets them signing on. That's not even taking into consideration the substantial amount of speculation and word of mouth advertising that Blizzard is getting by making such a large departure from the norm. Even if it flops, it's pretty cunning development any way you look at it.

The article and comments bring up some very valid points, and I might miss Azeroth myself.

On the other hand: Goblins

Bring on the cataclysm.

Seriously though, MMOs are such an inappropriate medium for storytelling anyway, it doesn't really matter what happens. Anyone who comes in after the Cataclysm basically misses out on a big chunk of the story. Its like if someone bought Warcraft 3 today and they weren't able to play the first campaign. You could piece together what happened, but its not the same. The way I see it, what little mess of a story there is moves on with or without the player. And that's sad, Warcraft is too epic to have a "World of"

I can't bloody wait. I don't mind seeing familiar worlds changed so much, and I think I'm going to get back to WoW again thanks to Cataclysm...

I've been skeptical, but now that I've seen all the revamped zones on wowhead, wow... It all looks so awesome =p

I loved exploring the old world back in vanilla, and I'm going to enjoy re-exploring it as a goblin warlock.

Fr]anc[is:
The article and comments bring up some very valid points, and I might miss Azeroth myself.

On the other hand: Goblins

Bring on the cataclysm.

Seriously though, MMOs are such an inappropriate medium for storytelling anyway, it doesn't really matter what happens. Anyone who comes in after the Cataclysm basically misses out on a big chunk of the story. Its like if someone bought Warcraft 3 today and they weren't able to play the first campaign. You could piece together what happened, but its not the same. The way I see it, what little mess of a story there is moves on with or without the player. And that's sad, Warcraft is too epic to have a "World of"

Well, Matrix Online did it. Or so I hear.

It was okay for some kind, although of course that kind of a game is at most suited for players that come early and stay till the end. It's probably not the best approach financially in terms of attracting new players, or maybe not. But it's been done before, and it's pretty cool.

Eclectic Dreck:
I'm somewhat interested in cataclysm. I have never actually made it to the end game - the closest I ever got was to level 75 before all my friends jumped ship and there no longer seemed to be a reason to play. The grind up until the end was a lonely experience, filled with a handful of noobs like myself and awesomely equipped characters that verterans had rerolled. It was always a bit frustrating when someone would ask "what is your main" when I was playing as a level 30 or 40 rogue and I'd tell them the truth: that this WAS my main. I think I encountered perhaps a dozen other players questing through Azeroth - it wasn't until the outlands that I finally saw other players regularly and that took several honest to god days of my life to reach.

With the expansion, perhaps the trek to the end would be less tiresome, less irritating and actually feel like a multiplayer game and not a terrible, terrible single player RPG.

That could be the idea behind. For a "veteran" like me that knows every corner of the world its easy to level up, in few days. I personally actually create, level and delete to create and level new chars for fun, its my favourite part of the game because its the one that actually allows you to explore the vast world, instead of end game that these days its down to hang around in Dalaran and raid Icecrown, Vault of Archavon and Ruby Sanctum. So basically a wonderful MMO with the biggest virtual universe out there down to the same boring tasks over and over.
Maybe with Cataclysm levelling will be a challenge to veterans again and allow new people to enjoy with the company and stay. I think the reason why the community halted its growth on the last 3 years is exactly because of the lonely experience when starting a new char. You don't get help, you don't get groups for dungeons and you end up quitting after your trial/1 month/2 months subscription is over because the experience was terrible.

OT: I am with you in the bandwagon of nostalgia. redesign the entire world is quite harsh. Not the first time it happens in a MMO, nut its not the same as playing game original and then play a sequel. If you miss the original you can go back and play it again. In this case, you can't. The original will be gone for good, and if you miss it, you will remain missing it.

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